These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes.

Author
Vicata Heth
Sensible People
Sigma Grindset
#221 - 2012-06-01 23:54:51 UTC  |  Edited by: Vicata Heth
Lady Lupiah wrote:

I. Clarity. A player locking someone in HighSec should not, on the overview, appear the same as an NPC. But a huge PLAYER word over their ship icon, inside the yellow blinky.

Players do not appear the same as NPC's. NPC's come in the form of a plus sign, whether it's red or white. Players are in the form of squares in varying sizes based on the size of the ship, as well as their name which generally is not as standard as the NPC names. This is something I learned within my first day of playing EVE, and isn't information that's too hard to grasp. So you might lose a million isk or so to learn that lesson. In the end it's not a big deal. Many lessons in EVE come at a far greater cost.
Lady Lupiah wrote:

J. Podding wanted players in High-sec should immediately pay out the reward. Such a player should have "WANTED" over thier pod icon. (Why? because they currently fly their pods in, have an alt drop off destroyers, gank hulks, then have a blue alt simply bank all the goodies.) In short, Concord is nice, but a joke. Engagement times have reduced so much with the new ships that Concord intervention times are not an effective protection for new players, but have become simply another way by which greifers can prey on new players, to the detriment of the game.

As far as I am aware, podding a wanted player does immediately pay out the reward. If it doesn't immediately pay out the reward, then it most likely pays the reward out in the same fashion as pirate bounties (every 15 minutes), which isn't a major issue. Engagement times are not lower now because of new ships, because people don't suicide gank in Tengus or shiny ships.

I think you should stick to not posting your ideas. At the very least don't post them in the Assembly Hall where they're likely to waste CSM members and CCP's time. You should also change the thread title to "Griefers vs Carebears, Hulkageddon is winning, Time for carebears to HTFU".

Off Topic: Stop making ridiculously huge walls of text that are a pain in the ass to quote.
Vicata Heth
Sensible People
Sigma Grindset
#222 - 2012-06-01 23:55:57 UTC
Koreli Stelios wrote:
Drake Draconis wrote:
Koreli Stelios wrote:
Nooblet prattle


And the nooblet bleats like the sheep we expect them to be.

So yeah....moving on.


xD You gunu call any one sheep? You with your Cookie Mold ship fit linked to you in some chat or found on some third party site.

Oh and don't tell me its not, can tell just by the way you talk it is. You wouldn't have the first clue about tactics, let alone understand even the most basic of frigs can be useful past the first few days of play if you know how to work in a team.

Nope you'll have the same old ship with the same old fit, that is the greatest indication of stagnant things are becoming.


I thought t1 ships were obsolete?
Lord Zim
Gallente Federation
#223 - 2012-06-02 00:04:09 UTC
And I thought I wrote walls of text. Shocked

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#224 - 2012-06-02 00:13:13 UTC
Vicata Heth wrote:
Lady Lupiah wrote:
B. Fix insurance payouts on Exhumers. A 10 million cost policy should not pay 30 million, when the replacement ship is 300 million. Moon minerals are minerals, too.

I'm un-biased on this one, because I don't know all the intended effects from this mechanic etc.

It is working as designed/intended. Losing T2 has economic repercussions, just like T3 has economic repercussions and loss of SP.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zer'Adul
Impetuous Industrialism
Manifesto.
#225 - 2012-06-02 02:20:18 UTC
Danika Princip wrote:
Zer'Adul wrote:
Corina Jarr wrote:
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

Come try to gank my Hulk next time I mine. I'll even put you in fleet so you can warp right next to me.

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.


Hint: every ship can instawarp if you have it set up.



Obviously you've never heard of an insta-lock before. You're locked and alpha'd before you even hit warp.

I've already demonstrated this to several people in ice and ore belts. An exhumer isn't going to get to warp before I can scram and kill it with hot mods.


How can you alpha a ship that's ALREADY IN WARP? If they're aligned at warpout speed, it's not going to be difficult to get out before you're out of warp...


Let me see if I got this right, you mine while actively aligned? Tell me, how long do you stay in range of any 'roid that way?

I'll say it again, you will not escape someone with hot mods who drops on you directly. Mining ship vs Dessie = dead mining ship in nearly all cases. About the only way to survive this is if I get horribly stupid in the attack.
Zer'Adul
Impetuous Industrialism
Manifesto.
#226 - 2012-06-02 02:30:11 UTC
ShahFluffers wrote:
Zer'Adul wrote:
Corina Jarr wrote:
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

Come try to gank my Hulk next time I mine. I'll even put you in fleet so you can warp right next to me.

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.


Hint: every ship can instawarp if you have it set up.



Obviously you've never heard of an insta-lock before. You're locked and alpha'd before you even hit warp.

I've already demonstrated this to several people in ice and ore belts. An exhumer isn't going to get to warp before I can scram and kill it with hot mods.

Pro-tip: You hit warp as soon as something "out of the ordinary" loads on your grid. So long as you are "actively aligned" nothing with catch you (and yes, there is effort involved in being "actively aligned").


Pro-tip: You don't mine while actively aligned.

You can't as you will move out of range of the rocks in less time then it takes to complete more then a cycle or two using strip miners. Anyone who claims they can probably should have brown eyes as they're full of it. And before someone gets uppity about this, I've gone mining in a fully tanked Hulk and I still didn't survive the brutix that landed on top me courtesy of the cov-ops scout sitting @ 10km off me.

As for the rest of the thread, all I'm hearing is bleating coming from the gankers who think they know everything. Sorry, the whole lot of you are being short-sighted at best. If you honestly think that you're absolutely right about everything, someone is going to use a sledgehammer and disabuse you of that notion.
Vicata Heth
Sensible People
Sigma Grindset
#227 - 2012-06-02 02:39:35 UTC
Funny, all I hear is bleating from carebears because they can't make endless amounts of ISK without any risk.
Spikeflach
Perkone
Caldari State
#228 - 2012-06-02 06:34:20 UTC
Vicata Heth wrote:
Funny, all I hear is bleating from carebears because they can't make endless amounts of ISK without any risk.


Yeah, lots of carebears in eve, apparently they have to go to hi-sec to battle harden themselves into full blown grizzly bears.
Raging YarrX
Coven Of Witches
C0VEN
#229 - 2012-06-02 10:59:40 UTC
Man goes up to you in your face and blows it away on a busy street. what are you going to do about it?
Grace Ishukone
Ishukone Advanced Research
#230 - 2012-06-02 11:28:42 UTC
Vicata Heth wrote:
True by technicality, but your general idea is flawed. Every plex (at least as far as I'm aware) in EVE was purchased by someone at some point. Therefore every player's playing time was paid for. Some players are willing to pay cash for another player's playing time, in exchange for ISK. This benefits both players involved, and CCP.


You seem to have forgotten something critical.

Veterans get new players to re-roll using the "Invite a friend" deal, to get a free PLEX, up to 10 per account. That is not how CCP wants that deal to be used, it is for getting new players who are NOT already playing EVE to join. But that is not what is going on.

The players who are working that borderline-exploit don't want new player to stay. They only want them to subscribe so that they get their FREE plex, x10, and don't care if the players quit. Indeed, the higher the turnover of new players, the better for that near-scam. And let's be real: every player doing that with 10 new players costs CCP US$150 in lost ~real~ subscriptions, for players who CCP had already spent the money to effectively recruit via its advertising spend.

Bottom line: this game needs new players to stay. Stop making excuses for greifers using no-lose "pvp" to drive new, casual and social players out of the game.

For the record, what was I doing before downtime? Mining in null sec, love those 800,000 ISK belt rats. That I can and do mine in null does not mean there is not a problem in Highsec. It's a problem, if you don't like my proposed solutions, then dream up more to fix it.

