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Why is it bad to be antisocial in EVE

Author
Ranger 1
Ranger Corp
Vae. Victis.
#41 - 2012-05-01 19:48:13 UTC  |  Edited by: Ranger 1
Skex Relbore wrote:
Ranger 1 wrote:


I have to admit that this is true. While being able to work with others is very important (but not mandatory), that has a bit different meaning than "socializing".

Socializing implies a freindly interaction. There are many CEO's, Alliance leaders or officers, etc. that really don't get into socializing in EVE, however they excel at interacting effectively with other players.


People play for what ever reason they please however they please. But it's an established fact of online gaming that longevity strongly correlates with social interactions. Of course I don't make the automatic association of socializing with friendly interactions. Socializing to me generally indicates cordial relations. But I kind of mean the whole spectrum of human social interactions.

Those CEO's and alliance leaders you mention may not spend a lot of time socializing with the line grunts but I guaranty you that they do so with their fellow CEO's and Directors as well as often with their "Enemies". You know the real secret to Goon's success? They understand this dynamic. Which is why the first thing they do with a new member is get them a mentor, then they have different squads to push people into social groups which all encourages building those relationships that will maintain interest long after the game mechanics become dull. .

I don't have a problem with people who want to play differently than I, if you want to pretend that EVE is a single player game with a very advanced AI, have fun with that, But you are missing out on a huge part of what makes online gaming fun and emotionally rewarding. Which to my mind is kind of missing the point of playing an MMO.


On a personal level I very much agree. I like socializing in EVE, and I think it is a very strong motivator for people to continue to enjoy playing. Hell even mining can be entertaining if done with a group of fairly witty and interesting corp mates.

My point is that it is not a necessary element for everyone, nor should it be considered "the point of the game". The point of the game is to have fun, and odd as it may seem to you and I some people don't enjoy socializing... and frankly they should not be criticized for having that mind set.

Just as long as they realize that the game mechanics are built with socializing and group play in mind, and don't complain that more single (read loner) player content isn't available.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Fredfredbug4
The Scope
Gallente Federation
#42 - 2012-05-01 19:53:52 UTC
MMORPG

Massive MULTIPLAYER Online Role Playing Game.

There are other people to interact with in EVE. If you try to avoid interacting with other players then you shouldn't complain considering you have the option to and are encouraged to do so.

If you are just going to run missions, only seeing other players when you undock from the station then you are better off playing another game. There are much better options out there if you just want to kill NPCs.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Bane Necran
Appono Astos
#43 - 2012-05-01 19:55:24 UTC
Antisocial Malkavian wrote:
antisocial personality disorder


There's a rather large difference.

People with that disorder actually cannot stand being alone. They need to be around people constantly, and are social parasites. They're named that because they are destructive to social structures.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Master Gotama
Black Sky Hipsters
#44 - 2012-05-01 20:10:13 UTC
Antisocial Malkavian wrote:
A conscience would be a liability if youre a ganker, pirate, scammer, pretty much any lucrative profession in EVE in RP anyways.


not sure if you're aware, but these aren't very lucrative. more like the best bang for the buck.
Amanda Holland
Doomheim
#45 - 2012-05-01 20:22:22 UTC
Endear wrote:
Someone who doesn’t enjoy socializing at parties might be described as either “asocial” or “antisocial,’ but “asocial” is too mild a term to describe someone who commits an antisocial act like planting a bomb. “Asocial” suggests indifference to or separation from society, whereas “antisocial” more often suggests active hostility toward society.


http://theactionspeaks.com/wp-content/uploads/2012/02/themoreyouknow.jpg


So... its bad to be 0.0 ppl then? They seem to hate highsec and they bear an "active hostility toward society". Where society here is where the most ppl are and there was that CCP that tweeted that 71% of the game is in highsec... I think that qualifies?

ლ(ಠ益ಠლ) vroom vroom motorcycle CCP to the sandbox: "This "adapt or die" attitude is nothing new to EVE, but we want to give it a constant rhythm that is a bit more under our control than in the past"

Akirei Scytale
Okami Syndicate
#46 - 2012-05-01 20:24:48 UTC
Amanda Holland wrote:

So... its bad to be 0.0 ppl then? They seem to hate highsec and they bear an "active hostility toward society". Where society here is where the most ppl are and there was that CCP that tweeted that 71% of the game is in highsec... I think that qualifies?


Funny, last I checked, 0.0 alliances are based on the communities they represent and rely entirely on their strength and resilience under pressure.
Amanda Holland
Doomheim
#47 - 2012-05-01 20:26:45 UTC  |  Edited by: Amanda Holland
Fredfredbug4 wrote:
MMORPG

Massive MULTIPLAYER Online Role Playing Game.

There are other people to interact with in EVE. If you try to avoid interacting with other players then you shouldn't complain considering you have the option to and are encouraged to do so.

If you are just going to run missions, only seeing other players when you undock from the station then you are better off playing another game. There are much better options out there if you just want to kill NPCs.


But I like THIS game and if I choose not to talk to ppl I will. Doesnt "sandbox gaming' mean you dont get to tell me how I will play the game as there IS NO "right answer"?
Or are one of those people who will anyways?

Akirei Scytale wrote:
Amanda Holland wrote:

So... its bad to be 0.0 ppl then? They seem to hate highsec and they bear an "active hostility toward society". Where society here is where the most ppl are and there was that CCP that tweeted that 71% of the game is in highsec... I think that qualifies?


Funny, last I checked, 0.0 alliances are based on the communities they represent and rely entirely on their strength and resilience under pressure.


k.... Goons represent... Goons. Yes, my point. Thanks for playing.

ლ(ಠ益ಠლ) vroom vroom motorcycle CCP to the sandbox: "This "adapt or die" attitude is nothing new to EVE, but we want to give it a constant rhythm that is a bit more under our control than in the past"

Ocih
Space Mermaids
#48 - 2012-05-01 20:27:44 UTC
You don't need to be a one man band to be anti-social. I'd view Goons as anti-social. They are an invert, xenophobic alliance who see everyone not under their boot as a threat. They also fully expect people to hate them so they get it.

If you feel some driven need to be anti-social, go for it. Just don't be surprised when people don't really like you. That's kind of the point and end goal of anti-social behavior?
Ranger 1
Ranger Corp
Vae. Victis.
#49 - 2012-05-01 20:33:34 UTC
Quote:
They are an invert, xenophobic alliance who see everyone not under their boot as a threat.


Welp, that pretty much sums up most organizations in EVE, not matter what sec level they reside in.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

FeralShadow
Tribal Liberation Force
Minmatar Republic
#50 - 2012-05-01 20:34:21 UTC
Degren wrote:
Akirei Scytale wrote:
It is plain stupid to be antisocial in a multiplayer game. You are not only limiting your options, but your potential. Being social does not require complete trust.

"A man without friends is a man without power."


@OP: The best point was already made, and you dismissed it. I hope you enjoy playing solo.



Akirei has wisdom. Not everybody is out to get you. As a matter of fact being good friends with some select few will offer you a nice shield between you and getting ripped off. I have *counts on one hand* 5 people I trust completely in this game, and we've flown together for years. We, as a group, distrust everybody else, but because we're all together in our distrust, we protect each other.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xercodo
Cruor Angelicus
#51 - 2012-05-01 20:35:13 UTC
RL has the same problems. You can get ripped off pretty bad and betrayed just as easily IRL. But life sucks alone....at least for normal people that the usual psychological need for human interaction.

EVE is simply an extension of it and so it the internet as a whole.

The Drake is a Lie

Cearain
Plus 10 NV
#52 - 2012-05-01 21:38:40 UTC
Skex Relbore wrote:
People play for what ever reason they please however they please. But it's an established fact of online gaming that longevity strongly correlates with social interactions. .


I'm not sure what sort of established fact you claim here.

I know ccp found that people who joined player corps quickly tended to stay in the game longer. Perhaps they found that people who had real life friends in the game stuck around longer too. But what conclusions can we draw?

Well it may be that if several people who are in my real life social group are playing eve and they introduce me to it I will likely join their corp right away. I will also be more likely to stay in the game because I have friends in the game. But this is true of any game regardless of whether the game itself pushes social interaction. If all my friends played poker I would be more likely to play poker as well. I tend to think someone at ccp read something and jumped to all sorts of unwarranted conclusions.

That said certainly a game company might want your life to revolve around their game. They may want you to build your friendships in game, at the expense of friendships out of game. (With time being finite that is inevitable) Its easy to see why this might appeal to a game company.

But lets set aside the question on whether this is healthy for the players. Is it good for the game company? What sort of people will be attracted to their game? When people think of an eve online player will they imagine well adjusted people who have a life outside of a computer game? Or will they imagine someone else? How does this image work for promoting the game?

Is it possible that eve is suffering because the gameplay is unrealistically skewed toward numbers advantage = iwin? If someone says they will cut my lawn with three friends, I will not pay them more than if he does it alone. Yet look at how incusions pay.

Do the countries with the most people always have the most powerful militaries? Well in eve thanks to nerfs to supers and other mechanics that is pretty much the case.

Might EVE have a much larger base if it offered game play opportunities that didn't require "killing time" socializing with others?

I think what skex says is true for the beloved sov null sec. In eve you can be a pawn for someone who has all day to develop good friendships in a null sec alliance. Or you can set your real life aside and do that yourself.

Of course that is just the sov null sec part of the game. You can also do the small scale pvp stuff of low sec and be ignored by ccp - or worse have ccp announce that they want to change your game play to be more like sov null sec.

Again I am not saying dumb the game down. Indeed the game is dumbed down most when one side just blobs the other. Keep the game interesting but realize that most people don't look to mmos as a "friendship service" and forcing that down everyones throat is not good for the game.


