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Eve turning into UO?

First post
Author
Kale Kold
Deep Core Mining Inc.
Caldari State
#101 - 2012-05-07 22:44:44 UTC
Jon Taggart wrote:
Age of Shadows is what killed it. Not Second Age (Trammel).

trammel was released in Ultima_Online:_Renaissance not second age. And yes it killed it. The initial jump in subs was care ears thinking it was going to be great then they realised it was boring without the risk and left.

“Some people call me insane for the destruction I’ve caused, ...I believe I was just doing my duty!” -- Testimony submitted to Caldari Navy war crimes tribunal.

Degren
The Scope
Gallente Federation
#102 - 2012-05-07 23:05:40 UTC  |  Edited by: Degren
Bane Necran wrote:
Degren wrote:
Ultima Online was the first sandbox.


I declare this to be the moment when that word became utterly meaningless.

Online games aren't linear, have no ending, and players generate most of the content. If that's the only criteria for something to be a 'sandbox' then we're just talking about online games. The term has lost its original meaning, and become nothing more than a buzzword.


There have really only been three big sandbox MMOs: UO, SWG and Eve. There are a few smaller ones, as well. Most other games are "theme parks" and are more linear than you might expect...some vastly moreso than others (swtor..) ...and most games don't have player created content except what fun little activities put together within the ruleset, but those are rare.

In UO there were player made cities, towns etc...there were no quests, there were no missions, there were no classes. There were dungeons with nothing but their history from previous Ultima games attached to them. Essentially all content was user-created content, except where monsters spawned and what they dropped, and the location of NPC cities.

Why this is an issue is beyond me, as the term is applicable and has a specific meaning.

Antisocial Malkavian wrote:
Degren wrote:
instead of basic blacksmithed (t2) gear.


seeing T2 gear as basic may be part of the reason they wanna "rebalance" the game so all that production in out of the starter zone" since this isnt a sandbox if so.


Blacksmithing gear wasn't starter gear either. It required a GM (100 skill level, could take weeks and cost a ton of iron ingots) blacksmith crafting a piece exceptionally well. Several pieces of the armor set were actually quite difficult and expensive to craft, let alone craft exceptionally well (like a 3% chance for a platemail chest piece? Eventually no one used plate chests but...yeah) , but as it was craftable it was fairly disposable. Same with T2. And I mean modules, not ships.

Quite a few people would go out in bone armor or shittier ring mail etc, or just non exceptional plate. They did "ok" on a level comparable to T1 mods...exceptional was a marked increase and worth the cost difference. Beyond that, the risk for magical gear getting lost (and its significantly greater pricetag over exceptional gear) kept its use in check...much like Deadspace gear, supposedly.

I suppose "basic" was something of a misnomer to those that didn't play.

Hello, hello again.

Ioci
Bad Girl Posse
#103 - 2012-05-07 23:19:27 UTC
Darth Tickles wrote:
Ioci wrote:
You guys really need to stop listening to the passive income specialists in Deklein then. The guys who in one thread say Morphite is only really worth 8-10K but at the same time have no reservations about driving technetium to 210K each. Then turn around and zerg the game with fleets that don't even use Technetium and very little morphite.

Yes, we all want a bigger piece of the pie but you have no problem ignoring me or 300,000 other EVE players. Yet you seem to perk up when the residents of Deklein speak out.


This literally makes no sense. You are an idiot.


You can't make sense of it?
You are an idiot.

R.I.P. Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#104 - 2012-05-07 23:34:24 UTC
Vaju Enki wrote:
I sincerely hope not, but carebears are indeed the MMO cancer, they ruined UO (and every other good MMO in the market, see SWG).


Nope.

It's the MMO companies that ALWAYS end up falling for the same deadly, greed induced mistake.

It's not carebears invading MMOs but greedy companies that decide they will accept carebears to hugely pad their wallets.
In fact carebears are a vast majority, consciently deciding to leave them out is a big NO NO from the marketing department and shareholders. The marketing department and shareholders want the sound money NAO and to get a lot of money the easiest way is to open the game doors to the carebears. The game makers don't realize that accepting carebears means their game will suck so much afterwards.
Inzax
#105 - 2012-05-07 23:37:36 UTC
Graic Gabtar wrote:
Joran Dravius wrote:
Graic Gabtar wrote:
Can someone explain what the **** you are talking about so we can start trolling?

Try being older than 12. Then you'll have heard of it.
Give me a break, I mean what does it have to do with EVE.

I was playing UO, when it was only U and on a C64.


God...that awful cloth map...that you pretty much HAD to have. Switching floppies to see Lord British....
Degren
The Scope
Gallente Federation
#106 - 2012-05-07 23:41:43 UTC  |  Edited by: Degren
These two comments back to back really made me giggle.

Darth Tickles wrote:
Thomas Kreshant wrote:
The NPE and community (HTFU noob) at large fails to introduce people to the game properly with only the Goons and TEST having a clue how to do a NPE properly and it's about time those lessons were learnt.


Absolutely. More importantly than any balancing of incentives or risk and rewards, the new player experience and specifically its transitioning of the average gamer from the usual theme park games to a pvp sandbox game is an unmitigated disaster.

CCP really can't commit enough resources to capturing and retaining people giving Eve a trial run.


Ioci wrote:
Yet you seem to perk up when the residents of Deklein speak out.


...........

iznax wrote:
God...that awful cloth map...that you pretty much HAD to have. Switching floppies to see Lord British....


Those maps taught me runic!

Hello, hello again.

Degren
The Scope
Gallente Federation
#107 - 2012-05-07 23:43:44 UTC  |  Edited by: Degren
Holy what the...e tu, forums?

Delete this post please.

Hello, hello again.

Tippia
Sunshine and Lollipops
#108 - 2012-05-07 23:45:16 UTC
Vaerah Vahrokha wrote:
Nope.

It's the MMO companies that ALWAYS end up falling for the same deadly, greed induced mistake.

It's not carebears invading MMOs but greedy companies that decide they will accept carebears to hugely pad their wallets.
In fact carebears are a vast majority, consciently deciding to leave them out is a big NO NO from the marketing department and shareholders. The marketing department and shareholders want the sound money NAO and to get a lot of money the easiest way is to open the game doors to the carebears. The game makers don't realize that accepting carebears means their game will suck so much afterwards.
It's a bit of both.

Either the company can just run down that road at full tilt of their own accord, or they can be pushed down it by the carebears. Sure, the two are connected, but there are instances where that change wouldn't have happened without a bit of a push.
Sid Hudgens
Doomheim
#109 - 2012-05-07 23:50:09 UTC
*tastes thread

Hmmmm... yep, as I suspected ... greifer tears. Very tasty indeed.


BTW, the sky is falling. GTFO while you still can.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

clixor
Celluloid Gurus
#110 - 2012-05-08 00:35:47 UTC
Vaerah Vahrokha wrote:
[quote=Vaju Enki]
It's not carebears invading MMOs but greedy companies that decide they will accept carebears to hugely pad their wallets.
In fact carebears are a vast majority, consciently deciding to leave them out is a big NO NO from the marketing department and shareholders. The marketing department and shareholders want the sound money NAO and to get a lot of money the easiest way is to open the game doors to the carebears. The game makers don't realize that accepting carebears means their game will suck so much afterwards.


As CCP isn't making huuuge amounts of profit all revenue for the majority is going to DEV time. And the majority of dev time sure isn't going to PVE content. CCP is marketing EVE atm as a PVP orientated game as well and all game changes are alligned to that strategy. I'm betting even CCP is wondering where the bleep all the bears are coming from.

Fact of the matter is that there are a lot of people who just want to casually play a game and EVE provides them exactly that to some extent. Until they get bored due to lack of challenge and new content. You could argue (and i would agree) that these type of players don't interact and thus don't 'add' anything to the EVE universe, but bottom line is that they are paying some way or another with hard dollars and soon mucho yens. Like said that money is going to improving the game.

So yeah, i kind of fail to see the correlation of bears and making EVE suck harder.
Mars Theran
Foreign Interloper
#111 - 2012-05-08 00:48:21 UTC
Strangely, though I understand the whole issue with 'carebear' friendly games, I have a hard time believing 'carebears' have ruined any game I can think of. Actually, it's the other way around for those games that have a PvP element.

I never played SWG, SWtOR, or UO. None of these titles, save SWG, held any interest for me and I stopped at the box. SWG I would have liked I think, at one point anyway, but I wasn't online friendly at the time it was available.

AoC: wtf. This game was ruined by PvP trolls. I'm talking players that harrassed and bombarded the Devs with demands and trolled and flamed the **** out of the forums until the pop. dropped to ~1000 total players and they closed and merged almost all the servers. These players got what they wanted too, time and again they got what they wanted to the detriment of the rest of the game which was completely ignored.

Better PvP gear, better PvP classes, better PvP sites, better PvP battles and castles, etc... That is all that was happening when I played. The large majority of the playerbase was completely ignored in favor of the troll-base who wouldn't have it any other way. The game died because of that.

See, the thing about PvP in AoC, is that the vast majority of quality PvP is endgame. Alliances holding keeps battling each other. Most of the other PvP was instanced martches, or maybe? PvP in the other areas which were instanced as well. One section for non-PvP and an identical-ish one for PvP. Zones.

The problem with these games, is that everyone gets killed. You get some asshat camping a newb 1/10th his level and killing him every time he tries to go level up in a quest. All they have to do is stand at the entry area and kill whatever comes through. There is zero control and griefing is worse than anything in EVE. It's literally just bullyboys stacking kills on newbs until the newb quits because he can't access the next area or level.

The rest of the games I saw listed up there were pretty much non-PvP oriented RP MMOs. SWtOR isn't, but it isn't really any different than AoC for PvP and Non-PvP areas as far as I know. Of course, it can't really be any other way, or it would be the same bs.

Actually, RIFTs PvP is fairly all-encompassing, but the dynamics of the game mean that it is less likely you'll have a PvP individual wander into the other sides zone and kill everything. I did witness it once. Guy literally came into the level 10-ish area and killed everyone there in the middle of a Massive RIFT. I fought him myself just because and all he said was, "are you f'n kidding" and chopped me up without so much as a how do you do. I was level 15+ at the time, and didn't even damage him.

So, in short, sometimes all-encompassing PvP is bs, and it shouldn't be allowed in most games due to poor controls and massive power scaling. RIFT is sort of like that, but it doesn't seem to be a big problem. Almost every other fantsy MMO built like that is a big problem in that respect though. It's just a grief fest until the game dies.

AoC went F2P and set up a MT model because of how badly it suffered from that fiasco. I never played in the interim, and excepting a brief check in by invitation when they went trial area F2P, havent been back since. Too much grind and too little reward, especially when you got people spawn camping all the rares and you can spend 52 hours trying to get that item to complete your next mission before it actually drops in your favor.

EVE thankfully, doesn't work like that; at least not yet. Some games just suck, others are poorly thought out, and others are ruined by people who steer the Devs towards conclusions that benefit them and their friends and give them exploits. Still others troll the **** out of everything and make the Devs do what they want and still ruin the game.



I suppose a lot of that depends on motivation and what they really want out of the game. Also, maturity plays a big part I am sure. EVE seems to be blessed with both intelligent and grounded Devs and players with a that know what they want, occaisionally push to hard, but ultimately appear to have the games best interest at heart.

Not that we don't have our share of trolls, but they don't run amok like they do in other places and they seem to be much more reasonable than some others I have encountered.
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Sigurd Sig Hansen
Doomheim
#112 - 2012-05-08 01:42:47 UTC
Bane Necran wrote:
Degren wrote:
Bane Necran wrote:
Degren wrote:
Ultima Online was the first sandbox.


I declare this to be the moment when that word became utterly meaningless.


?


Because it's used for every single online game now.

Online games aren't linear, have no ending, and players generate most of the content. If that's the only criteria for something to be a 'sandbox' then we're just talking about online games. The term has lost its original meaning, and become nothing more than a buzzword.



Minecraft

Mining is the "Deadliest Catch" in this game

Antisocial Malkavian
Antisocial Malkavians
#113 - 2012-05-08 01:46:43 UTC  |  Edited by: Antisocial Malkavian
Degren wrote:


Antisocial Malkavian wrote:
Degren wrote:
instead of basic blacksmithed (t2) gear.


seeing T2 gear as basic may be part of the reason they wanna "rebalance" the game so all that production in out of the starter zone" since this isnt a sandbox if so.


Blacksmithing gear wasn't starter gear either.


Never said is was starter gear, the guy I quoted said it was basic gear. One seeing "basic" gear I figured there must be less basic or advanced gear too and therefore reasoned "basic" must be easier to make, hence of a lower level/quAlity than higher.

If im wrong, correct me as I never played it

UO was before my time paying to play games on a monthly basis

Degren wrote:


seeing T2 gear as basic may be part of the reason they wanna "rebalance" the game so all that production in out of the starter zone" since this isnt a sandbox if so.


Blacksmithing gear wasn't starter gear either. It required a GM (100 skill level, could take weeks and cost a ton of iron ingots) blacksmith crafting a piece exceptionally well. Several pieces of the armor set were actually quite difficult and expensive to craft, let alone craft exceptionally well (like a 3% chance for a platemail chest piece? Eventually no one used plate chests but...yeah) , but as it was craftable it was fairly disposable. Same with T2. And I mean modules, not ships.

Quite a few people would go out in bone armor or shittier ring mail etc, or just non exceptional plate. They did "ok" on a level comparable to T1 mods...exceptional was a marked increase and worth the cost difference. Beyond that, the risk for magical gear getting lost (and its significantly greater pricetag over exceptional gear) kept its use in check...much like Deadspace gear, supposedly.

I suppose "basic" was something of a misnomer to those that didn't play.[/quote]

Hey lookit me reading the post... awwww

Yeah but see most ppl DO see T2 as "basic" stuff now, and oddly Faction stuff as advanced, when isnt it the other way around? The faction meta level is higher but I seem to get better dps and such off T2 stuff.

But then moving the T2 stuff that ppl take for granted now an making irt rare again is what I assume theyre trying to do with moving it out of highsec. At least thats what I hope is it and not them caving to certain GOOOOOOOOOOOOOOOOOOOOOOOOOOONs

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Degren
The Scope
Gallente Federation
#114 - 2012-05-08 01:50:28 UTC  |  Edited by: Degren
Antisocial Malkavian wrote:
Degren wrote:
instead of basic blacksmithed (t2) gear.


seeing T2 gear as basic may be part of the reason they wanna "rebalance" the game so all that production in out of the starter zone" since this isnt a sandbox if so.


Degren wrote:
Blacksmithing gear wasn't starter gear either. It required a GM (100 skill level, could take weeks and cost a ton of iron ingots) blacksmith crafting a piece exceptionally well. Several pieces of the armor set were actually quite difficult and expensive to craft, let alone craft exceptionally well (like a 3% chance for a platemail chest piece? Eventually no one used plate chests but...yeah) , but as it was craftable it was fairly disposable. Same with T2. And I mean modules, not ships.

Quite a few people would go out in bone armor or shittier ring mail etc, or just non exceptional plate. They did "ok" on a level comparable to T1 mods...exceptional was a marked increase and worth the cost difference. Beyond that, the risk for magical gear getting lost (and its significantly greater pricetag over exceptional gear) kept its use in check...much like Deadspace gear, supposedly.

I suppose "basic" was something of a misnomer to those that didn't play.


You quoted me, and I'd already explained the follow up question in that post

"Mars Theran" wrote:
ton of things


You pretty much described every theme park MMO. Rift is a two faction game like WoW, Swtor, etc and they function identically. Spawn camping from higher level folks is common on pvp servers. AoC was similar as well, but it was open pvp.

Hello, hello again.

Antisocial Malkavian
Antisocial Malkavians
#115 - 2012-05-08 01:51:13 UTC  |  Edited by: Antisocial Malkavian
Degren wrote:
Antisocial Malkavian wrote:
Degren wrote:
instead of basic blacksmithed (t2) gear.


seeing T2 gear as basic may be part of the reason they wanna "rebalance" the game so all that production in out of the starter zone" since this isnt a sandbox if so.


Blacksmithing gear wasn't starter gear either. It required a GM (100 skill level, could take weeks and cost a ton of iron ingots) blacksmith crafting a piece exceptionally well. Several pieces of the armor set were actually quite difficult and expensive to craft, let alone craft exceptionally well (like a 3% chance for a platemail chest piece? Eventually no one used plate chests but...yeah) , but as it was craftable it was fairly disposable. Same with T2. And I mean modules, not ships.

Quite a few people would go out in bone armor or shittier ring mail etc, or just non exceptional plate. They did "ok" on a level comparable to T1 mods...exceptional was a marked increase and worth the cost difference. Beyond that, the risk for magical gear getting lost (and its significantly greater pricetag over exceptional gear) kept its use in check...much like Deadspace gear, supposedly.

Quote:
I suppose "basic" was something of a misnomer to those that didn't play.


You quoted me, and I'd already explained the follow up question in that post


I also editted if take a few before you post youre going too fast

Quote:
Hey lookit me reading the post... awwww

Yeah but see most ppl DO see T2 as "basic" stuff now, and oddly Faction stuff as advanced, when isnt it the other way around? The faction meta level is higher but I seem to get better dps and such off T2 stuff.

But then moving the T2 stuff that ppl take for granted now an making irt rare again is what I assume theyre trying to do with moving it out of highsec. At least thats what I hope is it and not them caving to certain GOOOOOOOOOOOOOOOOOOOOOOOOOOONs


that part

Funnily enough I think we're saying the same thing cept for the part where I tinfoil and rave about goons.

(If it wasnt obvious, I take the forums game about as seriously as the game game except for that one dumbass thought I was a Goon -.-)

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Astro Jones
AJ Corp
#116 - 2012-05-08 02:08:16 UTC
My main UO account is 15 years old...UO is a great game. The PVP is very fluid and fast...1 on 1 it's awesome and large field fights are fun to....What happened to UO's economy was cheating and EA's denial of it. And the real reason they split the shards was the reds, thieves and griefers almost caused the game to go under...I thought and still do think it was a awesome idea that saved UO. EVE could learn a lot from that. If people do not want to PVP so what. There's plenty that enjoy the rush. Another thing about UO is it dose not take forever to become competitive. And it offers at least 30 professions and countless mixes of skills and equipment that's not overly difficult to achieve.

EVE is fun, I enjoy it. But to be honest it has only one advantage over UO and that's simply graphics.
Antisocial Malkavian
Antisocial Malkavians
#117 - 2012-05-08 02:12:41 UTC
Astro Jones wrote:
My main UO account is 15 years old...UO is a great game. The PVP is very fluid and fast...1 on 1 it's awesome and large field fights are fun to....What happened to UO's economy was cheating and EA's denial of it.


Like "market manipulation" IE denying the Miners the ability TO mine/ Ice interdiction, etc? Or actual cheating lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Astro Jones
AJ Corp
#118 - 2012-05-08 02:16:14 UTC
Antisocial Malkavian wrote:
Astro Jones wrote:
My main UO account is 15 years old...UO is a great game. The PVP is very fluid and fast...1 on 1 it's awesome and large field fights are fun to....What happened to UO's economy was cheating and EA's denial of it.


Like "market manipulation" IE denying the Miners the ability TO mine/ Ice interdiction, etc? Or actual cheating lol



3erd party programs, bots, scripts, Bugs, Duping....EA denied it all...i do give credit to EVE they address issues much faster...thanks.
Degren
The Scope
Gallente Federation
#119 - 2012-05-08 02:17:27 UTC
Antisocial Malkavian wrote:
Astro Jones wrote:
My main UO account is 15 years old...UO is a great game. The PVP is very fluid and fast...1 on 1 it's awesome and large field fights are fun to....What happened to UO's economy was cheating and EA's denial of it.


Like "market manipulation" IE denying the Miners the ability TO mine/ Ice interdiction, etc? Or actual cheating lol


Bots, dupes, etc.

Those didn't kill the economy nearly as badly as trammel did, though.

Edit: Too slow.

Hello, hello again.

Wolf Kruol
Suicide Squad Gamma
#120 - 2012-05-08 02:26:35 UTC
Never like UO. With all the problems and mostly bugs central.

Meridian59 was more fun at the time, till sony stole the idea and made everquest. Ugh

“If you're very very stupid? How can you possibly realize you're very very stupid?

You have to be relatively intelligent to realize how stupid you really are!”