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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Dennie Fleetfoot
DUST University
#241 - 2012-05-13 23:14:49 UTC
Tippia wrote:
Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finish…


This.

This explains everything that's wrong with it far better than I could.

As you already said in the original devblog we NEED multiple windows. There is no other way of doing it that doesn't make you want to strangle someone within 5 minutes.

The single window idea (no, it isn't the right one) just fails on every single level. Please don't put this on TQ, you will be hated.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Tobiaz
Spacerats
#242 - 2012-05-13 23:33:49 UTC
Dennie Fleetfoot wrote:
Tippia wrote:
Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finish…


This.

This explains everything that's wrong with it far better than I could.

As you already said in the original devblog we NEED multiple windows. There is no other way of doing it that doesn't make you want to strangle someone within 5 minutes.

The single window idea (no, it isn't the right one) just fails on every single level. Please don't put this on TQ, you will be hated.


If CCP fixes the fact that custom windows aren't saved over jumping or docking, a lot of this is solved I think.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tacyon
The Phayder Corporation
#243 - 2012-05-14 03:51:10 UTC
Just got a chance to try out the new Unified Inventory over on Sisi. My first inclinations was to fight it. After all it is change right and we're not suppose to like change. But even as that was echoing in my head I could see the usefulness to some of the changes. And once I (and perhaps others) get use to it ... it would be or could be for the better.

Then I started to "use" it.

I'm sure this has already been pointed out in this tl:dr thread but I felt I'd let my voice be heard. (or seen as the case may be)

Don't take away what we already have. Specifically, the buttons for ship hanger and items.
Don't take away clicking in the middle of the hanger screen (where we spin our ships) to bring up JUST THE CARGO HOLD !
sometimes I don't want to access the universe. Just my cargo hold part of it.
And don't make me click more to get to the same place. That negates any good that the change may present.
Hun Jakuza
Brutor Tribe
Minmatar Republic
#244 - 2012-05-14 10:11:58 UTC
Lord Regent wrote:
Bumping in support of Zagdul's excellent idea!

DO IT CCP



Zagdul for President!!!
Rommiee
Mercury Inc.
#245 - 2012-05-14 11:28:26 UTC
Solution:

1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.

2. Retain the following shortcuts to open SINGLE windows, and make them remember size and position:

Ships and items on the neocom bar to open SINGLE windows.
Right clicking on ship to open SINGLE windows for Cargo hold, Fuel Bay, Ore bay, Corp Hanger, Ship maintenance bay
Keep the double click on your hanger to open just your cargo in SINGLE window.

In space, clicking on your cargo icon should open your CARGO only, in a SINGLE window, remembering size and position.
Same applies to opening a wreck.

You get the part about a SINGLE window ?

This would go a long way to addressing a lot of the concerns most of us have.
Smoking Blunts
ZC Omega
#246 - 2012-05-14 20:29:49 UTC
Rommiee wrote:
Solution:

1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.

2. Retain the following shortcuts to open SINGLE windows, and make them remember size and position:

Ships and items on the neocom bar to open SINGLE windows.
Right clicking on ship to open SINGLE windows for Cargo hold, Fuel Bay, Ore bay, Corp Hanger, Ship maintenance bay
Keep the double click on your hanger to open just your cargo in SINGLE window.

In space, clicking on your cargo icon should open your CARGO only, in a SINGLE window, remembering size and position.
Same applies to opening a wreck.

You get the part about a SINGLE window ?

This would go a long way to addressing a lot of the concerns most of us have.



this would be the best solution for everyone imo. people taht love the inventory menu and everyone that likes single window functionality. if you cant do both right now, delay this inventory system til you can. id be a happy bunny then tbfh

OMG when can i get a pic here

Malice Redeemer
Kenshin.
Fraternity.
#247 - 2012-05-14 20:59:02 UTC  |  Edited by: Malice Redeemer
Tacyon wrote:


.....snip....
Don't take away what we already have.
.....snip...




You would think this is a lesson they would not need too repeat so soon

Make sure to send us an email in a few month when you get this working anywhere near right. We will be waiting.
Malice Redeemer
Kenshin.
Fraternity.
#248 - 2012-05-14 21:15:25 UTC  |  Edited by: Malice Redeemer
CCP Goliath wrote:
Guys, honestly, the teams and I appreciate the feedback, and we do read it.

There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.

Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.


change for the sake of change eh? should more like people trying to impress bosses with bullet points then good design

I love how your using these examples willy nilly. Just so you know, windows has been heading downhill for years, mostly due to this very problem, change for the sake of change without checking with these users first. Chrome is great, maybe if you product was fixing issues with work flows like chrome did by bringing in new ideas, and not just cloning 15 year old software(windows explorer)


we need less excuses and more working solutions
moose crap
Hyperdawn
#249 - 2012-05-14 21:28:08 UTC
Rommiee wrote:
Solution:

1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.

[...]


What I think they ought to do is use this new window to replace the existing Assets window. Unlike what they're replacing, the assets window is designed to be the one window for everything. This remake would be a wonderful replacement for the assets screen, and those that want to use the new window can use the assets instead of ships/items.
Tippia
Sunshine and Lollipops
#250 - 2012-05-14 21:44:09 UTC  |  Edited by: Tippia
Might as well spam it here as well: I finally wrote a full response (including a video highlighting some of the issues). The UI still needs some work.
Javelin6
#251 - 2012-05-15 01:11:09 UTC
I just want to add my 2 ISK for ideas to improve the new inventory UI.

To make setting up custom filters easier , I think it would be great if you could drag multiple items to the new filter button and it would generate a filter automatically based on the items and bring you to the "name new filter" dialog.

I think that would make setting filters much less tedious.
Bienator II
madmen of the skies
#252 - 2012-05-15 02:35:03 UTC
shift click on sidebar icon should open new window

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Maul555
Xen Investments
#253 - 2012-05-15 09:41:54 UTC
Bienator II wrote:
shift click on sidebar icon should open new window



Thanks for the new info!

/sarcasm off
Smoking Blunts
ZC Omega
#254 - 2012-05-15 09:54:29 UTC  |  Edited by: Smoking Blunts
CCP RubberBAND wrote:
Hey all, I'd just like to say, that our intention is not to ignore you, your feedback or indeed appear condescending. The feedback you are providing us is proving really, really valuable and we are working to resolve the issues you guys raise.

Some of the points being brought up are extremely valid, but we cannot implement them at the tip of the hat. Someone mentioned that we appear to be ignoring the feedback, we are not and we are already acting on it internally.

So to summarize, thank you for taking the time to write your replies, come to the forums, file bug reports, go to the test servers and show us this system is a close to live environment.

Our intention is to improve the user experience not hamper it.

Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be.



what i dont get is why you are insisting this is the right way to go dispite all the negative feedback and dispite the fact that the bulk of people feel that if you are to make us have this inventory system, it should replace the asset window and not the other item systems in place(ship, items, corp hangers etc etc)

are you so blinded with your work that you can not see the wood for the tree's with this?


edited for new sisi stuffs
just been on sisi, and wow you got the windows to remember what size there were set to. now how about getting them to remember that they are ment to be open when you redock and getting the main inventory window to stay where you set it on undocking and putting the active ship back in the main ship hanger as well as unpackaged ships back there also.

also you cant set multiple location for shift clicked windows. ie corp hangers and items/ships being in different places. so everytime you open a new window it returns to where the last window you closed was set up. rather than the default location for that type of location window.
also why teh hell is every window called inventory, its anoying and if you ahve multiple tabs open it gets in the way of what the window is for

still much work to do before this should be rolled out and yes i still hate it in its current state

OMG when can i get a pic here

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#255 - 2012-05-15 17:09:22 UTC
Smoking Blunts wrote:



what i dont get is why you are insisting this is the right way to go dispite all the negative feedback and dispite the fact that the bulk of people feel that if you are to make us have this inventory system, it should replace the asset window and not the other item systems in place(ship, items, corp hangers etc etc)

are you so blinded with your work that you can not see the wood for the tree's with this?

.....

still much work to do before this should be rolled out and yes i still hate it in its current state


^this, nowhere near a finished state....working w/ a POS w/ multiple hangers/array's while in an orca is just stupidly complicated...everything takes soo many more clicks/scrolls to get from one to the other...

And PLEASE PLEASE give us just a simple window for cargohold....this new system is just too retardedly large and complex to be used as 'cargo'...

CCP,

Despite saying you are listening and adjusting, you seem to be making an effort to appear to not be willing to change your idea about how awesome this system is....or is not...for everything...we are telling you it is worse for many aspects, and you keep saying, 'well, too bad, this is the new system, adjust'...mentality....

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Xercodo
Cruor Angelicus
#256 - 2012-05-15 17:28:19 UTC  |  Edited by: Xercodo
Grey Stormshadow wrote:
This new menu of yours gives excellent source to access them, but it is not necessarily the optimal way to interact with them.


Is it me or does Grey's posting get better when he's drunk cause I can actually find myself agreeing here lol

I think being drunk has sobered your writing style and made you appear less whiny and condescending Big smile

I could totally learn to live with a single window and even just the split panel would be awesome but Tippa's video very clearly demonstrates the problems in the items windows being reset and THAT I could see as a VERY good argument for things that need to be changed int he new system.

The Drake is a Lie

Morwen Lagann
Tyrathlion Interstellar
#257 - 2012-05-15 17:51:46 UTC
A bunch of people have said it already, but it's really worth repeating:

This new system is a wonderful replacement for the Assets window. It is a terrible replacement for "every inventory window ever".

Start small. Roll this out as a replacement for the Assets window, and the Corporation window's Assets tab. Do NOT replace the entire interface with this. Get feedback from two small, changed parts. Give the large numbers of people who can't get on the test server an opportunity to adjust to the interface in small pieces.

People who are insinuating this will be as bad as the removal of ship spinning with Incarna are exaggerating, but not by much. It's a similar setup, with a different scope. Incarna was coupled with the botched release of the NeX and microtransactions, and melting/exploding video cards caused by the horribly unoptimized Carbon engine (and, to be fair, it was the middle of an abnormally hot summer for folks in the northern hemisphere). Removal of ship-spinning was just adding insult to injury. Removal of a perfectly functional UI and replacing it with one that loses half of the old one's capability in exchange for a power-mad One True Inventory Window To Rule Them All, is asking for trouble, but at least it won't be causing people's video cards to turn into molten slag.

If this inventory is released as a whole unit, without a transition period, there are going to be a lot of very angry players - myself likely included, because this interface is the most inefficient thing I've ever seen for each and every one of the workflows I need inventory windows for.

The sad part is that the things that would need to be changed to make that a non-issue for me are stupidly - probably deceptively so, but the point stands - little things:
- Cargo window is its own entity, entirely separate from this unified inventory. Namely, the way it exists on TQ right now, is how it should behave after the patch.
- This "only one window, but if you ABSOLUTELY INSIST, you uneducated simpleton, you can shift-click on something from the tree menu" attitude is removed, and the default behavior of double-clicking on a container opening a new window is restored. You have a tree menu in the new interface. Use it correctly. If you want to change what a given window is displaying, CLICK ON SOMETHING IN THE TREE MENU.
- Windows should always remember their size, shape and position when they've been closed and reopened.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Profile Bourne
Galcase Limited
#258 - 2012-05-15 20:00:50 UTC  |  Edited by: Profile Bourne
I find an easy-to-grasp analogy can be helpful at times like these.

The new inventory system is a powerful improvement. It will be very useful in station, as soon as folks have a chance to find out what it can do for them.

However, trying to use it in place of the cargo hold view while undocked is like trying to use a chain saw when all you really need is a penknife. You can make it work, after a fashion, but you may not be fully satisfied with the results.

Please leave our undocked functionality as it is now. A full-blown inventory control system is not a useful replacement for a simple open window.


EDITED for the usual collection of fat-fingered typos.
Stralow
Caldari Provisions
Caldari State
#259 - 2012-05-15 20:26:57 UTC
Profile Bourne wrote:
I find an easy-to-grasp analogy can be helpful at times like these.

The new inventory system is a powerful improvement. It will be very useful in station, as soon as folks have a chance to find out what it can do for them.

However, trying to use in in place of the cargo hold view while undocked is like trying to use a chain saw when all you really need is a penknife. You can make it work, after a fashion, but you may not be full satisfied with the results.

Please leave our undocked functionality as it is now. A full-blown inventory control system is not a useful replacement for a simple open window.



He makes sense. Undocked and in a POS the new UI is just bad. But its not bad because of the UI itself, its bad in combination with the POS and its modules. On the left you have the wonderfull menu with all you structures that can have stuff inside. Problem is, you cant look inside some of them, because you are not within range. And you cant really look where you are, because the whole window is just too big. So you have to close it or click on the structure and approach. Then wait. But now you cant look inside other structures because you are out of range here.
And the whole inventory system invites me to move stuff around by simply click it. Just put the gas from the corp hangar into the reactor. Fail, dont work, not in range.

TL;NR Bring the new inventory along with a whole pos overhaul where you dont have to be in range or can manage the pos more central instead of move things around all the time

i say we take off and nuke the whole site from orbit. it's the only way to be sure

MotherMoon
Tribal Liberation Force
Minmatar Republic
#260 - 2012-05-15 21:00:17 UTC  |  Edited by: ISD Eshtir
Malice Redeemer wrote:
CCP Goliath wrote:
Guys, honestly, the teams and I appreciate the feedback, and we do read it.

There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.

Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.


change for the sake of change eh? should more like people trying to impress bosses with bullet points then good design

I love how your using these examples willy nilly. Just so you know, windows has been heading downhill for years, mostly due to this very problem, change for the sake of change without checking with these users first. Chrome is great, maybe if you product was fixing issues with work flows like chrome did by bringing in new ideas, and not just cloning 15 year old software(windows explorer)


we need less excuses and more working solutions


*snip* ISD Eshtir

not trolling, I'm serious, if you can't follow eve has it becomes a game people can actully play without a 40 page intrustion booklet just to use the UI, then get out.

You might not like it, but it's modern, and it's better. If it has usability issues that does not make it bad, it just means it's not finished. But the old items UI has to go, NOW.

http://dl.eve-files.com/media/1206/scimi.jpg