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Player Features and Ideas Discussion

 
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Light Carriers

Author
XXSketchxx
Sniggerdly
Pandemic Legion
#161 - 2012-05-13 03:07:11 UTC
Katrina Oniseki wrote:
I am a simple gamer.

Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits.

I'll be happy.


Yeah that worked well with titans.
Mars Theran
Foreign Interloper
#162 - 2012-05-13 03:22:28 UTC
Needs to be closer to a billion ISK and I'd suggest it be a T2 Orca. Also: Less hangar space than an Orca and give it a good drone bay but possibly remove Fighters/Bombers as an option and make it like above post with Drone Control Units for a max of 10 drones. Ogre IIs would do nicely.

Substantial tank, limited fittings except the Highs which can support up to 5 Drone Control Units and maybe one Command link or Remote Rep. 4 mid slots, 3 low slots, and 2 Rigs. Give it a bonus to fitting the Drone Control Units, but no bonus to Logistics or tank.

Call it an Ore Industrial Support Ship and give it an appropriate name like the Kraken.
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Loius Woo
Sebiestor Tribe
Minmatar Republic
#163 - 2012-05-13 04:30:19 UTC
Mars Theran wrote:
Needs to be closer to a billion ISK and I'd suggest it be a T2 Orca. Also: Less hangar space than an Orca and give it a good drone bay but possibly remove Fighters/Bombers as an option and make it like above post with Drone Control Units for a max of 10 drones. Ogre IIs would do nicely.

Substantial tank, limited fittings except the Highs which can support up to 5 Drone Control Units and maybe one Command link or Remote Rep. 4 mid slots, 3 low slots, and 2 Rigs. Give it a bonus to fitting the Drone Control Units, but no bonus to Logistics or tank.

Call it an Ore Industrial Support Ship and give it an appropriate name like the Kraken.


I think you missed the point entirely.

What you suggest is an Orca with + drones.

I am talking about a combat support ship of the sub capital variety, not another sub capital industrial ship...we have plenty of those.

RavenTesio
Liandri Corporation
#164 - 2012-05-13 14:24:34 UTC
XXSketchxx wrote:
Loius Woo wrote:

Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.


you want carrier like abilities in high sec

how about no?


Carriers and Dreadnoughts were actually entertaining in High-Sec once upon a time...
Until a group of douchebags from Null-Sec decided to abuse it, promptly getting ALL Capitals banned not simply deactivated from using their special Cap abilities.

Perhaps you should ask around your friends in TEST or Goons about who would've done such a thing.

As for the Concept, I agree with it. To be honest I have been drawing up the concept to bring back the Pocket Carrier, which the Domi used to be before the 5 Drone limit was brought in. I'm not sure I agree with the ability of allowing it to have a ridiculous drone bay, honestly I think the Carriers and Super-Carriers should be restricted to Fighters and Fighter-Bombers respectively.

This said I'm a big advocate of removing drones from all ships except these "Carrier-class" ships.
So you could have a Destroyer-Carrier and Battlecruiser / Battleship-Carrier

The concept would be that they would have automated Anti-Drone Turrets / Launchers (depending on the race) making them Immune to Drones (as such, each other) ... Instead they would provide all of the Drones Support for a Fleet, and Warfare Links.
Could also have Logistics Bonus' that activated with a Triage only

I mean this should be the trade-off, either you're a sitting duck while healing; or you're a mobile drone platform.
This doesn't stop the traditional logistics be any less useless as they're mobile Triage. Would certainly make an interestesting ship type, while other ships particularly with this new "Roles" design would be able to be far more focused.

I've always felt drones have caused more issues than they've helped resolve.