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[Proposal] Reduce the ISK cost for clones

Author
Bayushi Akemi
Brutor Tribe
Minmatar Republic
#41 - 2012-05-23 16:30:33 UTC
I'm also against having to **** around with upgrading your clone. +1 to removing (or at least reducing) clone upgrade etc costs

https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941

Fundamental Problems with New UI. Also, see Tippia's post

Gizznitt Malikite
Agony Unleashed
Agony Empire
#42 - 2012-05-23 17:07:09 UTC

I think we should reduce clone costs significantly....

but increase pod align times from instant warp to about 4s (~2.5s with skills).

This will have signicant impacts on the game:

1.) Outlaws trying to travel through hisec no have to worry about zealous interceptor pilots camping them into lowsec.
2.) Losing your POD in lowsec PvP will become far more prevelant.
3.) The added risks to clones makes implants more risky to use...
Drake Draconis
Brutor Tribe
Minmatar Republic
#43 - 2012-05-23 17:08:40 UTC
Gizznitt Malikite wrote:

I think we should reduce clone costs significantly....

but increase pod align times from instant warp to about 4s (~2.5s with skills).

This will have signicant impacts on the game:

1.) Outlaws trying to travel through hisec no have to worry about zealous interceptor pilots camping them into lowsec.
2.) Losing your POD in lowsec PvP will become far more prevelant.
3.) The added risks to clones makes implants more risky to use...


Hey...an idea I could get behind.

More poddings for cheaper clones.

Sounds like balance to me!

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