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Is It Worth Returning To Eve?

Author
Petrus Blackshell
Rifterlings
#81 - 2012-05-04 15:07:49 UTC
Dradius Calvantia wrote:
Petrus Blackshell wrote:
Eve is pretty much the worst game out there and gets worse with every day that passes by. For every member your corp gets there are 10 half dozen member gangs who will wardec to harass you. Nowadays it's not just those guys but also the Goons killing every single mining ship out there, and breaking trade hubs left and right. Eve is only going to get worse from what I see, between the wardec revamp, Drake nerf, bot bans, drone nerf, and generally CCP being the most horrible game company.

Eve is in fact so terrible that in order to have fun you have to bend your own mind and create something that's fun. If you want to take another swing at that, go ahead and come back to Eve. If not, then no, Eve has not gotten any more fun.


All other idiocy in this post aside... the drake is not getting a nerf. The proposed changes are a HUGE buff.

The forums really need formatting for sarcasm.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#82 - 2012-05-04 15:11:34 UTC
i say go for it and be low profile.. everyone is derping about goons killing hulks during hulkageddon *eye roll*
and the kill a few ships in jita avent that happened a few days ago *eye roll again*

i'm not saying goons are not powerful, just that people are going nuts about it.

find something u like
join a corp doing that something
play the game.
this is how its been for a long long time now.

if you want quick pvp join red vs blue.
Plekto
Aliastra
Gallente Federation
#83 - 2012-05-04 16:46:23 UTC
Mars Theran wrote:
-------

Regarding World of Darkness:


The game is NOT D&D. It has a massive base of fans, and White Wolf is second in market size only to WotC( who owns D&D). D&D is about being the hero. Vampire is about basically being as evil and corrupt as you can get away with. Dark, grim, and back-stabbing psychopaths set in a world with a myriad of politics and dark agendas at every corner. There's a whole segment of gamers that eat that stuff up like crack.

Dust is looking to be Planetside 2.5, essentially - (poor Sony - heh). Awesome stuff. CCP *is* devoting massive amount of people and money into both games. As it should, since those are their next two money-makers.

Now, EVE isn't dying. It's just probably going to be left alone and let to run as-is with some updates every so often. Not that that's a bad thing. Just don't expect a massive change in the gaming experience. If you left once, you'll almost certainly leave again as the core problems that drove you away in the first place are still here.
Acheron Cyc
#84 - 2012-05-04 17:48:26 UTC
Mars Theran wrote:
EVE is suffering from an excess of player-player griefing atm, with Burn Jita, Hulkageddon, and all. The forums are full of trolling and negative sentiment, and thread/post quality has gone down considerably with these recent events and excess inflation. Players are not logging in, and it seems to me that the current online players is roughly half what it was on average a month ago.



Don't worry. 4chanSwarm are not the first to try to break the game for others nor they will be the las,t and just like the alliances and corps that came before them, they too will eventually fade. Such is the cycle of things in EvE.

Most people probably don't remember m0o by now other than as a eve-history entry, and they achieved far more when it came to game mechanics changes and getting the devs involved than the BtardFleet ever did and probably ever will.



tl;dr: Deal with it. They'll eventually fall just to be replaced for something else.
Akirei Scytale
Okami Syndicate
#85 - 2012-05-04 19:11:02 UTC
Acheron Cyc wrote:


Don't worry. 4chanSwarm are not the first to try to break the game for others nor they will be the las,t and just like the alliances and corps that came before them, they too will eventually fade. Such is the cycle of things in EvE.

Most people probably don't remember m0o by now other than as a eve-history entry, and they achieved far more when it came to game mechanics changes and getting the devs involved than the BtardFleet ever did and probably ever will.



tl;dr: Deal with it. They'll eventually fall just to be replaced for something else.


Herp a derp. Goonswarm is not related to 4chan. This might help:

Goonswarm: SomethingAwful
TEST: Reddit
Elite Space Guild: 4Chan

Also, its pretty damn easy to force mechanics changes when a game is young, full of bugs, poorly though out from a practical perspective and in dire need of proper testing and fixing.
Acheron Cyc
#86 - 2012-05-04 20:27:25 UTC
And the difference again is...?.

Jonah Gravenstein
Machiavellian Space Bastards
#87 - 2012-05-04 20:48:34 UTC
Plekto wrote:
Mars Theran wrote:
-------

Regarding World of Darkness:


The game is NOT D&D. It has a massive base of fans, and White Wolf is second in market size only to WotC( who owns D&D). D&D is about being the hero. Vampire is about basically being as evil and corrupt as you can get away with. Dark, grim, and back-stabbing psychopaths set in a world with a myriad of politics and dark agendas at every corner. There's a whole segment of gamers that eat that stuff up like crack.



The segment of gamers that lap up that type of thing are mostly playing Eve, CCP and White Wolf certainly know their market in that respect.

@ the OP, come back for a month or so, if you don't like where the game is headed unsub for a while, a lot did that after CCP derped with WiS, they soon got back on track and went back to working on Internet Spaceships.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Pres Crendraven
#88 - 2012-05-04 21:09:41 UTC
CCP is geerally embracing their Goon leadership. They are enthralled over their antics Like Homos swooning over Ponies and Rainbows pouring glittery stars across the sky. I been hangin in the last 6 months letting one account after another burn off. Its not quite time to return yet IMO. The wardec system is still to fail to build a corp unless its pvp based. Now if you want to build a PVP corp, the game is always in need of good corp leaders and FC's. Are you ready to play 8 to 15 hours a day? Thats your competition.

Meta34me

Corp and Alliance details hidden to protect the innocent.

Darth Tickles
Doomheim
#89 - 2012-05-04 21:11:03 UTC
Pres Crendraven wrote:
Are you ready to play 8 to 15 hours a day? Thats your competition.


hahaha

I love all the excuses people imagine for why they're so terrible at eve
Danius Kura
Center for Advanced Studies
Gallente Federation
#90 - 2012-05-04 21:46:19 UTC
Destiny Corrupted wrote:
Mars Theran wrote:
The griefing is killing EVE

If you witness acts of griefing, you should report them to the GMs via the petition system so that the griefers are properly punished. I would really hate it if griefers killed my pvp-centric spaceship MMO that I've devoted many years of my life to.


In my experience, CCP doesn't really do much about what most people would consider griefing--suicide ganking, mission ganking, ninja salvaging, ISK and contract scamming, etc. One GM just told me, flat out: "They are allowed to lose their ships however they see fit."

He's right, of course, and it doesn't break the game for me, at least--but it also doesn't make me want to play more than I already do, and it certainly doesn't make me want to recommend it to my RL friends.
Esan Vartesa
Samarkand Financial
#91 - 2012-05-04 22:19:44 UTC
Heimdallofasgard wrote:
Allow me to convolute a metaphor.

Sandboxes are funny things, the eve sand box in particular, you have the kids around the edges with water and spades building sand castles under their mums watchful gauge.

Then as you get to the middle you have the toddler who's just digging a massive hole, outdoing everyone, kicking and thrashing throwing sand everywhere and making everyone else paranoid he's gonna knock over their lovely little pubbie sandcastles.

That kid is awesome, hilarious to watch and comedy no matter what he does, and by the end of it when everyone's gone home, the dust settles, all the sandcastles have blown over and there's a f***ing great big hole in the middle of the sandpit as testament to how crazy that kid was.

*snip*

Edit: The toddler in the middle is null sec btw.


If we could only get rid of him, just imagine what we could build.
Beekeeper Bob
Beekeepers Anonymous
#92 - 2012-05-04 22:21:36 UTC
Canteen Charlie wrote:
So played Eve pretty hard for a couple of years from right before Apocropha came out and was in love with the game but my enjoyment diminished with each less enjoyable update after it. Got tired of spending tons of hours building up a corp to over 100 players to have it be riddled with pointless wardecs from small half a dozen member gangs seeking just to disrupt or harass. But was enjoying wormhole life with my three carrier pilots and had a supercarrier alt completed. But it's been about 7 months now since I've played and I'm curious to hear if people think the game has gotten more enjoyable again and if its worth coming back or should i give it another six months or so?



Certain parts of the game can still be fun, as long as you don't take it too seriously.

Supercaps are seriously broken unless you join one of the major Alliances.
But we have shiny new missle grfx coming!@!!

Signature removed - CCP Eterne

Pres Crendraven
#93 - 2012-05-04 23:09:01 UTC
Darth Tickles wrote:
Pres Crendraven wrote:
Are you ready to play 8 to 15 hours a day? Thats your competition.


hahaha

I love all the excuses people imagine for why they're so terrible at eve


Quit griefing me.

Meta34me

Corp and Alliance details hidden to protect the innocent.

Darth Tickles
Doomheim
#94 - 2012-05-04 23:20:49 UTC
Pres Crendraven wrote:
Quit griefing me.


rofl, sorry bro
Pres Crendraven
#95 - 2012-05-04 23:29:39 UTC
NP Blink

Meta34me

Corp and Alliance details hidden to protect the innocent.

Duvida
The Scope
Gallente Federation
#96 - 2012-05-04 23:30:28 UTC
Holy One wrote:
Phrank Phish wrote:
No.

Saying that, I cant put my finger on exactly what is missing.


About 20, 000 people.





Yet in another thread the claim was that CCP was up to 400,000 subscriptions in 2012, which was an increase over the 350,000 subs in 2010, if I remember correctly? I guess I need to find a chart from CCP, though.
Nick Bison
Bison Industrial Inc
#97 - 2012-05-04 23:56:01 UTC
Most of the thread whining and crying about trying to force people to play "their way" comes from the bloated null-bear alliances.
They have no reason to fight in null, it's too rediculas so they are confined to come play in HiSec and then cry that it's not null.

Fix null (jump bridges, sov mechanics and proliferation of supers and they will fight again) and you fix Eve

Nothing clever at this time.

Mars Theran
Foreign Interloper
#98 - 2012-05-05 02:02:59 UTC
Destiny Corrupted wrote:
Mars Theran wrote:
Destiny Corrupted wrote:
Mars Theran wrote:
The griefing is killing EVE

If you witness acts of griefing, you should report them to the GMs via the petition system so that the griefers are properly punished. I would really hate it if griefers killed my pvp-centric spaceship MMO that I've devoted many years of my life to.


I'm not referring to griefing in the sense of targeting a specific individual, but more directly to the general sort of griefing that Hulkageddon and Burn Jita consist of. It's still griefing, (what else would you call it?), but it's not against the EULA or ToS.

Well CCP defines griefing as persecution. Are you saying that your definition of griefing in relation to EVE is more accurate than CCP's definition of griefing?


I'm not arguing semantics with you. CCP is required to define griefing with relation to what is a punishable offense and what is an accepted game tactic or style of play within their EULA/ToS. Every game is different with regards to where they draw the line regarding this, but it rarely has anything to do with what griefing is actually defined as.

It is more a matter of acceptable levels and CCP draws the line right before meltdown. This is fine for the most part as long as players are aware of it going in. Sometimes it gets out of hand, and sometimes people get banned, but mostly it is fine. This is the rsult of griefing being a matter of perspective and "under these circumstances," or "with relation to this." It has nothing to do with what griefing actually is except as a matter of reference.

I'm sure griefing gained a mutable definition a long time ago in the gaming community, and what you or another thinks of it is likely to be entirely different. The fact remains, that it is a simple thing to define, and your only issue is stumbling over the word in your attempt to rationalize what you are doing as perfectly acceptable here and elsewhere. Somehow, calling it griefing is a problem because you associate that term as bad, yet you want to be bad, and you do it to be bad. In-game of course, for your amelioration.

Call it by whatever you want; it really doesn't matter. I know what it is and so do you and everyone else here. The level to which you carry it is obviously fine or you would likely have received a lifetime ban by now. At the very least, you've only overstepped the boundaries a few times and maybe suffered some temp bans.

The fact that you can carry it to far and overstep these boundaries is a very direct example of what it is you actually do. You can't not be griefing and carry it too far and get banned for griefing. Either you were or you weren't. If you weren't, how could you carry it too far and get banned for it? You would have been doing something else wouldn't you.

Here's the thing I don't get: Why dpo you think I'm stupid enough to not understand what I am saying or what you are doing? ..or why do you think you can convince me that I am misunderstanding the situation or the meaning of what I am saying or what it is you are doing and make me think otherwise?

I may adjust what I am willing to tolerate for your sake or for the sake of others, but that doesn't mean I don't know what you are doing. Even now I know what you are doing in this thread. I know what No More Heroes was doing yesterday in another thread, and I know what other people are doing in many other threads. I am not ignorant of these things. They are as obvious as things can be when fully seen, and you and others wouldn't do them if they couldn't be fully seen.
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Mars Theran
Foreign Interloper
#99 - 2012-05-05 17:27:06 UTC
Plekto wrote:
Mars Theran wrote:
-------

Regarding World of Darkness:


The game is NOT D&D. It has a massive base of fans, and White Wolf is second in market size only to WotC( who owns D&D). D&D is about being the hero. Vampire is about basically being as evil and corrupt as you can get away with. Dark, grim, and back-stabbing psychopaths set in a world with a myriad of politics and dark agendas at every corner. There's a whole segment of gamers that eat that stuff up like crack.

Dust is looking to be Planetside 2.5, essentially - (poor Sony - heh). Awesome stuff. CCP *is* devoting massive amount of people and money into both games. As it should, since those are their next two money-makers.

Now, EVE isn't dying. It's just probably going to be left alone and let to run as-is with some updates every so often. Not that that's a bad thing. Just don't expect a massive change in the gaming experience. If you left once, you'll almost certainly leave again as the core problems that drove you away in the first place are still here.


What is it; you can't read English? I never said it was D&D. I compared it to that game and said quite plainly that it came up lacking. All WoD has is duality, and it's not even a presence of Light and Dark, it more a presence of dark and darker. Give me a break, it's just a two-sided fangs game which you could easily compare to Zombies on facebook.

You said EVE is dying; now you say it isn't. You say it is limited to minor updates when they are quite clearly working on massive upgrades and overhauls with ships being reskinned, and remodelled in some ceses, as well as being completely rebalanced from the bottom up in an ongoing process.

The game experience can't really change much, I'll give you that, but that is primarily because the game experience is often controlled by the players. What you have in game and how you can use it is going to change however, and that will change the dynamics of the game for everybody to some degree or another.

Updating the client and refactoring old systems or completely re-writing them is what will make the major difference however. Things like this will improve playability and allow EVE to continue to offer strong competition to up-and-comers who are still far behind in many respects.

As for core problems driving me away, that is only generally the players. I never had much problem with the game, though I've always felt it could use cleaning up and known there were a great many degraded systems. If those systems weren't refactored, fixed, rewritten, etc.. and certain other upgrades weren't made, chances are I'd eventually have left EVE behind in search of new and better with probably many of the same problems as people from here flooded to there.

The key here, is to hope that the core systems can be made more appealing to more players and playability can be enhanced to keep those players while drawing them in with newer graphics and features to make the game better. Components like Dust only add to this and make for a greater overall experience of the game. WoD does nothing for EVE, except maybe allow for the implementation of stuff here that crosses over to there. No big deal, either way it flows.

I'm not speaking against WoD either. I just don't have a personal interest in it and likely never will. Maybe they'll surprise me and the transition from costume fad to video game will make it more interesting. Actually, thats already happened, but only to a limited degree. I wouldn't even be thinnking about it, aside from the one time I enter a store that has it on the shelf in a ten year period otherwise.

Without new players, EVE will continue going, but a lack of growth will mean that even with new features and graphics gameplay and experience will stagnate. I don't really see that as being beneficial honestly. If you want a good example of an accelerated process of this, I encourage you to try Evony. Start in a new shard and see how long it takes for the same old thing to happen and gameplay in that shard to stagnate with one Alliance controlling everything, and newcomers either integrated or destroyed at will.

Eventually that server/shard will be abandoned in favor of another one, where players will get to enjoy the struggle again, until its eventual resolution that leaves one at the top controlling the server. Similar to EVE but not the same of course. EVE is certainly not so limited in scope of gameplay as that game, but the struggle is player based and essentially results in the same.
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