These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes.

Author
Lady Flute
Ilmarinen Group
#261 - 2012-06-11 11:16:34 UTC
Raging YarrX wrote:
Silly. 800k battleships are in null. go to null as well and you make more than 25m per hour. Mining rokhs aren't that bad tbh. If combat ships were more expensive than it is today, it would jeopardise null/lowsec pvp. Wanting combat ships to be super expensive so you don't get gank? Come on. Thats really selfish.


Battleships are not 800k in null, and a retriver is 20 million. Most of the "pvp" I see in nullsec is 2004 vets in super-fast ships with massive alpha appear, obliterate a 2 month ~ 1 year old toon, and vanish out of system. Then you get the huge fleet fights, where the whole game performance crawls to a slideshow mess, then a bomber wing obliterates everyone.

You seem to have forgotten that you can make combat ships more expensive OR you can make mining ships cheaper. As things stand, I can see why people ridicule this game so much - your arguments simply don't reflect the experiences of many other players, and because you are so full of self-righteous bullshit you don't even realise how weak your argument is. You don't make 25 million an hour on minerals in nullsec - because you have no-one there to BUY anything off you. WIthout Highsec, there is no game. Nullsec is a bad joke, with a great deal of boring mechanics that are nothing more than poorly designed ISK sinks. THat is my personal impression: null needs work. And too bad if you don't like it, but don't tell me how easy it is in Nullsec, because it's not. What you mean by nullsec is probably the "we never ever have pvp here" Goons reigon or something, where the players are so bored they go to Highsec.
Lord Zim
Gallente Federation
#262 - 2012-06-11 12:08:00 UTC
Lady Flute wrote:
Battleships are not 800k in null

No, you're right, if you live in non-**** space battleships are actually 1.4-1.6m each (I forget the exact figure, I don't rat much). vOv

Lady Flute wrote:
Then you get the huge fleet fights

This is why I pay for my subscriptions.

Lady Flute wrote:
where the whole game performance crawls to a slideshow mess

You haven't tried this in tidi, have you? Or haven't you learned to switch OFF various graphical options if your computer isn't up to scratch?

Lady Flute wrote:
then a bomber wing obliterates everyone.

Or, more likely, the entire bomber wing explodes in a fiery ball of death because they couldn't warp out quickly enough.

Lady Flute wrote:
OR you can make mining ships cheaper.

Why should they be? Given your argument, jumpfreighters should be reduced in price too, it's so unfair that a few BSes can kill a ship which is costing between 6-7 billion isk. :( :( :(

Face it, you're paying those 300m for a marginal increase in output and tankability (so you can actually use it in, say, nullsec). You're not entitled to anything in particular just because you've paid a lot of money for it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Davon Mandra'thin
Das Collective
#263 - 2012-06-11 13:43:49 UTC  |  Edited by: Davon Mandra'thin
This thread is so full of terribly thought out posts and really really bad logic that it hurts my head.

Dust wont make any money unless the Dust players move to Eve? Someone hasn't been paying the slightest bit of attention to the way the MMO market is moving. Free to play games earn more money than most subscription games. Want to know how? Play one and you'll see.

There is nothing wrong with mining ships, there is nothing wrong with the price or effectiveness of destroyers, and there is nothing wrong with highsec. The only problem we do appear to have is that suicide ganking is too easy. And so any sensible person who sees the above would just think "Change the mechanics of how easy it is to suicide gank", or "Make the consequences of suicide ganking more dire".

Don't drag other aspects of the game into an already complicated subject. They don't have to have anything to do with it.
Raging YarrX
Coven Of Witches
C0VEN
#264 - 2012-06-11 14:48:21 UTC
Lady Flute wrote:
Raging YarrX wrote:
Silly. 800k battleships are in null. go to null as well and you make more than 25m per hour. Mining rokhs aren't that bad tbh. If combat ships were more expensive than it is today, it would jeopardise null/lowsec pvp. Wanting combat ships to be super expensive so you don't get gank? Come on. Thats really selfish.


Battleships are not 800k in null, and a retriver is 20 million. Most of the "pvp" I see in nullsec is 2004 vets in super-fast ships with massive alpha appear, obliterate a 2 month ~ 1 year old toon, and vanish out of system. Then you get the huge fleet fights, where the whole game performance crawls to a slideshow mess, then a bomber wing obliterates everyone.

You seem to have forgotten that you can make combat ships more expensive OR you can make mining ships cheaper. As things stand, I can see why people ridicule this game so much - your arguments simply don't reflect the experiences of many other players, and because you are so full of self-righteous bullshit you don't even realise how weak your argument is. You don't make 25 million an hour on minerals in nullsec - because you have no-one there to BUY anything off you. WIthout Highsec, there is no game. Nullsec is a bad joke, with a great deal of boring mechanics that are nothing more than poorly designed ISK sinks. THat is my personal impression: null needs work. And too bad if you don't like it, but don't tell me how easy it is in Nullsec, because it's not. What you mean by nullsec is probably the "we never ever have pvp here" Goons reigon or something, where the players are so bored they go to Highsec.


i lol'd. you clearly don't know what you're talking about. a 5 year old toon and a 6 month old toon can do the same thing. the only difference is a 5 year old toon has access to different other ships. no one to buy anything off you? got to be joking. there are loads of manufacturers in nullsec. supercap production as well. you can manufacture in null and seed the market? ever thought about that? nullsec is easy. probably safer than highsec. you probably just had a bad experience or friends had 1 bad experience and thought **** it i'm leaving. nullsec isn't just about huge fleet fights. there are plenty of small-medium size gangs out there. only though, most of the fights that are publicised are the huge ones. and fyi, bomber wings rarely work. just 1 lemming with the wrong bomb or wrong placement to **** everything up. get out into nullsec and experience it yourself.
Fidelium Mortis
Minor Major Miners LLC
#265 - 2012-06-11 16:48:53 UTC
The primary issue I have with these suggestions/arguments is, as a whole, they generally promote the creation of an isolated niche population within the game, which runs counter to the core of EVE.

Sure there are some updates that probably should be made to industrial/mining ships to make them a bit more competitive vs upgrades to combat mechanics/ships, however there are reasonable steps that can be made to make high-sec a lot safer by becoming more organized. You know, actually interacting with others in a sandbox MMO.

Every remotely successful group of players in EVE has some level of organization. This is already what you're kind of proposing with a "crafting guild." Rather than introducing some artificial mechanic, why don't you go out and organize a player-manned version with similar objectives as those that you proposed? If it looks like too much work.... then find a way to share the workload with others that share your vision.

In any event, the further compartmentalization of the EVE universe is not the answer.

ICRS - Intergalactic Certified Rocket Surgeon

Lady Flute
Ilmarinen Group
#266 - 2012-06-12 11:38:26 UTC
Fidelium Mortis wrote:
The primary issue I have with these suggestions/arguments is, as a whole, they generally promote the creation of an isolated niche population within the game, which runs counter to the core of EVE.


Yet we already have that hardcoded in with the null sec alignment rules. This game already has near-totally separate populations of players, however the real issue is the most vocal, richest, and most pandered to by CCP are the null sec pvpers.

EVE was always intended to be a game that supported many different gameplay styles, as a true space simulator. Most of the arguments above by the pvp crowd are essentially that if you are not a pvp player, get out of the game. That is not what EVE is meant to be about. The critical issue is that with the current game mechanics, it is simply not possible to prevent someone killing a mining ship. You literally cannot stop them, as discussed above "it is too easy". Conceptually, miners should be able to have pvpers guard them if they want to: but that is not actually a valid tactic in highsec, until the greifers fire, there is no right to fire upon them. And the new ships and power of alpha strikes now means that it is simply not possible to stop the kill.

That's broken. Spin it any way you want, bored null sec billionaires going to Highsec and murderering social orientated mining players is just not good for the game. It's promoting no-skill pre-forma 'pvp', not highly fluid skill-dependent pvp. No-lose-kills are as stupid for the game as introducing battlecruisers that were not properly designed or balanced. You *like* the drakes overrunning the game? Think that makes for good dynamic pvp? **** gets old fast.

No matter how you spin it, highsec miners have been getting the thin edge of the wedge from CCP : they pay the same money per month as others, often more because they usually can't afford PLEX. So come on CCP, sort it out: T2 mining ships should have survivability. If a T2 transport can have a +2 warp core stabiliser, not bad shields and armour, so too ca a hulk that costs twice as much and takes longer to train into. Or make the damn things cheaper - and yes, make freighters / jump freighters cheaper as well while you are at it.
Lady Flute
Ilmarinen Group
#267 - 2012-06-12 11:54:52 UTC
Lord Zim wrote:
You're not entitled to anything in particular just because you've paid a lot of money for it.


But I am entitled to raise an issue when gankers drive my mining friends out of the game. Why? Because I paid real money to play this game, and I think the HighSec ganking has revealed what I consider to be real flaws in the game design and balance. This game has been underperforming for years: for ages, CCP thought it was that people were too distant from their characters, so they added walking in stations. That hasn't really changed all that much though. Guess what, the issue seems to be greifers being total wankers for no better reason than they are bored. That has killed other PvP games. Offline, gone, dead. I don't want that to happen here, with EVE underperforming and limping along with ever less-well-balanced shiny toy ships being used to appease the restless (thinning) masses.

Miners have been forgotten, while year after year, pvpers have been given a rediculous amount of new ships, so many in fact that nearly all the original ships are simply obsolete. You can build what, 3 Oracles for the minerals it takes to build an Apocalypse? Guess which does more damage at 100 km, and which gets to warp quicker if things are not going your way. Yay, well done CCP, again. Nice balance there ... not. I'm waiting for the mini-carrier-Titan-combo-battlecruiser next Blink
Jane Adams
Aliastra
Gallente Federation
#268 - 2012-06-12 12:23:27 UTC  |  Edited by: Jane Adams
A macro cause of the grief that the op and many new players feel in eve is that this game was designed by griefers, for griefers and griefing will always be a part of this game. It was designed this way.

I'm a carebear and run a carebear corp and I do it in a universe that is constanlty trying to grief me. That is the way it is and the way it will be. Always remember, the people who designed the game, and who continue to make game design decsion, are griefers. If you are going to play this game for awhile and enjoy it you have to deal with this truth.

[As a carebear I deal out my own form of grief Blink]
Danika Princip
GoonWaffe
Goonswarm Federation
#269 - 2012-06-12 13:52:38 UTC
Lady Flute wrote:
Lord Zim wrote:
You're not entitled to anything in particular just because you've paid a lot of money for it.


But I am entitled to raise an issue when gankers drive my mining friends out of the game. Why? Because I paid real money to play this game, and I think the HighSec ganking has revealed what I consider to be real flaws in the game design and balance. This game has been underperforming for years: for ages, CCP thought it was that people were too distant from their characters, so they added walking in stations. That hasn't really changed all that much though. Guess what, the issue seems to be greifers being total wankers for no better reason than they are bored. That has killed other PvP games. Offline, gone, dead. I don't want that to happen here, with EVE underperforming and limping along with ever less-well-balanced shiny toy ships being used to appease the restless (thinning) masses.

Miners have been forgotten, while year after year, pvpers have been given a rediculous amount of new ships, so many in fact that nearly all the original ships are simply obsolete. You can build what, 3 Oracles for the minerals it takes to build an Apocalypse? Guess which does more damage at 100 km, and which gets to warp quicker if things are not going your way. Yay, well done CCP, again. Nice balance there ... not. I'm waiting for the mini-carrier-Titan-combo-battlecruiser next Blink



It's CCP's fault you don't watch local, use D-scan, mine away from the default warpin point, mine in empty systems or tank your hulks? (If you're that worried about highsec gankers, move to nullsec or wormhole space. There must be corps around who'll take you without any of the uninformed BS you guys always spew when the suggestion is made. As a nullsec resident for ~18 months or so, I've never experienced most of what gets complained about.)

Ganking is not griefing. if I gank you once, it's a gank. If I gank you exclusivley every time you undock in highsec? Yeah, that's griefy.

If tier 3 BCs have replaced battleships, why do the nullsec entities use battleships as the mainstay of their fleets? Why do highsec missionrunners use battleships? Why do I use a magathron over a talos for ratting?

I don't think you know what balance is either. Put an oracle into a brawl an apoc would come out of perfectly fine, and you'll find you have a dead oracle. They fill different roles entirely.

Not that you'll read any of this...
Lady Flute
Ilmarinen Group
#270 - 2012-06-16 11:16:53 UTC
Danika Princip wrote:
It's CCP's fault you don't watch local, use D-scan, mine away from the default warpin point, mine in empty systems or tank your hulks? ...

I don't think you know what balance is either. Put an oracle into a brawl an apoc would come out of perfectly fine, and you'll find you have a dead oracle. They fill different roles entirely.


You keep perpetuating the myth that the things you list matter. Against highsec gankers none of those things work. Your only chance of success is if they screw up, or didn't bring enough destroyers.

You want to see a brawl between an APOC and an Oracle? Sure, if you are stupid you'd lose the Oracle. Lol
Raging YarrX
Coven Of Witches
C0VEN
#271 - 2012-06-16 11:37:41 UTC
you getting a new mining barge with battleship like ehp. now stop complaining.
Ribikoka
Royal Amarr Institute
Amarr Empire
#272 - 2012-06-16 12:18:23 UTC
Lady Flute wrote:
Danika Princip wrote:
It's CCP's fault you don't watch local, use D-scan, mine away from the default warpin point, mine in empty systems or tank your hulks? ...

I don't think you know what balance is either. Put an oracle into a brawl an apoc would come out of perfectly fine, and you'll find you have a dead oracle. They fill different roles entirely.


You keep perpetuating the myth that the things you list matter. Against highsec gankers none of those things work. Your only chance of success is if they screw up, or didn't bring enough destroyers.

You want to see a brawl between an APOC and an Oracle? Sure, if you are stupid you'd lose the Oracle. Lol


Or if you are stupid you'd lose the Apoc.
Shylock Shlomo
Aliastra
Gallente Federation
#273 - 2012-06-17 05:00:43 UTC
So basically, we're all supposed to bend over backwards and change *fundamental* game play features for people who want to pay real money to fly ships they don't understand how to operate? Talk about pay to win, no thanks. You seem to forget the MANY players who have been here through the years, and those like myself who are new and appreciate the game mechanics. I've been ganked, gate-camped, the whole nine yards, and you know what? It doesn't bother me, I usually try to ask the player questions and get advice afterwards.



Have you seen some of the killmails where people die in noob ships with 5, 10, even 30 PLEX in their cargohold? Do you think CCP reimbursed them? NO. Because to do that would tamper with the fundamental philosophy of the game, and would drive away a lot more members than it attracts.




Just because you wanted to pay stupid amounts of real life money to immediately jump into a ship you don't understand how to fly properly doesn't mean you should be catered to over the people who form the rest of the community.


I've bought PLEX as well, and you know what I do with it? I buy **** I can afford to lose. Never fly anything you can't afford to lose. Before you go whining about how we need to fundamentally change the game, why don't you, I don't know, experience some progression and learn the mechanics? Why would you possibly want to just jump in completely alpha in every way (when it comes to mining)? We're supposed to respect that?



Don't assume everyone who has bought a plex is a stupid scrubnub about it. I did it to fund my corp, we operate within our means and it's working out. Sorry it's kind of hard to just buy your way into mining-godhood. What a cheap and silly way to start playing a game. I mean, how much more can you complain? You're playing a game where you can shell out real money to leap-frog months or years ahead of other noobs in terms of skill and income and you want there to be no risk. Guess what, if you could do all of that AND not be at any risk of losing that expensive ship you bought with PLEX money, eve would effectively be pay to win. And you miners deserve that exclusive right why again?




Also, one more note, why do miners always portray their chosen profession as the default choice of the new player? It's always the same "You're not hurting us, you're hurting the new guy!" appeal. I'm new and I've never mined, neither have my corpmates, and we most likely never will, because that looks like a dreadfully stupid way to spend your time in a game.
Shylock Shlomo
Aliastra
Gallente Federation
#274 - 2012-06-17 05:06:29 UTC
I'm sorry, I didn't check how far this thread went on. My previous post is probably irrelevant at this point.
Xorv
Questionable Acquisitions
#275 - 2012-06-17 06:22:48 UTC
Lady Flute wrote:
[...]The critical issue is that with the current game mechanics, it is simply not possible to prevent someone killing a mining ship. You literally cannot stop them, as discussed above "it is too easy". Conceptually, miners should be able to have pvpers guard them if they want to: but that is not actually a valid tactic in highsec, until the greifers fire, there is no right to fire upon them. And the new ships and power of alpha strikes now means that it is simply not possible to stop the kill.

That's broken.[...]


You're quite right it is broken, but you fail to see why, even after spelling out most of the relevant facts yourself in your own posts..

Simply in game like EVE, the farms and fields which includes mining shouldn't be in what is High sec to begin with. It's because you can gather resources under the protection of CONCORD/Crimewatch that players resort to suicide ganking, and it's because of those same CONCORD/Crimewatch mechanics that player guards as you suggested simply don't work,

It isn't CCP failing to deal with Highsec "Griefers" that has been holding back this game, most of those players are better thought of as part of the immune system response of the Sandbox to unhealthy anti-sandbox gameplay. What's holding back EVE from it's real potential is the Themepark-ish game mechanics found in Highsec, and CCP's unwillingness to really address that problem.
Koreli Stelios
Mining Manufacture and Muling
#276 - 2012-06-28 20:57:38 UTC
Shylock Shlomo wrote:
I'm sorry, I didn't check how far this thread went on. My previous post is probably irrelevant at this point.


Yea and you were banging on about some PLEX crap and about not spending real money on buying into ships you cant pilot..

So what about the people who don't have money to throw away, who just run the one account, who take their little mining frig out the Tutes and spend hours working damn hard to build up. The guys who maybe just want to play pretty casually in their spare time and enjoy the nicer side of the community. The ones who manage to work up to their mining cruiser ore maybe the basic ORE barge only to have it all ripped away from them by some gutless pathetic little skilless sht who probably has to much money to waste both in and out of game. I mean really, are we that lacking in morality and if nothing else self respect that picking on the defenseless little guy and acting like that makes you tough and shows any skill what so ever is acceptable?

Lady Flute wrote:
*A lady i agree with strongly all the way on this subject*


Hopefully despite all the crying done by the "PvP'ers", who will fight this all the way in defense of getting their own selfish pathetic kicks, CCP is listening and as mentioned will hopefully bring improvements with the winter update. The proposed ORE Mining Frig concept looks awesome and the changes suggested, to me, look promising :) They seem at least to be one step in the right direction.

Id also like to add i do know there are proper PVP'ers out there. The ones who know how to play an MMO, who have the knowledge to work in a team or the skill to even go solo against ships that actually come some where near matching them and are in areas they can expect combat.

I think just simply remembering that you cant just freely engage in combat in high sec is the biggest indicator that this type of ganking IS wrong.
Koreli Stelios
Mining Manufacture and Muling
#277 - 2012-06-28 21:09:18 UTC
Xorv wrote:
Lady Flute wrote:
[...]The critical issue is that with the current game mechanics, it is simply not possible to prevent someone killing a mining ship. You literally cannot stop them, as discussed above "it is too easy". Conceptually, miners should be able to have pvpers guard them if they want to: but that is not actually a valid tactic in highsec, until the greifers fire, there is no right to fire upon them. And the new ships and power of alpha strikes now means that it is simply not possible to stop the kill.

That's broken.[...]


You're quite right it is broken, but you fail to see why, even after spelling out most of the relevant facts yourself in your own posts..

Simply in game like EVE, the farms and fields which includes mining shouldn't be in what is High sec to begin with. It's because you can gather resources under the protection of CONCORD/Crimewatch that players resort to suicide ganking, and it's because of those same CONCORD/Crimewatch mechanics that player guards as you suggested simply don't work,

It isn't CCP failing to deal with Highsec "Griefers" that has been holding back this game, most of those players are better thought of as part of the immune system response of the Sandbox to unhealthy anti-sandbox gameplay. What's holding back EVE from it's real potential is the Themepark-ish game mechanics found in Highsec, and CCP's unwillingness to really address that problem.


I'll simply ask of this: How will these high sec players ever get to more lucrative low sec areas, where they would fully expect to be targeted and so accept then if they were popped and but also be prepared to counter and or defend, if they are for ever getting ganked and losing all in what i suppose we could term the "Nursery" of Eve?

Players need some where to grow an learn the ropes to enable them to move on. And don't forget that some times even the "Immune System" gets it wrong. It actually harms the body, that's called an allergic reaction.

Maybe if there are not enough players in low sec areas to keep the gankers occupied its because they are preventing other players from ever managing to get there.
Lady Flute
Ilmarinen Group
#278 - 2012-07-03 03:35:49 UTC
HAHAHHAHAHAHAHHAHAHAHAHAAAAAA

Told you we would see hard coded changes if players did not change their ways.

Bravo CCP, Bravo. I love the direction of the mining ship changes, and have had people who are teetering on quitting EVE alltogether make comments like "We might even start mining again with those new ships!".

I applaud the high-sec players who have stood up to the nullsec / pvp crowd and sent the unambiguous message to CCP that highsec social players desreve content improvements too. CCP have heard it, and are delivering beautifully considered changes to mining ships.

To all those who say "if you don't like it, leave": CCP has just shown it does not want players to leave. They are radically changing an entire class of ships (for the better) to support a gentle playstyle; if that is not sufficient to retain that customer group, more changes will be likely.

Big smile
Raging YarrX
Coven Of Witches
C0VEN
#279 - 2012-07-03 08:14:29 UTC
next thing we gonna hear will be miners complaining the procurer has only 1 high slot. outputs 1/3rd of the hulk bla bla bla
Lord Zim
Gallente Federation
#280 - 2012-07-03 08:30:37 UTC
Lady Flute wrote:
Bravo CCP, Bravo. I love the direction of the mining ship changes, and have had people who are teetering on quitting EVE alltogether make comments like "We might even start mining again with those new ships!".

What'll happen if they're still ganked, then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat