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Light Carriers

Author
Xhaiden Ora
Doomheim
#121 - 2012-05-12 09:34:31 UTC
Joe Risalo wrote:
I'm not defending because I feel this ship NEEDS to be in the game, but rather, I defending it because I'm tired of people attempting to shut down ship ideas because of this crap thought that new ships HAVE to fill roles and/or holes when many of the ships in game don't fill specific roles or holes, and those that do are only there because of ones that don't, or fill a specific role that isn't a needed role, but rather a "cool" or "fun factor" role, such as ewar ships...


Yes, a ship doesn't need to fill some unique niche role, it only need provide a new gameplay experience. There are many overlapping ships in the game. What matters is that those ships feel and play differently from one another. In fact, by CCP's own design, the only ships that need to fill a specific role are Tech 2 ships.

Danika Princip
GoonWaffe
Goonswarm Federation
#122 - 2012-05-12 11:59:37 UTC
So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#123 - 2012-05-12 15:33:58 UTC
Danika Princip wrote:
So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.



The role that everyone seems so butthurt over not being pointed out is pretty simple. It is a support ship with BS sized DPS able to stay with a BS fleet as it jumps around and provides a stepping stone to capitals that currently doesn't exist.

IF you don't "like" that as a role, then please say so, but don't say it doesn't have a role just because you don't like it.

I like the "Escort carrier" name, it implies that it is able to escort other forces, which is its role.

As a logistics pilot who likes to support fleets, I have to spend months flying other things before I am able to jump into carriers. If I just like flying logi/support why shouldn't there be a ship that bridges that gulf between cruiser support and CAPITAL support? That is a big gap.

So, either argue against the idea as it is instead of saying it doesn't have a role, or argue that what I have just said is not a role.

I still believe that since it is a game, role is less important than you might think, but in this case, I see the role clearly.
Joe Risalo
State War Academy
Caldari State
#124 - 2012-05-12 15:44:24 UTC
Danika Princip wrote:
So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.



there's been several different variations

The different designs have been (all of which are based on an Orca style mobility and size) -

style with 5 fighters and tanking bonuses with some logistics bonuses

  • 1 fighter per lvl
  • 1 drone control per lvl (no fighters or fighter bombers)
  • 1 drone control unit per lvl (no fighters or bombers)
  • some suggestions of fitting a triage module to allow for immobile, short range heavy logistics
  • Command bonuses
  • Bonuses towards racial drones
  • ewar drones (which no ship really has, so it would make these drones more useful)


Basically, a small version of an actual carrier, but with less drone capability, less dps, less logistics, less command bonuses, able to use gates, and general fun factor of actually being able to use a REAL drone boat.
El Geo
Warcrows
THE OLD SCHOOL
#125 - 2012-05-12 15:49:24 UTC  |  Edited by: El Geo
El Geo wrote:
I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.

Also, +1 to the pos bashing 'light dreadnought'


just throwing that back out there for you...
Loius Woo
Sebiestor Tribe
Minmatar Republic
#126 - 2012-05-12 15:53:37 UTC  |  Edited by: Loius Woo
I have started working on a revised version. Calling them escort carriers (and using the link for the awesome artwork that guy did on deviant art)

Some issues that need more discussion to be good though:
Fighters? yea or nay and why?
Logistics bonuses? How big? What type?
Triage? Is it a good idea or not?
Drones? allow up to ten or focus on fighters?

The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.

Please lets discuss these specific factors.

If you don't like the idea at all, your disagreement is noted, please don't feel the need to extoll yourself by giving us your treatise of why we are too bomb not to biomass, it is assumed if your simple "-1" post. Thank you.
Lipbite
Express Hauler
#127 - 2012-05-12 15:57:19 UTC  |  Edited by: Lipbite
Situation is I already use Dominix and Rattle with drones doing like 75-100% damage in missions because torpedoes and blasters have very limited range. So basically both ships limited to 450dps from Gardes or 475 from Ogres. Also Orca as personal hi-sec transport with 400k m3 hangar and paper armor isn't perfect - to say the least. I see two options in my case:

1) BS-sized ship (T3 Dominix?) with 30% boost to drone damage per skill level (making it 900-1200dps with heavies or Gardes) - or 10% dmage boost with ability to add +5 drones via modules in high slots and / or

2) Orca-sized ship with 10 drones (5 base + 5 for skill) and 10-20% damage boost per level (to make it around 1000-1200dps max) with 400-500k m3 corp hangar + it should be capable to use hi-sec gates and be usable in L4 missions. Price around 500-700m.
Vaako Horizon
Caldari Provisions
Caldari State
#128 - 2012-05-12 16:08:52 UTC  |  Edited by: Vaako Horizon
Loius Woo wrote:
I have started working on a revised version. Calling them escort carriers (and using the link for the awesome artwork that guy did on deviant art)

Some issues that need more discussion to be good though:
Fighters? yea or nay and why?
Logistics bonuses? How big? What type?
Triage? Is it a good idea or not?
Drones? allow up to ten or focus on fighters?

The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.

Please lets discuss these specific factors.

If you don't like the idea at all, your disagreement is noted, please don't feel the need to extoll yourself by giving us your treatise of why we are too bomb not to biomass, it is assumed if your simple "-1" post. Thank you.


Fighters = nay, leave that for the actuall carriers
Logistics = none, must be some challange involved...
Triage = nay, again... leave it for the ships it was intended for.
Drones = a max of 10, either by DCU's or by ship skill ( last option is by far the best one )
Stargates/acceleration gates usable = YES ( lvl 4 doable )
Drone bay = around the 5m mark should be enough
Corp hanger = if any a very small such
Turrents/launchers = nay
Danika Princip
GoonWaffe
Goonswarm Federation
#129 - 2012-05-12 16:10:52 UTC
Loius Woo wrote:
Danika Princip wrote:
So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.



The role that everyone seems so butthurt over not being pointed out is pretty simple. It is a support ship with BS sized DPS able to stay with a BS fleet as it jumps around and provides a stepping stone to capitals that currently doesn't exist.

IF you don't "like" that as a role, then please say so, but don't say it doesn't have a role just because you don't like it.

I like the "Escort carrier" name, it implies that it is able to escort other forces, which is its role.

As a logistics pilot who likes to support fleets, I have to spend months flying other things before I am able to jump into carriers. If I just like flying logi/support why shouldn't there be a ship that bridges that gulf between cruiser support and CAPITAL support? That is a big gap.

So, either argue against the idea as it is instead of saying it doesn't have a role, or argue that what I have just said is not a role.

I still believe that since it is a game, role is less important than you might think, but in this case, I see the role clearly.


But five fighters doesn't give battleship DPS, nor do ten T2 heavies...

I'm a carrier and a logistics pilot, and I honestly don't see why anyone would want a stepping stone between the two. Logistics cruisers have no problem staying with a battleship fleet, and while they don't have the EHP of their bigger friends, they spider tank pretty nicely, and scimitars at least sig tank too. If you're that desperate,a s people have been saying all thread, a dominix is what you want.

If you want logistics capability, you forgo DPS. Carriers in triage have no drones, logistics aren't made for shooting stuff, and even RRBS don't have the DPS of the logistics supported kind. What you seem to want is a ship that combines the strength of logis, IE their RR capabilities, with the tank of a battleship and the drones of a carrier with the ability to do all of this at the same time.

Please explain, in no more than two hundred words and two graphs, why this is A) balanced, B) necessary and C) not a replacement for ships that already exist.
El Geo
Warcrows
THE OLD SCHOOL
#130 - 2012-05-12 16:29:05 UTC  |  Edited by: El Geo
let me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?

what on earth would be the point in it?

my point is, if you want a carrier it should get similar to carrier bonus's

30% bonus to Capital Energy and Armor(Shield) transfer range per level
99% reduction in CPU need for Warfare Link modules
Can fit Tactical Logistics Reconfiguration modules
100% bonus to Fighter control range
corp hanger and maint bays (similar size to an orca)

with the option to fit capital modules aswell as drone control units and a racial bonus
amarr % armour bonus per level
caldari % shield bonus per level
gallente % drone damage per level
minmatar % agility or speed bonus maybe?

low mass, less hp, higher base resists? (Tech2 or 3) and more agility/speed then regular carriers
the price of 500 to 700m sounds WAY too cheap, i personally think it would be better to have a higher price and make them tech 2 ships, say ball park figure of 3 or 4 billion a pop

intended role, wormhole support carrier
similar could be said of a lighter mass dread, maybe following the same lines of the teir 3 bc's and ofc no jump capabilities

also FIGHTERS CANNOT FOLLOW INTO WARP IN 0.4 AND ABOVE
Vaako Horizon
Caldari Provisions
Caldari State
#131 - 2012-05-12 16:53:44 UTC
El Geo wrote:
ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?

what on earth would be the point in it?


