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[Proposal] Reduce the ISK cost for clones

Author
Mushroom Dealer
Mushroom Cult
#1 - 2012-05-07 07:17:00 UTC  |  Edited by: Mushroom Dealer
Seriously, why are high grade clones so damn expensive? Yeah I get the isk sink bit, but the 30mill it costs me on my clone is 30mill I would probably use to buy implants that would get destroyed anyway.

Also what it does is prevent me from being able to move around in the galaxy without paying 30mill or 60 if I want to get back. And that is if the clone your podding is without implants. Also I tend to avoid going on frigate type gangs since getting podded is so much more likely.
tbh just slice the prices to 1/10

you could argue that if I have this much sp I should be able to afford a 30mill clone. Well I tend to enjoy pvp and not hoard isk so no I'm not that rich. Yeah, I can afford it, but its just plain annoying and its just another incentive for me not to go out and die and just sit in station and spin my ship, the game has way to many of these.
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-05-07 08:49:56 UTC
Train up alts to do interesting things too. There is no reason for you to be flying AHACs with your Titan 5 character.
Mushroom Dealer
Mushroom Cult
#3 - 2012-05-07 14:23:49 UTC
Mara Rinn wrote:
Train up alts to do interesting things too. There is no reason for you to be flying AHACs with your Titan 5 character.


actually my character has no cap skills whatsoever, but it can fly more or less anything subcap in the game, my question is why should I need to "train alts to do something interesting" if I dont wanna pay 30-40mill + ship + implants. What im saying is that using clones as isk sink is ******** and restricts the use of high SP characters
Kusum Fawn
Perkone
Caldari State
#4 - 2012-05-07 15:12:13 UTC
Mushroom Dealer wrote:
Mara Rinn wrote:
Train up alts to do interesting things too. There is no reason for you to be flying AHACs with your Titan 5 character.


actually my character has no cap skills whatsoever, but it can fly more or less anything subcap in the game, my question is why should I need to "train alts to do something interesting" if I dont wanna pay 30-40mill + ship + implants. What im saying is that using clones as isk sink is ******** and restricts the use of high SP characters


It doesn't restrict the use of that character, it just makes you more adverse to using that character when situations are not in favor of survival. But that doesn't mean you cannot use it.

People train up alts to do things like fly recons not because its mandatory, but because it makes sense, You do not have to.

You do not have to upgrade your clone
You do not have to stop flying Rifters
You do not have to stop flying AHACs
You do not have to stop flying dessys
You do not have to stop flying anything

Just be aware that the burden of having large numbers of skill points and fittings options and ship classes available to you is that its going to cost more for you to be regenerated.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Mushroom Dealer
Mushroom Cult
#5 - 2012-05-07 15:52:39 UTC  |  Edited by: Mushroom Dealer
I know it does'nt restrict me per se, but it is a 30-40 mill extra loss if you die, and that tends to make me want to not go out in something small, my question is WHY should it be like this? Is there a point as to why I need to be billed 40mill more if I want to fly a dictor in a gang rather than being a sniper? other than isk sink I dont really see the point in these high prices other than being ******* annoying.

Can anyone give me another viable reason as to why these prices need to be this high? I know its not a big issue for most players, but its an easy thing to fix and I dont see it being a problem in any way.
Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-05-07 16:29:04 UTC  |  Edited by: Drake Draconis
Mushroom Dealer wrote:
I know it does'nt restrict me per se, but it is a 30-40 mill extra loss if you die, and that tends to make me want to not go out in something small, my question is WHY should it be like this? Is there a point as to why I need to be billed 40mill more if I want to fly a dictor in a gang rather than being a sniper? other than isk sink I dont really see the point in these high prices other than being ******* annoying.

Can anyone give me another viable reason as to why these prices need to be this high? I know its not a big issue for most players, but its an easy thing to fix and I dont see it being a problem in any way.


Because the assumption is they figure you know how to make that kind of money very quickly considering the amount of time you put in.

Not supporting.

EDIT: Spelling noob here >.<;;;

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Mushroom Dealer
Mushroom Cult
#7 - 2012-05-07 17:52:45 UTC
Drake Draconis wrote:


Because the assumption is they figure you know how to many that kind of money very quickly considering the amount of time you put in.

Not supporting.


Define very quickly, 40mill is not very much but die two or three times in a day and it adds up. My point is I wanna be able to to die or risk dying without using my isk on something not playerbased, I have no problem with ship or module prices, because that is isk into the eve economy. Eve has enough isk sinks.

also I asked for a viable reason other than isk sink, and your answer was more or less "isk sink"

also why would you not support something that has seemingly no bad impact? other than one less small isk sink...
Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-05-07 18:12:57 UTC
Mushroom Dealer wrote:
Drake Draconis wrote:


Because the assumption is they figure you know how to many that kind of money very quickly considering the amount of time you put in.

Not supporting.


Define very quickly, 40mill is not very much but die two or three times in a day and it adds up. My point is I wanna be able to to die or risk dying without using my isk on something not playerbased, I have no problem with ship or module prices, because that is isk into the eve economy. Eve has enough isk sinks.

also I asked for a viable reason other than isk sink, and your answer was more or less "isk sink"

also why would you not support something that has seemingly no bad impact? other than one less small isk sink...


So you go driving more often because you enjoy it....so much so that you end up refueling 6 to 7 times a month.

And you demand to lower gas prices.


Figure it out yet?


Don't get me wrong...I like the idea myself...I'm getting up there in SP's myself.
But I'm not jaded or blind to recognzie the value of those SP's either.

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Mushroom Dealer
Mushroom Cult
#9 - 2012-05-07 22:40:08 UTC
Drake Draconis wrote:


So you go driving more often because you enjoy it....so much so that you end up refueling 6 to 7 times a month.

And you demand to lower gas prices.


Figure it out yet?


Don't get me wrong...I like the idea myself...I'm getting up there in SP's myself.
But I'm not jaded or blind to recognzie the value of those SP's either.



By that logic there should be a meter on your client and you should be paying for the time you play. If gas was unlimited, prices would be low as **** and they would want us to use more so they could earn more. witch is part of what im trying to get at, more ppl on the battlefield = more fun. If what you're trying to say is what is on the last line I have this to say.

probably close to 90% of my skills are useless in say an interdictor, it would take more or less 6months to train a new alt to a fully fledged dictor pilot with close to my skills in that perticular ship. He can pod around the galaxy for give or take a million isk. When I have trained my alt, I trained him for versatility so I could do whatever I wanted with him as for what the situation demanded. I never wanted to get in a situation where I needed a spesific shiptype to do something usefull and would be months away from being able to do it. Should I be punished for having invested all my skilling towards this goal? Point is, yes my 120mill sp char would be alot more versatile when it comes to filling a fleet position, but the skill level itself does not differ much from that of a 6month to a year spec trained alt.
FireT
Venom Pointe Industries
#10 - 2012-05-09 15:18:04 UTC
Ah, another whine topic that can be summarized by 'Waaaaaaaaaaaaa I do not want to make a choice, I want it my way!!!!'

Seriously. you choose to do things your way. So accept your consequences. And more people on the battle field analogy being more fun...... absurd since you ignore that the same would apply for the opposition too.
Drake Draconis
Brutor Tribe
Minmatar Republic
#11 - 2012-05-09 16:52:00 UTC
Mushroom Dealer wrote:
Drake Draconis wrote:


So you go driving more often because you enjoy it....so much so that you end up refueling 6 to 7 times a month.

And you demand to lower gas prices.


Figure it out yet?


Don't get me wrong...I like the idea myself...I'm getting up there in SP's myself.
But I'm not jaded or blind to recognzie the value of those SP's either.



By that logic there should be a meter on your client and you should be paying for the time you play. If gas was unlimited, prices would be low as **** and they would want us to use more so they could earn more. witch is part of what im trying to get at, more ppl on the battlefield = more fun. If what you're trying to say is what is on the last line I have this to say.

probably close to 90% of my skills are useless in say an interdictor, it would take more or less 6months to train a new alt to a fully fledged dictor pilot with close to my skills in that perticular ship. He can pod around the galaxy for give or take a million isk. When I have trained my alt, I trained him for versatility so I could do whatever I wanted with him as for what the situation demanded. I never wanted to get in a situation where I needed a spesific shiptype to do something usefull and would be months away from being able to do it. Should I be punished for having invested all my skilling towards this goal? Point is, yes my 120mill sp char would be alot more versatile when it comes to filling a fleet position, but the skill level itself does not differ much from that of a 6month to a year spec trained alt.


took me a while to get back to this....

You completely missed my point by an entire country never mind the mile.

The point is not a matter of cost or you having to pay less or more for the privilage.

The point is COMMON SENSE IN HOW YOU SPEND THAT ISK.


Your blaming your frequency of expenses over your deaths in game over the fact the game is punnishing you with cost.

You know what? It should be like that....period. If you want to go blow yourself up recklessly for lol's and grins then you damn well better make each-and-every-one count.

EVE Online is a game that requires tactical thinking..common sense...planning.

You wana go recklessly forth and put your expensive brains in an high risk environment then you damn well better get used to the fact its gonna cost you.

I've been told repeatedly...do not fly what you can't afford to lose.

That includes your clone.


Now as I've said before If youve been paying attention and actaully reading while flapping your gums in your little whine fest....I'm in favor of adjusting the costs personally..but I'm not going to support this because overall this is a balance mechanic that is needed to keep you super SP pilots in check.

One would think your experince and practice would make you a better pilot...not a reckless one.

You can flame away...don't care...don't give a ####...but I will make sure you get my message loud and clear.

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Jack Carrigan
Order of the Shadow
#12 - 2012-05-09 16:58:37 UTC
Oh look, one of these threads.

If you want a solution, give me all of your high end stuff, biomass, and then roll a new toon, and never go over 900K SP.

Solves all of your problems.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#13 - 2012-05-10 03:59:07 UTC
The costs for clones are ridiculously high when they can get to be the same cost as a ship, or greater including BC's.

Does seem a bit odd. Regardless of fairness, or aversion to loss it seems kind of weird.

more of a loss should be the ship itself.
Mushroom Dealer
Mushroom Cult
#14 - 2012-05-10 08:22:50 UTC
Sephiroth CloneIIV wrote:
The costs for clones are ridiculously high when they can get to be the same cost as a ship, or greater including BC's.

Does seem a bit odd. Regardless of fairness, or aversion to loss it seems kind of weird.

more of a loss should be the ship itself.


My point exactly, good to see that everyone on these forums are able to read.

As to the "whining" acusations, i'm not whining. I am claiming that this mechaninc serves no purpose other than being annoying and sinking isk. It also gives people more reason to use more alts that imo is a bad thing. As I said earlier in a small ship my 120million sp clone is no better than a 6month spec trained alt, so why should I have to pay 30-40million isk for my clone just because I wanna be an interdictor/interceptor pilot in fleet (something that in many situations almost guarantee you to die, at least in the dictor) or is people of the opinion that fleet dictor pilots should be alts that have cheap clones?

Its not that im going "buhu, change this or I will stop playing the game" its more like "Hey CCP I feel that this mechaninc serves very little purpose and is pretty annoying please change this so I can have more fun in the game without impacting the general economy."

I am still waiting to hear a viable argument as to why this is a good or balanced mechanic and should stay as it is

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2012-05-10 09:40:17 UTC
Mushroom Dealer wrote:


I am still waiting to hear a viable argument as to why this is a good or balanced mechanic and should stay as it is



Really? Because I'm waiting for the opposite. You haven't provided a good enough reason yet.
Tiger's Spirit
Templars of the Shadows
#16 - 2012-05-10 10:35:58 UTC
Mushroom Dealer wrote:
Seriously, why are high grade clones so damn expensive? Yeah I get the isk sink bit, but the 30mill it costs me on my clone is 30mill I would probably use to buy implants that would get destroyed anyway.

Also what it does is prevent me from being able to move around in the galaxy without paying 30mill or 60 if I want to get back. And that is if the clone your podding is without implants. Also I tend to avoid going on frigate type gangs since getting podded is so much more likely.
tbh just slice the prices to 1/10

you could argue that if I have this much sp I should be able to afford a 30mill clone. Well I tend to enjoy pvp and not hoard isk so no I'm not that rich. Yeah, I can afford it, but its just plain annoying and its just another incentive for me not to go out and die and just sit in station and spin my ship, the game has way to many of these.



Easy to understand you problem. This is just an unlogic ISK sink from CCP.

They want to more peoples for PVP but the clone prices too high and so many players dont want to risk them.
They want to lure more pilots to 0.0 but risk of expensive clones not help for this.

My opinion:

In the 0.0 station the ship repairing is free, create same type for clone facilities there too.
Not at high or low sec, just in 0.0.
Arduemont
Rotten Legion
#17 - 2012-05-10 11:48:33 UTC  |  Edited by: Arduemont
Not supported.

Dying should have negative reprocussions. If your worried about how much ISK you lose, then be more careful in PvP. People often call me over cautious in PvP, but I prefer it that way. If I get only 15 kills in a week, but lose no ships I get a much greater sence of achievement out of that. If your more gun-ho about PvP, then you pay for it and thats the way it should be.

Just be more cautious. Problem solved.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kusum Fawn
Perkone
Caldari State
#18 - 2012-05-10 14:07:52 UTC
http://www.rentistoodamnhigh.org/id120.html

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Mushroom Dealer
Mushroom Cult
#19 - 2012-05-10 16:39:30 UTC  |  Edited by: Mushroom Dealer
Danika Princip wrote:
Mushroom Dealer wrote:


I am still waiting to hear a viable argument as to why this is a good or balanced mechanic and should stay as it is



Really? Because I'm waiting for the opposite. You haven't provided a good enough reason yet.



how about you learn to read? but ill list them as well as provide a couple more.

* game has enough isk sinks
* Limits my ability to pod myself to different locations when im in an unimplanted clone, because im not a rich player even though I have alot of skillpoints
* For the same reason makes me more likely to fly ships that have a better survivability rate than say dictors and ceptors assfrigs and other stuff that are likely to die in bubbles.
* These clones are litteraly more expensive than alot of shiptypes in the game
* There is more or less no drawbacks to changing this other than mabye the ability to move huge amount of players from one side of space to another, but then again these people would all need to be in unimplanted clones for not to loose much and you can still do this pretty cheap in low sp alts.
* I feel the mechanic is punishing people that focus training on one character instead of using alot of alts for different purposes (see my post above about my skill distrubution)
* The survivability of a clone is extremely low when popped in a bubble and the pricetag punishment is unreasonable imo


so I ask again is there any reason as to why these prices should stay as they are? other than "eve should be hard" because I'm all for that I like that eve is punishing and hard, but I dont feel like I get my money's worth for 30million when all I get is to keep my skillpoints if I die.... then again 30mill+ clones could get a built in interdictor nullifier :-D that would make it worth 30mill.... (that was sarcasm in case anybody didnt get that)
Mushroom Dealer
Mushroom Cult
#20 - 2012-05-10 16:44:17 UTC  |  Edited by: Mushroom Dealer
Arduemont wrote:
Not supported.

Dying should have negative reprocussions. If your worried about how much ISK you lose, then be more careful in PvP. People often call me over cautious in PvP, but I prefer it that way. If I get only 15 kills in a week, but lose no ships I get a much greater sence of achievement out of that. If your more gun-ho about PvP, then you pay for it and thats the way it should be.

Just be more cautious. Problem solved.



dying will still have dire consequences even if they remove this perticular nonsense pricetag, I totaly agree with you on what you are saying I just dont feel that the clone per se has any reason to be this expensive, you already loose your ship, fittings and your implants if you get podded. I'm talking about the isk cost of skill clones!

if you feel this is ok, mabye we should just raise the prices on lower clones so people are more carefull, since after a certain amount of SP there is no longer a corealtion between the amount of SP you have and the amount of ISK you can make....


edit: also I wouldnt get any more gung ho about pvp since as I said I loose both ship and fittings+ implants, all it would do is make me able to fly dictors in fleets without having to pay 30million extra each time i die
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