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Ideas on making production better.....

Author
Sunzu Johnson
Doomheim
#1 - 2012-05-02 04:00:24 UTC
Okay so I am not the most experienced Eve Online player but there are some things that I have seen that could be simply fixed if CCP is willing to listen in regards to Research, Invention, and T2 BPO/Manf.

1) Make BPC researchable- You can keep in the decrypters to adjust the base ME/PE lvl and Success Percentages, but allow the BPC ME/PE lvls to be researched to a more efficent lvl. Simple Fix, T2 BPO will still be able to keep an advantage as they will still be able to produce items at a faster production rate and allow for copying, but will allow newer players such as myself to produce T2 items at a lvl that allows some profit.

2) Datacores- Make all research agents able to sell all datacores, but make it on a variable table based on race. So you have 5 research agents of your own racial faction, say Amarr. These Agents will be able to sell you Amarr related datacores at a cheaper RP cost then say a Minmatar agent. Your RP rate will change depending on the standings towards the specific corporation, much like the refining system.

3) Moon Goo- While I know this one is probably going to get me podded....moon goo system needs to change. It is overly complex and limiting. Moon refining should be something more simple then in the process like PI, require more and different combinations to get the desired materials. example; You start mining a moon and it net you 3000 a common base material that is available on all moons. Next you take that common material input into a reaction that nets you ABC t1 material, then next cycle you take that common base material, input it into the reaction array to make XYZ t1 material. The next step, you go to the complex reaction array and input ABC t1 and XYZ t1 to make ABC t2 material. The point being that while you can vary the amount each moon gives out per cycle, you allow for everyone to have a chance to produce any of the reaction components needed, just in different amounts. So while say Tech Moons will produce the most, allowing for the fastest production, a newer corp will still be able to start a T2 production, just on a much more limited amount.

4) ME/PE Research Times - The maximum time to get a BPO to zero waste factor should be a year or 2 years...but look at the current system and ask how the heck someone is going to get a Titan BPO to 0 waste after 34 years. Really?? CCP to either reduce the reseach time required or better yet, install more skills that allow for the reduction of these research times. Something like Advanced Metallurgy or Advanced Reseaching. You could even make them specific to ME, PE, Copying, Invention. Just saying that the current system, while fine for ammo and modules...is completely insane for larger vessels.

Now like I said, I am a newer player (less then a year on my main),but these changes I feel are needed given the history of corruption of the T2 BPOs, the failed lottery system, and the various limiting factor of the seeding of certain t1 BPOs. If CCP and the general public want to make the system fair, make it fair.
churrros
afwewafe
#2 - 2012-05-02 05:04:35 UTC
Actually there one way to make production better.

Create select all available slots button or something, so we can start multiple jobs at once.
clixor
Celluloid Gurus
#3 - 2012-05-02 09:11:30 UTC
Sunzu Johnson wrote:
Okay so I am not the most experienced Eve Online player but there are some things that I have seen that could be simply fixed if CCP is willing to listen in regards to Research, Invention, and T2 BPO/Manf.

1) Make BPC researchable- You can keep in the decrypters to adjust the base ME/PE lvl and Success Percentages, but allow the BPC ME/PE lvls to be researched to a more efficent lvl. Simple Fix, T2 BPO will still be able to keep an advantage as they will still be able to produce items at a faster production rate and allow for copying, but will allow newer players such as myself to produce T2 items at a lvl that allows some profit.



I understand why you may think this would yield more profit, but as EVERY inventor would have these benefits in the end you would end up at exactly the same situation as we are in now. Probably even worse profit wise as there will always be players who will research their BPC's to the max lowering prices even more.

Personally i have only one wish and that is installing multiple (invention) jobs at once.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-05-02 09:58:18 UTC
Sunzu Johnson wrote:
Stuff

1) Make BPC researchable
2) Datacores
3) Moon Goo
4) ME/PE Research Times


1: If you can't make a T2 item at a profit, you're A: an idiot who didn't do the math in advance and is now stuck with pointless t2 BPCs, or B: too fixed on what you think will make profit. Plenty of T2 stuff can make profits from invented BPCs.

2: Datacore changes are coming. They're going to move some to FW. Going to have to see how that goes.

