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Crime & Punishment

 
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New War Dec Prices on Test

Author
Xolve
GoonWaffe
Goonswarm Federation
#81 - 2012-05-05 23:24:49 UTC
Thomas Kreshant wrote:
Nobody wants to fight goonswarm at all.

They were using your alliance size as an example of cost scaling for when high sec entities catch on and start to swell in size..


The never ending decs against our coalition are contradictory to your sentiments...

Also- you make it seem like putting together a 7-9000 man alliance is simple, if its so easy; then why hasn't highsec rallied under one banner yet?
SugarFr33
Center for Advanced Studies
Gallente Federation
#82 - 2012-05-05 23:42:05 UTC
I think the key word in that screenshot is the Initial payment.

Might be a lot to dec goons/ big alliance to start, but if its an ongoing war it might work out cheaper? Ugh

Just saying
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#83 - 2012-05-05 23:51:31 UTC
Xolve wrote:
Thomas Kreshant wrote:
Nobody wants to fight goonswarm at all.

They were using your alliance size as an example of cost scaling for when high sec entities catch on and start to swell in size..


The never ending decs against our coalition are contradictory to your sentiments...

Also- you make it seem like putting together a 7-9000 man alliance is simple, if its so easy; then why hasn't highsec rallied under one banner yet?



Firstly the people here have been talking about current costs for decs on sisi which will be capped most likely.


Now, to making a an alliance of 7k people it's really simple. Make alliance with the appropriate skills, have a ton of corps join. Done.!!!

We're not talking an traditional alliance for doing anything other than simply existing to make decs expensive. They'll have zero to do with each other outside that one use. No alliance ops of any kind, may not even ever chat to each other.

But as I said CCP is likely to cap the costs anyhow so it's all a bit meh.

The nobody wants to fight goonswarm was directed to the 'come to 0.0 and fight us' bit that someone said earlier, he'd need to ask someone other than highsec people if that's what he's after as it ain't happening.


No point replying btw, I'm off to sleep but have a good night Test dude.
Nicholas Tong
Doomheim
#84 - 2012-05-06 00:40:56 UTC
Don't wish to presume or anything but isn't the Offending corps wardecc price be in contrast from their number of member to the targets?, the OPs showing us an example which only has 1 member wardeccing the biggest alliances of the game.

I think from preliminary observation this change wouldn't be a bad idea since you have currently a lot of 1, 2 manned corps with the purpose of hunting down others with around 50 defenseless members, not that I'm trying to defend them, just that the concept of a corporation on the meta-gama should fill its purpose of housing multiple players and not just one along with their alts.
Xolve
GoonWaffe
Goonswarm Federation
#85 - 2012-05-06 02:29:04 UTC
Nicholas Tong wrote:
Don't wish to presume or anything but isn't the Offending corps wardecc price be in contrast from their number of member to the targets?, the OPs showing us an example which only has 1 member wardeccing the biggest alliances of the game.

I think from preliminary observation this change wouldn't be a bad idea since you have currently a lot of 1, 2 manned corps with the purpose of hunting down others with around 50 defenseless members, not that I'm trying to defend them, just that the concept of a corporation on the meta-gama should fill its purpose of housing multiple players and not just one along with their alts.


Pretty sure I read in a devblog somewhere that the 500k addition per member cost was based on active accounts and not an artificially inflated number.
Lyrrashae
Hellstar Towing and Recovery
#86 - 2012-05-06 03:04:04 UTC
Jacob Staffuer wrote:
Griefing should be easy, free, and safe to do.

Any changes that add risk, danger, cost, or effort to griefing are bad and should be flamed.


Ur stuffs, I can haz?

Ni.

VegasMirage
Blank-Space
Northern Coalition.
#87 - 2012-05-06 10:35:00 UTC
Goatfather wrote:
Goatfather wrote:
[quote=Lithalnas]The cost of wardecs is a little harsh don't you think?

50m starting plus 500k per person x1 = 50.5m
http://img.photobucket.com/albums/v128/KhanProject/20120503021901.jpg
50M starting plus 500k per person (xxdeathxx) = 789.5m
http://img.photobucket.com/albums/v128/KhanProject/20120503021125.jpg
50M starting plus 500k per person (Goonswarm) = 4.297 Billion
http://img.photobucket.com/albums/v128/KhanProject/20120503020931.jpg



We should just make one massive merc/war alliance in HS. Push our differences aside if this system actually goes live.


I'm curious what you're criteria would be for this new hi sec merc union. Please expand, if you would.

no more games... it's real this time!!!

Rommell Drako
Ministry of War
Amarr Empire
#88 - 2012-05-19 16:34:06 UTC
I think there are alot of different points that are being argued and being mixed together that need to be seperated.

Point 1
The new cost of war dec is too high.
The orginal cost of war decs was 50 mil for the first war, 100 mil for second, 150 for 3rd, etc.
The new forumla for war deccing has 50 mil as standard plus 300k per member with a depreciating amount to create a cap.

Formula: (log2.05831 N)^2 * 300000 * N^0.27
where N = number of members.

This has created a curve cap putting the cost (roughly) of deccing a 1k member at 200 mil, 3k members at 350mil, 4k+ at 500mil.

What this means is that the old war dec style of prvters, adopt, moar tears, etc which was the dec 10 large alliances to give plenty of targets to shoot at gave you the cost of deccing 10 alliance (goons, test, AAA, nulli, etc) total cost of 2.75 bil.

With the new cost to war to dec the same alliances would cost (to dec goons, test, AAA, etc) 500mil+500mil+ 470mil, etc...
giving you a total of 5 bil to dec the same people. Doubling the cost of the war dec.

(personally i dont care, its easy to adjust and adapt and move on with eve. What makes me question ccps intelligence and their target market of protect people so they dont quit so we keep making money so we can finish our vampire game, is that they claim inferno is a pro war update... yet it doubles the cost of war, and is going to remove vast quanties of players that currently do war...)

Point 2
Come fight us at our home in 00 ***.
Yes we could just as easliy fly to your staging systems and fight you there. But we dont have 200 man drake fleets, with 100 man mael alpha fleets, with 2 titan bridges, a capital fleet, and a batphone to PL.
We just dont care for the large fights of, shoot primary, pray you dont get shot cuss you will get alphaed, and then the fight is over for you... we prefer the small gang, skill oriented pvp.
Also why come to you when we can just kill your 10bil JFs and your 4.2 bil rifters with slave sets in cargo :)

Point 3
high sec under 1 banner
This has not been required or even worth it since the costs of war have always been the same. But now with the new costs the people that use to war dec 10 large will now dec 1 large and 9 small to keep their target numbers high enough. (this is all predicted and my personal thoughts, might not be true) Eventually bears will get smart and realize that they can properly dec shield by just all gathering together. make the cost too high and people wont pay for it. (there will probably be 4-10 super large high sec alliances to prevent the idea of dec 1 banner and get to shoot all of high sec)

TLDR
Point 1 = new prices double cost of war. Changes will be made, people will adapt. Inferno is not pro war, CCP needs to protect its cash flow...
Point 2= Keep saying come to 00, we hope you enjoy your capitals and titan bridges. We all see how alot of the 00 alliances cant fight with out their fcs and huge numbers. I would be shocked and awed (and forced to make a public thread apology) if i ever fought a small group of 00 people that fought well in a small gang and killed me.
Point 3= bears get smarter every day. CCP is doing all they can to protect them.

Please argue each point seperatly, i dont want to have to attempt to follow noob / tard / autistic logic
Messoroz
AQUILA INC
#89 - 2012-05-19 17:29:41 UTC  |  Edited by: Messoroz
Quote:

(personally i dont care, its easy to adjust and adapt and move on with eve. What makes me question ccps intelligence and their target market of protect people so they dont quit so we keep making money so we can finish our vampire game, is that they claim inferno is a pro war update... yet it doubles the cost of war, and is going to remove vast quanties of players that currently do war...)

The vast quantities of players that do war sit on station all day in Jita or another market hub waiting for some idiot to undock. This is not war, it's a gank fest. This is not PvP, it's the same as shooting rats in a level 4 mission in complete safety of a station. This is not EVE, it's some depressing game of sitting in one spot all day.


What CCP needs to do is increase the aggression timers for docking to 15 minutes, then war shall be interesting. (They actually discussed the possibility of doing so to make timers uniform).
Ashera Yune
Doomheim
#90 - 2012-05-19 17:55:16 UTC
The current war mechanics are boring, i think a bit of spicing up is what it needs.

Allow cynos and supercapitals and capitals to work in highsec.


If highsec pvpers want true PVP, they should be given the experience of a nullsec 0.0 hotdrop and 1000 man fleets that will fill up the highsec systems.

Highsec will become the new 0.0, WAR IS EVERYWHERE!!111!!!!11

High pvpers are cowards who use neutral alts who have protection from concord as easy to use scouts and assists. You can't do that anywhere else.

Since the pvp in highsec is less risky, it should be more costly, after all Concord is providing security.

While is other space its is the players that Provide security.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

Caliph Muhammed
Perkone
Caldari State
#91 - 2012-05-19 18:38:18 UTC  |  Edited by: Caliph Muhammed
A lot of **** in this thread not even worth arguing about. When you make high sec war pointless or tedious to do people will go find a new game. No one is migrating out to null to be an alliance pet. If thats the goal so be it. The game is already tedious to the point of ridiculousness. There is no way to force conflict, no real stealth mechanic and now this company expects people to pay more for a useless war dec? I guess they figure more plex will be bought. Keep dreaming. The only thats going to be accomplished is people quitting out of boredom.

I took my sub off of auto renew im good to the 30th so we'll see how it goes. But the fact is you can look at the changes and see exactly who CCP favors.
Commit Sudoku
Perkone
Caldari State
#92 - 2012-05-19 18:50:52 UTC
****, 4b, that's almost one tech moon
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#93 - 2012-05-20 12:04:16 UTC
So when are we going to group up as mercs ? Wouldn't it be fun to have a large group of mercs joining one single alliance Twisted Then we could really do some major damage.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Reppyk
The Black Shell
#94 - 2012-05-20 12:12:16 UTC
Tora Bushido wrote:
So when are we going to group up as mercs ? Wouldn't it be fun to have a large group of mercs joining one single alliance Twisted Then we could really do some major damage.
Highsec PVP, Inferno version : the blob is coming (to you. And your market hub.)

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Ohanka
#95 - 2012-05-20 16:26:35 UTC
Ifly Uwalk wrote:
Eternal Error wrote:
Is this 50m starting for a corporation of any size? That's ridiculous. That being said, I don't think CCP is dumb enough to put a system like that in place.

The 50M base fee isn't the issue. The 500K per member is.


its not a problem at all.

North Korea is Best Korea

Katja Faith
Doomheim
#96 - 2012-05-20 16:27:59 UTC
Goatfather wrote:
[quote=Goatfather]We should just make one massive merc/war alliance in HS. Push our differences aside if this system actually goes live.


This is a great opportunity if only the carebears (I'm a part-time carebear) can get over the "someone else in charge" thing and get together to form a large alliance.
LittleTerror
Stygian Systems
#97 - 2012-05-20 19:53:46 UTC
500k per member is just a little too high imo, oh and what's going to stop people using their 3 character slots to fill up the corp?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#98 - 2012-05-20 22:20:09 UTC
stop crying already, oh buhu some isk leaves the game good thing.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#99 - 2012-05-21 10:37:00 UTC
Devore Sekk wrote:
Aesheera wrote:
Im fine with upping the costs, but I don't think anyone is looking forward to have a corp-vs-corp dec cost rougly 100m a dec (considering 50 member average) - pre-stacking fee - only to see the enemy attract every merc corp in the bloody universe to jump in on the fight at 0 cost other than what mercs themselves will charge.


Wut? Half decent mercs aren't cheap. Hiring a bunch of bozos with some PvP ships is just throwing your money away, especially without neutral rr.

Sure, they aren't cheap atm.. but if they can get "free fights" defending someone that is decced this becomes an incentive over having to Dec someone at cost. In that regard I'd expect the Mercs to drop their costs to get the fights.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Chrisfaren
Sebiestor Tribe
Minmatar Republic
#100 - 2012-05-21 11:51:11 UTC
I think this will drastically reduce the number of small industrial (alt) corps in hs/low, who only build **** for profit on the market in their pos's and farm moons. Seeing people will prolly look for the cheapest wardecks in the beginning of this change.

The market will feel it and it will force solo people either to go for npc corp or join bigger corps for a more "social gameplay"

Good or bad? I for one dont really care.

Because Unicorn!