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Missile ships...We have come full circle and...

Author
Zyress
Caldari Provisions
Caldari State
#41 - 2012-05-04 15:56:54 UTC
Quote:

Relative velocity. As in, the velocity of the target with respect to the velocity of your ship. This is a concern for turret ships as your own velocity affects transversal as much as the other guy's. Missiles do not suffer from this. They do not care how fast you are going, they only care how fast the other guy is going.

One day you will learn to read.




Relative Velocity or Angular velocity, a miss is still a miss One day you will come up with something better than "One day" to preface your criticisms[/quote]

One day you, will learn how to use punctuation.

And, yes, while it is technically possible to outrun oversized missiles in small, fast ships, this is a relatively fringe case, whereas getting under someone's guns is a completely normal and routine event.

In practice, it doesn't happen. If you're missing with missiles, it's because whatever you're shooting at is too far away, or you're doing something particularly stupid like lobbing torpedos at an interceptor. They really can't code around your particular brand of stupid, so that's okay. In actual practice, 99/100 times missiles can be reasonably said to not miss. This cannot be said of turrets.[/quote]

Haulie you silly ****... Maximum speed for a Standard Light Missile with maximum missile skills is 5250 m/s, slower if you don't have max skills. Most interceptors and some pirate frigates can outrun them from 0 - whatever. Your pig headedness is only exceeded by your malodorous phraseology.
Schalac
Apocalypse Reign
#42 - 2012-05-04 16:02:00 UTC
Daniel Plain wrote:
Niko Takahashi wrote:

How about we make that all your hits you ever do with a gun are going tour barely scratches or light hits with no modules to improve it?

If you have no clue shut up please.

news flash! that's exactly what happens when you attack an orbiting small target. except guns can also miss. i happen to agree that most missile types are a little on the weak side but at least use the right arguments when you argue not some random BS.

Except with guns you can fly manually and lower your transversal, while with missiles you just get what you get. So to quote you..at least use the right arguments when you argue not some random BS.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

ROXGenghis
Perkone
Caldari State
#43 - 2012-05-04 16:08:17 UTC
This is a simple case of "the grass is greener" mindset.

When you can only use a limited number of ships or weapons, you psychologically magnify the shortcomings of your stuff and the advantages of other people's stuff.

Once you can fly everything, you can see the pros and cons of all the ships and weapons, and find yourself using a sampling of stuff from each race, depending on the type of PVP you're doing at the moment. Everything is useful: active and passive tanks, armor and shields, missiles and guns, long and short range. And you know what, you realize that Eve is actually really well balanced given it's variety.

More importantly, once you can fly everything, you thank God (or CCP) that such variety exists among the various races, ships, weapons, tank, ewar, etc. It gives you a reason to fly "the other guy's stuff." Making things homogenous would destroy long-term enjoyment of the game. Even CCP's constant buffer/nerf cycles have a useful effect here: they keep the game fresh. FOTM is a good thing, promoting innovation and preventing stagnation.

So keep PVPing, keep training, and enjoy the ride.
Jayrendo Karr
Caldari Provisions
Caldari State
#44 - 2012-05-04 21:10:30 UTC  |  Edited by: Jayrendo Karr
Worm/Gila/Rattle arent't missile ships, they're shield tanking drone boats with missile support they trade dps for massive tank and damage type selection. The problem isn't missile mechanics, its that caldari hulls tend to suck.
Kalli Brixzat
#45 - 2012-05-04 22:14:38 UTC
Jayrendo Karr wrote:
Worm/Gila/Rattle arent't missile ships, they're shield tanking drone boats with missile support they trade dps for massive tank and damage type selection. The problem isn't missile mechanics, its that caldari hulls tend to suck.


There's no Caldari (or Caldari-related pitate faction) ship that doesn't have it's place in the game. Short of the Bantam, even the frigs all have their clear uses - and they are generally effective at whatever that role is.

So...no...Caldari hulls don't suck. You just don't like them. See the difference, cupcake?
BearJews
Order of Extrodinary Gentlemen
#46 - 2012-05-04 22:57:43 UTC
Missile systems do suck and it's pretty obvious considering nobody likes them unless you're bobbing it up. The instant I could use turetts I haven't looked back for pvp. I think if they had more mods for missile boats we wouldn't see as much whining. It's a matter of how much love they give to turrets compared to missiles.
Patri Andari
Thukker Tribe Antiquities Importer
#47 - 2012-05-05 00:27:58 UTC
ROXGenghis wrote:
This is a simple case of "the grass is greener" mindset.

When you can only use a limited number of ships or weapons, you psychologically magnify the shortcomings of your stuff and the advantages of other people's stuff.

Once you can fly everything, you can see the pros and cons of all the ships and weapons, and find yourself using a sampling of stuff from each race, depending on the type of PVP you're doing at the moment. Everything is useful: active and passive tanks, armor and shields, missiles and guns, long and short range. And you know what, you realize that Eve is actually really well balanced given it's variety.

More importantly, once you can fly everything, you thank God (or CCP) that such variety exists among the various races, ships, weapons, tank, ewar, etc. It gives you a reason to fly "the other guy's stuff." Making things homogenous would destroy long-term enjoyment of the game. Even CCP's constant buffer/nerf cycles have a useful effect here: they keep the game fresh. FOTM is a good thing, promoting innovation and preventing stagnation.

So keep PVPing, keep training, and enjoy the ride.



I fly all ships sub Capitol. Now what?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Daniel Plain
Doomheim
#48 - 2012-05-05 01:59:42 UTC
Schalac wrote:
Daniel Plain wrote:
Niko Takahashi wrote:

How about we make that all your hits you ever do with a gun are going tour barely scratches or light hits with no modules to improve it?

If you have no clue shut up please.

news flash! that's exactly what happens when you attack an orbiting small target. except guns can also miss. i happen to agree that most missile types are a little on the weak side but at least use the right arguments when you argue not some random BS.

Except with guns you can fly manually and lower your transversal, while with missiles you just get what you get. So to quote you..at least use the right arguments when you argue not some random BS.

unless your opponent is not a ****** and flies manually too. also, falloff.

I should buy an Ishtar.

Sid Hudgens
Doomheim
#49 - 2012-05-05 02:01:28 UTC
I know...

Let's just make everything the same! Problem solved.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Dhuras
The Classy Gentlemans Corporation
Moist.
#50 - 2012-05-05 02:13:32 UTC
I'm not totally which side is right on this, but one thing to consider: turrets have 2 kinds (tracking computers and tracking enhancers) of modules plus rigs to increase tracking speed and range. Missiles have no such modules to increase their explosions velocity or radius or max velocity/flight time.
serras bang
Caldari Provisions
Caldari State
#51 - 2012-05-05 02:34:17 UTC  |  Edited by: serras bang
what i do find funny is people are saying missiles are fine and the 2 best ships that cal have are over powerd really ?

cal aint got a ship that volleys at 14 k .

or many if any missiles boats that fire viably over 100 k
Antisocial Malkavian
Antisocial Malkavians
#52 - 2012-05-05 03:39:31 UTC  |  Edited by: Antisocial Malkavian
Mortimer Civeri wrote:
Wow, that is a lot of butthurt.

Also first.


Yeah well when your caldari pilot has 8 mil out of 23 mil in missile launchers and they make them useless that tends to make my butt hurt too.

Why the hell DONT they give missiles a miss % an make only the "guided" ones always hit?
I always see a lot of butthurt gun users that missiles always hit (hardly ever apply full damage to the target mind you but lest ignore that)

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

ROXGenghis
Perkone
Caldari State
#53 - 2012-05-05 03:40:40 UTC
Patri Andari wrote:
ROXGenghis wrote:
So keep PVPing, keep training, and enjoy the ride.

I fly all ships sub Capitol. Now what?

Maybe try PVP? Or post with your main?
Dhuras
The Classy Gentlemans Corporation
Moist.
#54 - 2012-05-05 03:51:29 UTC
ROXGenghis wrote:
Patri Andari wrote:
ROXGenghis wrote:
So keep PVPing, keep training, and enjoy the ride.

I fly all ships sub Capitol. Now what?

Maybe try PVP? Or post with your main?


or you two ladies can talk about the actual issue and not ***** about anecdotes and who is posting on what character like two little children.
ROXGenghis
Perkone
Caldari State
#55 - 2012-05-05 04:08:53 UTC
Dhuras wrote:
ROXGenghis wrote:
Patri Andari wrote:
ROXGenghis wrote:
So keep PVPing, keep training, and enjoy the ride.

I fly all ships sub Capitol. Now what?

Maybe try PVP? Or post with your main?

or you two ladies can talk about the actual issue and not ***** about anecdotes and who is posting on what character like two little children.


Hey now, my first post was very well thought out and contributed something totally new to the conversation in this thread by looking at the big picture rather than getting lost in the minutiae. It was right on target about the original issue.

Patri's response was snide and I wondered why, so I looked him up and realized his OP was a troll from someone with no idea what they were talking about. So I just called him out on his troll.

If you think that brief exchange between us was worth ranting about, I'm surprised you can tolerate half the threads on these forums! :P
Dhuras
The Classy Gentlemans Corporation
Moist.
#56 - 2012-05-05 04:11:38 UTC
Heh, true that my friend. I try to only frequent these dark caves so often, now being one of those times.

Back on track, i think we can all agree that with the update that will cause tracking disruptors to affect missile damage missiles WILL need some sort of buff, be it modules to increase missile range/explosion velocity or a general damage buff.
Antisocial Malkavian
Antisocial Malkavians
#57 - 2012-05-05 04:35:19 UTC  |  Edited by: Antisocial Malkavian
ROXGenghis wrote:
Patri Andari wrote:
ROXGenghis wrote:
So keep PVPing, keep training, and enjoy the ride.

I fly all ships sub Capitol. Now what?

Maybe try PVP? Or post with your main?


Youd have to talk to CCP about letting ME do that lol

Antisocial Malkavian wrote:
Mortimer Civeri wrote:
Wow, that is a lot of butthurt.

Also first.


Yeah well when your caldari pilot has 8 mil out of 23 mil in missile launchers and they make them useless that tends to make my butt hurt too.

Why the hell DONT they give missiles a miss % an make only the "guided" ones always hit?
I always see a lot of butthurt gun users that missiles always hit (hardly ever apply full damage to the target mind you but lest ignore that)



This tho... answer this lol

the second not as much as the first

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Sol Invectus
Sol Invectus Corporation
#58 - 2012-05-05 09:37:10 UTC  |  Edited by: Sol Invectus
Also no one mentioned but t2 missile prices are ridicilous; pricing between 700-1500 isk per missile. So each salvo costs like 5k-10k ISK. Lets say you kill a 1mil bounty NPC battleship in 10 salvo, it will cost you 100k ammo price, so permanent 10% reduction in your income if you use t2 missiles. Yes you kill them faster but then what is the point on using t2 missiles if you spend so much money on them?

I am not even mentioning silly t2 missile penalties to the ship.
bubble trout
Brutor Tribe
Minmatar Republic
#59 - 2012-05-05 17:48:22 UTC
Don't use it then? All T2 large ammo is fairly pricey. Use it only if it is worth it to you.

As for the penalties, those are kinda dumb.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#60 - 2012-05-05 17:57:11 UTC
Oh, do get over yourself, Princess Mono-wah-wah.