3: Moon goo changes are coming. Suggestions about Alchemy and Moon mining as new sources for the 'bottleneck' goos.

4: No need. 'Perfect' ME is, generally, pointless. Remember, double the ME, half the waste. As with all things in Eve, diminishing returns kicks in. With an Erebus, for example, ME 0 is 10 billion in waste. ME 1 is 5. That's half a year or research. But you're saving 5 /billion/. 5% of the build cost. ME 2 is only saving you an additional 1.6 billion. Is that worth it?


As the others have said, the ability to start multiple identical jobs would be nice, pretty much eliminating the clickfest (which was reduced recently by the range being remembered). Not much else needs changes.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Andy DelGardo
#5 - 2012-05-02 10:03:14 UTC  |  Edited by: Andy DelGardo
churrros wrote:
Actually there one way to make production better.

Create select all available slots button or something, so we can start multiple jobs at once.


<-- PLS this, or some "copy job" function, also the production UI is more like a click-fest and window pop-up grind mini-game than a helpful "User Interface". I mean try setup 33 RE and 33 manufacturing jobs on different labs/prod lines... its a freaking UI nightmare.
Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#6 - 2012-05-02 14:29:17 UTC
Sunzu Johnson wrote:
Now like I said, I am a newer player (less then a year on my main),but these changes I feel are needed given the history of corruption of the T2 BPOs, the failed lottery system, and the various limiting factor of the seeding of certain t1 BPOs. If CCP and the general public want to make the system fair, make it fair.


Nice try.
Brewlar Kuvakei
Adeptio Gloriae
#7 - 2012-05-02 15:10:50 UTC
Removing T2BPO's will make productuion better. :)
Katja Faith
Doomheim
#8 - 2012-05-02 16:33:39 UTC
Someone else asking for an Easy Button. *sigh*
Prekaz
The Exchange Collective
Solyaris Chtonium
#9 - 2012-05-02 17:15:25 UTC  |  Edited by: Prekaz
Sunzu Johnson wrote:


1) Make BPC researchable- You can keep in the decrypters to adjust the base ME/PE lvl and Success Percentages, but allow the BPC ME/PE lvls to be researched to a more efficent lvl. Simple Fix, T2 BPO will still be able to keep an advantage as they will still be able to produce items at a faster production rate and allow for copying, but will allow newer players such as myself to produce T2 items at a lvl that allows some profit.


Oh, hey, it's this stupid idea again.

Why are people so desperate to tank their isk per slothour? About the only thing invention really needs is less ******* clicking.

I don't even care how they get there - streamline the install process? Great.

Multiply everything (inputs, time, run outputs) by 10? Fine.

"Saved" jobs that could be easily reinstalled? Also good.

But forcing yourself to spend exponentially more lab time per production run for a slightly better margin?

Awesome idea. Go sit in the corner, stupid.
Shoogie
Serious Pixels
#10 - 2012-05-02 18:46:17 UTC
Sunzu Johnson wrote:
Okay so I am not the most experienced Eve Online player but there are some things that I have seen that could be simply fixed if CCP is willing to listen in regards to Research, Invention, and T2 BPO/Manf.

I am a very experienced industrialist. I started the game in July 2007 and trained Production Efficiency 5 in September 2007. I have been manufacturing for profit for nearly 5 years now: Ammo, Rigs, T1 Equipment, Ships, Capitals, T2. (I never got into T3.) I have manufactured in high sec and in null sec. I even manufactured in low sec for a while.

I got tired of mining, ratting, and mission running long ago. Nearly all of my income for the past three years has either come from manufacturing, T2 invention, or from trading in the goods I manufacture. I have never owned a T2 BPO.

Here is a concept that seems very basic, but you (and many other people on this forum) obviously don't understand:

Primary Producers (miners, moongoo farmers, PI farmers, Datacore farmers) produce the raw materials.
Manufacturers (me) take the raw materials and turn them into useful goods, increasing their value.
Consumers buy the finished goods. The price they pay mostly goes to the primary producers, and the manufacturers get a profit for the increased value they generate.

Sunzu Johnson wrote:
1) Make BPC researchable
2) Datacores
3) Moon Goo
4) ME/PE Research Times

1) Researching BPCs is one of the worst ideas I have ever heard of, yet it keeps appearing on the forums time after time. What do you expect to gain from this?

All of my invention and manufacturing input costs are already passed on to my customers. I get a profit on top of that. Imagine if T2 BPC could be researched. Then every inventor will start researching their BPCs. The input costs for every inventor will go down, which means every inventor will have more room to lower their prices. Lower sell prices mean LESS profits for inventors. So you are really asking me to do a lot more work (researching my BPCs) to chase after lower profits.

I hate you.


2) I really don't understand what you are getting at with the datacore suggestion. Datacores are already freely available on the market. If they are cheaper in a different region, then you can decide if it is worth your time to buy them and haul them in. If every datacore is available from every agent, that would homogonize datacore prices, but who cares? If one datacore costs more than another, then the T2 items made from those datacores will also cost more. Datacore farmers can move their farming to the higher priced datacores. Later, there will be a glut of that kind on the market pushing prices down. The market goes in cycles. Working as intended.


3) For moongoo, again lowering input costs does not translate into more profits for manufacturers. If you lower the cost of technetium, then consumers will see lower prices from everything made from technetium. The losers are the primary producers-the alliances that hold tech moons. I admit I am jealous of those alliances and would not cry if they got their income slashed. But again, this proposal does not change manufacturing profits.


4) Now this proposal is different. I have an extensive library of well-researched T1 BPOs. Having a well-researched BPO is one of the ways one manufacturer can differentiate himself from all the others. But he must also weigh the opportunity cost of researching it: Build now and get a profit now, or research, get no profit now, and potential slightly higher profits later.

Nobody really NEEDS a perfectly researched BPO. If you want to manufacture that item for profit, you just need a competitive research level to your competition. If research times are sped up, then everyone will research their blueprints to higher levels than today. Everyone's costs are homogonized. Manufacturing profits remain unchanged for people who have average-researched blueprints. Manufacturing profits go down for people with well-researched blueprints.

I hate you again.

Sunzu Johnson wrote:
Now like I said, I am a newer player (less then a year on my main),but these changes I feel are needed given the history of corruption of the T2 BPOs, the failed lottery system, and the various limiting factor of the seeding of certain t1 BPOs. If CCP and the general public want to make the system fair, make it fair.

Wait a minute! Has this whole thread been another T2 BPO whine? You know there are already two T2 BPO whine threads on the front page? Are you Brewlar Kuvakei's alt, throwing around unfounded accusations?

As soon as the T20 scandal came to light, people were punished and the BPOs were removed from the game.

The T2 lottery did not fail. It did exactly what it was intended to do, distribute thousands of BPOs to random people. I wish I were around at the time to take part.

What is wrong with the seeding of T1 BPOs? They are freely available to everyone willing to travel a bit to get them. Those people who are willing to travel also have the business opportunity bringing BPOs to those who don't--and gain a little profit in the process.

Finally, why should the system be fair? This is a PVP game. I guarantee you that CCP and the general public LIKE the fact that in this game there are ways to gain an advantage over your competition.
Brewlar Kuvakei
Adeptio Gloriae
#11 - 2012-05-02 19:32:01 UTC
Katja Faith wrote:
Someone else asking for an Easy Button. *sigh*


Yeah it's called T2BPO. T2BPO is the easy button.
Velicitia
XS Tech
#12 - 2012-05-02 19:57:27 UTC
While your whole post was great

Shoogie wrote:


I hate you.




This was my favourite part Bear

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sunzu Johnson
Doomheim
#13 - 2012-05-02 21:13:05 UTC
OKay...

Quote:
1) Researching BPCs is one of the worst ideas I have ever heard of, yet it keeps appearing on the forums time after time. What do you expect to gain from this?

All of my invention and manufacturing input costs are already passed on to my customers. I get a profit on top of that. Imagine if T2 BPC could be researched. Then every inventor will start researching their BPCs. The input costs for every inventor will go down, which means every inventor will have more room to lower their prices. Lower sell prices mean LESS profits for inventors. So you are really asking me to do a lot more work (researching my BPCs) to chase after lower profits.

I hate you.


The input cost would be lowered....but so would the materials purchased...so less materials from producers purchased equal into less material cost. While it would take awhile to stabilize, so will the removal of drone alloys...it would balance out.

However the suggestion are to be taken as a whole, not as okay pick and choose. If they were all put into the game, I don't see where your argument would be valid.

Look at it like this....

Producers....mining, moon goo (which now all moon goo items are more available to everyone), reseachers (now they can pick and choose what to invent, rather then have to be limited by only one type of datacore per agent, and can also vary there research to the market trends). They could up with a price for their goods.

Manufacturers (you) purchase the items and turn them into useful goods....tacking on a fee percentage (profit).

Consumers buy your finished goods. But since now more materials are available, and since they require less materials per run to make, and the fact that you can make a wider range of goods....sell more.....what is the problem.

I love you, marry me!

Quote:
2) I really don't understand what you are getting at with the datacore suggestion. Datacores are already freely available on the market. If they are cheaper in a different region, then you can decide if it is worth your time to buy them and haul them in. If every datacore is available from every agent, that would homogonize datacore prices, but who cares? If one datacore costs more than another, then the T2 items made from those datacores will also cost more. Datacore farmers can move their farming to the higher priced datacores. Later, there will be a glut of that kind on the market pushing prices down. The market goes in cycles. Working as intended.


Yes they are freely available but you are limited to 6 datacore researching at one time. You can have 6 agents working for you, but each can only actively research one type of datacore. So how about we say that you can have all the datacore types available to an agent....each at a specific price....like OH! how they are probably going to do it for the LP store. So now both the people buying them at the LP store, and the ones using the research agents are on more equal footing. So the price of the datacores would stabilize out because they are now all available from 2 sources, LP and R&D, the only variable being the cost of the LP or RP to drive the market price.

Quote:
3) For moongoo, again lowering input costs does not translate into more profits for manufacturers. If you lower the cost of technetium, then consumers will see lower prices from everything made from technetium. The losers are the primary producers-the alliances that hold tech moons. I admit I am jealous of those alliances and would not cry if they got their income slashed. But again, this proposal does not change manufacturing profits.


It would be funny to collect Goon tears wouldn't it Big smile

Again...goes back to the datacore thing, you now have more available materials, at a lower cost....your profits are based off a percentage like mine, then the percentage would not change. So what the problem?

Quote:
4) Now this proposal is different. I have an extensive library of well-researched T1 BPOs. Having a well-researched BPO is one of the ways one manufacturer can differentiate himself from all the others. But he must also weigh the opportunity cost of researching it: Build now and get a profit now, or research, get no profit now, and potential slightly higher profits later.

Nobody really NEEDS a perfectly researched BPO. If you want to manufacture that item for profit, you just need a competitive research level to your competition. If research times are sped up, then everyone will research their blueprints to higher levels than today. Everyone's costs are homogonized. Manufacturing profits remain unchanged for people who have average-researched blueprints. Manufacturing profits go down for people with well-researched blueprints.

I hate you again.


First part I agree with...and I even agree with the nobody needs perfect. However my main point here is that it not possible to get some BPO to perfect...or even close to optimize or even to lvl 1 takes an insane amount of time.

Seriously, call me, I love you, would rock your world....555-555-5555....i'll be waiting.

Quote:
Wait a minute! Has this whole thread been another T2 BPO whine? You know there are already two T2 BPO whine threads on the front page? Are you Brewlar Kuvakei's alt, throwing around unfounded accusations?


Nope, not whole thread, but it is a concern of other production toons, so why not toss in one for them. Yes I see the other post....for T2 BPOs, and for removal of T2 BPOs.....and nope not Brewlar....

Your version of the game is PVP, not mine. Some like it, some hate it. Some advantages are good, but not cornering the market.

You have to be able to admit that if you are restricting every aspect of the game to older players, your not going to be getting new players into the game to replace those that leave, then like now...your just playing with yourself in the end.
Sunzu Johnson
Doomheim
#14 - 2012-05-02 21:15:32 UTC
And I am all for the less clicky feature too....
Brewlar Kuvakei
Adeptio Gloriae
#15 - 2012-05-02 21:19:07 UTC
Sunzu Johnson wrote:
And I am all for the less clicky feature too....


It's called T2BPO and it's EVE on easy. It's infact less complicated than WOW crafting. By the most part EVE players like the complexity of the game hence my threads for the removal of T2BPO letting everybody play eve on the same difficutly setting called invention.
RubyPorto
RubysRhymes
#16 - 2012-05-03 03:01:44 UTC
Brewlar Kuvakei wrote:
Sunzu Johnson wrote:
And I am all for the less clicky feature too....


It's called T2BPO and it's EVE on easy. It's infact less complicated than WOW crafting. By the most part EVE players like the complexity of the game hence my threads for the removal of T2BPO letting everybody play eve on the same difficutly setting called invention.


Stop shitting up every S&I thread with your crusade against something that doesn't stop anyone else from making ISK.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Velicitia
XS Tech
#17 - 2012-05-03 12:42:59 UTC
RubyPorto wrote:
Brewlar Kuvakei wrote:
Sunzu Johnson wrote:
And I am all for the less clicky feature too....


It's called T2BPO and it's EVE on easy. It's infact less complicated than WOW crafting. By the most part EVE players like the complexity of the game hence my threads for the removal of T2BPO letting everybody play eve on the same difficutly setting called invention.


Stop shitting up every S&I thread with your crusade against something that doesn't stop anyone else from making ISK.


^^ This

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zifrian
The Frog Pond
Ribbit.
#18 - 2012-05-03 12:54:47 UTC  |  Edited by: Zifrian
clixor wrote:
Sunzu Johnson wrote:
Okay so I am not the most experienced Eve Online player but there are some things that I have seen that could be simply fixed if CCP is willing to listen in regards to Research, Invention, and T2 BPO/Manf.

1) Make BPC researchable- You can keep in the decrypters to adjust the base ME/PE lvl and Success Percentages, but allow the BPC ME/PE lvls to be researched to a more efficent lvl. Simple Fix, T2 BPO will still be able to keep an advantage as they will still be able to produce items at a faster production rate and allow for copying, but will allow newer players such as myself to produce T2 items at a lvl that allows some profit.



I understand why you may think this would yield more profit, but as EVERY inventor would have these benefits in the end you would end up at exactly the same situation as we are in now. Probably even worse profit wise as there will always be players who will research their BPC's to the max lowering prices even more.

Personally i have only one wish and that is installing multiple (invention) jobs at once.


This would severely tick me off. I don't want to be forced into researching items I do not need to research now. I actually loved it when pi item BPOs were added that are not affected by research.

Other ideas to make industry better, even the most simple, have gotten little to no reply from devs.I practically had to hound a UI dev just to get them to answer if they are even thinking of improving industry.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

shar'ra matcevsovski
Doomheim
#19 - 2012-05-03 13:18:51 UTC  |  Edited by: shar'ra matcevsovski
Brewlar Kuvakei wrote:
Sunzu Johnson wrote:
And I am all for the less clicky feature too....


It's called T2BPO and it's EVE on easy. It's infact less complicated than WOW crafting. By the most part EVE players like the complexity of the game hence my threads for the removal of T2BPO letting everybody play eve on the same difficutly setting called invention.


If it would be THAT easy, even you could afford finnaly a T2 BPO and wouldnt have to cry in every thread about it.



Quote:
1) Make BPC researchable- You can keep in the decrypters to adjust the base ME/PE lvl and Success Percentages, but allow the BPC ME/PE lvls to be researched to a more efficent lvl. Simple Fix, T2 BPO will still be able to keep an advantage as they will still be able to produce items at a faster production rate and allow for copying, but will allow newer players such as myself to produce T2 items at a lvl that allows some profit.


if you dont make profit by inventing items, your simply doing something wrong, thats all. Either you picked the wrong (inflated) item/ship typ, using the wrong inventing matierals (decryptors etc) or something different.

As a Inventor by myself let me tell you Invention works fine as it is, but it isnt that easy as some players might think it is to be profitable.

improving BPC`s sounds good for a moment, but it will give you even more competition, cheaper products (lower margin by percentage) and even more 0.01 isk undercutting on a long run

shar'ra phone home

Nikodiemus
Ganja Clade
Shadow Cartel
#20 - 2012-05-03 13:36:47 UTC
Streamlined clicking and enabling the creation of multiple jobs of the same type at once will create real economies of scale more than anything else ^.^
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