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Light Carriers

Author
Loius Woo
Sebiestor Tribe
Minmatar Republic
#1 - 2012-05-08 20:56:33 UTC
The idea is simple,
A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.

Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.

The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.

Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not.
Christopher AET
Federal Navy Academy
Gallente Federation
#2 - 2012-05-08 21:15:05 UTC
I dislike the idea of fighters in hisec due to their ability to warp around. Perhaps give it the carrier bonus of +1 drone per level but restrict it to heavies. Ie 10 drones at max level. However in all other respects I do quite like your proposal.

I drain ducks of their moisture for sustenance.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-08 21:17:00 UTC
Christopher AET wrote:
I dislike the idea of fighters in hisec due to their ability to warp around. Perhaps give it the carrier bonus of +1 drone per level but restrict it to heavies. Ie 10 drones at max level. However in all other respects I do quite like your proposal.


I can see your point, Ability to use more drones instead of using fighters due to the warping thing.

Could this also be solved by preventing fighters from warping in high sec? Not sure how this could be accomplished.
XXSketchxx
Sniggerdly
Pandemic Legion
#4 - 2012-05-08 21:24:44 UTC
No. Use a dominix.

If you want to play with big ships and "higher end content" you'll need to leave the Concord blanket at home.
PinkKnife
The Cuddlefish
Ethereal Dawn
#5 - 2012-05-08 21:25:56 UTC
Outside of the "fun" argument, what role does this ship serve? How does it fit inbetween the current ships?
Loius Woo
Sebiestor Tribe
Minmatar Republic
#6 - 2012-05-08 21:29:48 UTC
XXSketchxx wrote:
No. Use a dominix.

If you want to play with big ships and "higher end content" you'll need to leave the Concord blanket at home.


A dominix is a BS with drone bonus's. Not the same thing.

Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.

PinkKnife wrote:
Outside of the "fun" argument, what role does this ship serve? How does it fit inbetween the current ships?


More versatile than a logi, more mobile than a carrier, less expensive than a carrier in both cost and skills, less effective at logistics than a pure logi.

And, its a game, does it need more than just "fun" if it works? I thought the point of the game was to "have fun"
Felsusguy
Panopticon Engineering
#7 - 2012-05-08 21:43:30 UTC
I love this idea.

That is all.

Good work.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Vilnius Zar
SDC Multi Ten
#8 - 2012-05-08 21:46:10 UTC
It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun".
Loius Woo
Sebiestor Tribe
Minmatar Republic
#9 - 2012-05-08 21:54:27 UTC
Vilnius Zar wrote:
It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun".


If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associated, how is that overpowered or unchallenged?

If a Battleship can fight it, then it is not "unchallenged"
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2012-05-08 22:11:08 UTC
Loius Woo wrote:
Vilnius Zar wrote:
It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun".


If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associated, how is that overpowered or unchallenged?

If a Battleship can fight it, then it is not "unchallenged"


It can do that damage while hiding in a safespot though.

Maybe if it had BS tank, restrictions on the range of it's fighters (IE unable to assign them or use them out of regular drone control range) and an actual purpose.
Danel Tosh
The Scope
Gallente Federation
#11 - 2012-05-08 22:12:32 UTC
Good Idea +1

I would love to fly one.
what about a T2 version? Since its not a capital we could get a T2 version of this setup too.
Danel Tosh
The Scope
Gallente Federation
#12 - 2012-05-08 22:22:49 UTC
as far as roles are concerned, I could use this in cap chain fleets to run difficult missions or sites.
As far as pvp is concerned these ships could support regualar logistics ships. they could also support larger BS fleets as well, thier ability jump through gates and stay with other subcaps helps them in this role.

I think there should be somthing else to these ships though to separate them form traditional carriers and battleships more.

Joe Risalo
State War Academy
Caldari State
#13 - 2012-05-08 22:46:45 UTC
My thoughts.

For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.

This means at lvl 5 you're able to fit 5, for a max of ten drones, but DOES NOT use fighters.

