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Lower Clone Jump timer, or add a skill that reduces time by 4 hours per level.

Author
Iamien
Deep Core Mining Inc.
Caldari State
#1 - 2012-05-05 13:44:15 UTC  |  Edited by: Iamien
I think the skill to reduce jump timer would be a good middle-ground. Maybe rank 4 or 5 skill.
Killer Gandry
The Concilium Enterprises
#2 - 2012-05-05 13:57:54 UTC
Nope.

We already have easy enough force projection in the game.

Shorter clone jump timer would just add to it.

Would be better to make it only once a week available.

Iamien
Deep Core Mining Inc.
Caldari State
#3 - 2012-05-05 17:13:26 UTC
Killer Gandry wrote:
Nope.

We already have easy enough force projection in the game.

Shorter clone jump timer would just add to it.

Would be better to make it only once a week available.



What is wrong with everyone projecting their force?
Gloomy Gus
Deep Core Mining Inc.
#4 - 2012-05-05 22:20:38 UTC
Killer Gandry wrote:
Nope.


hahahaha well there you have it a definitive answer

Much more realistic to commit suicide over and over so that Killer can see force projection hindered. Actually now that I think about this this is pretty ******* tragic

CCP DO SOMETHING PEOPLE ARE DYING OVER HERE

"DIE N***ERS1 DIE!!!" - EVENEWS24's Riverini "Gloomy Gus is literally a pocket" - Krixtal Icefluxor (former EVE Online player)

Killer Gandry
The Concilium Enterprises
#5 - 2012-05-06 16:16:11 UTC
EVE got mainly messed up with the force projection given by jumpbridges, jumpdrives and titan bridges.

At the time that there were no or only a few capships it might have been something viable, but now it's just another broken mechanic in the game.
It made it far too easy to have a large fleet to go 50 or more jumps to attack but also far too easy for a large fleet to gather up to defend.
This in conjunction with the worthless Sov System took out most incentives to really go at it in null sec.


Add to that the ease in which jumpclones can be used in the whole setup and voila, no reason for easier clonejumps.


Gloomy Gus
Deep Core Mining Inc.
#6 - 2012-05-06 18:44:18 UTC
Killer Gandry wrote:
EVE got mainly messed up with the force projection given by jumpbridges, jumpdrives and titan bridges.

At the time that there were no or only a few capships it might have been something viable, but now it's just another broken mechanic in the game.
It made it far too easy to have a large fleet to go 50 or more jumps to attack but also far too easy for a large fleet to gather up to defend.
This in conjunction with the worthless Sov System took out most incentives to really go at it in null sec.

Add to that the ease in which jumpclones can be used in the whole setup and voila, no reason for easier clonejumps.


So you are of the opinion that this skill should not be instituted because jumpbridges jumpdrives and titan bridges make it too easy to travel long distances?

Have you considered that they are literally two different things? The bridges you describe are for pilots IN ships. Jump clones and pod-jumping is for pilots NOT in ships. Also, not sure how jump clones being not-available-in-less-than-24-hours is going to reduce the fleet sizes you seem to be complaining about.

"DIE N***ERS1 DIE!!!" - EVENEWS24's Riverini "Gloomy Gus is literally a pocket" - Krixtal Icefluxor (former EVE Online player)

Hrald
Dreddit
Test Alliance Please Ignore
#7 - 2012-05-08 07:49:36 UTC
Killer Gandry wrote:
EVE got mainly messed up with the force projection given by jumpbridges, jumpdrives and titan bridges.

At the time that there were no or only a few capships it might have been something viable, but now it's just another broken mechanic in the game.
It made it far too easy to have a large fleet to go 50 or more jumps to attack but also far too easy for a large fleet to gather up to defend.
This in conjunction with the worthless Sov System took out most incentives to really go at it in null sec.


Add to that the ease in which jumpclones can be used in the whole setup and voila, no reason for easier clonejumps.



This would be a good argument if you didn't have to go 30+ jumps for a strat op.

I agree with those saying no to JC clone times being reduced, though. It's another aspect of risk. You jump into your training clone and suddenly your alliance needs you, that much more is on the line, which is what Eve is about.
Hrald
Dreddit
Test Alliance Please Ignore
#8 - 2012-05-08 07:51:15 UTC
Gloomy Gus wrote:
Killer Gandry wrote:
EVE got mainly messed up with the force projection given by jumpbridges, jumpdrives and titan bridges.

At the time that there were no or only a few capships it might have been something viable, but now it's just another broken mechanic in the game.
It made it far too easy to have a large fleet to go 50 or more jumps to attack but also far too easy for a large fleet to gather up to defend.
This in conjunction with the worthless Sov System took out most incentives to really go at it in null sec.

Add to that the ease in which jumpclones can be used in the whole setup and voila, no reason for easier clonejumps.


So you are of the opinion that this skill should not be instituted because jumpbridges jumpdrives and titan bridges make it too easy to travel long distances?

Have you considered that they are literally two different things? The bridges you describe are for pilots IN ships. Jump clones and pod-jumping is for pilots NOT in ships. Also, not sure how jump clones being not-available-in-less-than-24-hours is going to reduce the fleet sizes you seem to be complaining about.

Because unless I'm in a cap or a covops ship I don't undock my training clone. So it does reduce the amount of force an alliance can bring to bear.
Signal11th
#9 - 2012-05-08 12:09:13 UTC  |  Edited by: Signal11th
Iamien wrote:
I think the skill to reduce jump timer would be a good middle-ground. Maybe rank 4 or 5 skill.



Big fat no, Will be more of a benefit to large alliances than to smaller ones.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Killer Gandry
The Concilium Enterprises
#10 - 2012-05-08 14:29:37 UTC
Lower jumpclone timers would open up a lot more abuse than use.

Dersen Lowery
The Scope
#11 - 2012-05-09 03:41:58 UTC
If anything, you could go the other way, and have the timer get longer the more clones you have.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

engjin
KarmaFleet
Goonswarm Federation
#12 - 2012-05-10 18:23:41 UTC
How about having the timer dictated by the distance of the clone your jumping to? Have a very short timer if any, if the clone your jumping to is in the same system you are in. Likewise if your jumping to another region, set number of light years, jumps whatever it would be the full 24 hours.

Having a timer removes a barrier for those who want to PVP but don't want to risk their implants and gives them a choice. They can jump to a clone in the same system go out to do their thing and when parking for the night swap back. Likewise it avoids those issues with power projection mentioned above.

Killer Gandry
The Concilium Enterprises
#13 - 2012-05-11 04:16:01 UTC
engjin wrote:


Having a timer removes a barrier for those who want to PVP but don't want to risk their implants and gives them a choice. They can jump to a clone in the same system go out to do their thing and when parking for the night swap back. Likewise it avoids those issues with power projection mentioned above.



Still a ferm no.

Same rule as for ships applies for implants. Don't fly / use what you can't afford to lose.
Gloomy Gus
Deep Core Mining Inc.
#14 - 2012-05-11 15:26:16 UTC
Killer Gandry wrote:
Same rule


Haha more gems of logic. Don't discuss rules changes, we already have some rules

"DIE N***ERS1 DIE!!!" - EVENEWS24's Riverini "Gloomy Gus is literally a pocket" - Krixtal Icefluxor (former EVE Online player)

Killer Gandry
The Concilium Enterprises
#15 - 2012-05-11 17:55:33 UTC
Typical goon troll.
Snip a small part of an answer and try to sound smug.

Gloomy Gus
Deep Core Mining Inc.
#16 - 2012-05-11 21:07:40 UTC
There wasn't a lot to the post that wasn't what I quoted, but I can be more specific if the whipsaw of my serious-poastin' logic left you behind during one of those devious turns.

Killer Gandry wrote:
Still a ferm no.


ferm is misspelled. The rest implies not only that your yes/no opinion mattered to anyone, but that its current status was also awaited with baited breath. Take a guess as to whether that's true. If you're thinking to yourself "well all these other assholes are offering up unwanted opinions too" look at what differs from yours. Details. Constructive advice. Things like that. Not one single reader on this forum gives a **** about whether your thumbs are up or down. They might if you had something constructive to add. Even trolling is more useful as at least then someone is outsmarting someone and/or providing entertainment to me. You haven't outsmarted anybody in a post, ever. **** you couldn't even comprehend the last one, necessitating this expansion so that you could catch up. Sad that you needed all this extra help.

Killer Gandry wrote:
Same rule as for ships applies for implants.


This was what I was replying too the first time, obviously (to most). Yes this is the current ruleset, kinda, depending on how you meant that horribly constructed sentence. Not really relevant when discussing future changes, as the fact that it would be a change already implies that it is different than the current rules. Kind of a dumb reply.

Killer Gandry wrote:
Don't fly / use what you can't afford to lose.


Many of us already knew this, if it was new to you that's cool and congratulations on your recent epiphany. Irrelevant to current discussions, but still we're pretty happy for you.

"DIE N***ERS1 DIE!!!" - EVENEWS24's Riverini "Gloomy Gus is literally a pocket" - Krixtal Icefluxor (former EVE Online player)

engjin
KarmaFleet
Goonswarm Federation
#17 - 2012-05-11 21:08:40 UTC  |  Edited by: engjin
You didn't give any answer at all really. You can reverse redeem plex but yet boobs still get popped carrying them, you can update your clone but yet some still lose SP and if they make a change like this we'll still be seeing multi billion isk pod kills. TBH I'd like to see learning implants be removed altogether and I see no reason not to give people this choice in lieu of that vOv