These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

The history of Mining

Author
Lady Spank
Get Out Nasty Face
#41 - 2012-05-08 23:03:07 UTC
I borrowed a mining ROKH from a corpmate and fell asleep in it. he wasnt impressed at my afk sitting about in a belt status.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Degren
The Scope
Gallente Federation
#42 - 2012-05-08 23:03:12 UTC
Lady Spank wrote:
Execer, I have heard similar stories many times and while I played a bit in beta, I didn't actually get involved in the game until late 2005. I feel like I have missed out on SO SO much in the few years the game was in retail that I didn't participate in.

Thank you for your recollections ♥


I feel the same, reading them. I played beta for all of two weeks before moving on. Really wish I'd stuck around. The nostalgia reminds me of the early days of UO...everyone was mining at release in that game as well. (Or killing the miners, either way)

Hello, hello again.

Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#43 - 2012-05-08 23:03:19 UTC
Karn Dulake wrote:

The miners song


"Its all the same.
Only the Roids change
Everyday i feel im wasting away

Sometimes i sleep
Sometimes its not for days
And the people i meet
just want to blast me into space

Sometimes you tell the day by the system that your in
and times when your alone and all you do is think (about how productive you could be in real life)

Im a miner
in a paper hull i ride
and im wanted dead or (actually just dead)


Ok, I'm a miner, and I suppose I should be offended, but all I could do is laugh. Well played, sir. Cool
Aron Croup
Incompatible Protocol
#44 - 2012-05-08 23:31:01 UTC
I'm gonna go out on a limb here, and say that there's something to be learned from this little history lesson, although I'm struggling a bit to formulate it properly, so bear with me.

I think that over the years there must have occurred a significant change in the demographics of New Eden. There was a time when suicide ganking was a rare occurrence, where scamming was a relatively minor nuisance and where the worst griefer you'd come across was a pirate in low-sec who might ransom you and then not honor his pledge not to kill you.

I'm not saying it were golden days, the game was different then and had other challenges, but I do think that back then EVE had a much larger portion of the 'space simulation' interested players. Remember player groups like the Interstellar Starbase Syndicate or The Big Blue? Hell, even groups like the IAC, who were all about shenanigans, seemed more mature than the 'space bullies' we're dealing with today. At some point the game balance tipped from the spreadsheets-in-space crowd towards the i-want-to-ruin-your-game crowd.

It could very well be that this new demographic consists of the same people as back then, and what we are seeing now is simply the result of these players needing something to do? There was a time when it was an accomplishment in itself to build an outpost or a station, and a time when the construction of a single Titan was the crowning achievement for a large null-sec alliance. There were unexplored frontiers and end game goals to pursue.

Now it's all been done, and done so well that the system has sort of become set. Vast POS networks, system upgrades, ever more stations being built, larger and larger power-blocs, it's all creating a stagnant game-world where there are no new frontiers to explore, no next achievement.

I read a comment in one of the threads about the burn Jita event that sort of sums it up nicely:

"Wouldn't it be great if there was enough interesting things to do in null-sec that players wouldn't have to go to Jita and suicide gank to get their fun?"

Thank you for reading. Now open for flames, defamation and character attacks.
Tobiaz
Spacerats
#45 - 2012-05-08 23:32:32 UTC
Long John Silver wrote:
Many Vets will remember the Miner II fiasco, when a few bpo's were prematurely seeded. Together with Harvester drones, they were the biziness before mining barges were introduced.

The oldest vets will remember the days before battleships were rolled out (or at least before anyone could afford one). Thorax was the 'must have' mining ship then!

I remember the first time when a belt was wiped out by a corp before it could re-spawn. If my memory serves me right, it was a big event arranged by BSC in Tew system a few weeks after the game was launched and most players involved were mining in frigates fitted with miner 1's.

We were easily pleased back then!

/emote: rolls over and goes back to sleep.


I also remember that the roid respawn worked differently back then, with entire constellations having every roid field stripped for days, while belts elsewhere grew into planet-sized monstrosities. I also remember CCP flat-out denying the mechanic broken for like months (though looking at the situation now, I almost wish they had left it as it was).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Aqriue
Center for Advanced Studies
Gallente Federation
#46 - 2012-05-08 23:33:01 UTC
http://www.youtube.com/watch?v=RW6Sopxb4C8&feature=related

Start 1:20 in

Grats guys, you all got blinded sighted by Inferno boost to mining that you missed the fact that CCP only reduced other sources of minerals instead of revamping mining all together (like what...three incarnations of PI in just two years?). It hasn't changed....at all!


And it hasn't ******* changed since 2003, aside from different ships and strippers working just a little bit different then a mining laser its all the same. That video is circa 2010, rock graphics changed, ships changed by introducing new ships, but the boring act of mining...hasn't changed...at all. Good thing the rest of EVE changed, like the fact that Hulks die just as fast as they did to battleships with smart bombs and boosted artillery as they do now to destroyers except the thing about insurance no longer covering those battleships. And the fact that no one wants to see the hulk get somekind of boost or tweak...could we at least get gryo/mag stab/heat sink/balistic control +damage mods to act more like those ****** Mining upgrades and have +damage to ship combat incease CPU just as much as +asteroid increases to the hulk. Thats ******* balance, making the rest of EVE act the part of how the hulk has such odd and crappy fitting options.
Aron Croup
Incompatible Protocol
#47 - 2012-05-08 23:38:47 UTC
Aqriue wrote:
http://www.youtube.com/watch?v=RW6Sopxb4C8&feature=related

Start 1:20 in

Grats guys, you all got blinded sighted by Inferno boost to mining that you missed the fact that CCP only reduced other sources of minerals instead of revamping mining all together (like what...three incarnations of PI in just two years?). It hasn't changed....at all!


That youtube video is seriously funny. I nearly pissed myself.
Sigurd Sig Hansen
Doomheim
#48 - 2012-05-08 23:44:42 UTC
Lady Spank wrote:
Thanks for your worthless comment. You were blocked for a good reason.


I had the same feeling when I see Goon red bars showing up

Mining is the "Deadliest Catch" in this game

Sigurd Sig Hansen
Doomheim
#49 - 2012-05-08 23:55:15 UTC
Karn Dulake wrote:

The miners song


"Its all the same.
Only the Roids change
Everyday i feel im wasting away

Sometimes i sleep
Sometimes its not for days
And the people i meet
just want to blast me into space

Sometimes you tell the day by the system that your in
and times when your alone and all you do is think (about how productive you could be in real life)

Im a miner
in a paper hull i ride
and im wanted dead or (actually just dead)


I believe theres a certain irony to me quoting this.

Mining is the "Deadliest Catch" in this game

Tobiaz
Spacerats
#50 - 2012-05-09 00:27:48 UTC  |  Edited by: Tobiaz
Aron Croup wrote:
I'm gonna go out on a limb here, and say that there's something to be learned from this little history lesson, although I'm struggling a bit to formulate it properly, so bear with me.

I think that over the years there must have occurred a significant change in the demographics of New Eden. There was a time when suicide ganking was a rare occurrence, where scamming was a relatively minor nuisance and where the worst griefer you'd come across was a pirate in low-sec who might ransom you and then not honor his pledge not to kill you.

I'm not saying it were golden days, the game was different then and had other challenges, but I do think that back then EVE had a much larger portion of the 'space simulation' interested players. Remember player groups like the Interstellar Starbase Syndicate or The Big Blue? Hell, even groups like the IAC, who were all about shenanigans, seemed more mature than the 'space bullies' we're dealing with today. At some point the game balance tipped from the spreadsheets-in-space crowd towards the i-want-to-ruin-your-game crowd.

It could very well be that this new demographic consists of the same people as back then, and what we are seeing now is simply the result of these players needing something to do? There was a time when it was an accomplishment in itself to build an outpost or a station, and a time when the construction of a single Titan was the crowning achievement for a large null-sec alliance. There were unexplored frontiers and end game goals to pursue.

Now it's all been done, and done so well that the system has sort of become set. Vast POS networks, system upgrades, ever more stations being built, larger and larger power-blocs, it's all creating a stagnant game-world where there are no new frontiers to explore, no next achievement.

I read a comment in one of the threads about the burn Jita event that sort of sums it up nicely:

"Wouldn't it be great if there was enough interesting things to do in null-sec that players wouldn't have to go to Jita and suicide gank to get their fun?"

Thank you for reading. Now open for flames, defamation and character attacks.


Your memories of the 'good old days' must have become quite fuzzy if you think 'space bullies' are a thing of the present.

M0o held Lonetrek in a chokehold for months, just because they could and wanted to provoke CCP. M3G4 were considered juvenile scum even by other pirates (piracy hadn't devolved yet into the carebear-funded KM-whoring it is today). The capture of Tank CEO and Dakkon trolling a victim on TeamSpeak is infamous. Cruise-kessies were already suicide ganking industrials supplying Techell's battleship production in Algogille half-way 2003. And when Harvesters no longer dropped, mining with them truly became a death wish. As for war-dec 'griefers'... I wouldn't be surprised with that was already done in beta.

I'll agree though that null sec has turned from Wild-West into the safe 'suburbs' of space, NAP-ing entire hemispheres of the map and having massive blob-fests on the other side of the map, while using cyno's and bridges to jump back the same night for some safe plexing.

And WH is slowly moving that direction as well with it's abundance of in-hole caps and all-moon POS-fortresses.

It is too hard to blow up infrastructure, yet travel is easy, safe and especially much too cheap. But CCP only keeps making the travel 'power-creep' worse.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Aron Croup
Incompatible Protocol
#51 - 2012-05-09 00:51:40 UTC  |  Edited by: Aron Croup
Tobiaz wrote:
Your memories of the 'good old days' must have become quite fuzzy if you think 'space bullies' are a thing of the present. M0o held Lonetrek in a chokehold for months, just because they could and wanted to provoke CCP. M3G4 were considered juvenile scum even by other pirates (though piracy hadn't devolved yet into the carebear-funded KM-whoring it is today). Cruise-kessies were already suicide ganking industrials supplying Techell's battleship production in Algogille and when Harvesters no longer dropped, mining with them truly became a death wish. And war-dec 'griefers' are basically as old as EVE itself.

I'll agree though that null sec has turned from Wild-West into the safe 'suburbs' of space, NAP-ing entire hemispheres of the map and having massive blob-fests on the other side of the map, while using cyno's and bridges to jump back the same night for some safe plexing.

And WH is slowly moving that direction as well with it's abundance of in-hole caps and all-moon POS-fortresses.

It is too hard to blow up infrastructure while travel is easy, safe and especially much too cheap.


Yeah, not trying to gloss over the past here, it was rough back then too, especially with the 15km minimum warp distance to gates and stations.

But the i-want-to-ruin-your-game-and-harvest-your-tears sentiment is a sort of a refinement of old-school pirate tactics and griefer shenanigans, and in my opinion it is more widespread today. I remember we denied a pilot entry to our corporation once because he had scammed a player out of a mothership. In our alliance that was not viewed as an achievement or something to commend, we regarded him as untrustworthy and wouldn't have him even though we at the time didn't have any motherships of our own and it would have been of great value to us in our fleets. Not sure that would even be considered a relevant argument today.

[Edit]: Damn, I wish CCP would re-call the warp-to-zero feature and put the 15km warp back. The server is stronger now, and there are corporation bookmarks... surely that would reduce the amount of insta-bm's that people would make.
Alavaria Fera
GoonWaffe
#52 - 2012-05-09 00:54:52 UTC
Aron Croup wrote:
I read a comment in one of the threads about the burn Jita event that sort of sums it up nicely:

"Wouldn't it be great if there was enough interesting things to do in null-sec that players wouldn't have to go to Jita and suicide gank to get their fun?"

Boat stories and structure shoots only go so far.

Freighte/hauler ganks and boat gloating, now that's the ticket Cool

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Previous page123