With a full flight of 10 drones is should have comperable dps to battleships, and also have comperable tank.

That, or they can be fitted with logistics, but due to their shorter range than logis and less bonuses to rep output, they don't replace logis.
Christopher AET
Federal Navy Academy
Gallente Federation
#14 - 2012-05-09 00:23:04 UTC
Joe Risalo wrote:
My thoughts.

For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.



DCU's are already governed by the advanced drone interfacing skill. Plus DCU's are a capital sized mod. However +1 drone per level would be a more appropriate way of going about it without the DCU. I'm still against allowing it to deploy fighters though.

I drain ducks of their moisture for sustenance.

XXSketchxx
Sniggerdly
Pandemic Legion
#15 - 2012-05-09 00:52:49 UTC
Loius Woo wrote:

Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.


you want carrier like abilities in high sec

how about no?
Buzzy Warstl
Quantum Flux Foundry
#16 - 2012-05-09 01:05:49 UTC
PinkKnife wrote:
Outside of the "fun" argument, what role does this ship serve? How does it fit inbetween the current ships?

A pure drone ship for highsec.

There isn't one, it's an obvious hole, especially for Gallente who theoretically have drones as their racial weapon.

It should be roughly equal in net power to current BS's (but without guns or missiles).

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Loius Woo
Sebiestor Tribe
Minmatar Republic
#17 - 2012-05-09 02:14:29 UTC
XXSketchxx wrote:
Loius Woo wrote:

Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.


you want carrier like abilities in high sec

how about no?



Actually, I want it for roaming gangs in null, but it doesn't make sense to restrict it to null sec if it can jump through gates.

Dont assume that everyone who disagrees with you is a high sec care bear.

Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.
Joe Risalo
State War Academy
Caldari State
#18 - 2012-05-09 02:32:34 UTC
Christopher AET wrote:
Joe Risalo wrote:
My thoughts.

For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.



DCU's are already governed by the advanced drone interfacing skill. Plus DCU's are a capital sized mod. However +1 drone per level would be a more appropriate way of going about it without the DCU. I'm still against allowing it to deploy fighters though.


My reasoning behind this is because it forces the player to either decide to be logistics with only 5 drones, or to be a heavy drone boat.

In allowing them to fit logistics AND have a fleet of 10 drones is a bit OP. However, not giving them high slots would be detrimental.
Callic Veratar
#19 - 2012-05-09 03:11:39 UTC
I've liked the idea for a while. The concept of a light carrier though should not be confused with the existing carrier, really I find it's closer to the supercarrier.

A ship designed to launch 5 drones or fighters and only that. Very few high slots (2 or 3 at most) and no other "carrier" abilities. Fighters cannot be assigned to other pilots, but can follow in warp to prevent what would become the ubiquitous highsec carrier alt.

I'm sure with a few small scripting changes, they missions could easily make assault frigate NPCs primary fighters over everything else as well.

Also, consider that they would be flying fully unbonused fighters at standard drone range.
El Geo
Warcrows
THE OLD SCHOOL
#20 - 2012-05-09 12:35:09 UTC  |  Edited by: El Geo
i like the idea of a combat orientated orca or "mini-carrier", something that can use gates and some of the smaller wormholes but the op's idea doesnt fit that bill for me, and i think it should cost more than an orca.

no ore bay
reduced corp hanger and cargo hold size
drone bay increased (maybe so it can only use 5xheavies but the option for drone control mod)
reduced structure but higher base resists for shield and armour
slot layout change, maybe 4/4/4

tbh theres a bunch of ship ideas floating about that sound useful and fun, lots of players use the orca as a sort of modile office but i expect if it could defend itself better they would use it for combat aswell, most of the ideas i'd like to see are based in ships that people already use but arent able to be used properly for that role, like cloaky dictors (covert dictors) after all, if its got an application that people already use it for but cant push it any farther surely some corporation would see it as marketable

/me shrugs, thats my two pence
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