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Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes.

Author
Reaver Glitterstim
The Scope
Gallente Federation
#241 - 2012-06-07 05:33:02 UTC
Not sure if you mentioned any good ideas, I stopped reading at Griefers vs. CCP. CCP and griefers aren't in any way misaligned. Once you have fully recognized this, go back through your post and re-think it. If you still stick by any of your points, come tell em to me, and I'll be more willing to listen.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Grace Ishukone
Ishukone Advanced Research
#242 - 2012-06-07 11:06:21 UTC
Zer'Adul wrote:
...

I'll state it again, if I want you dead you will be dead. Nothing will prevent it. The sooner you get that concept through, the sooner we can move on to a proper discussion.


^ yup.
Grace Ishukone
Ishukone Advanced Research
#243 - 2012-06-07 11:14:57 UTC
Reaver Glitterstim wrote:
.... CCP and griefers aren't in any way misaligned. ....


Ummm ... sorry to say, but CCP has thrown away the "we're greifers too" attitude.

They teamed up with Sony for DUST514, nothing will ever be the same. The whole reason for discussing changes is that CCP is not going to allow the new player recruitment opportunity that DUST will provide to be undermined by a small number of die-hard greifers. They will hard code changes if they need to, so come up with good ideas, or blame yourself if you don't like what happens.
Claire Raynor
NovaGear
#244 - 2012-06-07 16:52:00 UTC  |  Edited by: Claire Raynor
Raging YarrX wrote:
HELLLLLLLLLLLLLLLLL NOOOOO. If you want to look at it that way, tell the frigging pirates off the somalian coast to stop hijacking ships in their cheap ass boats. A couple thousand dollars worth of equipment putting a huge multmillion dollar ship at risk. That is your real life example there.

If you want to put it that way, combat ships should cost under a million isk versus a covetors 22m


I guess in your example transposed to EvE that'd be a rookie ship pointing an industrial ships for a ransom. I'll conceed that. I was more comming at it from a 2nd world war scenario of commerce raiders being actual ships rather than just a costal dinghy.

EDIT: Actually no. What I said was that Cruisers might want to cost more than industrials, 6 : 1 ratio. You're somehow trying to suggest that cruisers are the EvE analogue to an inflatable dinghy.
Corina Jarr
en Welle Shipping Inc.
#245 - 2012-06-07 19:09:43 UTC
Grace Ishukone wrote:
Zer'Adul wrote:
...

I'll state it again, if I want you dead you will be dead. Nothing will prevent it. The sooner you get that concept through, the sooner we can move on to a proper discussion.


^ yup.

I'd love to see a ganker... as many as it takes, to get me when I'm docked.
Grace Ishukone
Ishukone Advanced Research
#246 - 2012-06-08 03:15:12 UTC
Corina Jarr wrote:
I'd love to see a ganker... as many as it takes, to get me when I'm docked.


In case you missed it, one of the suggestions above was that in a future DUST expansion in-station battelfield environments should be added, so that people can hire DUST marines to go do exactly that - kill you inside the station.

Besides, in null-sec, you just conquor the system, take the station, then kick you into space (full of pretty bubbles), then kill you Lol It's not my fault High-sec stations are immune to pvp. Oh wait ... about that game design? Yes, it's not even over EVE. Why I fully expect to see yet more changes to high-sec pvp rules, or changes to exhumer defences, or both.

As to the Somalian pirates example, the ships should just add defences. Many do, picking up mercs before transiting, then dropping them off to the next company ship about to transit the other way. Kind of like an Iteron adding a small laser and shield boosters.

But the point is validly made above: if a 40 million ISK battlecruiser can make kills of 800,000 ISK rats, and pull in 25 million+ per hour easily, then a Hulk that is pulling in far less should not cost $300 million. Combat ships should cost far more than industrial ships, because it is the combat systems that make them expensive, not the basic hull. If I lived in the EVE world for real, I would have retrofitted battleships to carry T2 strip miners by now, based on the costs.