How about a dual Corp token system, that allows players to jump to the Corp "Home null base" (or WH), and "Home base High" once per day each, so that people can get to Null easier to mine, and home to High easier to pve (null sec rats are too hard for many new players)? Lol
Raging YarrX
Coven Of Witches
C0VEN
#231 - 2012-06-02 17:56:28 UTC
There is a daily token. its called "jump clone". you can use it once every 24 hours. you can even make it for free at a rorq or eacs.
Vicata Heth
Sensible People
Sigma Grindset
#232 - 2012-06-02 18:02:33 UTC  |  Edited by: Vicata Heth
Grace Ishukone wrote:
Vicata Heth wrote:
True by technicality, but your general idea is flawed. Every plex (at least as far as I'm aware) in EVE was purchased by someone at some point. Therefore every player's playing time was paid for. Some players are willing to pay cash for another player's playing time, in exchange for ISK. This benefits both players involved, and CCP.


You seem to have forgotten something critical.

Veterans get new players to re-roll using the "Invite a friend" deal, to get a free PLEX, up to 10 per account. That is not how CCP wants that deal to be used, it is for getting new players who are NOT already playing EVE to join. But that is not what is going on.

The players who are working that borderline-exploit don't want new player to stay. They only want them to subscribe so that they get their FREE plex, x10, and don't care if the players quit. Indeed, the higher the turnover of new players, the better for that near-scam. And let's be real: every player doing that with 10 new players costs CCP US$150 in lost ~real~ subscriptions, for players who CCP had already spent the money to effectively recruit via its advertising spend.

Bottom line: this game needs new players to stay. Stop making excuses for greifers using no-lose "pvp" to drive new, casual and social players out of the game.

For the record, what was I doing before downtime? Mining in null sec, love those 800,000 ISK belt rats. That I can and do mine in null does not mean there is not a problem in Highsec. It's a problem, if you don't like my proposed solutions, then dream up more to fix it.

How about a dual Corp token system, that allows players to jump to the Corp "Home null base" (or WH), and "Home base High" once per day each, so that people can get to Null easier to mine, and home to High easier to pve (null sec rats are too hard for many new players)? Lol


The fact that this may be happening is a different issue altogether. It is not relevant to the OP. There are always going to be unscrupulous users that will take advantage of promotions. This obviously isn't hurting CCP too badly, because if it were they would have found a resolution to it by now. I doubt the people involved want to see EVE go out of business. I also doubt it's being done as much as you claim. The main reason I doubt it's being done so frequently, is because nothing stands to be gained from doing this. The "scammer" as you would call them, is only getting a month of service, in exchange for a plex.

The fact that you mine in null sec has little relevance. Null sec mining is more profitable than high sec mining, therefore it's more desirable to mine in null sec. It is a problem, indeed. But it's your problem. There are plenty of miners who get by just fine. If you're too lazy/stupid to figure out how to avoid suicide gankers, that is your problem, and is not cause for extremist changes to the game that very few actually want.

This mechanic already exists via jump clones. The fact you don't already know this suggests you know very little about the game indeed. I had absolutely no problems ratting in null sec anomalies with a 2 million skill point character, so your argument that null sec rats are too hard for many new players is moot. Not to mention the fact that null sec isn't exactly aimed at new players.

You seem to have forgotten many of the game mechanics, and basic logic. Or maybe you just didn't bother researching the basic game mechanics.
Danika Princip
GoonWaffe
Goonswarm Federation
#233 - 2012-06-02 21:09:58 UTC
Zer'Adul wrote:

Let me see if I got this right, you mine while actively aligned? Tell me, how long do you stay in range of any 'roid that way?

I'll say it again, you will not escape someone with hot mods who drops on you directly. Mining ship vs Dessie = dead mining ship in nearly all cases. About the only way to survive this is if I get horribly stupid in the attack.



Alt in a hyena.

Next question?
Zer'Adul
Impetuous Industrialism
Manifesto.
#234 - 2012-06-02 23:01:23 UTC
Danika Princip wrote:
Zer'Adul wrote:

Let me see if I got this right, you mine while actively aligned? Tell me, how long do you stay in range of any 'roid that way?

I'll say it again, you will not escape someone with hot mods who drops on you directly. Mining ship vs Dessie = dead mining ship in nearly all cases. About the only way to survive this is if I get horribly stupid in the attack.



Alt in a hyena.

Next question?



Wow, you seem to be missing the whole point. If I want you dead, you're going to be dead. It doesn't matter how many ways you try to stop it, a ganker *WILL* kill you if they want too.

Here is one for you: BS drops on top of both your ships and starts smartbombing. Hyena pops, you lose your web. Hulk pops because you can't warp off suddenly.

No matter how you slice it, you will lose both ships and most likely the pods too.

And yet again, people using alts to try and keep from getting killed still get killed.

I'll state it again, if I want you dead you will be dead. Nothing will prevent it. The sooner you get that concept through, the sooner we can move on to a proper discussion.
Jack Carrigan
Order of the Shadow
#235 - 2012-06-03 05:52:16 UTC
Can someone please lock this ****ing thread for lack of content? Seriously, all it is is carebear *****ing and then mindless, whining bull**** of unrelated nature.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Grace Ishukone
Ishukone Advanced Research
#236 - 2012-06-03 08:00:30 UTC
Quote:
someone ...

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.

Hint: every ship can instawarp if you have it set up.


So Mr invincible, how do you deal with gankers who use an orca or cloaked battleship to bump you off warp? Remember they know where you are, and where you are going (you're aligned, any cloaked scout can see)... all they need is a bookmark in the right place and mass, directly between you and your destination. Personally we've been looking at combat orca fits to kill bomber squadrons, but that's null sec fun and games.

Bottom line, you seem to think there is a way to be perfectly safe mining. That, if you believe the counterarguments, would be as wrong from a game design point of view as it is simply not true. Bumping someone off their warp alignment happens right before the alpah strike warps in, and the ship bumping is not flagged in any way. That does not mean they didn't just get you killed, however ;p

Carebears pay US$ and buy PLEX to play. Be nice to the sheep - you can only have so many wolves and so few sheep before the wolves get very hungry and bored. Oh wait, they already got so bored in Null that they invented hulkageddon to give themselves something to do! Gee, guess the game is at its zenith of pvp, huh? ;p
Danika Princip
GoonWaffe
Goonswarm Federation
#237 - 2012-06-03 16:06:14 UTC
Zer'Adul wrote:
Danika Princip wrote:
Zer'Adul wrote:

Let me see if I got this right, you mine while actively aligned? Tell me, how long do you stay in range of any 'roid that way?

I'll say it again, you will not escape someone with hot mods who drops on you directly. Mining ship vs Dessie = dead mining ship in nearly all cases. About the only way to survive this is if I get horribly stupid in the attack.



Alt in a hyena.

Next question?



Wow, you seem to be missing the whole point. If I want you dead, you're going to be dead. It doesn't matter how many ways you try to stop it, a ganker *WILL* kill you if they want too.

Here is one for you: BS drops on top of both your ships and starts smartbombing. Hyena pops, you lose your web. Hulk pops because you can't warp off suddenly.

No matter how you slice it, you will lose both ships and most likely the pods too.

And yet again, people using alts to try and keep from getting killed still get killed.

I'll state it again, if I want you dead you will be dead. Nothing will prevent it. The sooner you get that concept through, the sooner we can move on to a proper discussion.



Hulk is already in warp by the time the BS gets out of warp. I'll add in mining well away from the warpin point and leaving a can over at it to decloak too if you like.

I am well aware that if someone wants me dead, I already am. There are, however, steps that can be taken to make it harder for them. Wasting a smartbomb BS on one solitary hulk instead of a swarm of macks in any ice field you like? That's one of those ways. It won't deter someone who's determined to get me and me alone, but honestly, it's not about making my hulk invulnerable, it's about making the guy want to shoot yours instead.
Claire Raynor
NovaGear
#238 - 2012-06-05 16:48:55 UTC  |  Edited by: Claire Raynor
Jack Carrigan wrote:
Quit trying to remove all risk from EVE Online.

It is High Security Space, not Absolute Security Space.

Hulks are Industrial ships, and thus not designed to hold up to ships that are designed for combat operations.

Everything working as intended.


Nice. This is bang on the money. Talking of which. . . . Why is it in EvE an industrial mining ship costs more than a battle Cruiser? A civilian ship will get blown up by a warship but. . .

Queen Mary 2 cost 460 Million for 1 in 2003. She is a massive vessel. Not much armour, not really any at all. Nice cabins though. Very large ship.
Discoverer Enterprise, cost nearly US$430 million 1997 is an industrial drilling ship. Massive. Again not much armour. But good a drilling holes in the sea floor for industrial purposes.
Sauipem 7000 one of the worlds largest crane ships. Massive industrial vessel. 400million USD in 1986.
Covetor industrial mining ship 22 Mil ISK. Pretty standard mining ship.


Compare.

Type 45 Destroyer cost: You get two for 6.46 Billion so 3.2 Billion each in 2007. It's called a destroyer but it's quite big for a destroyer.
Rupture Pretty standard cruiser 10 Million Isk.



If in EvE, as in my real world examples above, industrials where to cost 1/6th the cost of a cruiser then miners could have a Covetor for 1.6 Million ISK and might even risk taking it into Lo-Sec or wouldn't mind so much losing one in Hi-Sec.
Raging YarrX
Coven Of Witches
C0VEN
#239 - 2012-06-06 11:18:47 UTC  |  Edited by: Raging YarrX
HELLLLLLLLLLLLLLLLL NOOOOO. If you want to look at it that way, tell the frigging pirates off the somalian coast to stop hijacking ships in their cheap ass boats. A couple thousand dollars worth of equipment putting a huge multmillion dollar ship at risk. That is your real life example there.

If you want to put it that way, combat ships should cost under a million isk versus a covetors 22m
Velicitia
XS Tech
#240 - 2012-06-06 12:49:42 UTC
Lady Lupiah wrote:

... you clearly don't actually know how people have been killing hulks. By the time a thrasher appears in your belt, you are already dead, even with a T2 defensive fit, ECM drones out, and aligned to station. Stop blaming miners for poor game balance, as if it was the miners fault CCP upped small ship DPS massively but didn't improve mining ship defences.

Sure, if you don't start getting out until the guy lands ... but there's this "Directional Scan" that I keep hearing about, where you can see what's "nearby" (assuming you consider "up to 14 AU" to be nearby). So, I suppose that you could watch out to say 75m KM (0.5 AU) and have a good chance of seeing "weird" stuff and GTFO before they land. Granted, every system is different, and the ranges would need to be tailored to your situation.

While CCP did up dessie DPS, it's not like they've banned industrial characters from setting up intel channels, setting known gankers red, or doing whatever they can to keep an eye on local ... there are things that can be done, the miners just have to decide to do them.


Lady Lupiah wrote:
"Safety is something you fight for" ... no. Saftey comes from having 6 accounts, years of training to fly ships that are effectively invulnerable in High Sec, and the billions of ISK to never pay a real $ for it.


There are no ships that are "invulnerable" in hisec. The few capitals (and possibly supers that were dev-moved) that are there are holdovers from years ago. They're so gimped as to what they can do, that they're just trophies for the people who got one back then. Think of them as an ornamental dagger or the like -- pretty, but useless.

Lady Lupiah wrote:
Case in point: burn Jita event. Plenty of little transports went down. A Nyx comes out ... does it go down?

One cannot sui-gank a nyx in hisec (well, I suppose if EVERYONE in Jita turned on the Nyx it *might* have been possible). Furthermore, the fact that it was up there was created due to one of the recent changes to supers (drone bay?). So, it was effectively a one-time event. In day to day gameplay, one will never see supers in hisec (or in a station for that matter).
Lady Lupiah wrote:
Case in point: Orca. Can it mine solo? No. It's a ship for mulitiboxer players, basically.

While it is used by people who multibox ... it's also viable for someone flying a single account, helping out their corpies.
Lady Lupiah wrote:
Case in point: Leadership warfare mods. Where is the ship with these, typically? Parked inside a PoS bubble with an alt in it.

Mine's actually in the belt with me.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia