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Player Features and Ideas Discussion

 
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No more learning implants!

Author
adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#161 - 2012-05-05 17:06:13 UTC
Lets remove ALL implants then cause they ALL give a bonus and are ALL hard for noobs.

WHAT ABOUT THE NOOB WHO WANTS A SLAVE SET TO PVP BETTER.

I mean for sure it is not fair that an older player can have one but not the newer player!

Dumbest topic ever. No learning skills was a joke, this is just rofl funny.
Andski
Science and Trade Institute
Caldari State
#162 - 2012-05-05 17:08:00 UTC
adam smash wrote:
Lets remove ALL implants then cause they ALL give a bonus and are ALL hard for noobs.

WHAT ABOUT THE NOOB WHO WANTS A SLAVE SET TO PVP BETTER.

I mean for sure it is not fair that an older player can have one but not the newer player!

Dumbest topic ever. No learning skills was a joke, this is just rofl funny.


slave sets would still exist, just without the learning bonuses

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Camios
Sebiestor Tribe
Minmatar Republic
#163 - 2012-05-05 17:17:15 UTC
Oh my god.
- Pods instawarp and if you keep spamming warp before your ships explodes you will save the egg in highsec and lowsec.
- Jump clones can help you. You just need high standing towards an empire faction. Maybe 8 is too high?

Then I would say: harden the **** up. In this game not everyone must get into PVP. But there should be a reward for those who like to venture in dangerous space, feeling the thrill of being raped by an evil pvper. We don't need more people that do PVP just for fun, we need to enlarge the base of the food chain.

Being the base of the food chain can be fun, you can get fun in the process of being blown up (while doing something else).
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#164 - 2012-05-05 17:33:11 UTC
I don't see how jump clones helps with learning implants, they seem ****** for a new character wanting to get into eve.

If I have implants in a jump clone then I'm not using them to improve my learning rate, so I take my almost 1.5 mil SP self to 0.0 using my no implant clone so when exactly would I ever use the implant clone??

Only time I could see using it is when I take a break from playing the game aka go on holiday for 2 weeks in the summer? the rest of the time I'd be playing using the clone without implants, might as well never buy implants in that case.

In hindsight all the advise I read saying get implants asap seems to be terrible as it just makes me think sit in 'safer' highsec avoiding risk for x number of weeks/months/years so I can improve as quick as possible.
Neemoy
Republic Military School
Minmatar Republic
#165 - 2012-05-05 17:45:09 UTC
Camios wrote:
Oh my god.
- Pods instawarp and if you keep spamming warp before your ships explodes you will save the egg in highsec and lowsec.
- Jump clones can help you. You just need high standing towards an empire faction. Maybe 8 is too high?

Then I would say: harden the **** up. In this game not everyone must get into PVP. But there should be a reward for those who like to venture in dangerous space, feeling the thrill of being raped by an evil pvper. We don't need more people that do PVP just for fun, we need to enlarge the base of the food chain.

Being the base of the food chain can be fun, you can get fun in the process of being blown up (while doing something else).


So why would you pvp if not for fun?
Irisa Selenia
Doomheim
#166 - 2012-05-05 17:47:31 UTC
They might as well completely remove attributes.
Lexmana
#167 - 2012-05-05 17:50:06 UTC
Irisa Selenia wrote:
They might as well completely remove attributes.


Or they could: Give all characters a buff of +3 to all attributes while in low/null.
Whitehound
#168 - 2012-05-05 17:55:41 UTC
Thomas Kreshant wrote:
I don't see how jump clones helps with learning implants, they seem ****** for a new character wanting to get into eve.

No. If we went after what players think of EVE during their first month then we need to turn it into WoW.

Learning skills were more arguable, but really only for the weak-minded. You did not have to train them and if you felt you were forced to train them after you have figured out the advantage they will give you then you were a fool. All you had to do was to queue them in the right way to get the advantage early on. You could have easily trained for a ship instead if flying the ship was more important to you. Yet, players complained and CCP listened. What was arguable was the effort you needed to make in order to get the advantage - you had to think about what is more important to you and make a choice. This did not really deserve a reward. In the end was it turned into a faster skill training for all/most plus a reimbursement of the skill points, because it was the only acceptable compromise.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Dapud
#169 - 2012-05-05 18:03:09 UTC
Camios wrote:
Oh my god.
- Jump clones can help you. You just need high standing towards an empire faction. Maybe 8 is too high?


Oh my god.
- Jump clones have a 24 hour timer.
Prez21
D-sync
D-sync.
#170 - 2012-05-05 18:07:03 UTC
Just reading a few pages of this thread just shows how sad some people in this community have become. Yes its hard for new players when they first start but it was the same for everyone else, Ive barely used implants, some people use them all the time but if people are discouraged to pvp cause of implants thats pretty sad.

For 25m and 25k lp you can get a full set of +3s the lower implants dont cost much, people have gone to soft, shall we remove T2 and T3 ships as well because that would set someone back millions of isk so it might scare them off from pvping and we wouldnt want that would we?
Digital Messiah
Center for Advanced Studies
Gallente Federation
#171 - 2012-05-05 18:17:41 UTC
It takes 5.9 days to train up cybernetics 4 at 1800 sp an hour. It costs 40 million to buy a perception and willpower +4 implant which is a little over what you make doing the level 1 epic arc.

http://eve-central.com/home/quicklook.html?typeid=10216
^ price proof.

There is no reason that anyone who is serious about EVE cannot spend 5.9 days in training and making 40 million isk to afford this. Attribute implants stay, the idea of removing them is one step closer to ruining the sandbox.

Something clever

CAiNE999
The Hachimoto Corporation
#172 - 2012-05-05 18:32:05 UTC  |  Edited by: CAiNE999
/support 100%

Learning implants add nothing to the game other than giving more people less reasons to venture out and explore the rest of the sandbox

Tell a full +5 implant pilot safe in highsec to sacrifice 24hrs of his learning clone to go pvp in a frig/cruiser with a empty clone for fun.

Not going to happen. Period.

Anyone with a clue or sense of efficiency will see their only shooting themselves in the foot by dropping those +5s. Money may come fast and easy, but people have little incentive to PvP as it is.

If they don't want to remove learning implants, atleast shorten the CD on JC to 3 hours, or even 1. Still enough time for them to not be abused, and you don't sacrifice an entire day of learning.

Sure theres risk and reward, but thats almost dead in this game regardless. People blob up to stupid odds, refuse to fight, or hide away in station anytime people threaten thier shinies, and will only roll out in superior force. Not for fear of losing a fight, but for losing assets.

Cowardice reigns supreme enough as it is, please remove another reason for people to cling to their clones and go out and enjoy themselves.

PS. And I'm referring only to learning implants, snakes and skill booster implants are still perfectly fine, acceptable risks and not a problem.
CAiNE999
The Hachimoto Corporation
#173 - 2012-05-05 18:43:36 UTC
Digital Messiah wrote:
It takes 5.9 days to train up cybernetics 4 at 1800 sp an hour. It costs 40 million to buy a perception and willpower +4 implant which is a little over what you make doing the level 1 epic arc.

http://eve-central.com/home/quicklook.html?typeid=10216
^ price proof.

There is no reason that anyone who is serious about EVE cannot spend 5.9 days in training and making 40 million isk to afford this. Attribute implants stay, the idea of removing them is one step closer to ruining the sandbox.



Time > Money

Anyone serious about EVE will not get out of their +5s because they are gimping their SP per hour. Therefore they are unlikely to waste 24hrs of +5 implant training to PvP and risk losing, not only a few 100m, but hours/days of their time to lost SP. If they JC, they lose that time regardless, if they PvP in thier +5s, and that is a IF, one extra reason not to chance it.

Learning implants are clinging to a old and partially removed mechanic that does nothing other than delay people's character progresson and make them more cautious. Less likely to explore the sandbox, and less likely to enjoy PvP.

There is enough risk with ship + mods + buying a new clone + hardwirings as it is.
Whitehound
#174 - 2012-05-05 18:51:51 UTC  |  Edited by: Whitehound
CAiNE999 wrote:
/support 100%

Learning implants add nothing to the game other than giving more people less reasons to venture out and explore the rest of the sandbox

Tell a full +5 implant pilot safe in highsec to sacrifice 24hrs of his learning clone to go pvp in a frig/cruiser with a empty clone for fun.

Not going to happen. Period.

Remove the attribute implants and they will give you a new excuse. When someone wants to fight for your cause then they will not even mind losing 2b ISK worth of implants if it is a good cause.

Attribute implants are good to keep people honest about their motives. Without them does loss become less meaningful and with it becomes PvP less meaningful.

When you get podded and did not have the ISKs to update your clone then you can actually lose skill points.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#175 - 2012-05-05 18:59:02 UTC
fight for a cause? I don't do causes in life or game.
Eternal Error
Doomheim
#176 - 2012-05-05 19:07:51 UTC
Don't fly what you can't afford to lose. This whole remove learning implants business is a poorly designed 0.0 whine.

I have NEVER heard anyone cite implants as the reason that they didn't go pvp. Even if you think that it should be less risky to lose implants, you should push for a reduced jumpclone timer or something instead.
Alavaria Fera
GoonWaffe
#177 - 2012-05-05 19:09:00 UTC
Thomas Kreshant wrote:
fight for a cause? I don't do causes in life or game.

Just Cause 2. Nice game.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#178 - 2012-05-05 19:10:48 UTC
no increase jump clone timers not reduce them people shouldn't be able to bounce all over eve at the drop of a hat
Whitehound
#179 - 2012-05-05 19:11:58 UTC
Thomas Kreshant wrote:
fight for a cause? I don't do causes in life or game.

You always do. Every breath you take and every heart beat your body does is a fight against decay. You do it automatically, but without it would your body not get any oxygen in and carbon dioxide out.

Maybe you play EVE to fight boredom, only you will know.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Alavaria Fera
GoonWaffe
#180 - 2012-05-05 19:16:18 UTC
CAiNE999 wrote:
Anyone serious about EVE will not get out of their +5s because they are gimping their SP per hour.

Damnit. Guess I'm not serious about eve.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?