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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Noriko Mai
#41 - 2012-05-06 20:41:49 UTC  |  Edited by: Noriko Mai
There are two important sorting/filtering features missing.

  • Activate more than one filter at once with an OR condition. e.g. Show Guns and Ammo without the need to create a new filter that does it. (Activate Guns filter and activate Ammo filter)

  • Reverse filtering. This way you can search for the crap in your hangar or just for stuff you have no filter for.


  • And the thing with the unassembled ships not showing as folders in the tree is how it should be. They are in the Ships folder. NO BUG!

    "Meh.." - Albert Einstein

    moose crap
    Hyperdawn
    #42 - 2012-05-06 20:45:45 UTC
    I'm not a fan of this new system, I think the previous posts have outlined my gripes with it perfectly. What I don't understand is why they don't have this replace the assets screen instead of the ships/items window. The window would be even more universal than the inventory window now, showing not only things where you're at but also in other stations, CCP could just add a new subtree for 'other stations' or something. People that like the new system can use the assets window for everything while others, like me, can keep using the existing windows. Hell, if this replaced the assets screen I might even like that.
    Noriko Mai
    #43 - 2012-05-06 20:51:04 UTC  |  Edited by: Noriko Mai
    moose crap wrote:
    I'm not a fan of this new system, I think the previous posts have outlined my gripes with it perfectly. What I don't understand is why they don't have this replace the assets screen instead of the ships/items window. The window would be even more universal than the inventory window now, showing not only things where you're at but also in other stations, CCP could just add a new subtree for 'other stations' or something. People that like the new system can use the assets window for everything while others, like me, can keep using the existing windows. Hell, if this replaced the assets screen I might even like that.

    The Devs wrote that it is not yet final and not yet merged with the assets window iirc.

    "Meh.." - Albert Einstein

    Invisusira
    Escalated.
    OnlyFleets.
    #44 - 2012-05-07 00:04:56 UTC
    The new Inventory screen would make a fantastic replacement for the Assets window.

    It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows.
    Sakura Nihil
    Faded Light
    #45 - 2012-05-07 01:18:17 UTC
    Ran into this today on the test server.

    I understand what you're trying to go for, but you're missing the mark, it's too complex and hard to use at the moment. I'm having to spend more time screwing around with the system than using it to achieve my ends.

    Thanks, but no thanks.
    Noriko Mai
    #46 - 2012-05-07 02:24:36 UTC
    Invisusira wrote:
    The new Inventory screen would make a fantastic replacement for the Assets window.

    It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows.

    What functionality exactly?

    "Meh.." - Albert Einstein

    Aerich e'Kieron
    Peace.Keepers
    #47 - 2012-05-07 09:14:11 UTC  |  Edited by: Aerich e'Kieron
    Quote:
    I logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all.


    Pretty much that.
    Please.... PLEASE... do not release this.

    The new inventory feels more responsive and would probably be great if it was just the current "items" window. But you're trying to jam all the windows and buttons ever made into one, and it's absolutely awful.
    There needs to be a seperate window for "items", "ships", and "cargo".
    I cannot be resizing, replacing, and re-customizing ALL of my windows every time I dock/undock. Not to mention having to split the windows up for my cargo, and re-size them to go different places, and reorganize the tabs for them properly.

    April 1st was last month.
    Abdiel Kavash
    Deep Core Mining Inc.
    Caldari State
    #48 - 2012-05-07 10:14:25 UTC
    Noriko Mai wrote:
    Invisusira wrote:
    The new Inventory screen would make a fantastic replacement for the Assets window.

    It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows.

    What functionality exactly?

    Being able to drag a bunch of items from one location to another and immediately see the updated list of items in both.
    Darkcoro
    Neotech Industries
    Tau Ceti Alliance
    #49 - 2012-05-07 11:24:43 UTC
    I posted this over on the Feedback Thread for the Inventory Devblog, but as usual for those threads it is rather a mess in there, so I figured posting in here would not be a bad idea. Smile

    First off, I want to say that the new Unified Inventory is AMAZING! Shocked Thank you so much Team Game of Drones! ♥♥♥

    However, there are a few little tweaks I would like to suggest, and I know some of these have been addressed before in the thread, but features need love too! Big smile

    This is based on my opinions, having used it for a while, and suggestions from corp members, again having used it for a while, not just off the cuff observations.

    • Inventory Button pinned to the bottom of the Neocom, as it is in Stations now, or at least an option to do so. That is the natural place everyone goes looking for their Items/Ships these days, and it makes sense to have the most accessed option seperate and easy to see.
    • I would like to see the option to Merge the Unified Inventory in Station into the Station Services panel, similar to how we have Merge Ships and Items into Station Services now. (Note, this functionality still exists on SiSi in the old fashion, perhaps this is meant to be updated?)
    • I have included a Mockup to demonstrate what I mean for this one: Mockup
    • For those who don't like the Merged setup or just in General, and I know this has been suggested before, but remembering the state of the Inventory UI dependent on whether you are docked or in space would be extremely useful.
    • Drag and Drop a ship name from the list into hangar view to activate a ship, as we do now with the Icons (I know the functionality exists if you click on "Ships" but being able to drag straight from the list would be extremely intuitive.
    • Some sort of display of the Ship Type in the list would also be handy, be it an Icon or a name in [brackets] before or after. Perhaps even an option to enable/disable this.

    Those are the points I have so far, will keep testing it of course. Big smile

    I am also working on a more detailed mockup of a suggestion I have for the Unified Inventory UI, but I believe it is out of the scope of this Expansion, at least for the first round, so I will save it for when my mockup looks better, and I am not cluttering up the feedback with new Ideas. Smile
    Noriko Mai
    #50 - 2012-05-07 12:29:05 UTC  |  Edited by: Noriko Mai
    Abdiel Kavash wrote:
    Noriko Mai wrote:
    Invisusira wrote:
    The new Inventory screen would make a fantastic replacement for the Assets window.

    It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows.

    What functionality exactly?

    Being able to drag a bunch of items from one location to another and immediately see the updated list of items in both.


    • If you move Items within the tree you see the destination container/hangar blink a few time to show you everything was moved
    • If you move Items within the tree and hover the mouse over one second the destination container opens and you see the updated itemlist there after moving the items
    • If you have multiple item windows open (shift+click) there is no chage in behaviour at all

    "Meh.." - Albert Einstein

    Noriko Mai
    #51 - 2012-05-07 12:39:57 UTC
    Darkcoro wrote:

  • For those who don't like the Merged setup or just in General, and I know this has been suggested before, but remembering the state of the Inventory UI dependent on whether you are docked or in space would be extremely useful.
  • CCP Optimal wrote:
    Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.


    Darkcoro wrote:

  • Some sort of display of the Ship Type in the list would also be handy, be it an Icon or a name in [brackets] before or after. Perhaps even an option to enable/disable this.
  • CCP Optimal wrote:
    Marwolaeth Arglwydd wrote:
    Looks and works well except when im trying to figure out which ship is which. Mine are all named and I sometimes forget what ship I named what. If we could have the ship type in brackets next to the ship name would be awesome. Just in the tree that is.

    Some people had already pointed that out, and the solution you describe is the exact one we implemented.

    "Meh.." - Albert Einstein

    Darkcoro
    Neotech Industries
    Tau Ceti Alliance
    #52 - 2012-05-07 13:12:46 UTC
    Noriko, Thank you heaps for pointing those out. Big smile I thought I had kept up with it all, guess I missed it in the info overload haha.

    Thanks Muchly. Smile
    Noriko Mai
    #53 - 2012-05-07 13:42:26 UTC  |  Edited by: Noriko Mai
    Darkcoro wrote:
    Noriko, Thank you heaps for pointing those out. Big smile I thought I had kept up with it all, guess I missed it in the info overload haha.

    Thanks Muchly. Smile

    np dude

    btw, sisi is updating atm. So let's see what changed there Smile

    "Meh.." - Albert Einstein

    Darkcoro
    Neotech Industries
    Tau Ceti Alliance
    #54 - 2012-05-07 14:00:45 UTC  |  Edited by: Darkcoro
    Oh Sweet. I will be on to test aswell, once this finishes updating. Big smile

    Edit to add: Well, none of the changes mentioned are on SiSi yet. Cry I do like the new showing of estimated price and stack price on mouseover of items now however.

    Oh, and they managed to break the scrollbar overlap of the tree view part, but oh well. XD
    Noriko Mai
    #55 - 2012-05-07 14:40:47 UTC  |  Edited by: Noriko Mai
    The dummy text for offering someone help in a war is a good one Big smileBig smile

    Edit: Oh my bad. It's the text from the corp at war.

    "Meh.." - Albert Einstein

    Blue Harrier
    #56 - 2012-05-07 15:39:20 UTC
    OK CCP what have you done to this new inventory Cry?

    It has gone from almost usable to totally unusable in one small update.

    I thought a good test for this would be to try it with my Orca (lots of bays etc.) to try multiple windows open at the same time and to try the alleged new dual docked and un-docked settings.

    Docked;
    Orca ship in view, right click ship, only option is 'Open cargo hold', no Drone bay, no Ore bay, no Corp Hangers, what happened to all of those?

    Looked at my merged 'Ships and Items' panel in the station services windows and the Orca ship icon has vanished so I can't right click that.

    So I click the 'Inventory' button and a window opens, it has the name of my ship and (Active Ship), I know it's active I can see it but am I looking at the cargo hold or what, it does not say.

    I shift click to open the other windows, Drone bay, Ore hold and Maintenance bay into separate windows so I can drag stuff into them and sort it while I do it. Next I try to open some of my cargo containers from my merged items list, no can do, I can open one but if I want more open the only way is back to the shift click list in the inventory.

    However now I've closed the tree view to see all of the cargo hold (I think that's what it is, still nothing to tell me) and have to open the blasted tree again. I want to see more of the tree so I drag the side bar to the right, shift click the cargo container to open it's window and try and click the tiny chevrons to close the tree, don't work, the little button will not light up until I drag the side bar back to the default location.

    I close all the windows and un-dock;

    I repeat most of the above except the opening of cargo containers and it gets worse, not only does the right click on ship menu forget my cargo hold option but just about everything else as well. So the only window I can open is the Inventory window with the Cargo Button on the HUD. Why does this button not open a simple cargo hold window like it used too?

    OK, I go through all the shift click stuff again and set up my undocked setup (just as a test), and the window still just lists my (active ship), no (cargo hold) type of ship or whatever.

    So after faffing around for it seems ages just to open and position the windows, I close them all and dock only to find each shift click opens the windows in the same position as when in space not the previous docked positions when I was docked.

    The only good bit;
    The Corp Hangers now list their correct names.

    This is not a good use of yours or my time, there is an old saying 'If it aint broke don't fix it', let the inventory button open the inventory if you must, but let all the default buttons do what they always did and please don't remove the active ship from the merged ships list and for goodness sake don't remove the merged 'Ships and Items' option.

    "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

    moose crap
    Hyperdawn
    #57 - 2012-05-07 21:35:32 UTC
    Noriko Mai wrote:
    The Devs wrote that it is not yet final and not yet merged with the assets window iirc.


    Was this going to replace just the Assets window or were they going to combine all 3 windows into one?
    Stralow
    Caldari Provisions
    Caldari State
    #58 - 2012-05-07 22:17:48 UTC
    What i don't get is the new inventory system in combination with a pos. I build a pos on the test server and tried it out.
    I was happy to see all stuff that is in a pos in the new inventory a soon as the pos is on the grid. You can see all divisions from all sma's, corp hangars, labs, reactors and so on. Thats awesome.

    But at the same time i ask myself why don't finally get rid of the whole "you have to be within 3000meters to do stuff" thing.
    Why can't i just move around things between pos modules now you have that right inventory system? Its annoying. You sit in your ship, can see stuff in your laboratory 10 km away. But you cant move it to the corp hangar right next to you. Why is that?

    You can't also see inside SMA's when you are not within 3000 meters. Why is that? You should see the ships in it from anywhere in the pos ff. But if you want to board a ship, you have within range like it is now, thats fine.

    i say we take off and nuke the whole site from orbit. it's the only way to be sure

    Loghaire
    Brutor Tribe
    Minmatar Republic
    #59 - 2012-05-07 22:29:48 UTC
    My initial feedback from the changes:

    Since it is rather new, I had initially some issues figuring out how to actually use the inventory UI. However, after a little playing around, I was soon able to at least understand how to access various bits and do my usual things. As it differs a lot from the normal "multiple windows system for one task" situation that is the current UI, there is going to be a little bit of time needing to be taken just to adjust to the new UI. That said, once I started to 'get it', I found myself actually liking not needing three different windows open just to load up my ship.

    However, because it moves away from multiple windows, it is harder to visualise your assets across multiple ships/hangars. As such, even though the multiple window setup with the current UI isn't exactly 'efficient', the new UI loses that visual aspect that you see with the current one. You can still revert to the multiple window setup with shift + left click, but that's a non-obvious feature I feel, and it doesn't really sync well with the new UI either. Like adding a fifth wheel to a car.

    All in all, I think it is a positive step forward in terms of iterating on the UI. Not perfect, by all means, but certainly appreciated. One suggestion is maybe have a counter on the tree list of the number of different items currently in the cargohold/hangar? That way, when you move three stacks of ammo out of the hangar and into your Maelstrom, you'll 'see' the number of items in the Items section decrease and the number of items in the Mael cargo increase. This would then help 'visualise' assets being moved and where they are placed.

    Part of any UI functionality needs to emphasise the results of an action taken by a user. A simple flash animation doesn't always cut it, especially when it deals with the movement and handling of assets.

    Alain Kinsella
    #60 - 2012-05-07 22:31:42 UTC
    So far the only thing I'm concerned about: the cargo UI in space is too big by default.

    Yes, you can shift-click it out and then it resizes fine, but would like this *one* window to pop out from the cargo UI button in the HUD (no need for the tree in this case, you're specifically requesting this window).

    This was as of yesterday though, so not sure if it had been updated today. Rest of the inventory update felt OK to me (though having the current ship not show up in the old 'ships' station window was a bit unnerving).

    "The Meta Game does not stop at the game. Ever."

    Currently Retired / Semi-Casual (pending changes to RL concerns).