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Eve turning into UO?

First post
Author
Gogela
Epic Ganking Time
CODE.
#121 - 2012-05-08 02:35:00 UTC
Yikes. I never knew much about UO that would sure suck for EvE.

Also learned this today.

Signatures should be used responsibly...

Nariya Kentaya
Ministry of War
Amarr Empire
#122 - 2012-05-08 02:56:55 UTC  |  Edited by: Nariya Kentaya
Vaju Enki wrote:
I sincerely hope not, but carebears are indeed the MMO cancer, they ruined UO (and every other good MMO in the market, see SWG).

i would actually chalk up SWG's death to SOE being teribad with expansions anyways.

i rememebr hundreds of MASSIVE imperial versus rebel guild-wars abck when they allowed you to buy soldiers for LP and only humans were able to wear stormtrooper armor. i rememebr the hunting raids on dathomir that ended with em and my rebel buddies having to defend our jedi-leader against a surprise bounty hunter raid. i rememebr spending weaks training to be a creature handler to raise a baby rancor.

then NGE happened... and the agme promptly died, and i did oh so enjoy being the only eprosn on the entire server who ever played a male twi'lek.


in summary, SOE is terrible and is MMO cancer.
but eyah, carebears arent all that great either, but at least they arent as bad as wookiees working as imperial generals and 90% fo the server ebing jedi, coudl you imagine if just overnight, Titans were reverted to their old AOE-DD ability elvel, and you coudl choose at character creation to be a titan pilot, and insta-kill anyone in the agme who wasnt? thats what it was like post-nge.

im actually kinda glad they turned off the servers, a mercy killing for swg.
Antisocial Malkavian
Antisocial Malkavians
#123 - 2012-05-08 05:25:55 UTC  |  Edited by: Antisocial Malkavian
Astro Jones wrote:
Antisocial Malkavian wrote:
Astro Jones wrote:
My main UO account is 15 years old...UO is a great game. The PVP is very fluid and fast...1 on 1 it's awesome and large field fights are fun to....What happened to UO's economy was cheating and EA's denial of it.


Like "market manipulation" IE denying the Miners the ability TO mine/ Ice interdiction, etc? Or actual cheating lol



3erd party programs, bots, scripts, Bugs, Duping....EA denied it all...i do give credit to EVE they address issues much faster...thanks.


Id assume exploiting?

A lot of which WE already SEE

Id question if the multibox programs arent 3rd party cause theyre not put out BY CCP

clixor wrote:


As CCP isn't making huuuge amounts of profit all revenue for the majority is going to DEV time. And the majority of dev time sure isn't going to PVE content. CCP is marketing EVE atm as a PVP orientated game as well and all game changes are alligned to that strategy. I'm betting even CCP is wondering where the bleep all the bears are coming from.


especially as historically the ones screaming "HTFU" and "ADAPT OR DIE" the loudest are the gankers

Mars Theran wrote:


EVE thankfully, doesn't work like that; at least not yet. Some games just suck, others are poorly thought out, and others are ruined by people who steer the Devs towards conclusions that benefit them and their friends and give them exploits. Still others troll the **** out of everything and make the Devs do what they want and still ruin the game.



sounds like a group that would wanna destroy "your game"

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Xorv
Questionable Acquisitions
#124 - 2012-05-08 06:14:47 UTC
Frater Sen wrote:
the open pvp servers in daoc were empty. The so called pvp players left the pvp servers as fast as possible... 300 players primetime weekends - the pvp elite of Europe / States were mostly forum warriors and gankers/griefer who couldnt stand a fight.


Um no! I don't know if you have Alzheimers or are just making **** up, but that's not true at all. When Mythic released Mordred the open PvP server for DAoC, it was so overpopulated they had to open a second, Andred. Both those servers remained high population for a long time, and by comparison the Co-Op PvE server Geheris which had no PvP outside of duels remained among the lowest population server for it's entire existence. The merged Dred servers with 300 population was some years later if I recall after a number of other changes, new server types (Classic with no buffbots) and shrinking population across the entire game.

Anyway your failed memory aside, DAoC isn't entirely relevant to EVE, as although it had elements that were, it wasn't a Sandbox PvP MMORPG.



masternerdguy wrote:
The carebear descends upon a beloved MMO and begins to play it knowing all too well that it contains pvp features that the carebear will not enjoy.

The carebear then complains and tries to adapt the environment to itself, much like how a virus reprograms a cell to make more viruses.

Once the game has been mutated into a carebear environment it dies, releasing more carebears to infest other games.


Thank you that was awesome, and mostly true. Although I wouldn't put the blame on "Carebears" for all MMORPGs failings, but that's not for their lack of trying.

Joran Dravius
Doomheim
#125 - 2012-05-08 09:38:28 UTC  |  Edited by: Joran Dravius
Gul'gotha Derv'ash wrote:
while the majority of people play in high, everything in the game is geared and being pushed towards low/null. The CSM has a clear agenda that it has been pushing for years, and it does not include a very pretty picture for high sec.

This may come as a shock to you, but not all games are WoW. The reason Eve's subscriptions keep climbing after 9 years and other games' subscriptions drop is because the market is oversaturated with carebear games. What do the PvP guys have to choose from? Eve and Darkfall. If it wasn't for the insanely ridiculous grind I'd be playing Darkfall. Yes there are more people in high sec, but no those people shouldn't be listened to. They already have tons of carebear games to play and don't need to turn Eve into one of them. For the rest of us Eve is just about all we have. So Eve can either try to compete with the other hundred billion carebear games on the market and lose or it can remain one of the only half decent PvP MMOs and keep growing.
Degren
The Scope
Gallente Federation
#126 - 2012-05-08 09:42:32 UTC
Or...*gag*...Mortal Online.

Hello, hello again.

Joran Dravius
Doomheim
#127 - 2012-05-08 09:45:14 UTC  |  Edited by: Joran Dravius
Degren wrote:
Or...*gag*...Mortal Online.

Doesn't count. The one advantage they have over Darkfall is nipples. If I wanted to see boobs on my screen I'd watch videos of actual boobs.
Degren
The Scope
Gallente Federation
#128 - 2012-05-08 09:50:00 UTC  |  Edited by: Degren
Totally counts! It has a subscription, doesn't it? That clearly means its a high quality game!

...

Seriously though, I've made some dumb purchases in my life and the memory of buying that game *still* pisses me off.

It was running off the alpha build during release. GG.

Hello, hello again.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#129 - 2012-05-08 09:55:49 UTC  |  Edited by: Cipher Jones
Quote:
I do not think high sec is as safe now as it was when I started playing the game three years ago. Gankers and grievers have gotten better at what they do.


Then you should be ashamed of yourself for not evolving faster.

Quote:
The reason Eve's subscriptions keep climbing after 9 years...


Is because they keep dipping first.

internet spaceships

are serious business sir.

and don't forget it

Joran Dravius
Doomheim
#130 - 2012-05-08 09:56:49 UTC
masternerdguy wrote:
The carebear descends upon a beloved MMO and begins to play it knowing all too well that it contains pvp features that the carebear will not enjoy.

The carebear then complains and tries to adapt the environment to itself, much like how a virus reprograms a cell to make more viruses.

Once the game has been mutated into a carebear environment it dies, releasing more carebears to infest other games.

Accurate description.
Antisocial Malkavian
Antisocial Malkavians
#131 - 2012-05-08 10:05:22 UTC  |  Edited by: Antisocial Malkavian
Xorv wrote:
it wasn't a Sandbox PvP MMORPG.


And EVE gets less and less that every time (and with every one that tries) they try to make High less relevant that null

Cipher Jones wrote:

Quote:
The reason Eve's subscriptions keep climbing after 9 years...


Is because they keep dipping first.


does seem to be the case and the case they argue is "but its still rising"

lol

Joran Dravius wrote:
masternerdguy wrote:
The carebear descends upon a beloved MMO and begins to play it knowing all too well that it contains pvp features that the carebear will not enjoy.

The carebear then complains and tries to adapt the environment to itself, much like how a virus reprograms a cell to make more viruses.

Once the game has been mutated into a carebear environment it dies, releasing more carebears to infest other games.

Accurate description.


K... whats the antibody? The company running the game resists the lure of the money being thrown in its direction BY the carebears?

Yeah GL with that ploy Gordon Gecko

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Joran Dravius
Doomheim
#132 - 2012-05-08 10:14:44 UTC  |  Edited by: Joran Dravius
Antisocial Malkavian wrote:

K... whats the antibody? The company running the game resists the lure of the money being thrown in its direction BY the carebears?

Yeah GL with that ploy Gordon Gecko

Being able to think long-term is what I like to call "not being a brain damaged inbreed". Assuming the careabearizaton trend reverses and they keep upgrading the graphics once in a while I'll happily play Eve for the rest of my life. A carebear will run out of content. Hell, the only way Shadowbane could get rid of me was closing the servers.
Ryunosuke Kusanagi
#133 - 2012-05-08 10:35:25 UTC
having actually PLAYED UO since pre-T2A (T2A being the second expansion of UO) I have... stories.

Lets start with UO. Yes, UO was good in the beginning, Store gear was gold standard, with GM Smithed gear ... highly sought after and prized (Valorite Plate anyone?) Then monster drops became more ... common and more powerful, thus surpassing the crafting professions (leather and metal smithing) That is when monster farming became the standard, And the game quickly went downhill from there. There was actually a good turnover of both manufactured goods as well as looting from PvP, again, in the beginning. Then Trammel hit, and as stated before, that's when the market pretty much collapsed, and afaik, never recovered.

I tried DAoC for a bit, but never really got into it personally.

SWG, yes, again, in the beginning it had good gameplay, but also as stated, suffered from the devs actually listening to the loudest playerbase without actually thinking things through (See: UO: Trammel) thus CU was introduced, it wasn't THAT bad, but it was pretty bad, What Killed SWG was John Smedly, Taking SWG, set in the specific timeframe of the Star Wars Universe, and all that encompased it, with the FEW jedi that were running about, and turned into a lightsabre sausage fest. The 24 hours after NGE was introduced, the Senior Community Manager of SWG (akin to Wrangler) and the Lead Community Manager (akin to Soundwave) both resigned from SOE of their own accord, disgusted at the DEV choices that SOE implemented. Also, no less than 3 (three) senators (think CSM members) had also resigned from their posts (these were upper level Senators, Mittani, Selene, TwoStep, etc.) and renegged their accounts as well. OVERNIGHT, up to 80% of the playerbase had.... moved on.

NOW... How this applies to EVE. CCP did it ONCE, and that was with Incarna. And by that, I mean not listening to the right people (ie. the "WAH WAH WAH, I WANT IT NOW people), implementing changes without thinking things through, etc. LUCKILY, EVE didn't lose 80% of the playerbase overnight, that would have been disastrous to say the least. But the similarities are startling. Also, it seems that CCP is also listening to the right playerbase (a point of note, UO and SWG playerbase was MUCH MUCH younger, averaging on 15-20 year olds, as opposed to the older, wiser EVE playerbase) as to how these changes will affect said playerbase, THINKING these changes through, and listening to the community representatives.
Ciar Meara
PIE Inc.
Khimi Harar
#134 - 2012-05-08 10:49:08 UTC
CCP Soundwave wrote:
Edit: On a sidenote, I <3 UO very much.


Dear god UO was awesome, if they had just updated their engine but kept their database as many had hoped for when UO2 was rumoured it would still be the greatest.

In stead they made trammel, eugh.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Keen Fallsword
Skyway Patrol
#135 - 2012-05-08 12:01:59 UTC
Joran Dravius wrote:
In an interview about inflation a developer said he didn't want Eve turning into UO. I too am worried about that, but not economically. High sec is trammel. Discuss.


As you maybe know Eve was based on few games. UO was one of them. So hell yeah tramiel is for pussies :)
Tramielits are coming :) !
Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#136 - 2012-05-08 12:03:39 UTC
Tippia has some good points. I got several accounts, and 66% of those characters are noob alts in high sec. I never use them, yet they make of high sec population. I play mostly in WH atm, other then that low sec and null have been good. Now and then I wage war on some poor high sec corp for a few cheap kills or blackmail isk, but not all that often.

And make no mistake, EVE lives on the fact that low, null land WH exists, combined with the fact that high is never quite safe. Make high safe totally safe, you ruin the game, quite simply.

EVE is all about player interactions, in all aspects of the game. Take away that, and you might get some more sub briefly before the games dies off. It is what a sandbox is supposed to be. And it is not for all players, and we got WOW for those players who likes their hands held. Kind of like RL in a way, most people are sheeple after all, except for a few. EVE is the embodiment of the few players that actually likes, and thrives on challenge.
Alavaria Fera
GoonWaffe
#137 - 2012-05-08 12:56:31 UTC
Joran Dravius wrote:
Antisocial Malkavian wrote:

K... whats the antibody? The company running the game resists the lure of the money being thrown in its direction BY the carebears?

Yeah GL with that ploy Gordon Gecko

Being able to think long-term is what I like to call "not being a brain damaged inbreed". Assuming the careabearizaton trend reverses and they keep upgrading the graphics once in a while I'll happily play Eve for the rest of my life. A carebear will run out of content. Hell, the only way Shadowbane could get rid of me was closing the servers.

Well luckily we have infinitely respawning grav sites ^___^/

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kirikarasu
R3D SHIFT
#138 - 2012-05-08 15:15:07 UTC
CCP Soundwave wrote:
This might have been me, although I'm not sure.

The point I was trying to make is that we don't want the same levels of inflation. That's why we'll do a lot of adjustments that may sometimes feel like nerfs, because we've managed to keeps EVEs economy healthy for 9 years and that needs to continue.

Edit: On a sidenote, I <3 UO very much.



^^
This and the combination of a Sandbox environment is why EVE has remained for 9 years, while flashier and more friendly games have quickly spawned and died quick painful deaths.

The economy in EVE is a dynamic living breathing thing. Most MMO's have a cookie cutter economy. Buy this, combine with looted item, make that, sell/trade. There is very little dynamic supply and demand variances. EVE has managed to keep this "boring" economy model at bay. Coupled with the Sandbox environment that keeps interesting things happening in the game, it is a recipe for success as they intertwine.

It's a fine line though and if CCP tries to manage one more than the other it will break the balance and things will get ugly. It's not easy but you've done it for 9 years. Look at the past and learn from it CCP, and you'll do fine moving into the futre. Ask yourselves. What drew people to the game initially and what aspects of it made them stay? Then ask yourselves what you've done to foster those aspects and move them forward in the game.

Frater Sen
Delta vane Corp.
#139 - 2012-05-08 17:58:44 UTC
Xorv wrote:
Frater Sen wrote:
the open pvp servers in daoc were empty. The so called pvp players left the pvp servers as fast as possible... 300 players primetime weekends - the pvp elite of Europe / States were mostly forum warriors and gankers/griefer who couldnt stand a fight.


Um no! I don't know if you have Alzheimers or are just making **** up, but that's not true at all. When Mythic released Mordred the open PvP server for DAoC, it was so overpopulated they had to open a second, Andred. Both those servers remained high population for a long time, and by comparison the Co-Op PvE server Geheris which had no PvP outside of duels remained among the lowest population server for it's entire existence. The merged Dred servers with 300 population was some years later if I recall after a number of other changes, new server types (Classic with no buffbots) and shrinking population across the entire game.

Anyway your failed memory aside, DAoC isn't entirely relevant to EVE, as although it had elements that were, it wasn't a Sandbox PvP MMORPG.



It isnt about sandbox or themepark, its about maintaining a healthy player base. Mordred/Camlann worked but it was by a large margin the least popular server - overpopulated in the beginning and the most popular server - yes. How long? The population dropped faster than Charlies Sheen's pants at a Hooker. And there is a reason, Sherlok. A great majority of the playerbase believe they are hardcore PvPers... but they are not. They realise this only after being abused by gankers and griefers like me: No work at the start of the server, 4 hours sleep a night until max level and farm the hell out of the server population:

a) Jump people who are questing Big smile
b) Gank lowbies Smile
c) repeat up to 15 hours a day What?

After a few weeks: The population was mostly gone. Take a look at Eve history and read between the lines:

http://eve-history.net/wiki/index.php/M0o_Corp --> "...mOo are one of few corporations which can pride themselves in having forced CCP to change or add features to the game."

If CCP didnt interfere, Eve would be a ghost universe with some covert ops flying around. All the hardcore pvp games are niche games with a very low playerbase. There is a reason for this. We like the imagination of being hardcore players, but killed every 30 minutes without a chance to fight back over weeks... PvV (player vs. victim) isnt fun, for nobody. It is just destroying the playerbase and games. Period.


Xorv
Questionable Acquisitions
#140 - 2012-05-09 06:06:47 UTC
Frater Sen wrote:

It isnt about sandbox or themepark


Most of the big debates on these forums comes down to Sandbox vs Themepark, even when the participants don't realize it's the case. As has been pointed out by a number of intelligent informed posters it is the Sandbox aspects of EVE that have both attracted most long term players and sustained this game for nearly a decade.

I don't know why you keep repeating blatant falsehoods about DAoC server populations, even if what you say were true it wouldn't be relevant to EVE, their just not the same type of games. However, given what you say is not true and would be known to any informed former player of DAoC who doesn't suffer from memory loss or some mental illness it really is a bit puzzling why you would do so, not once, but twice now.