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Light Carriers

Author
Lin Gerie
Aliastra
Gallente Federation
#41 - 2012-05-09 23:48:43 UTC
That was merely and example. Furthermore the ship only gains a bonus to LIGHT drones, and has little capacity to replace any lost drones. Add this to it's complete absence of turrets or missile launcher hard points and you have a ship that not only has a direct counter (smart bombs) but can't sustain in a fleet fight should it lose it's drones.

Unlike other combat ships this one can have its combat capability completely removed, thus the extra fire power to the drones.
Danika Princip
GoonWaffe
Goonswarm Federation
#42 - 2012-05-10 00:07:38 UTC
Lin Gerie wrote:
That was merely and example. Furthermore the ship only gains a bonus to LIGHT drones, and has little capacity to replace any lost drones. Add this to it's complete absence of turrets or missile launcher hard points and you have a ship that not only has a direct counter (smart bombs) but can't sustain in a fleet fight should it lose it's drones.

Unlike other combat ships this one can have its combat capability completely removed, thus the extra fire power to the drones.


And why fly this over, say, an ishtar? It gets an edge with warrior IIs, but it does all of two DPS less than a Nyx with those.

This thing with it's bonused warrior IIs would do 320 DPS at all Vs. An Ishtar, which is also a cruiser, can pack in a flight of ogre IIs and knock out 475, or a set of sentry drones for similar damage output, and carry plenty of reloads, not to mention have the option of it's own weaponry. What role would this thing serve that is not already filled?
Dark EvE1
Ministry of War
Amarr Empire
#43 - 2012-05-10 00:15:13 UTC
good idea to small gang warfare +1

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Joe Risalo
State War Academy
Caldari State
#44 - 2012-05-10 00:30:54 UTC
I think if you took light carriers in conjunction with light dreadnaughts they would serve a very valid purposes of high sec POS bashing and POS repping.

So they would be an exact minature version of what is used in low/null. These would not only help significantly with high sec POS's but also WH POS's where it's a bit difficult to get capitals in.

In conjunction with this though, I would also suggest that CCP limit the size of POS's that can be placed in high sec. With greater risk comes greater rewards, so the more risk you put on your POS by putting it in lower secs, then the larger POS you can have.
Lin Gerie
Aliastra
Gallente Federation
#45 - 2012-05-10 00:36:15 UTC
Drone DPS is dependent on the defending ships size due to tracking. This means that an ishtar flying a full set of heavies would not have the same DPS vs a cruiser or frigate that this escort carrier would. It could change its drone set up but now it doesnt have the same DPS as the escort carrier, not to mention the time to change drones.

Furthermore with a lack of weapon hard points this makes the ship a relatively good logistics ship, something the ishtar is not. To put plainly the Ishtar is an assault ship, where as an escort carrier is a support ship. It adds great defense and great attack to a small gang but in a larger fleet might not bring as much to the field. It would be a GREAT ship to have in wormholes.

Tarn Kugisa
Kugisa Dynamics
#46 - 2012-05-10 01:31:34 UTC
Maybe it's a Tech 2 Carrier?

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ugh zug
Aliastra
Gallente Federation
#47 - 2012-05-10 01:35:04 UTC  |  Edited by: ugh zug
interesting concept but the issues it creates with sub capitals in highsec would be bad business, you would have to have a counter to it, and lets not forget how this would impact incursions and mission runners.

rather then create a new capital lets create a new line of sub capitals for all 4 races, droneboats with 10 drones deployable at level 5 but no guns/missiles. sure some ships do have drone bonuses and such but but why are carriers the only ones that get to horde a swarm around? sure server issues limited droneboats in the past and that's why i think we don't have ships like that now. but with the advances of ccps server hardware and their performance team to reduce drone server demand i think its' well within boundaries of possible.

as drones come in all sizes so should this ship line: lights frigs, meds crusiers, heavys.sentries bs. with the new drone damage mods coming out i understand that this might need some tweaking but please bear in mind that this class of ship would have no means of damage other then the drones. while being very slow and unagile they should have a great active tank for pve... like a domi able to afk missions. just tossing that out there.

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Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#48 - 2012-05-10 01:58:48 UTC
I would love to see something like this, but Fighters shouldn't be allowed on it, the +1 drone per level would be perfect, provided it's normal drones and not fighters
Mors Sanctitatis
Death of Virtue
#49 - 2012-05-10 02:01:18 UTC
Loius Woo wrote:
The idea is simple,
A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.

Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.

The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.

Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not.


You should do a search for Murder One's carrier ideas. He thought of this about 5 years ago.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#50 - 2012-05-10 02:23:55 UTC
Mors Sanctitatis wrote:


You should do a search for Murder One's carrier ideas. He thought of this about 5 years ago.


I did do a search, I found a couple of ideas thrown into other threads that were very short on description and often forgotten.

ugh Zug wrote:
rather then create a new capital lets create a new line of sub capitals for all 4 races,


I didn't mean a SINGLE light carrier like the ORCA is a single ship hull, I meant a new class of ship similar in size to an ORCA with the attributes I described with 4 different hulls, one for each race. So we are saying kind of the same thing.



Joe Risalo wrote:
I think if you took light carriers in conjunction with light dreadnaughts they would serve a very valid purposes of high sec POS bashing and POS reaping.


I didn't think of this application, and though I can understand that they could have a use there, that was not the use that I had in mind.

I had in mind a sub cap for roaming gangs. Right now there is a pretty big gap between BS's and Cap fights in null and I think that has a lot to do with mobility. So, my intended use was support of roaming gangs. It is just impossible to say "let it use gates, but not go into high sec" so....
Joe Risalo
State War Academy
Caldari State
#51 - 2012-05-10 03:50:09 UTC
Loius Woo wrote:


I didn't think of this application, and though I can understand that they could have a use there, that was not the use that I had in mind.

I had in mind a sub cap for roaming gangs. Right now there is a pretty big gap between BS's and Cap fights in null and I think that has a lot to do with mobility. So, my intended use was support of roaming gangs. It is just impossible to say "let it use gates, but not go into high sec" so....


Of course..

Here's my thoughts on this

Mini Carrier - at lvl 5 able to field a full fleet of 10 drones of light, medium, heavy, or sentry.
At all skills lvl 5 with 10 heavy drones with no drone bonuses, you would get around 650 dps. This is a reasonable amount, but perhaps a bonus of 3% per lvl gives you about 767 pure drone dps. Then you could perhaps give it similar bonuses to ewar drones if need be. The major bonus it would need is a bonus to control range and velocity of drones.
Now, my theory is that this ship is allowed to fit a siege module. Without the siege module active it has about half the range of a logi ship and less rep amount as well.
When in siege mode it is immobile and has an increased sig radius, but has increased rep range(enough to rep modules of a POS from close to the center) and has a greatly increased rep amount.

Mini Dread - Fits 8 large turrets, similar mobility to a standard battleship, but a good bit more tanky with massive damage bonuses, HORRIBLE TRACKING/exp velocity, a large sig resolution/exp radius, and bonuses towards resistances/rep amount. This would make these ships quite effective for POS bashing and their mobility would also help to avoid POS dps, however they're not very effective at engaging sub capital ships.
This means these ships would be great at what they are designed for, but would be required to have a fleet for their own security. This would fit very well as a t2, tier 3 battlship, which are supposed to be specialized ships.


Obviously these are very crued ideas in their current form, but with some TLC they could not only be extremely helpful ships in low and null, but could also fill a massive gap in high sec.
Mors Sanctitatis
Death of Virtue
#52 - 2012-05-10 04:45:08 UTC
Light carriers should simply be Tier 5 BS. Room for 5 fighters, racial fighter damage bonus, some drone space, a tanking bonus, a range or tracking bonus to medium guns (or heavy missiles) for point defense, and about double the EHP of Tier 3 BS. All done.

8 high slots, 6x weapon slots (for the medium guns), variable mids/lows per race. How hard was that?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#53 - 2012-05-10 05:18:02 UTC  |  Edited by: Asuka Solo
Loius Woo wrote:


No, super carriers exist and carriers exist. Light carriers able to jump through gates with BS fleets does not exist.

Also, in my OP I stated that this was not a "fix cap warfare" thread, but I would be more inclined to think of a light dreadnaught (heavy battleship?) sub cap before I would think about a Heavy Dreadnaught (which sounds like a titan to me....)


Let me just interject right there since your not a carrier pilot....

1) The ship your proposing will take minutes to align. It will slow down all fleets its flying with.

2) Will be only be able of fielding 5 drones, amounting to a not so modest 500-700 DPS. Battleships do better than this.

3) It has no fleet value aside from being tackled on gates.

4) It'l be a suicide boat since you wont be able to mwd or burn back to the gates to escape in low-sec.

5) It'l take ages to target anything.

6) No logistical role - See point 3.

7) You can add large remote reps to it, since from the sounds of things it wont have enough CPU or powergrid for a capital remote repper. Battleships can do this also.

8) EHP wise, it sounds like this thing will be between an Orca and a Battleship. Orcas die rather quickly....

9) How many highslots will it have? Because adding drone control modules will allow expanding the drones beyond 5. Will it have any turret or missile slots? Because that might be your saving grace angle.

10) It'l cost 5 times as much (at current prices at time of post) than the Dominix battleship which will, for the most part, fill this role superbly.


I could go on... but you get the idea.








Dont get me wrong, I'd love having hisec carriers that could use gates.









What I dont want, is another dominix in drag pretending to be something it isnt.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Koritougamaw
The Scope
Gallente Federation
#54 - 2012-05-10 09:37:01 UTC
Just give us t3 Battleships already!
Ikonia
Royal Amarr Expeditions
#55 - 2012-05-10 13:11:07 UTC  |  Edited by: Ikonia
Basically there is a huge difference between a carrier and a drone boat.

I dont care much about the drones, but having some more or less combat oriented carrier vessel for high sec would be a great idea. I am using an Orca as some sort of "highsec carrier", since i dont want to be forced to dock, but stay out in space for 2 or more weeks and still be able to refit, repair and change ships.

The Orca is more a hauler than a carrier. Paperskinned and not even agile enough.

Id prefer some kind of light carrier that has less cargo space than an Orca, but a bigger corp hangar for ship transport. If it also has drone capabilities in direction of fighters, this would be stunning, but is not really necessary, since there is few in highsec that makes me think id need those.

The discussion about "....carriers is all low and null sec..." is nonsense. Carriers shall be available for all, since all pay the same price for the game and have therefor also the right to fly one, if they want. And yes, a light carrier for highsec is an absolutely good idea.
Buzzy Warstl
Quantum Flux Foundry
#56 - 2012-05-10 13:19:14 UTC
No fighters in highsec. It's just a bad idea.

A "light carrier" capable of highsec ops should be a BS class ship with no direct-fire weapon systems, a 600m^3-1000m^3 drone bay, and a 'role bonus' that lets it mount DCU's (or a flat out 20%/level bonus to the drones themselves like the Moros used to have).

Regular drones, regular BS range, but a pure drone ship instead of a direct fire ship with drones tacked on the side.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lipbite
Express Hauler
#57 - 2012-05-10 14:17:49 UTC  |  Edited by: Lipbite
Very interesting idea. Because jumping into billions worth carrier and low-sec isn't an option for casual gamer - thus my mission runner stuck in Dominix / Rattle for a year(s?) already.

Also fighters aren't necessary - I'll be happy with 10 sentries instead of semi-worthless short-range torpedoes and blasters.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#58 - 2012-05-10 14:47:41 UTC
Asuka Solo wrote:

Let me just interject right there since your not a carrier pilot....

1) The ship your proposing will take minutes to align. It will slow down all fleets its flying with.


I never said how long align time should be, this is open to discussion. My gut feeling is that it should be more than a BS and less than an ORCA, and we all know the trick to align time, just web someone, done.

Asuka Solo wrote:
2) Will be only be able of fielding 5 drones, amounting to a not so modest 500-700 DPS. Battleships do better than this.


My suggestion was originally 5 drones OR 5 FIGHTERS, people have shot down the fighters in high sec, presumably over the fact that they can follow someone in warp, that is fine by me, the alternative being a full 10 drones and some bonuses for them, pushing you up around 1200-1500DPS which is not too shabby.

Asuka Solo wrote:
3) It has no fleet value aside from being tackled on gates.

My original suggestion gave it some decent logistics capabilities and it has good damage (see last rebuttal). Let it carry warfare links if you need more utility, but I think having a HUGE drone bay and the ability to field 10 at a time gives it a pretty good role. If CCP gave us Drone Warfare Links that boost all the drones in fleet, this could be a "command ship" for drones.

Asuka Solo wrote:
4) It'l be a suicide boat since you wont be able to mwd or burn back to the gates to escape in low-sec.

Why wouldn't it be able to MWD? Did I say "No MWD!"... I don't think it should be restricted to NOT have a MWD or AB. Sometimes mobile gangs don't bring BS's for the same reason, does that mean we shouldn't even have BS's in the game?

Asuka Solo wrote:
5) It'l take ages to target anything.

Why? I said before that if it is a drone only boat, then it needs some boost to sensor res. Or, god forbid, your fleet brings remote sensor boosters to let it lock sooner.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#59 - 2012-05-10 14:47:50 UTC
Asuka Solo wrote:
6) No logistical role - See point 3.

I never said no logistics role, that was other people who said "Logi+Drones is OP!" I do not agree. See rebuttal of #3.

Asuka Solo wrote:
7) You can add large remote reps to it, since from the sounds of things it wont have enough CPU or powergrid for a capital remote repper. Battleships can do this also.

That was the point, it would have BS sized logistics with some bonuses that are not quite as good as Logis but good enough for a heavy BS fight.

Asuka Solo wrote:
8) EHP wise, it sounds like this thing will be between an Orca and a Battleship. Orcas die rather quickly....

My original idea was to have a tank that was comparable to a well tanked BS plus a little bit. So that would be a pretty tough nut to crack, but balancing it to make it viable is something beyond us in a thread, it would have to be tested to figure out the right mix of EHP.

Asuka Solo wrote:
9) How many highslots will it have? Because adding drone control modules will allow expanding the drones beyond 5. Will it have any turret or missile slots? Because that might be your saving grace angle.

I had not considered how many slots it would have in each. I am not against giving it some highs for other weapons, it has to have some highs for Logistics modules. My original idea did not include DCU's since it was a skill based ability. If we take it to 10 drones instead of 5 plus 5 fighters, then I think it should be by skill, not DCU. If we use DCUs to get it up there, there would be other consequences like longer skilling time, more PG/CPU needed or another one of those "98% reduction in PG" bonuses, also it would mean that the ship would need a full 8 high slots in order to fit DCUs and Logistics.

Asuka Solo wrote:
10) It'l cost 5 times as much (at current prices at time of post) than the Dominix battleship which will, for the most part, fill this role superbly.


The dominix is a racial battleship that has a lot of other racial skills to train to. If I want a stepping stone kind of carrier gameplay before i get to CAP ships and I am specialized in Caldari ships, then I have to cross train an entire other races ship line. This is something that CCP doesn't want to be the case (see how they are changing the ship skill progression for things like command ships).
Loius Woo
Sebiestor Tribe
Minmatar Republic
#60 - 2012-05-10 14:47:57 UTC  |  Edited by: Loius Woo
Asuka Solo wrote:
Dont get me wrong, I'd love having hisec carriers that could use gates.

What I dont want, is another dominix in drag pretending to be something it isnt.

Then what implementation would it take to be that role that you would love to see that I am just not hitting?


EDIT: Sorry for triple posting, it won't let me quote more than 5 times in one post.