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Fueled Shield Booster question

First post
Author
Death Toll007
Perkone
Caldari State
#1 - 2012-05-04 11:32:51 UTC
If the Ship gets a bonus to shield boost amount per level like the cyclone/maelstrom, does this bonus apply to the new Fueled shield booster module?

-DT
CCP SoniClover
C C P
C C P Alliance
#2 - 2012-05-04 16:48:52 UTC
Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug Smile
Death Toll007
Perkone
Caldari State
#3 - 2012-05-04 19:47:59 UTC
Oh dear god... I see lots of fun possibilities.

Thanks CCP.
Silly Slot
State War Academy
Caldari State
#4 - 2012-05-04 20:04:49 UTC
This module has SOOO much potential to be awesome
Bibosikus
Air
#5 - 2012-05-04 20:42:22 UTC
Has it & other new mods been seeded on SISI yet?

Eagles may soar, but weasels don't get sucked into jet engines.

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#6 - 2012-05-04 21:09:58 UTC
CCP SoniClover wrote:
Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug Smile


The modules currently do not receive bonuses from command links, if you can check on that
asdfeee
Doomheim
#7 - 2012-05-05 05:34:03 UTC
CCP SoniClover wrote:
Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug Smile


I have a question, are Cap booster 800s and 400s supposed to provide one cycle of boost each? They seem to be that way when I tried it out.
Death Toll007
Perkone
Caldari State
#8 - 2012-05-05 15:51:03 UTC
Ohh Yeah wrote:
CCP SoniClover wrote:
Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug Smile


The modules currently do not receive bonuses from command links, if you can check on that


Sounds like a bug.

-DT
Kazuki Katsuro
Perkone
Caldari State
#9 - 2012-05-07 18:34:58 UTC
sorry, but what's the purpose of a fueled booster that you can fire once and wait for a minute to reload it (while it isn't active) or is it all about a burst recharge and then proceed as a normal booster? also observed that it wont reload automatially Question (yes, i checked the reload setting!)
Adunh Slavy
#10 - 2012-05-07 20:09:54 UTC
Silly Slot wrote:
This module has SOOO much potential to be awesome



They're kinda pre-gimped. 60 second reload time, can't hold much in the way of charges. Certainly not enough boost to negate fleet alphas. May help hold off small PVP blob for a few moments, but not going to change the world.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Alexa Coates
Center for Advanced Studies
Gallente Federation
#11 - 2012-05-07 23:25:57 UTC
Only thing putting me off is their pathetic boost amount. Please buff it to at least T2 levels, if there isn't going to be a t2 one.

That's a Templar, an Amarr fighter used by carriers.

Copine Callmeknau
Callmeknau Holdings
#12 - 2012-05-08 00:10:02 UTC
tbh I think this mod could use a little tweaking. I'd make it so the thing cannot run on capacitor at all, but on the other hand have it boost double or even triple the amount.

Absolutely insane tank for the 20sec or so you can run the booster, then crippling reload.

My reasoning on this is that this damn booster is atm useless for active tanking, and it's only a minor benefit to buffer tanks as the boost amount is so low you'll only recover a small portion of your HP. Typical buffer is better helped by either another LSE, another invuln, or an EM hardener.

There should be a rather awesome pic here

Roll Sizzle Beef
Space Mutiny
#13 - 2012-05-08 00:51:07 UTC
as a t0 - t2 (eventually) mod only. I think the t0 needs the boosting equivalent of what a meta2-3 would produce over at least 45 seconds within the amount of caps it can load at once rather than match a meta2 per cycle. Then limit it 1 per fit and no activation ability through energy. massive chunks of regen.

A small ancillary for example would boost for 117 per cap for a total of 585hp per 60sec reload
a meta 3 small shield would be 780 within a minute.
but a whole lot better than 130 power free hp. At that rate, may as well stick with a booster that supplies everything with power.
Iteken Hotori
The Flowing Penguins
#14 - 2012-05-09 11:20:10 UTC
Any hope of getting these seeded on SiSi ?
The heimatar market is currently devoid of them.

Regards
ATestPilot