So yes, the cost of industrial ships should be pulled down lower, they are well off the mark. And perhaps a "Civilian overhaul" option should be added, so that combat ships can be "T3" retrofitted: ripping out all their missle systems, half thier turret slots, all their targetting bonuses, but then being able to fit special industrial module mods, for example low-med-high "fit strip miner" overhall mods (with all 3 needed, representing how much you had to rip out to put in a T2 miner). Let's also not forget that this is space - there should be an "Ore Hold" mod, midslot, that visually is an iteron welded onto the side of the ship (for Minmintar) :)
filingo rapongo
Caldari Provisions
Caldari State
#247 - 2012-06-08 07:42:41 UTC
mining



rocks
Lord Zim
Gallente Federation
#248 - 2012-06-08 08:01:48 UTC
Grace Ishukone wrote:
But the point is validly made above: if a 40 million ISK battlecruiser can make kills of 800,000 ISK rats, and pull in 25 million+ per hour easily, then a Hulk that is pulling in far less should not cost $300 million.

Go somewhere you can mine more valuable rock, then, and you'll make more than 25m+/h.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Danika Princip
GoonWaffe
Goonswarm Federation
#249 - 2012-06-08 08:46:48 UTC
Grace Ishukone wrote:


Besides, in null-sec, you just conquor the system, take the station, then kick you into space (full of pretty bubbles), then kill you


Erm, that's not how it works...You can't just kick reds out of the station.

Quote:
if a 40 million ISK battlecruiser can make kills of 800,000 ISK rats, and pull in 25 million+ per hour easily, then a Hulk that is pulling in far less should not cost $300 million. Combat ships should cost far more than industrial ships, because it is the combat systems that make them expensive, not the basic hull. If I lived in the EVE world for real, I would have retrofitted battleships to carry T2 strip miners by now, based on the costs.


Ship prices are player driven, and if you want to mine in a battleship, then just mine in a battleship.
Raging YarrX
Coven Of Witches
C0VEN
#250 - 2012-06-08 10:52:49 UTC  |  Edited by: Raging YarrX
Silly. 800k battleships are in null. go to null as well and you make more than 25m per hour. Mining rokhs aren't that bad tbh. If combat ships were more expensive than it is today, it would jeopardise null/lowsec pvp. Wanting combat ships to be super expensive so you don't get gank? Come on. Thats really selfish.

Not all new players start out as miners. I never mined when i started eve. I jumped straight to pvp after constantly losing my ships falling asleep in missions.

Well, you can do the same. Hire some mercs and counter gank whoever tries to come into your belt. If thats the case. Not that hard eh. It'll cost a premium but i'm sure shipping companies pay mercs a premium for protecting their ships from pirates.
Major Killz
inglorious bastards.
#251 - 2012-06-08 16:28:57 UTC
It's all apart fo the sand box.

[u]Ich bin ein Pirat ![/u]

Arduemont
Rotten Legion
#252 - 2012-06-09 09:20:51 UTC
Raging YarrX wrote:
i'm sure shipping companies pay mercs a premium for protecting their ships from pirates.


I hate to play devils advocate here but real shipping companies earn enough to pay mercs. You cant earn enough as a mining corp to pay people in that way. Im not saying I support any radical changes to protect miners (I just cant stand to let a bad point lie). I think a miner tweek here or there on the consequences of suicide ganking should be sufficient.

I agree with the rest of your post.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mallak Azaria
Caldari Provisions
Caldari State
#253 - 2012-06-09 12:11:27 UTC
Grace Ishukone wrote:
Corina Jarr wrote:
I'd love to see a ganker... as many as it takes, to get me when I'm docked.


In case you missed it, one of the suggestions above was that in a future DUST expansion in-station battelfield environments should be added, so that people can hire DUST marines to go do exactly that - kill you inside the station.

Besides, in null-sec, you just conquor the system, take the station, then kick you into space (full of pretty bubbles), then kill you Lol It's not my fault High-sec stations are immune to pvp. Oh wait ... about that game design? Yes, it's not even over EVE. Why I fully expect to see yet more changes to high-sec pvp rules, or changes to exhumer defences, or both.

As to the Somalian pirates example, the ships should just add defences. Many do, picking up mercs before transiting, then dropping them off to the next company ship about to transit the other way. Kind of like an Iteron adding a small laser and shield boosters.

But the point is validly made above: if a 40 million ISK battlecruiser can make kills of 800,000 ISK rats, and pull in 25 million+ per hour easily, then a Hulk that is pulling in far less should not cost $300 million. Combat ships should cost far more than industrial ships, because it is the combat systems that make them expensive, not the basic hull. If I lived in the EVE world for real, I would have retrofitted battleships to carry T2 strip miners by now, based on the costs.

So yes, the cost of industrial ships should be pulled down lower, they are well off the mark. And perhaps a "Civilian overhaul" option should be added, so that combat ships can be "T3" retrofitted: ripping out all their missle systems, half thier turret slots, all their targetting bonuses, but then being able to fit special industrial module mods, for example low-med-high "fit strip miner" overhall mods (with all 3 needed, representing how much you had to rip out to put in a T2 miner). Let's also not forget that this is space - there should be an "Ore Hold" mod, midslot, that visually is an iteron welded onto the side of the ship (for Minmintar) :)


You really don't know much about how things work, do you?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Vaju Enki
Secular Wisdom
#254 - 2012-06-09 15:55:08 UTC  |  Edited by: Vaju Enki
Grace Ishukone wrote:
Reaver Glitterstim wrote:
.... CCP and griefers aren't in any way misaligned. ....


Ummm ... sorry to say, but CCP has thrown away the "we're greifers too" attitude.

They teamed up with Sony for DUST514, nothing will ever be the same. The whole reason for discussing changes is that CCP is not going to allow the new player recruitment opportunity that DUST will provide to be undermined by a small number of die-hard greifers. They will hard code changes if they need to, so come up with good ideas, or blame yourself if you don't like what happens.


John Smedley, Sony Online Entertainment president, plays EvE Online, is a member of the CFC.

Twitter 1


Word of Warcraft -----> and next time don't play sandbox games if you don't like the genre.

The Tears Must Flow

Arduemont
Rotten Legion
#255 - 2012-06-09 16:24:40 UTC
Vaju Enki wrote:
John Smedley, Sony Online Entertainment president, plays EvE Online, is a member of the CFC.


Legendary.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Lord Zim
Gallente Federation
#256 - 2012-06-09 16:27:13 UTC
Vaju Enki wrote:
John Smedley, Sony Online Entertainment president, plays EvE Online, is a member of the CFC.

Twitter 1

J4G.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lady Flute
Ilmarinen Group
#257 - 2012-06-10 22:16:22 UTC  |  Edited by: Lady Flute
Quote:
Throughout the years we have seen a huge interest in the EVE intellectual property and the overall idea of a large single shard persistent universe where everyone plays together in a massive “sandbox” experience. While we do have hundreds of thousands of people that love the EVE Online experience, it is a very particular type of game. So we thought… what if we could offer other types of experiences in the EVE Universe which add value to and derive value from the infinitely scalable story telling engine that is the CCP sandbox game design philosophy?


"While we do have hundreds of thousands of people that love the EVE Online experience, it is a very particular type of game." i.e. we have had serious problems getting to a million people, let alone 10 million, and we've given up on EVE as making it just by improving the game, we need to build new games because we can't reach our customer number goals.

http://www.forbes.com/sites/erikkain/2012/04/29/dust-514-promises-to-be-a-game-changer-an-interview-with-ccp-games-ceo-hilmar-petersson/

EVE is an underperforming intellectual property. When you tell people to go play WoW, you need to remember that actually most people have played WoW, and many still do. Most MMO gamers have never played EVE either at all or past the old tutorial: they hit the learning cliff and left.

Wake up and smell the commercial reality here people, CCP wants more customers. DUST will give them a golden marketing opportunity, and they won't want greifers killing their chance at improved commercial returns on two decades of hard work, especially when minor tweaks and fixing obviously broken systems (bounties), and increasing dynamic play in null to re-engage players there, would reduce the greifing issue and increase player retention.
Xavier Bandar
Brutor Tribe
Minmatar Republic
#258 - 2012-06-11 03:35:54 UTC  |  Edited by: Xavier Bandar
Lady Flute wrote:
"While we do have hundreds of thousands of people that love the EVE Online experience, it is a very particular type of game." i.e. we have had serious problems getting to a million people, let alone 10 million, and we've given up on EVE as making it just by improving the game, we need to build new games because we can't reach our customer number goals.


It's called a niche. Your interpretation is way off the mark, as the game is continually further developed, which you would have noticed if you weren't so busy whining about CCP's bottom line (which you have no real knowledge of). Remember the last time CCP had to fire a bunch of people? Guess what, it wasn't because of "griefers".

Quote:
EVE is an underperforming intellectual property. When you tell people to go play WoW, you need to remember that actually most people have played WoW, and many still do. Most MMO gamers have never played EVE either at all or past the old tutorial: they hit the learning cliff and left.


It isn't underperforming at all. It is a niche game that attracts a certain audience. Steep learning cliff? Whenever I hear that phrase my stomach turns, since this game isn't rocket science, it just looks complex because nearly all other games are being developed with a barely literate audience in mind. You shouldn't have to be able to think, hell, some people don't even want to be at their keyboard to be able to play. Why is it that some miners/industrials (in high sec, mind you) are making tons of money off this Hulkageddon, while others are writing post upon post feebly arguing that some of the core ideas of this game need to be destroyed in order for it to survive?

Quote:
Wake up and smell the commercial reality here people, CCP wants more customers. DUST will give them a golden marketing opportunity, and they won't want greifers killing their chance at improved commercial returns on two decades of hard work, especially when minor tweaks and fixing obviously broken systems (bounties), and increasing dynamic play in null to re-engage players there, would reduce the greifing issue and increase player retention.


There you go again. What are you, CCP's accountant? I highly doubt it, since you don't even seem to grasp the very basic notion that using PLEX to play does not make any difference to CCP at all.

Oh yeah, before the usual moaning starts: never ganked a miner or industrial myself, never been ganked; never scammed anyone, never been scammed. Still think it's a part of the game.
Lady Flute
Ilmarinen Group
#259 - 2012-06-11 05:13:58 UTC  |  Edited by: Lady Flute
Xavier Bandar wrote:
.... Remember the last time CCP had to fire a bunch of people? Guess what, it wasn't because of "griefers".


They did have to let people go last year because CCP didn't have enough cash to pay them. That's called the blunt bottom line - if you don't bring in enough US$, you can't keep paying it out if you want to survive as a business.
At 9 years old, EVE should be paying CCP a lot more than it currently appears to be.

"A lot of interest in the IP" is industry speak for people want to buy the rights to use EVE Online's brand. You should stop right now, face the Emperor, and thank all the Amarr gods in EVE that CCP didn't just sell the rights.

Xavier Bandar wrote:
... you don't even seem to grasp the very basic notion that using PLEX to play does not make any difference to CCP at all.


It does make a difference to CCP when they gave the PLEX away, and forgo income because of it. PLEX also creates a future debt. Look at where America's economy ended up by being too cute with debts.

Read what CCP's CEO is saying. DUST is a doorway into the EVE world: and CCP will probably not make real money off DUST long term unless those players move into EVE itself, and pay with actual US$. Free to play DUST means ongoing costs: if DUST does not pull in the new subscribers SONY wants for its PS3, who do you think is going to be footing the bill to keep DUST working once the initial contract is up for renegotiation? Just like in EVE itself, nothing is ever really free. So do the math and think about it - DUST's pricing model only works long term if CCP get a lot of players coming into EVE from DUST, and subbing up and staying. It's brilliant as a marketing tool, but viable in the long term only if new players join the game, and stay. This whole thread is about minor changes to improve the likelihood that an identified subsegment of the population would continue to play, and indeed play and buy and use PLEX on items too.

Save a carebear, help CCP. You have all of nullsec and lowsec to go crazy ganking people in, I don't see what the issue is about improving protetions for newer/social orientated players in Highsec. The ISK per hour mining there sucks, anyway.



Oh and thank you for contributing. I had a friend join Red v Blue and he had superb things to say about you guys. Discussing an issue should always be about the issue, not about the person speaking. And the more perspectives on an issue, the more robust the conversation, the more useful it is for game developers. Games like these are inevitably about balancing competing tensions, however ultimately the commercial bottom line has to win out (or like so many pvp games before, the game shuts down).
Lord Zim
Gallente Federation
#260 - 2012-06-11 08:10:31 UTC
Lady Flute wrote:
They did have to let people go last year because CCP didn't have enough cash to pay them.

I guess you don't know that the actual problem was that CCP had started up (and focused heavily on) two new games instead of maintaining/updating the game which was actually paying those bills, and the game (i.e. eve online) was suffering an exodus as a result?

It has ****-all to do with "save a carebear". People unsubscribing is of course not optimal, but you have no idea how many people are subscribing because of the lamentations of these carebears.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat