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Player Features and Ideas Discussion

 
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FW system upgrades

First post
Author
RudeX X
Shirak SkunkWorks
#41 - 2012-05-09 20:39:27 UTC
FIRST GENERAL wrote:
Ahazu Sagam wrote:
T

  • level 3:

  • - allows cynojammers to be onlined at milita POS's (maybe)

    [



    I fully endorse this change.


    +1
    FlyingSpoonyBadger
    Perkone
    Caldari State
    #42 - 2012-05-09 20:45:00 UTC
    +1 Cyno jammers & level 4 upgrade to lockout stations.
    Time Funnel
    Just a side dish
    Outspoken Alliance
    #43 - 2012-05-09 20:59:26 UTC
    Hans seems to be listening, cool. Here are my ideas. If you want more just ask. I have many. My platform is "get the heck out of our sandbox"

    1 - I have long thought that a high-sec route between warring parties is silly. Everyone just goes to Jita. I feel there should be NO high-sec route between Gallente/Minnie space and Caldari/Amarr. This will de-centralize commerce and honestly make the game more interesting.

    2 - For factional warfare to be "relevant" it needs to affect the players not doing it. It needs to change the landscape of EVE. Over time I would like to see the efforts of the Factional armies to actually move the boundaries of the empires. There are two aspects and that is Sov and Sec Status. In the near term being able to push low-sec in between the two empires would be very cool. Cutting off commerce between the two blocs would really make FW "relevant".

    3 - Granularity in factions. Being able to join Serpentis, Blood Raider, Ni-Kunni, or whoever. Pirate factions could give out LP for blowing stuff up in the regions they are currently "infesting". The pirate factions would tie into "low-sec" more than "sov".

    4 - Light defense of low-sec regions by faction police and sentry guns. Having a small response would be cool. It would make entering enemy space noticable. They would be killable, but always around.

    5 - Over time captured space eventually becomes high-sec. 0.5 can be "invaded" somehow, up to certain limits. Being able to push your empire across the map is an end game which I thought would be implemented a long time ago. This would allow EVE high-sec and low-sec to be moving. It could take 3 or 4 months for a system to change hands, but it would really be something if an empire could lose everything but it's core regions.

    If the boundaries of empires could move. If factional warfare could isolate and reduce another empire down to a region or two. If players could side with NPC factions that have different goals, standings, and philosophies, that would make EVE breathe again. The NPC drama would pick up huge! I mean having lowsec moving slowly towards your manufacturing/missioning center would certainly be an NPC major event, and might encourage you to lend your local militia a hand.
    Maria Holmes
    The Frog Pond
    Ribbit.
    #44 - 2012-05-09 21:04:17 UTC
    Cyno jammers +1!
    Time Funnel
    Just a side dish
    Outspoken Alliance
    #45 - 2012-05-09 21:10:28 UTC
    And on second thought let Pirates take space. After all, one person's 0.0 is another person's high or low-sec. That would certainly spark some conflict between the NPCrs and Missioners within an NPC 0.0 region when they get locked out of the stations. :P
    Pulgotas Shadow
    Inferno Penguin Brigade
    #46 - 2012-05-09 22:17:41 UTC
    +1 Cyno jamming
    Lassoo
    Federal Navy Special Forces
    #47 - 2012-05-09 22:19:08 UTC
    Went to Black Rise in my Navy Slicer to sort out some dudes who thought it would be fun to drop Super Capitals

    Must have scared them off cos i haven't seen them since !

    +1 cyno jammers
    JT133
    The Scope
    Gallente Federation
    #48 - 2012-05-10 00:22:05 UTC
    FIRST GENERAL wrote:
    Ahazu Sagam wrote:
    T

  • level 3:

  • - allows cynojammers to be onlined at milita POS's (maybe)

    [



    I fully endorse this change.


    Brigadier General & Legatus Commodore JT133 also would like to see this change occur.
    Oppon's Pull
    Caldari Provisions
    Caldari State
    #49 - 2012-05-10 01:02:30 UTC
    Worried about balance on the cynojammer? make it cost a considerable amount of LP/hour to function and you will see it used only when it needs to be rather than spamming the jamming accross the FW zone.
    Milton Middleson
    Rifterlings
    #50 - 2012-05-10 01:33:02 UTC
    Quote:
    Worried about balance on the cynojammer? make it cost a considerable amount of LP/hour to function and you will see it used only when it needs to be rather than spamming the jamming accross the FW zone.

    You could require a certain level of system upgrades before the jammer is installed, but it will be offline unless militia members decide to fuel it with additional LP. This could be adapted to other possible high-tier upgrades as well, like militia jump portals. Light a cyno and have a gang mate shove in some LP.

    Other upgrades I would like to see
    -A real lowsec industry buff, rather than the joke that we're getting. An idea I put forth in the devblog thread is that the production of faction appropriate ships would receive a bonus to both ME and PE in upgraded militia systems. Possibly exceeding perfect ME if you're working off a blueprint that already has it.
    -More military infrastructure. Things like cynojammers, Jump Portal generators (not jump bridges), station guns that shoot wartargets, and npc military presence (outside of plexes).
    -Improved Station Services: let militia members get cheaper repairs, better insurance contracts, cheaper clones, better refining, etc...
    Seanigulous
    Quantum Cats Syndicate
    Of Essence
    #51 - 2012-05-10 04:15:46 UTC
    +1 for cyno jammers as an upgrade, even if insanely expensive...
    Galus Mendak
    Brutor Tribe
    Minmatar Republic
    #52 - 2012-05-10 04:26:53 UTC
    +1 to the Cyno jamming

    Keep the 20 man super blobs where they are and let FW be something besides 0.0
    Tuxedo Moon
    Inflexion Point
    #53 - 2012-05-10 05:24:27 UTC
    FIRST GENERAL wrote:
    Ahazu Sagam wrote:
    T

  • level 3:

  • - allows cynojammers to be onlined at milita POS's (maybe)

    [



    I fully endorse this change.



    +1 to cyno jammers. Great change that will greatly improve fleet warfare in low sec.
    Natalya 'Rhen
    The Choco Muffin Bakery
    Rote Works
    #54 - 2012-05-10 06:08:39 UTC
    Ahazu Sagam wrote:
    The system upgrades on sisi for fw systems are more or less useless.

    Current state on sisi:
    - 6 levels
    - level 1-5: medical clones cost 10% less, +1 production slot, brokers fee reduced by 10%
    - than a buffer


    Wouldnt it be more usefull to be that way:

  • level 1:
  • - reduced reapair costs (30%) for your milita
    - denies access to enemy agents

  • level 2:
  • - reduced medical clone costs (50%) for your milita
    - allows the creation of jump clones, not based on standing, for you milita

  • level 3:
  • - removes access to station for enemys and neutrals with standing below -2.0 to your faction
    - allows cynojammers to be onlined at milita POS's (maybe)

  • level 4:
  • - reduced material costs for production (5%)
    - reduced waste from reprocessing (5%)

  • level 5:
  • - buffer



    Yes, please.
    Smodab Ongalot
    The Scope
    Gallente Federation
    #55 - 2012-05-10 13:18:15 UTC
    +1 to zeee jammers of cynos

    Too many fights like this one could have continued if not for the super blob.

    http://dog-net.org/brdoc/?brid=6988


    And this, very much +++++:
    Time Funnel wrote:

    1 - I have long thought that a high-sec route between warring parties is silly. Everyone just goes to Jita. I feel there should be NO high-sec route between Gallente/Minnie space and Caldari/Amarr. This will de-centralize commerce and honestly make the game more interesting.

    Akaraman
    Novus Ordo Seclorum
    #56 - 2012-05-10 16:58:36 UTC
    Lock out wrote:
    FIRST GENERAL wrote:
    Ahazu Sagam wrote:
    T

  • level 3:

  • - allows cynojammers to be onlined at milita POS's (maybe)

    [



    I fully endorse this change.



    Same. Getting dropepd by 30 NCdot supers like we were last week doesn't do any good to attracting pilots to FW or keeping them here, instead just makes the go back to high sec in a hurry. Cyno jammer upgrades would be a big improvement in making FW a viable environment for pilots looking to improve, and also would make a more realistic 0.0 lite as intended in the Inferno expansion as far as I am aware.



    I fully endorse this change
    Hans Jagerblitzen
    Ice Fire Warriors
    #57 - 2012-05-10 17:49:10 UTC
    Cross-posting a great set of answers from the developers about the upcoming changes, and what lies next for Faction Warfare:

    https://forums.eveonline.com/default.aspx?g=posts&m=1278754#post1278754

    CPM0 Chairman / CSM7 Vice Secretary

    RavenTesio
    Liandri Corporation
    #58 - 2012-05-10 18:16:50 UTC
    Hans Jagerblitzen wrote:
    Lord Morgo wrote:
    Give lowsec a boost vs 0.0 alliances! Cyno jammers +1


    Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.


    I would point out that while I an unsure about the other Miltias, we are already experiencing this within the Caldari Militia.
    We also have a few suspicions on some new members within the Minmatar Militia as well.

    This may have been due to some recent events, but it is clear that the Sov Space Alliances have a vested interested in maintaining their control within Low-Sec; something that even the most organised Militia Corps / Alliances are really ill equipped to handle.

    Don't get me wrong it isn't that we can't fight back, although sometimes this is an issue when overwhelming firepower is fielded; but it is more that when we commit Capitals and Supers it carries a far bigger risk as replacing them is a far more difficult proposition for us... ESPECIALLY Super Capitals, as we cannot build them ourselves but MUST rely upon Sov Alliances.

    Cyno Jammers imo would be little more than a stop-gap measure, until these Alliances choose to simply blob in sub-caps to deal with our advantage. Would a better option not to be provide a Soft-Cyno Jammer (i.e. doesn't disable, but insteads reduces jump-range and / or size that can jump in to a system... similar to W-Space Mechanics) along with the ability to purchase Capitals (including Titans) via the LP Store, but unlike normal ships where you get them immediately they are Produced taking the time they normally would. When they are compete we can then choose where our Faction Navy Delivers them (i.e. Starbase we own within Low-Sec)

    This to me would help level the playing field without directly disabling peoples abilities within Low-Sec.
    Lucian Thorundan
    House Of Serenity.
    #59 - 2012-05-11 03:37:12 UTC
    Time Funnel wrote:
    Hans seems to be listening, cool. Here are my ideas. If you want more just ask. I have many. My platform is "get the heck out of our sandbox"

    1 - I have long thought that a high-sec route between warring parties is silly. Everyone just goes to Jita. I feel there should be NO high-sec route between Gallente/Minnie space and Caldari/Amarr. This will de-centralize commerce and honestly make the game more interesting.

    2 - For factional warfare to be "relevant" it needs to affect the players not doing it. It needs to change the landscape of EVE. Over time I would like to see the efforts of the Factional armies to actually move the boundaries of the empires. There are two aspects and that is Sov and Sec Status. In the near term being able to push low-sec in between the two empires would be very cool. Cutting off commerce between the two blocs would really make FW "relevant".

    3 - Granularity in factions. Being able to join Serpentis, Blood Raider, Ni-Kunni, or whoever. Pirate factions could give out LP for blowing stuff up in the regions they are currently "infesting". The pirate factions would tie into "low-sec" more than "sov".

    4 - Light defense of low-sec regions by faction police and sentry guns. Having a small response would be cool. It would make entering enemy space noticable. They would be killable, but always around.

    5 - Over time captured space eventually becomes high-sec. 0.5 can be "invaded" somehow, up to certain limits. Being able to push your empire across the map is an end game which I thought would be implemented a long time ago. This would allow EVE high-sec and low-sec to be moving. It could take 3 or 4 months for a system to change hands, but it would really be something if an empire could lose everything but it's core regions.

    If the boundaries of empires could move. If factional warfare could isolate and reduce another empire down to a region or two. If players could side with NPC factions that have different goals, standings, and philosophies, that would make EVE breathe again. The NPC drama would pick up huge! I mean having lowsec moving slowly towards your manufacturing/missioning center would certainly be an NPC major event, and might encourage you to lend your local militia a hand.


    +1 to this, im not involved in FW at the moment, but i have always thought it seemed odd that there was H/S paths between the two warring EVE faction alliances (caldari & Amarr vs Min and Gal), having a "no mans land" of low sec F/W systems, where the f/w stuff actually changes the landscape of EVE would be excellent.

    I wouldn't say reducing a whole empire down to just core regions would be doable, but I get the idea.

    I think the game would have an excellent shift if the H/S paths went away and became flux'ing L/S F/W systems, with control of them varying between the factions at all times.

    Also i think having sec status of a system be related to its proximity to the core / low sec regions would be cool too, as you said, have a 0.5 system be able to be "downgraded" somehow to 0.4 and have the 0.4's be able ot go up to 0.5 would be a really cool game mechanic too, if a F/W group holds a l/s system for long enough, its gets "folded" into the empire. It lines up with the game lore in that they say H/S is areas they have controlled for long enough and have the forces to maintain, thats F/W right there in my eyes!

    Baby steps, but this would be an amazing change for the game.
    Ammon Dei
    Percussive Diplomacy
    Sedition.
    #60 - 2012-05-11 04:07:45 UTC
    Low Sec Cyno Jammers +1

    Finally allow some of the smaller low sec entities to compete with the larger cap blobs of 0.0.