These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Spc One
The Chodak
Void Alliance
#21 - 2012-05-05 08:36:16 UTC  |  Edited by: Spc One
Just make it optional, so user can disable or enable old / new system.

Zagdul wrote:

You can revert it back to a conventional windows interface.

In windows 8 ?
NO YOU CAN'T, it's only that metro stupid squares.
You can't go back in Windows 8.
Invisusira
Escalated.
OnlyFleets.
#22 - 2012-05-05 15:19:37 UTC  |  Edited by: Invisusira
Please give us back separate windows for items and ships.

The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.™
Justicas Herror
Viziam
Amarr Empire
#23 - 2012-05-05 15:52:20 UTC
While we're putting in the man hours to revamp the inventory system, can we have a hotkey that searches everything you can access in the current station, much like the Windows 7 start menu (arguably the best change to Explorer ever).

Right now, I barely click anything on my desktop anymore, I hit Winkey - Type "eve" - Enter.

Could we have it so, for example, I can hit (Hotkey), type say, "mega pulse", hit enter, and have the unified inventory pop up with my search results?

All draggable / trashable / refineable and boardable from that same window of course.
Talon SilverHawk
Patria o Muerte
#24 - 2012-05-05 17:00:50 UTC
Please make the new interface optional or allow us multiple windows and bring back old ships and hanger buttons (again make them optional if you want) just bring them back.



Tal

MackemInSpace
XX Industries
#25 - 2012-05-05 21:02:07 UTC
I like the new system for the most part.

The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.
Jiji Hamin
Aliastra
Gallente Federation
#26 - 2012-05-05 21:24:43 UTC
MackemInSpace wrote:
I like the new system for the most part.

The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.


tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.
MackemInSpace
XX Industries
#27 - 2012-05-05 23:16:49 UTC  |  Edited by: MackemInSpace
Jiji Hamin wrote:
MackemInSpace wrote:
I like the new system for the most part.

The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.


tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.


I don't think you've quite understood what I'm getting at. I don't think I explained it very well.

The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected.

Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo.
Jiji Hamin
Aliastra
Gallente Federation
#28 - 2012-05-06 00:40:01 UTC  |  Edited by: Jiji Hamin
MackemInSpace wrote:
Jiji Hamin wrote:
MackemInSpace wrote:
I like the new system for the most part.

The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.


tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.


I don't think you've quite understood what I'm getting at. I don't think I explained it very well.

The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected.

Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo.


there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex.
Zagdul
Federal Navy Academy
Gallente Federation
#29 - 2012-05-06 01:26:27 UTC
Spc One wrote:
Just make it optional, so user can disable or enable old / new system.

Zagdul wrote:

You can revert it back to a conventional windows interface.

In windows 8 ?
NO YOU CAN'T, it's only that metro stupid squares.
You can't go back in Windows 8.



The task bar still exists, as I said originally they never removed it, they improved + enhanced it.
http://www.theverge.com/2012/2/29/2832943/windows-8-new-start-button-hands-on-pictures-video

I've updated the 1st post.

Dual Pane idea: Click!

CCP Please Implement

MackemInSpace
XX Industries
#30 - 2012-05-06 01:41:43 UTC
Jiji Hamin wrote:
MackemInSpace wrote:
Jiji Hamin wrote:
MackemInSpace wrote:
I like the new system for the most part.

The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.


tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.


I don't think you've quite understood what I'm getting at. I don't think I explained it very well.

The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected.

Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo.


there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex.


Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time.
Zagdul
Federal Navy Academy
Gallente Federation
#31 - 2012-05-06 01:48:38 UTC
MackemInSpace wrote:
[quote=Jiji Hamin]
Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time.

I put that on the OP as a potential bug.

Please be sure to put that in a bug report as well. Hopefully the UI team sees this thread and not just follow the 50page dev blog.

Dual Pane idea: Click!

CCP Please Implement

Irisandra T'Lavel
#32 - 2012-05-06 02:12:47 UTC
The worst thing I have seen so far:

My ship has a max capacity of 77,879.7 m3, but the dynamic bar at the top is rounded up to 77,880. Trying to drag a 25 m3 mod when it shows 25 m3 free will give an error for not enough room. I had to go to the fitting window to find the exact capacity.

Please at least give an option to not round the capacity
Mor'dred Ashan
Viziam
Amarr Empire
#33 - 2012-05-06 02:17:28 UTC  |  Edited by: Mor'dred Ashan
I like the new inventory system but not having the items and ships icons makes it a bit confusing. First time I logged on I bought myself another ship wondering where my old ones went.

I think what would be useful is being able to create folders which you can rename. That way you can easily organize assets into categories rather than have them all in the same place and just using a filter. The ability to create sub folders within each folder would be useful as well.
MackemInSpace
XX Industries
#34 - 2012-05-06 09:33:07 UTC
Zagdul wrote:
MackemInSpace wrote:
[quote=Jiji Hamin]
Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time.

I put that on the OP as a potential bug.

Please be sure to put that in a bug report as well. Hopefully the UI team sees this thread and not just follow the 50page dev blog.


Cool!
Spc One
The Chodak
Void Alliance
#35 - 2012-05-06 16:57:23 UTC
Zagdul wrote:
Spc One wrote:
Just make it optional, so user can disable or enable old / new system.

Zagdul wrote:

You can revert it back to a conventional windows interface.

In windows 8 ?
NO YOU CAN'T, it's only that metro stupid squares.
You can't go back in Windows 8.



The task bar still exists, as I said originally they never removed it, they improved + enhanced it.
http://www.theverge.com/2012/2/29/2832943/windows-8-new-start-button-hands-on-pictures-video

I've updated the 1st post.

Yes but you can't go back to windows classic theme with start menu, it's impossible.
Smoking Blunts
ZC Omega
#36 - 2012-05-06 17:25:42 UTC
Invisusira wrote:
Please give us back separate windows for items and ships.

The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.™



this.

if the change was for the better id be all for it, but this 'new' crap is a step back... it really makes me think you guys at ccp dont play eve, as all your doing with this is making people work harder and do more things to get the same results.

OMG when can i get a pic here

Zagdul
Federal Navy Academy
Gallente Federation
#37 - 2012-05-06 17:43:46 UTC
Smoking Blunts wrote:
Invisusira wrote:
Please give us back separate windows for items and ships.

The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.™



this.

if the change was for the better id be all for it, but this 'new' crap is a step back... it really makes me think you guys at ccp dont play eve, as all your doing with this is making people work harder and do more things to get the same results.

First, shift click allows for two windows to be open. This isn't intuitive and I did put on the first post to have an option put in to allow for us to always open more than one window.

The current live inventory system is extremely broken. However, many people who log in on a daily basis don't deal with corp hangars where thousands of items are involved. When you star dealing with not hundreds, thousands of items in a single container, EVE starts breaking really bad. It is for the better, however it's also change and many people have difficulty adjusting to change.

Have you ever attempted to open a can with a bunch of bookmarks in it? Try it sometime and watch EVE take a dump.




Dual Pane idea: Click!

CCP Please Implement

Maul555
Xen Investments
#38 - 2012-05-06 18:26:22 UTC  |  Edited by: Maul555
I have major problems with what I am seeing... Sry to burst your bubble guys. First I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it.

I logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat.

I want to say this one more time, because its the most important part of my post. Do not release this as a replacement for the current UI. Release it as a new stand alone tool and get feedback and refine it from there. If you guys force us to use this as it is, you will have a worse-than-incarna level event on your hands.
Smoking Blunts
ZC Omega
#39 - 2012-05-06 18:37:45 UTC
Zagdul wrote:
Smoking Blunts wrote:
Invisusira wrote:
Please give us back separate windows for items and ships.

The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.™



this.

if the change was for the better id be all for it, but this 'new' crap is a step back... it really makes me think you guys at ccp dont play eve, as all your doing with this is making people work harder and do more things to get the same results.

First, shift click allows for two windows to be open. This isn't intuitive and I did put on the first post to have an option put in to allow for us to always open more than one window.

The current live inventory system is extremely broken. However, many people who log in on a daily basis don't deal with corp hangars where thousands of items are involved. When you star dealing with not hundreds, thousands of items in a single container, EVE starts breaking really bad. It is for the better, however it's also change and many people have difficulty adjusting to change.

Have you ever attempted to open a can with a bunch of bookmarks in it? Try it sometime and watch EVE take a dump.






i do deal with corp hangers where 1000's of items are involved many times a day, this system is gonna make it even more anoying to move stuffs in and out of hangers, cargos, pos hangers and ship maint bays.
basic functionalty is being reduced and that is never a good thing. yes it looks great on paper as an idea, but the current implementaion is bad and needs a lot of work before roll out, which sadly i dont think its going to get.

OMG when can i get a pic here

Maul555
Xen Investments
#40 - 2012-05-06 19:55:53 UTC
I think it would be best if you guys look into how you can take some of the best stuff from this, and incorporate it into the current UI slowly. maybe start with the estimated isk price. The current UI is not broken, and should not be totally re-vamped.