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Darwinism Died with Eve? How Space Ship Engineers Never Learned to Adapt - And Stopped Worrying.

Author
Sigurd Sig Hansen
Doomheim
#101 - 2012-05-06 15:08:17 UTC
Alara IonStorm wrote:
Business 101.

Guy buys Mining Ship > Mining Ship is destroyed > Guy buys new Mining Ship.

They don't have much incentive to put money into designing something when everyone just keeps buying new current Mining Ships after getting ganked.

Like how new light bulbs burn out quicker then ones made in the 30's.



And yet theres ones burning from Ben Franklin's time

It would be rather neat if you could research on the ship youre in to increase the stats on the ship. Like as though you were revising the design of the ship. Expand the ship you have rather than just looking for the next ship up. Make jury-Rigging exactly that. The ship gets jury rigged to get more ability to fit a PROPER tank yet it compromises it in another fasion tat DOESNT screw it over and make it a Covetor. Have the jury rigging have a chance to fail entirely making everything on the ship fail till you get it repaired. IMO THATD be funny
Make it insanely, prohibitively expensive or require 6 mnths of training, W/E that makes ships better.

Mining is the "Deadliest Catch" in this game

Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#102 - 2012-05-06 15:12:19 UTC
Gloomy Gus wrote:
It's been said a billion times before, enough times that I'm ashamed to even post it, but since someone else hasn't ITT here I go.

HIRE COMBAT SHIPS.

EVE is intended to work that way. Noone is ever everything solo, at least not at anything close to peak effectiveness. EVE is designed to make many ship types work together. Do that.


Unfortunately, hiring combat ships, or bringing your own have NO EFFECT on an Empire Gank. The gankers have already factored in the loss of their ship so it doesn't matter to them if they die to CONCORD or your combat support guys. They have already ganked the miner before you can shoot!

In fact, I would guess they would prefer to be blown up by a combat support guy as they would then still get their insurance.

Nothing clever at this time.

Aron Croup
Incompatible Protocol
#103 - 2012-05-06 15:21:55 UTC
Alara IonStorm wrote:
Business 101.

Guy buys Mining Ship > Mining Ship is destroyed > Guy buys new Mining Ship.

They don't have much incentive to put money into designing something when everyone just keeps buying new current Mining Ships after getting ganked.

Like how new light bulbs burn out quicker then ones made in the 30's.


Yes and no. Planned obsolescence has not prevented us from making technological improvements over the years, it has just ensured that the lifespan of these new products is kept short enough that we will buy the next wave of improved products.

Logic would dictate that if low defense & high-yield mining vessels are too fragile, someone would design either an equally high-yield version that has more defensive capability (but would be more expensive), or that some of the mining yield and cargo capacity would be sacrificed in the design of an equally priced yet more sturdy vessel.







Thomas Orca
Broski is ded
#104 - 2012-05-06 15:53:41 UTC
Aron Croup wrote:


Yes and no. Planned obsolescence has not prevented us from making technological improvements over the years, it has just ensured that the lifespan of these new products is kept short enough that we will buy the next wave of improved products.

Logic would dictate that if low defense & high-yield mining vessels are too fragile, someone would design either an equally high-yield version that has more defensive capability (but would be more expensive), or that some of the mining yield and cargo capacity would be sacrificed in the design of an equally priced yet more sturdy vessel.


You can already do the second one.
Debora Tsung
Perkone
Caldari State
#105 - 2012-05-06 16:17:01 UTC
Scien Inkunen wrote:


Well, then they only can peacefully lose their ships.
Or they can have members with fighting skills, not only miner or industrials.


I believe this argument has already been discussed and, if I remember correctly, invalidated somewere else in this thread, right?

Having combat ships doesn't prevent any losses since the mining ships are so fragile that they'll die before the guard ships can even react. Taking into account the current ship insurance system it's even counterproductive to have an armed guard since the suicide ganking party won't receive their insurance payout as long as CONCORD kills them.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Nicolo da'Vicenza
Viziam
Amarr Empire
#106 - 2012-05-06 16:23:58 UTC
We're still on this stupid thread where whiny carebears insist that ship designers have to adapt before mindless hulk pilots do
Archdaimon
Merchants of the Golden Goose
#107 - 2012-05-06 16:38:44 UTC
Still seems like a place where sadists only wants easy mode because they can't handle a challenge when presented with one.

Wormholes have the best accoustics. It's known. - Sing it for me -

Mortimer Civeri
Aliastra
Gallente Federation
#108 - 2012-05-06 16:46:56 UTC
Still seems like a place where miners only wants easy mode because they can't handle a challenge when presented with one.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Thomas Orca
Broski is ded
#109 - 2012-05-06 16:49:55 UTC
Archdaimon wrote:
Still seems like a place where sadists only wants easy mode because they can't handle a challenge when presented with one.


You see, the problem is the things you are asking for (i.e adaptability in your internet spaceships) are already doable under current mechanics. There is no need for a new ship, because the role that you wish to be filled is already filled by existing ships.
Mortimer Civeri
Aliastra
Gallente Federation
#110 - 2012-05-06 16:53:56 UTC  |  Edited by: Mortimer Civeri
Aron Croup wrote:
Logic would dictate that if low defense & high-yield mining vessels are too fragile, someone would design either an equally high-yield version that has more defensive capability (but would be more expensive), or that some of the mining yield and cargo capacity would be sacrificed in the design of an equally priced yet more sturdy vessel.

They have already built it, it is called the Hulk. The thing is you refuse to put a tank on it and hope the 5% shield resists per level will save you, while putting on more MLU2's and cargo rigs, so you can get more yield. Darwinism didn't die with Eve, it is working to take the slow dimwitted miners who refuse to adapt to the reality that ganking occurs. All we are hearing from miners, on the forums, is cursing at CCP to save them, with much weeping and gnashing of teeth.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Antisocial Malkavian
Antisocial Malkavians
#111 - 2012-05-06 17:21:26 UTC
Sigurd Sig Hansen wrote:
Alara IonStorm wrote:
Business 101.

Guy buys Mining Ship > Mining Ship is destroyed > Guy buys new Mining Ship.

They don't have much incentive to put money into designing something when everyone just keeps buying new current Mining Ships after getting ganked.

Like how new light bulbs burn out quicker then ones made in the 30's.



And yet theres ones burning from Ben Franklin's time

It would be rather neat if you could research on the ship youre in to increase the stats on the ship. Like as though you were revising the design of the ship. Expand the ship you have rather than just looking for the next ship up. Make jury-Rigging exactly that. The ship gets jury rigged to get more ability to fit a PROPER tank yet it compromises it in another fasion tat DOESNT screw it over and make it a Covetor. Have the jury rigging have a chance to fail entirely making everything on the ship fail till you get it repaired. IMO THATD be funny
Make it insanely, prohibitively expensive or require 6 mnths of training, W/E that makes ships better.



I can hear the QQ now after dude spet 6 months and 100 billion yo retrofit his hulk into a battlehulk and it gets ganked

"It would be rather neat if you could research on the ship youre in to increase the stats on the ship. Like as though you were revising the design of the ship. Expand the ship you have rather than just looking for the next ship up. Make jury-Rigging exactly that. The ship gets jury rigged to get more ability to fit a PROPER tank yet it compromises it in another fasion tat DOESNT screw it over and make it a Covetor. Have the jury rigging have a chance to fail entirely making everything on the ship fail till you get it repaired. IMO THATD be funny
Make it insanely, prohibitively expensive or require 6 mnths of training, W/E that makes ships better."

lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Ibrihm Esenhorn
Imperial Academy
Amarr Empire
#112 - 2012-05-06 18:39:06 UTC
Alara IonStorm wrote:
Business 101.

Guy buys Mining Ship > Mining Ship is destroyed > Guy buys new Mining Ship.

They don't have much incentive to put money into designing something when everyone just keeps buying new current Mining Ships after getting ganked.

Like how new light bulbs burn out quicker then ones made in the 30's.



That's not how business works - competition means that designers have an incentive to build a ship that is better than their rivals as a means to gain market share. The only way that mantaining the staus quo works is if there's collusion between providers, aka a cartel (and hey, what do you know - there's only one real supplier of ship designs in the EVE metaverse).

In the real world, incentive to undercut rivals tends to break apart cartels rather quickly unless there's some sort of governmental alliance to leverage the power of the state to force compliance with the cartel's policies.

Real world evidence - your tv is better than anything that could be bought 40 years ago, despite the fact that people keep buying them when they break.

And lightbulbs last longer than they did in the 1930's.
Ibrihm Esenhorn
Imperial Academy
Amarr Empire
#113 - 2012-05-06 18:42:50 UTC
And a reply actually realted to the OP


Most of the play mechanics of EVE are multiplayer - i.e. require grouping

Miners are unarmed and squshy because you're sort of expected to group up and hire people specialized to defend you while you are specialized in mining and then share the profits between everyone.

Ideally the specialization means that everyone is the most efficient at their roles and total income is increased over having a bunch of miner/warship hybrids running around.


Man up, fleet up, and keep the **** up.

Alavaria Fera
GoonWaffe
#114 - 2012-05-06 19:18:41 UTC
Ibrihm Esenhorn wrote:
And a reply actually realted to the OP


Most of the play mechanics of EVE are multiplayer - i.e. require grouping

Miners are unarmed and squshy because you're sort of expected to group up and hire people specialized to defend you while you are specialized in mining and then share the profits between everyone.

Ideally the specialization means that everyone is the most efficient at their roles and total income is increased over having a bunch of miner/warship hybrids running around.


Man up, fleet up, and keep the **** up.

Of course the problem is you gotta be careful about your fleet commanders or such. "Enemy incoming, take fleetwarp" which takes the lot of you into smartbombing typhoons would make things way too easy.

An awoxer would probably find it worthwhile to be able to take out a whole op worth of afk miners and their pods.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Archdaimon
Merchants of the Golden Goose
#115 - 2012-05-06 20:27:23 UTC
Ibrihm Esenhorn wrote:
And a reply actually realted to the OP


Most of the play mechanics of EVE are multiplayer - i.e. require grouping

Miners are unarmed and squshy because you're sort of expected to group up and hire people specialized to defend you while you are specialized in mining and then share the profits between everyone.

Ideally the specialization means that everyone is the most efficient at their roles and total income is increased over having a bunch of miner/warship hybrids running around.


Man up, fleet up, and keep the **** up.



Wut, I mean, Wut?

So mr. experienced fleet commander. How would you tactically defend a hulk?

On a strategic level I get it. But not on a tactical level.

Wormholes have the best accoustics. It's known. - Sing it for me -

Eric Konway
Tritanium Wolf Mercenaries
#116 - 2012-05-06 21:30:39 UTC
Nicolo da'Vicenza wrote:
lol space ship designers have to adapt so incompetent pilots don't have to


Sounds like the design description of the Myrm. Lol
Ocih
Space Mermaids
#117 - 2012-05-06 22:01:58 UTC
Using mining as an example, ship spinners who use the forums to entertain themselves use dumbass ideas like 'Mine aligned' because it works in missions or null bear belt ratting. A Hulk can be as aligned as it wants, it won't get to warp speed before the lock and insta volley kills it. Even with perfect nav skills that won't happen. No logistics will save it from death either. The dps stucture is designed to kill any ship without a buffer tank and barges don't have buffer tanks.

To the OP's point, its like this in all ships of EVE. What are the chances of a true battleship being slowly eaten by a frigate? None, no chance in hell. In EVE? It's very easy to lose a battleship to a frigate. It just takes an eternity of structure grind.

T3 is in fact the adaptation. When CCP implement T3 as an all and any hull augmentation, then we will be able to bonus fit any ship. Bonus comes from subsystems, not from a preordained list that has too many boundaries to be effective. It will only happen when the mantra is changed from blow stuff up to Combat and PvP though.
Mars Theran
Foreign Interloper
#118 - 2012-05-07 00:18:25 UTC
Ibrihm Esenhorn wrote:
And a reply actually realted to the OP


Most of the play mechanics of EVE are multiplayer - i.e. require grouping

...



Sorry, I read that, "groping."
zubzubzubzubzubzubzubzub
Jacob Staffuer
Doomheim
#119 - 2012-05-07 07:12:01 UTC
Quote:
zero vessels dedicated to suicide ganking.


Hi. Tier3 BattleCruisers would like to have a word with you.
Andski
Science and Trade Institute
Caldari State
#120 - 2012-05-07 07:19:35 UTC
Ocih wrote:
Using mining as an example, ship spinners who use the forums to entertain themselves use dumbass ideas like 'Mine aligned' because it works in missions or null bear belt ratting. A Hulk can be as aligned as it wants, it won't get to warp speed before the lock and insta volley kills it.


you don't know what "being aligned" means do you

it means moving at 75% or more of your maximum speed in the direction you wish to warp

every ship can instantly enter warp by doing this, from frigates to titans

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar