These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

How to Gank and PVP in W-Space

Author
Khanh'rhh
Sparkle Motion.
#21 - 2012-05-05 12:20:49 UTC
Vladimir Norkoff wrote:
Geez. Why is it always "and then call in the cav"? Why is it never "and then solo brawl that ***** down like you are a goddamn superhero!"...?

Because there is approximately one solo cloaky scan ship that can do this (Proteus), and it will lose if a single dude shows up to help (very common if you're in someone elses WH) or the sleepers have a go at you.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Qui Shon
Lone Wolf Freelancers
#22 - 2012-05-05 18:23:16 UTC  |  Edited by: Qui Shon
Longinius Spear wrote:
Story goes like this, AHARM rolled our static. Instantly knowing it was ours. They then pushed a cap though it with a cloak and waited. We “rather slowly I’m afraid” discovered we had a new signature in our hole. Our scout jumps though and sees nobody on the hole but does note its AHARMs hole. Not having the fleet to deal with them at the moment, the call was made to close the hole. Still the cloak capital waited, just off the hole. Our closing ships warped to the hole with the scout on the other side giving us the all clear. We proceeded in jumping the closing ships though, still the cloaked cap waited. Waited till his scout on the other side confirmed the last of the battle ships had jumped and the hole was crit. The cloaked cap then jumps back through to his AHARM hole trapping the closing cap on their side of the newly closed worm hole. High five to AHARM for teaching us this…. You guys are innovators and hats off to you.



Tchhh. I did that in 2009, after I got my first carrier. The "trick" is obvious. P
Qui Shon
Lone Wolf Freelancers
#23 - 2012-05-05 18:27:14 UTC  |  Edited by: Qui Shon
Vladimir Norkoff wrote:
Geez. Why is it always "and then call in the cav"? Why is it never "and then solo brawl that ***** down like you are a goddamn superhero!"...?


Because there is only one true Tax Collector in Eve!


I'm off to check for new IRS ledgers \o/
Longinius Spear
Semper Ubi Sub Ubi
#24 - 2012-05-05 19:02:59 UTC
I'm glad everyone generaly likes it. Yes it could be more accurate, but I don't take critisim that personal. The things I bring up some people doen't know about W-space.

I can tell you previous to my joining Narwals activily hunting W-space was a new concept for me, and i had been playing for years.

This isn't an absolute guide to all things W-space. Ships are changing, the games are changing thats what makes the game fun. How ships are used will i'm sure change, I personaly keep learning new stuff almost every time I log in.

Thank you all for the "Likes" it keeps me writing and playing.

Till the next attempt at a guide... maybe i'll write more fan fiction about "battle onions". Big smile

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Drunein
Blackwater USA Inc.
Pandemic Horde
#25 - 2012-05-05 22:50:26 UTC
Outstanding read, sir. Well done.
Xen Solarus
Furious Destruction and Salvage
#26 - 2012-05-05 23:49:43 UTC
Nice thread, might help me avoid getting owned. Thanks! Lol

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Frau Leinsmarch
Mimics
#27 - 2012-05-06 02:04:45 UTC
AdZc wrote:
Longinius Spear wrote:
7. Once you have him at 100% suck in your probes and warp to 100, book mark a wreck/can and call in the cav.


Why not move the probes out of d range, saves you having to drop cloak to drop probes again should you need to.

Also, lokis can be just as good scanners, in fact I have found loki is best for DPS > Tank, and Tengu - Tank > DPS.

Great guide tho


If you run another scan to move your probes off grid the signature you scanned will no longer be warpable. Combat probes work differently to core probes in this way.

Khanh'rhh
Sparkle Motion.
#28 - 2012-05-06 09:55:34 UTC
Frau Leinsmarch wrote:
AdZc wrote:
Longinius Spear wrote:
7. Once you have him at 100% suck in your probes and warp to 100, book mark a wreck/can and call in the cav.


Why not move the probes out of d range, saves you having to drop cloak to drop probes again should you need to.

Also, lokis can be just as good scanners, in fact I have found loki is best for DPS > Tank, and Tengu - Tank > DPS.

Great guide tho


If you run another scan to move your probes off grid the signature you scanned will no longer be warpable. Combat probes work differently to core probes in this way.



Perfectly true, but you can always bookmark the 100% result before doing this.

I always recall, and so should you. You recall because it is quicker to get your probes off any potential DSCAN he runs by recalling than trying to move and rescan.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Soraya Jita
Science and Trade Institute
Caldari State
#29 - 2012-05-07 00:07:56 UTC
Qui Shon wrote:
Longinius Spear wrote:
Story goes like this, AHARM rolled our static. Instantly knowing it was ours. They then pushed a cap though it with a cloak and waited. We “rather slowly I’m afraid” discovered we had a new signature in our hole. Our scout jumps though and sees nobody on the hole but does note its AHARMs hole. Not having the fleet to deal with them at the moment, the call was made to close the hole. Still the cloak capital waited, just off the hole. Our closing ships warped to the hole with the scout on the other side giving us the all clear. We proceeded in jumping the closing ships though, still the cloaked cap waited. Waited till his scout on the other side confirmed the last of the battle ships had jumped and the hole was crit. The cloaked cap then jumps back through to his AHARM hole trapping the closing cap on their side of the newly closed worm hole. High five to AHARM for teaching us this…. You guys are innovators and hats off to you.



Tchhh. I did that in 2009, after I got my first carrier. The "trick" is obvious. P


I don't understand how the collapsing fleet didn't eventually de-cloak the carrier if it was within jump range of the WH. Eventually the WH would spit you out within 2km of the carrier, but I guess luck maybe?
Gress Enka
Venture into the unknown
#30 - 2012-05-07 09:58:24 UTC
Soraya Jita wrote:
Qui Shon wrote:
Longinius Spear wrote:
Story goes like this, AHARM rolled our static. Instantly knowing it was ours. They then pushed a cap though it with a cloak and waited. We “rather slowly I’m afraid” discovered we had a new signature in our hole. Our scout jumps though and sees nobody on the hole but does note its AHARMs hole. Not having the fleet to deal with them at the moment, the call was made to close the hole. Still the cloak capital waited, just off the hole. Our closing ships warped to the hole with the scout on the other side giving us the all clear. We proceeded in jumping the closing ships though, still the cloaked cap waited. Waited till his scout on the other side confirmed the last of the battle ships had jumped and the hole was crit. The cloaked cap then jumps back through to his AHARM hole trapping the closing cap on their side of the newly closed worm hole. High five to AHARM for teaching us this…. You guys are innovators and hats off to you.



Tchhh. I did that in 2009, after I got my first carrier. The "trick" is obvious. P


I don't understand how the collapsing fleet didn't eventually de-cloak the carrier if it was within jump range of the WH. Eventually the WH would spit you out within 2km of the carrier, but I guess luck maybe?


I`d say put the capital 4.900 meters away from the wh in the opposite direction of which the closing ships would warp from. if u are lucky they wont decloak u. and if you`ll do get decloacked the one who are closing have two options:

1: jump their capiltal trough(and stuck in the hostile system ofc) and die.
2 :Dont jump the capital trough, and be stuck in their system swarmed by hosiles who will kill you anyway, cause they have option to jump their fleet back any time( see option 1)

There is a third option thoug, but its rarely seen theese days, and that would be the defenders trying to save their scrambeled capital with other ships, and GF are exchanged afterwards:)
Qui Shon
Lone Wolf Freelancers
#31 - 2012-05-07 15:00:00 UTC  |  Edited by: Qui Shon
Soraya Jita wrote:
Qui Shon wrote:
Longinius Spear wrote:
Story goes like this, AHARM rolled our static. Instantly knowing it was ours. They then pushed a cap though it with a cloak and waited. We “rather slowly I’m afraid” discovered we had a new signature in our hole. Our scout jumps though and sees nobody on the hole but does note its AHARMs hole. Not having the fleet to deal with them at the moment, the call was made to close the hole. Still the cloak capital waited, just off the hole. Our closing ships warped to the hole with the scout on the other side giving us the all clear. We proceeded in jumping the closing ships though, still the cloaked cap waited. Waited till his scout on the other side confirmed the last of the battle ships had jumped and the hole was crit. The cloaked cap then jumps back through to his AHARM hole trapping the closing cap on their side of the newly closed worm hole. High five to AHARM for teaching us this…. You guys are innovators and hats off to you.



Tchhh. I did that in 2009, after I got my first carrier. The "trick" is obvious. P


I don't understand how the collapsing fleet didn't eventually de-cloak the carrier if it was within jump range of the WH. Eventually the WH would spit you out within 2km of the carrier, but I guess luck maybe?



Nah, there's like a 15km diameter sphere (large one, at any rate) you can spawn in, plenty of room. Sure you can get unlucky but you can always just jump out if things go bad. And collapse fleet with caps isn't usually very big. Like 3-4 bs + cap, or one bs + orca + cap, or two freighters (lol), and it's not multiple jumps back and forth but a single return jump for everyone. But it only works vs brainless cautionless folk who don't notice wh midding before they jump their cap out.

If it's midding too soon and it's a fresh hole from known assholes (=people out to get you) then you KNOW it's a damn trap. In fact, if a big corp just opened up a fresh hole to you, you KNOW you are being watched and they're planning to get you, one way or another.
Gnaw LF
Viziam
Amarr Empire
#32 - 2012-05-07 16:11:26 UTC
Longinius Spear wrote:

1. Get your target down to a 15% directional.

2. Perform a quick scan of all anomalies.

3. Through process of elimination simply activate a warp to each one, canceling instantly once direction of the anomaly is determined.

4. Warp in at 100 to the anomaly that best fits the direction of your 15% scan.



Or you can just scan out the anoms and then use the system map and d-scan through the system map. Will be way faster then aligning to each anom individually.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#33 - 2012-05-07 17:28:04 UTC
Great read, Duck.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Frau Leinsmarch
Mimics
#34 - 2012-05-08 03:58:31 UTC
Soraya Jita wrote:
Qui Shon wrote:
Longinius Spear wrote:
Story goes like this, AHARM rolled our static. Instantly knowing it was ours. They then pushed a cap though it with a cloak and waited. We “rather slowly I’m afraid” discovered we had a new signature in our hole. Our scout jumps though and sees nobody on the hole but does note its AHARMs hole. Not having the fleet to deal with them at the moment, the call was made to close the hole. Still the cloak capital waited, just off the hole. Our closing ships warped to the hole with the scout on the other side giving us the all clear. We proceeded in jumping the closing ships though, still the cloaked cap waited. Waited till his scout on the other side confirmed the last of the battle ships had jumped and the hole was crit. The cloaked cap then jumps back through to his AHARM hole trapping the closing cap on their side of the newly closed worm hole. High five to AHARM for teaching us this…. You guys are innovators and hats off to you.



Tchhh. I did that in 2009, after I got my first carrier. The "trick" is obvious. P


I don't understand how the collapsing fleet didn't eventually de-cloak the carrier if it was within jump range of the WH. Eventually the WH would spit you out within 2km of the carrier, but I guess luck maybe?



There is a very simple way of finding out if there is a cap ship cloaked in your wormhole. We have had a number of alliances attempt to trap our caps in their systems before. You proceed as follows:

1. Assume that there is a cloaked cap in your wormhole
2. If you calulate that 1.1 Billion mass has been subtracted from the hole because of the assumed carrier is taken it off. This means that, under your assumption, 400-500 million more mass would put the wormhole half-mass.
3. You jump 2 Micro-warp battleships through, 1 at a time.
4. If the wormhole goes half-mass, upon bringing the second battleship back through, then you have a cap in your system.
5. The cap pilot will either know the game is up and jump home or you attempt to decloak the carrier & bump it off the wormhole.

We came very close to killing a starbridge carrier in this way.
firewalker220
Sebiestor Tribe
Minmatar Republic
#35 - 2012-05-08 14:28:59 UTC
Why must people be so friendly with the whole "sharing your experiences" thing... Whatever happened to learning by screwing up? All in all pretty good guide and most of the errors have already been pointed out. In all seriousness though your best bet at learning to hunt in wormholes is by doing it, you'll figure it out sooner or later! Hope to see y'all around :D
Qui Shon
Lone Wolf Freelancers
#36 - 2012-05-08 19:12:56 UTC
Frau Leinsmarch wrote:
There is a very simple way of finding out if there is a cap ship cloaked in your wormhole. We have had a number of alliances attempt to trap our caps in their systems before. You proceed as follows:


I just said that three posts ago P

firewalker220 wrote:
Why must people be so friendly with the whole "sharing your experiences" thing... Whatever happened to learning by screwing up? All in all pretty good guide and most of the errors have already been pointed out. In all seriousness though your best bet at learning to hunt in wormholes is by doing it, you'll figure it out sooner or later! Hope to see y'all around :D



Now I agree there actually, but Arcdragon ruined it in 2010 already.
Faiunus KeDar
Dead Cow Theory
#37 - 2012-05-09 10:00:32 UTC
Great read ;) Keep up the good work! :)
Dorn Val
Ministry of War
Amarr Empire
#38 - 2012-05-10 06:50:46 UTC  |  Edited by: Dorn Val
Excellent guide!

I fly a Legion and use it about equally for PVP and PVE (although when I bear in it it's PVP fit and I'm flying with logistics).

Also I can't agree enough with not immediately launching probes -I've found many a mark in a combat site just by using D scan.

One trick to add: I know a lot of peeps use D scan by narrowing down the "field of view" by dropping the scan degree. But the next time you're at a planet that has a lot of moons, and a POS at one of them, try to narrow down the target moon just by dropping the scan range...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Lucy Leigh
Doomheim
#39 - 2012-06-07 15:44:52 UTC
Just a quick question as I'm new to WH's... How viable are Stealth Bombers in hunting easy targets such as a group of miners or other ships? Does anyone have experience solo hunting in WH's with a stealth bomber?
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#40 - 2012-06-07 15:49:36 UTC
Lucy Leigh wrote:
Just a quick question as I'm new to WH's... How viable are Stealth Bombers in hunting easy targets such as a group of miners or other ships? Does anyone have experience solo hunting in WH's with a stealth bomber?

Very viable. Many people do this. The lack of Local makes Stealth viable in a way it could never be in k-space.

There are even several blogs about it.
Previous page123Next page