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Players of high sec - CCP is trolling you and laughing while doing it. A proposition.

Author
Alavaria Fera
GoonWaffe
#521 - 2012-05-09 04:46:29 UTC
Aqriue wrote:
Pro-tip: Everytime you say hulks need to not failfit and put on a tank, you are making the case stronger that Titan's need to get their XL gun tracking bag. Just saying..

That's fine. We have lots of titans now that can blap people.

Even less effort for the line member, it's hard for me to be too angry about this.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lapine Davion
Outer Ring Applied Logistics
#522 - 2012-05-09 04:47:04 UTC
Aqriue wrote:
Pro-tip: Everytime you say hulks need to not failfit and put on a tank, you are making the case stronger that Titan's need to get their XL gun tracking bag. Just saying...if you belive the hulk pilot needs to be pro-active and prevent from being ganked, then **** yeah you failfit subcap battleship blob pilots should be pro-active and not fly those battleships that kept getting ganked by a Titan. I mean, if that battleship dies to overwhelming Titan Alpha DPS like a hulk to a destroyer, then yeah the XL guns need their tracking back so the sub cap pilots don't bring battleships when its obviously that a cap ship has way better tank. Its not the Titan pilot's fault the guys he was shooting at had crappy ships, its the guys flying crappy ships just as much the crappy fits on the hulk.

But who the **** cares, just buff hulks shield hitpoints so the ganker can't use a destroyer as a grief tool and then add skillpoint loss when your ship is blown up like a T3. **** yeah, I want to see miners start losing something of higher value when their ship blows up to the point they don't want to mine and when the ganker can't use a destroyer...well he his pretty much slashing his wrist at the same time. Plus when they go back to null....hehe ******* awesome when hundreds of pilots lose months if not years worth of time added together in just a matter of hours Twisted

I still vote for skill point loss when your ship blows up, should be the new metric beyond isk effiency Twisted. Gank enough miners, then they will no longer mine and the problem of ganking miners will have solved itself by there being no miners to gank Blink


You're right, everyone in nullsec just needs to own a titan. I'm sure that will solve all the problems.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Alavaria Fera
GoonWaffe
#523 - 2012-05-09 04:54:49 UTC
Lapine Davion wrote:
You're right, everyone in nullsec just needs to own a titan. I'm sure that will solve all the problems.

Actually no Big smile

As long as our supercapital fleet is big enough, the rest of us can let them have fun while aspir----

wait a sec, that sounds like PL or NC.

(At least they can log in and shoot things.)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lapine Davion
Outer Ring Applied Logistics
#524 - 2012-05-09 04:56:41 UTC
Seriously, if the only way to counter a titan fleet is to bring your own fleet of titans, then everyone should get to buying a titan ASAP.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Alavaria Fera
GoonWaffe
#525 - 2012-05-09 04:58:13 UTC  |  Edited by: Alavaria Fera
Lapine Davion wrote:
Seriously, if the only way to counter a titan fleet is to bring your own fleet of titans, then everyone should get to buying a titan ASAP.

The Mittani said to get titans, and we're cranking them out so no problem. Come on, we're the CFC, it isn't that hard to blob titans like blobbing maels, drakes, rifters etc etc. We're the most dishonorable blobbers you ever met, surely this is a doable challenge.

Give it uh let me see. One full supercap fleet a year maybe? Assuming 40ish titans, 200ish supercarriers and some subcaps for webbing, TP, command etc...

Of course we'd have to use turret titans, not leviathans, since those can't get the amazing instakills on rifters.


Personally I think blobbing tons of dreadnaughts is easier, but there's programs for both so yeah do whichever works for you <3

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Antisocial Malkavian
Antisocial Malkavians
#526 - 2012-05-09 05:29:25 UTC
Saia Tae Arragosa wrote:
Darth Gustav wrote:
If high-sec is supposed to be an alternative to 24/7 war, WTF ARE THERE WAR MECHANICS IN-GAME AND WHY IS CCP REVISITING THESE RULES?

The people of null and high-sec come together all the time to work this out. Usually it involves Tornadoes and Thrashers.

If new players can't handle losing ships when they're new (you can't fly a Hulk as a new pilot anyway - claiming otherwise is simpering) they won't be able to handle a loss when they're established due to the onset of hubris.

In short, they want us as little as we want them. The players you so caringly worry about losing were never meant to play this game in the first place.


Yes, but where is the risk vs reward CCP and 0.0 pilots are always touting? How is it a risk for a player to skill up an alt and use it for one reason, to grief. There is 0 risk involved in that and easily done. The game would work as it was intended if this was balanced properly. At the time it isn't.

And stop trying to make it seem like you and the others are all hardcore. Blah...we're suppose to be playing a game. One we can all enjoy. Wouldn't it be better if we worked out a solution where this is possible?


Risk vs reward only comes in when its an argument against miners. Gankers cant ever have it used against them. Time-space shattering and vortices that destroy the universe and all that

lotta red bars there too lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Malcanis
Vanishing Point.
The Initiative.
#527 - 2012-05-09 05:58:52 UTC
Saia Tae Arragosa wrote:
Darth Gustav wrote:
If high-sec is supposed to be an alternative to 24/7 war, WTF ARE THERE WAR MECHANICS IN-GAME AND WHY IS CCP REVISITING THESE RULES?

The people of null and high-sec come together all the time to work this out. Usually it involves Tornadoes and Thrashers.

If new players can't handle losing ships when they're new (you can't fly a Hulk as a new pilot anyway - claiming otherwise is simpering) they won't be able to handle a loss when they're established due to the onset of hubris.

In short, they want us as little as we want them. The players you so caringly worry about losing were never meant to play this game in the first place.


Yes, but where is the risk vs reward CCP and 0.0 pilots are always touting?


I suppose the risk is that people will stop putting zero tank on a 300M ISK ship and then leaving it sitting in space while going AFK

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alavaria Fera
GoonWaffe
#528 - 2012-05-09 06:02:04 UTC
Malcanis wrote:
Saia Tae Arragosa wrote:
Darth Gustav wrote:
If high-sec is supposed to be an alternative to 24/7 war, WTF ARE THERE WAR MECHANICS IN-GAME AND WHY IS CCP REVISITING THESE RULES?

The people of null and high-sec come together all the time to work this out. Usually it involves Tornadoes and Thrashers.

If new players can't handle losing ships when they're new (you can't fly a Hulk as a new pilot anyway - claiming otherwise is simpering) they won't be able to handle a loss when they're established due to the onset of hubris.

In short, they want us as little as we want them. The players you so caringly worry about losing were never meant to play this game in the first place.

Yes, but where is the risk vs reward CCP and 0.0 pilots are always touting?

I suppose the risk is that people will stop putting zero tank on a 300M ISK ship and then leaving it sitting in space while going AFK

It's highsec, they should be able to.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lapine Davion
Outer Ring Applied Logistics
#529 - 2012-05-09 06:03:14 UTC
Antisocial Malkavian wrote:
Saia Tae Arragosa wrote:
Darth Gustav wrote:
If high-sec is supposed to be an alternative to 24/7 war, WTF ARE THERE WAR MECHANICS IN-GAME AND WHY IS CCP REVISITING THESE RULES?

The people of null and high-sec come together all the time to work this out. Usually it involves Tornadoes and Thrashers.

If new players can't handle losing ships when they're new (you can't fly a Hulk as a new pilot anyway - claiming otherwise is simpering) they won't be able to handle a loss when they're established due to the onset of hubris.

In short, they want us as little as we want them. The players you so caringly worry about losing were never meant to play this game in the first place.


Yes, but where is the risk vs reward CCP and 0.0 pilots are always touting? How is it a risk for a player to skill up an alt and use it for one reason, to grief. There is 0 risk involved in that and easily done. The game would work as it was intended if this was balanced properly. At the time it isn't.

And stop trying to make it seem like you and the others are all hardcore. Blah...we're suppose to be playing a game. One we can all enjoy. Wouldn't it be better if we worked out a solution where this is possible?


Risk vs reward only comes in when its an argument against miners. Gankers cant ever have it used against them. Time-space shattering and vortices that destroy the universe and all that

lotta red bars there too lol


You're right, there isn't a whole lot of risk involved in school a high sec miner. But then, the only reward is more tearful posts on the forums.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Malcanis
Vanishing Point.
The Initiative.
#530 - 2012-05-09 06:23:59 UTC  |  Edited by: Malcanis
Alavaria Fera wrote:
Malcanis wrote:


I suppose the risk is that people will stop putting zero tank on a 300M ISK ship and then leaving it sitting in space while going AFK

It's highsec, they should be able to.



I'm in hi-sec, I deserve free money!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Darth Gustav
Sith Interstellar Tech Harvesting
#531 - 2012-05-09 06:24:49 UTC  |  Edited by: Darth Gustav
Lapine Davion wrote:
Antisocial Malkavian wrote:
Saia Tae Arragosa wrote:
Darth Gustav wrote:
If high-sec is supposed to be an alternative to 24/7 war, WTF ARE THERE WAR MECHANICS IN-GAME AND WHY IS CCP REVISITING THESE RULES?

The people of null and high-sec come together all the time to work this out. Usually it involves Tornadoes and Thrashers.

If new players can't handle losing ships when they're new (you can't fly a Hulk as a new pilot anyway - claiming otherwise is simpering) they won't be able to handle a loss when they're established due to the onset of hubris.

In short, they want us as little as we want them. The players you so caringly worry about losing were never meant to play this game in the first place.


Yes, but where is the risk vs reward CCP and 0.0 pilots are always touting? How is it a risk for a player to skill up an alt and use it for one reason, to grief. There is 0 risk involved in that and easily done. The game would work as it was intended if this was balanced properly. At the time it isn't.

And stop trying to make it seem like you and the others are all hardcore. Blah...we're suppose to be playing a game. One we can all enjoy. Wouldn't it be better if we worked out a solution where this is possible?


Risk vs reward only comes in when its an argument against miners. Gankers cant ever have it used against them. Time-space shattering and vortices that destroy the universe and all that

lotta red bars there too lol


You're right, there isn't a whole lot of risk involved in school a high sec miner. But then, the only reward is more tearful posts on the forums.

People sometimes talk about tears like they're gold. This is wrong. They are more like technetium.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Gustav
Sith Interstellar Tech Harvesting
#532 - 2012-05-09 06:25:30 UTC
Malcanis wrote:
Alavaria Fera wrote:
Malcanis wrote:


I suppose the risk is that people will stop putting zero tank on a 300M ISK ship and then leaving it sitting in space while going AFK

It's highsec, they should be able to.



I'm in hi-sec, I deserve free money!

I'm totally sending ISK now...all you had to do was ask.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Herzog Wolfhammer
Sigma Special Tactics Group
#533 - 2012-05-09 07:08:07 UTC
I was mining with a Wreathe once just for ***** and giggles.

Nobody bothered me.


True story.


Bring back DEEEEP Space!