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Faction Warfare Complexes

Author
Madbuster73
State War Academy
Caldari State
#1 - 2012-05-04 16:57:50 UTC  |  Edited by: Madbuster73
I did some FW complexes to see how many LP we would get from doing a Major Outpost and it seems to be 25.000 LP.
This is really nice but the problem is that those Major outposts are much to easy to run.
if you are in Caldari Militia you can afk run a Major Outpost with a stabbed T1 frigate with a 2 week old character.
It should be more Risk/Reward based. So people will actually need a Battlecruiser to clear a Major Complex.
We already have the problem of lots of alts running Major Outposts AFK, and this will get worse because people will start to farm these plexes for LP.

it would be really nice to see you actually have to KILL all NPC inside the complex to be able to conquer that complex, otherwise its going to be a battle between who has the mosts alts running plexes to win the FW SOV war. not to mention the easy LP farmers.

just my 2 cents.
Damar Rocarion
Nasranite Watch
#2 - 2012-05-04 17:39:39 UTC
Oh look, person running them without npc aggro due to high standings complaining about killing NPCS. Irony overload.
Madbuster73
State War Academy
Caldari State
#3 - 2012-05-04 18:22:23 UTC
Damar Rocarion wrote:
Oh look, person running them without npc aggro due to high standings complaining about killing NPCS. Irony overload.



Seems you are butthurt because then Caldari cant use their alts anymore.....


And please stay on topic, this is a serious topic.
Either give decent input or an opinion or dont reply at all.

thx.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#4 - 2012-05-04 19:23:12 UTC
ive dont alot of testing on the sisi server and it seems you only get rewards for offensive plexing only.

Amarr Militia Representative - A jar of nitro

Seriphyn Inhonores
Elusenian Cooperative
#5 - 2012-05-04 19:52:05 UTC
25 THOUSAND LP?

Cripes!
Super Chair
Project Cerberus
Templis CALSF
#6 - 2012-05-05 06:07:29 UTC
It takes twenty minutes to cap a major. A FW level 4 takes five minutes (and you can grab multiple of them at a time). Similar LP payouts with one taking 4x the time. LP/hour will always be higher for running missions. Farmers are going to keep farming the missions. The only thing nerfing LP gained for caldari taking majors because its "easier than the other factions" is going to do is punish those who actually plex and bring a BC/faction cruiser to run a major. It's highly inefficient for farmers to farm this way. Also ECM has been pretty nerfed in majors whereas damps have been untouched. NPC balance is an issue beyond LP farming, and many have suggested that all NPCs should be changed to use missiles to prevent untrained alts from capping them. It's an issue of time and my time shouldn't be worth less than yours.

Rather than complain about people speed tanking plexes and trying to get CCP to change the game in your favor, why don't you just go out and kill them? I seem to recall a certain group of legion boosted frigs and dessies attempting to speed tank a major meeting an untimely end to a player that showed up to stop them in a navy caracal.


If you're legitimately concerned (I don't believe you are) about alts farming LP from majors why don't you do the legwork and see if it awards 25k LP per person when the major caps (or if it is split)? Imagine if 15 people went out to run majors individually, then ran their timers to within a few seconds of capturing, then ran around as a group to capture each plex one by one, getting 25k LP each if the LP in the plex is not split. That's 25,000 LP per plex, and if they capped 15 plexes, that's 375,000 LP per person when all 15 plexes cap, for a total of 5.6 million LP for that 15 man gang. Let's assume each person takes 20 minutes to run their majors, and 10-15 minutes running around as a group to cap the last few seconds remaining on each plex. That's nearly 800k LP/hour. This will take LP farming to an absolutely absurd level not possible before.

This should be a more pressing concern if you're out to stop people who don't contribute to their militia from farming isk. I just think this is a short sighted post on your behalf madbuster to "cry and try to get CCP to nerf the otherside". You know as well as I do that these LP changes for majors are meant to finally be a bonus for those who "fight the war" instead of farm missions all day. I'm really disappointed in you in a way, and in another way I kind of half expected you to be this short sighted. Don't try to ruin it.
Madbuster73
State War Academy
Caldari State
#7 - 2012-05-05 20:10:25 UTC  |  Edited by: Madbuster73
Dont be so negative, I am really hoping that they will fix FW in a proper way. and that no faction has advantages over the other and that this doesnt become a war of who has the mosts alts. All I want is to have fun FIGHTING over systems instead of GRINDING buttons with alts.....
Damar Rocarion
Nasranite Watch
#8 - 2012-05-06 12:31:58 UTC  |  Edited by: Damar Rocarion
Madbuster73 wrote:
and that this doesnt become a war of who has the mosts alts..


Says a man who never, ever takes a fight without two t3 link machines boosting him....
Madbuster73
State War Academy
Caldari State
#9 - 2012-05-06 14:02:33 UTC
How old are you again??

Stop your attempts to make this a flaming war.

Grow up and give some decent input instead of trying to get a flaming discussion.


Val Erian
Azure Horizon Federate Militia
#10 - 2012-05-06 14:20:03 UTC


" I would rather have a caldari minor plex spawn backing me in a fight than a full amarr major spawn....." says damar on warfare/tactics forum.

There is an NPC imbalance between the factions, you say it yourself.

Aslo you guys keep insisting that ECM in caldari plexs has been nerfed , its true its much less than it used to be.
But people stil get hit with missiles at 100 km. while to paraphrase ..' gallente npcs cant hit a barn with a full broadside at 20 km'

There are no jamming npcs in caldari minor at all. There are no jamming NPCs in Caldari Outpost ( cruiser size) There are jamming npcs in one wave in rest of mediums ( towards the end) will have to double check this for facility's.

But there are jamming npcs for every Major including Major Outposts. And SuperChair, in that fight you so gleefully describe, I was listening in on comms and guess what.. people were being jammed.

Anyway, ccp should correct imbalnce for minnie/amarr and caldar/gallente.

Damar Rocarion
Nasranite Watch
#11 - 2012-05-06 15:27:46 UTC  |  Edited by: Damar Rocarion
Madbuster73 wrote:
Grow up and give some decent input instead of trying to get a flaming discussion.


No, this is another front in the war where we are petitioning CCP to give candy to our side while taking away said candy from the opponent as has been since start of faction warfare. Sadly gallente have been better in this than Caldari so far.

Right now I am questing your motives why you want changes to FW, seeing you have repeatedly worked the mechanics for your own benefit without any issues, to reduce value of your arguments.

And to Val, now that even you acknowledge caldari npc has been nerfed, you are indeed right that gallente npc needs to be nerfed badly to be on level with caldari npc, since the damps are way too powerful for of Ewar for them now and can totally shut down a ship from the fight. And unlike caldari npcs, it seems every gallente npc has dampening potential.
X Gallentius
Black Eagle1
#12 - 2012-05-06 16:05:50 UTC
I think the discussion here is capping large plexes afk with noobs because Gallente/Amarr NPCs can't hit the broad side of a barn. That has more to do with weapons than e-war.

The standings issue hasn't been fixed? If not, then Damar has a great point. It's a much bigger deal and ought to be eliminated. It's game breaking, makes zero sense, and is only happening because fixing the code would take "effort".
Madbuster73
State War Academy
Caldari State
#13 - 2012-05-06 16:21:33 UTC  |  Edited by: Madbuster73
Damar Rocarion wrote:
Madbuster73 wrote:
Grow up and give some decent input instead of trying to get a flaming discussion.


No, this is another front in the war where we are petitioning CCP to give candy to our side while taking away said candy from the opponent as has been since start of faction warfare. Sadly gallente have been better in this than Caldari so far.



This is no front in the war, this is a testserver feedback topic. Stop crying.

But every exploit you are complaining about you did it yourself. So stop being a hypocrite.
And also: YOU were the first one to use Amarr alts in Gallente plexes to run them without getting aggro almost 2 years ago. Back then I was in your fleet and witnessed that. So stop accusing people of doing things you started yourself.

Also I am -10 for Caldari atm so NPC's DO shoot me now.

Also, I agree with you that NPC should shoot ALL opposing militia members even if they have good Caldari standings. you are right about that it needs fixing.
Veshta Yoshida
PIE Inc.
Khimi Harar
#14 - 2012-05-06 16:33:16 UTC
You mean to say that CCP are planning on ruining FW under the guise of providing a fix? Why I never!!!

Adding any sort of incentives or consequences without first addressing the glaring oversights, bugs and imbalances present in FW, will go so far beyond "unintentional side effects" that the joke will be on CCP in a big way.

By the way, did you get a standings change when the plex capped or will we be in for another round of industrial scale alt abuse from everyone (except me, 'cause I'm an ethical being Smile)?
Super Chair
Project Cerberus
Templis CALSF
#15 - 2012-05-07 06:00:27 UTC
I believe that the argument "My time shouldn't be worth less than yours" still stands. LP rewards for spending the same amount of time inside an offensive plex should be uniform across the board.

There is imbalance in the NPCs i'll agree. If CCP views that as an issue they should just adjust (increase) the tracking for gallente/amarr rats and look towards making damps and ECM less of an issue (try killing npcs in a major with a drake while being damped to 20km targeting range, and you wonder why im so fond of my cerb...which isnt exactly the best PvP boat) inside plexes rather than looking to adjust LP rewards based on that. Do you honestly think that CCP making LP rewards a little less for minmatar/caldari and washing their hands of the situation by leaving the NPCs as they are is appropriate? The ideal solution to this would be to balance NPCs and have uniform LP rewards across all militias.


Also, who the @&!% speed tanks plexes still? The only alts i see running around in atrons or condors are in defensive plexes or plexes that were cleared by someone who killed the rats with their main then left their alt to run the timer. If someone tries to speed tank a plex in a frig they deserve to be at a disadvantage if they were too lazy/cheap to kills npcs when another player shows up to kick them out. Bring appropriate sized ships.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#16 - 2012-05-07 09:45:25 UTC
Madbuster73 wrote:
I did some FW complexes to see how many LP we would get from doing a Major Outpost and it seems to be 25.000 LP.
This is really nice but the problem is that those Major outposts are much to easy to run.
if you are in Caldari Militia you can afk run a Major Outpost with a stabbed T1 frigate with a 2 week old character.
It should be more Risk/Reward based. So people will actually need a Battlecruiser to clear a Major Complex.
We already have the problem of lots of alts running Major Outposts AFK, and this will get worse because people will start to farm these plexes for LP.

it would be really nice to see you actually have to KILL all NPC inside the complex to be able to conquer that complex, otherwise its going to be a battle between who has the mosts alts running plexes to win the FW SOV war. not to mention the easy LP farmers.

just my 2 cents.


isn't the risk that your mission site pops up like a red flag? in low sec?

http://dl.eve-files.com/media/1206/scimi.jpg

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#17 - 2012-05-07 10:03:29 UTC
FW is balanced now, stop crying.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Madbuster73
State War Academy
Caldari State
#18 - 2012-05-07 15:49:54 UTC
MotherMoon wrote:
Madbuster73 wrote:
I did some FW complexes to see how many LP we would get from doing a Major Outpost and it seems to be 25.000 LP.
This is really nice but the problem is that those Major outposts are much to easy to run.
if you are in Caldari Militia you can afk run a Major Outpost with a stabbed T1 frigate with a 2 week old character.
It should be more Risk/Reward based. So people will actually need a Battlecruiser to clear a Major Complex.
We already have the problem of lots of alts running Major Outposts AFK, and this will get worse because people will start to farm these plexes for LP.

it would be really nice to see you actually have to KILL all NPC inside the complex to be able to conquer that complex, otherwise its going to be a battle between who has the mosts alts running plexes to win the FW SOV war. not to mention the easy LP farmers.

just my 2 cents.


isn't the risk that your mission site pops up like a red flag? in low sec?



Not really a risk if you are in a T1 stabbed frig that can warp off any second and is maybe worth 1 million isk.
RavenTesio
Liandri Corporation
#19 - 2012-05-08 11:53:26 UTC
Honestly to me, CCP need to look at NPCs... not just in Faction Warfare, but across the whole of EVE.
When was the last time any of you doing a mission saw an NPC ship acting like it was fitted correctly? or E-War actually coming from the correct ship? How about the fact that even friendly NPCs show up as Red Crosses?

Seriously this is important **** that NEEDS to be fixed before anything else. Sure these aren't issue for older players like us who know ship types, what they should be capable of and how complexes work... but new players it takes a good while for them to adjust and understand why everything is so different.

Faction Warfare isn't here specifically for older players to have regular PvP, but was meant as a Casual Introduction to PvP for New Players. Instead what happens players like us play the system as much as we can to gain an advantage (I know full well BOTH sides in this arguement do so, don't try to bullshit that) ... with new players left dazed and confused over everything.

• NPCs have unrealistic abilities, and are in the wrong damn ships for what they do!
• NPCs should be either Enemy or Friendly, there is NO in-between in War. I would also go as far as to say that regardless of the side you are on, even if it is friendly ... the NPCs should react to if you have a Negative Concord Standing. Sorry but you're in Faction Warfare not Sanctioned Be-A-Pirate-****, there are plenty of Pirate in Low-Sec there should be no reason to see any militia member with a negative sec status.
• NPCs should show up either Red for Enemy or White for Friendly, this is done in High-Sec... hell I've even seen it in a couple of the Missions as well, so why are Complexes so different?
• Tug-of-War Timers need to properly refresh based on distance, as it stands there are ways to keep running them without even being there through grid manipulation; all it takes is a damn distance and cloak check, would solve so many douchbag tactics currently being employed.

That said I personally hate the Tug-of-War Mechanics, it is about as involving as watching paint dry. NPCs honestly don't provide any real entertainment, either you can't deal with them so speed tank, or you can and they're a complete non-issue. The only real difficulty comes from the E-War which is over-powered and applied in a blob mentality.

From what I have tested out on Singularity, absolutely NON of the core Faction Warfare issues have been resolved.
Instead now, we get an LP Payout for Offensives and Sovereignty to determine who can dock ... all this will achieve is moving the LP farmers from Missions to Complexes and back again depending control that will often be more determined by those who are actively involved in that aspect of gameplay rather than those just looking for a payout.

Really the best option in my opinion is to look at Incursions. Sure they are specifically set up to be more brutal Missions, but the concept behind them if you think about it lends itself perfectly to a tug-of-war system contest system. You also find that fighting in them especially since the Escalation patch has become something you focus on a little more, I mean they are still relatively predictable as ship fits do not change; but the point is you have to be more focused with ship types that require you learning in order to be successful.

I also think that Tags should be removed, or rather changed in how they work. As it stands you pick up the randomly dropped tags from the dead enemies, that is suppose to be their variation of a bounty. Now I don't want to see the need for a Tag Currency disappear from Faction Items, it is important to maintain their market prices; but most of these modules are incredibly high prices due to the tags, which are randomly dropped and are overly easy to be destroyed when a ship is blown up.

Instead what would make more sense is like a bounty, when you kill a certain class of ship you earn Commendations; with the cost of the ship determining how many you earn. This should be for both Enemy NPC and Players, this could be as well as the LP but really I think that should be instead of. That way between killing enemies and running the Complexes you can earn the ability to purchase the Faction Modules, where-as those who just run Complexes or Missions; would have a greatly reduced ability to purchase anything that didn't use purely LP that could have a higher LP cost.

You can also tie the Rank system to Commendations, so rather than automatically ranking up; You earn your rank one of two ways, but literally purchasing it from the LP Store (with the cost increasing in a similar mannor to Clones) or you are provided it with enough donations towards system upgrades. This means if you simply horde your LP to selfishly earn ISK, then you will never rank up, at a glance you can see who is actually actively helping the Militia; and who are just in it for the payout.

With the Ranks could come passive bonus' this could either be in the sense of a bigger LP / Commendation payout; but to me that seems redundant and would encourage far to much farming, instead I think the bonus' could be combat based. Similar to those you get with the Leadership skills, or perhaps all of the T1 ships could have Militia Issue version that is the same as T1 except the Rank provides an additional bonus.
Unit562
Blood Tide
#20 - 2012-05-10 04:32:54 UTC
LP from running complexes is split, that means if 5 people did the major, the LP will be split 5 ways. (at least thats what was planned)

Caldari is pretty bad at plexing, but we do have people that do it... a very small group of people...

Caldari NPC's jamm, the counter is ECCM, use it. We use Sebo's when Gall NPC's sensor damp, i've had ships with 130km+ lock ranges get damped down to 20km lock at times, it's just as annoying as ECM.

Speed tanking missles is possible, Ceptors speed tank them very well. In fact, i don't think i've ever been hit by a missle in my Ares or Raptor, unless I was being an idiot.

I agree the way NPC's work with friendly vs non-friendly needs to be changed a bit. It is always nerve wracking seeing NPC Rook's red.

Try doing level 4's in a t1 frig... good luck, you'll need it, along with fighters from a near by carrier.

FW needs a lot of change, A LOT. I like the LP for kills changes, that might make us Caldari stop looking like **** pvp'ers... maybe... Altho most of it comes down to the fact that most new players choose caldari, therefore Caldari militia is much more laid back and PVE centric, this needs to change for both our sake and the Gallente militia. I pretty much know all of you by name because you've tried or have killed me.
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