I want a drone carrier...

as in....

- jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers

+ max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus

In terms of corp hanger and maint bay I cant care less if it goes on or not.
El Geo
Warcrows
THE OLD SCHOOL
#132 - 2012-05-12 16:57:46 UTC
Vaako Horizon wrote:
El Geo wrote:
ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?

what on earth would be the point in it?


I want a drone carrier...

as in....

- jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers

+ max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus

In terms of corp hanger and maint bay I cant care less if it goes on or not.


buy a sin then
Vaako Horizon
Caldari Provisions
Caldari State
#133 - 2012-05-12 17:09:24 UTC
El Geo wrote:
Vaako Horizon wrote:
El Geo wrote:
ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?

what on earth would be the point in it?


I want a drone carrier...

as in....

- jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers

+ max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus

In terms of corp hanger and maint bay I cant care less if it goes on or not.


buy a sin then


From my post you get a sin? its not even remotely what I was talking about :P
Cygnet Lythanea
World Welfare Works Association
#134 - 2012-05-12 17:09:26 UTC
XXSketchxx wrote:


You neglected to answer the rest of my question.

Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice.



Well, it'd be very useful against the old bum rush with 500 frigs trick. I've been caught in that one by BoB and Goonswarm at different points.

As far as why they would have helped: well, the time Goonswarm did it, they swamped us with targets, and the drones automatically engaging when a target goes hostile in range would have been damn useful. If we had ships like this, we probably could have forced them to withdraw, or at least inflicted heavy casualties rather then either run or get curb stomped.

I know this trick is still commonly used by alliances in low and high sec as an inexpensive way to launch harassment attacks or surprise assaults during a war, and occasionally in 0.0, so I see it as a viable option and useful ship for close in defense. Particularly now that tier 1 frigs are getting buffed, it's more likely we'll see this return as a serious 0.0 strategy.
Vaako Horizon
Caldari Provisions
Caldari State
#135 - 2012-05-12 17:28:03 UTC  |  Edited by: Vaako Horizon
how about we make it like some kind of loot drop in the drone regions ( from drones? ), both skillbook and bpc ? ( input lore here ftw :D )
XXSketchxx
Sniggerdly
Pandemic Legion
#136 - 2012-05-12 20:20:37 UTC
The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.

This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.

You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).

Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.

Where and how does this ship fit in?
Loius Woo
Sebiestor Tribe
Minmatar Republic
#137 - 2012-05-12 20:29:25 UTC  |  Edited by: Loius Woo
XXSketchxx wrote:
Where and how does this ship fit in?



Loius Woo wrote:

The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.



I think I have said it about a dozen times.

It is not a win button, it is not a high sec carrier, it is not a drone bonused BS.

As far as fitting into ship balancing, you can call it a support BS if you really want.

I would like to see a new size class bigger than BS's but smaller than capitals and have each of the roles there (combat, assault, bombardment, support). But either way, this ship's ROLE is combat support.
El Geo
Warcrows
THE OLD SCHOOL
#138 - 2012-05-12 20:36:18 UTC
XXSketchxx wrote:
The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.

This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.

You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).

Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.

Where and how does this ship fit in?


wormhole combat support?
XXSketchxx
Sniggerdly
Pandemic Legion
#139 - 2012-05-12 20:36:45 UTC  |  Edited by: XXSketchxx
Loius Woo wrote:
But either way, this ship's ROLE is support.


Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class.

I'd almost be in favor of having a small corp hangar/ship maintenance bay similar to an orca. Perhaps a bonus to rep amount would suffice?

edit: the corp hangar/ship bay would really help this thing as a wormhole/null sec support ship
Loius Woo
Sebiestor Tribe
Minmatar Republic
#140 - 2012-05-12 20:38:30 UTC
XXSketchxx wrote:
Loius Woo wrote:
But either way, this ship's ROLE is support.


Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class.

I'd almost be in favor of having a small corp hangar/ship maintenance bay similar to an orca. Perhaps a bonus to rep amount would suffice?



Rep amount bonus is fine. I never asked for a bonus to rep range. I was up in the air about fighters.

A small corp hanger would be ok I suppose.

What about a bonus to all drones in fleet? perhaps a warfare link module set for drone bonuses?