Skex Relbore wrote:

I don't have a problem with people who want to play differently than I, if you want to pretend that EVE is a single player game with a very advanced AI, have fun with that, But you are missing out on a huge part of what makes online gaming fun and emotionally rewarding. .


No one thinks this is a single player game. Its also not just a "team play" game. It is a virtual universe with thousands of people doing different things in that same universe. That is one of the things that makes it great.

A perfect mmo is not one where everyone is friends and plays together as a team. A perfect mmo is one where there is no need for any sort of computer ai to do anything in the game. Eve is substantially there. Given the constraints of it being a game, eliminating all the computer ai functions would not be good.

If you want to team up with folks you can.

Of course, if you develop real friendships in game it will be more emotionally rewarding than if you don't. But that is because friendships are emotionally rewarding. Its not that friendships that you make over the internet are somehow inherently more rewarding than friendships you make with people you meet in person. So you can choose to spend time socializing in game or in person and you will be emotionally rewarded with friendships.


Skex Relbore wrote:
Which to my mind is kind of missing the point of playing an MMO.


Yeah you said the whole point of playing an mmo was to socialize and make friends. I'm just saying that is not really true for everyone. For me an mmo is a "better than television" alternative, even if I don't have time to kill socializing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#53 - 2012-05-01 22:05:29 UTC
Ranger 1 wrote:
Skex Relbore wrote:
Ranger 1 wrote:


I have to admit that this is true. While being able to work with others is very important (but not mandatory), that has a bit different meaning than "socializing".

Socializing implies a freindly interaction. There are many CEO's, Alliance leaders or officers, etc. that really don't get into socializing in EVE, however they excel at interacting effectively with other players.


People play for what ever reason they please however they please. But it's an established fact of online gaming that longevity strongly correlates with social interactions. Of course I don't make the automatic association of socializing with friendly interactions. Socializing to me generally indicates cordial relations. But I kind of mean the whole spectrum of human social interactions.

Those CEO's and alliance leaders you mention may not spend a lot of time socializing with the line grunts but I guaranty you that they do so with their fellow CEO's and Directors as well as often with their "Enemies". You know the real secret to Goon's success? They understand this dynamic. Which is why the first thing they do with a new member is get them a mentor, then they have different squads to push people into social groups which all encourages building those relationships that will maintain interest long after the game mechanics become dull. .

I don't have a problem with people who want to play differently than I, if you want to pretend that EVE is a single player game with a very advanced AI, have fun with that, But you are missing out on a huge part of what makes online gaming fun and emotionally rewarding. Which to my mind is kind of missing the point of playing an MMO.


On a personal level I very much agree. I like socializing in EVE, and I think it is a very strong motivator for people to continue to enjoy playing. Hell even mining can be entertaining if done with a group of fairly witty and interesting corp mates.

My point is that it is not a necessary element for everyone, nor should it be considered "the point of the game". The point of the game is to have fun, and odd as it may seem to you and I some people don't enjoy socializing... and frankly they should not be criticized for having that mind set.

Just as long as they realize that the game mechanics are built with socializing and group play in mind, and don't complain that more single (read loner) player content isn't available.



Good post - except that last sentence. Why can't the game be built as just a virtual world where you are interacting with thousands of others? Why do the mechanics have to be "built with socializing and group play in mind"?

I guess a plain old sandbox is preferable to me. I don't see why they have to force these biases toward socializing into the game. People who want to socialize, will still socialize without the biases. People who don't want to make that time commitment shouldn't be forced to.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Antisocial Malkavian
Antisocial Malkavians
#54 - 2012-05-01 22:17:01 UTC
Xercodo wrote:
RL has the same problems. You can get ripped off pretty bad and betrayed just as easily IRL. But life sucks alone....at least for normal people that the usual psychological need for human interaction.

EVE is simply an extension of it and so it the internet as a whole.


lol so you buy into the argument that what ppl do here or on the net theyd do IRL?

IE Im nuts here so I must be nuts IRL

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Adalun Dey
Royal Amarr Institute
Amarr Empire
#55 - 2012-05-01 22:27:45 UTC
Though playing EVE by yourself can be very rewarding - from the perspective of reaching accomplishments without the backing of a well oiled corporation or alliance - it's also limiting your potential of experiencing a large portion of the game. For many players fun is derived from aspects of the metagame and for that you need to be involved in the community.

Sure everyone you meet ingame is a potential asshat, but not everyone necessarily is. You can trust people and still hold reservations as to how far that trust goes. The only people that really need to watch their backs are the CEO's of corporations, the regular grunts like you and I just need some common sense.

But if you DO decide to play by yourself, there really are better single player games involving spaceships. Worse too, but that's another story.

[i]" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "[/i]

Cearain
Plus 10 NV
#56 - 2012-05-02 01:11:33 UTC
Adalun Dey wrote:
Though playing EVE by yourself can be very rewarding - from the perspective of reaching accomplishments without the backing of a well oiled corporation or alliance - it's also limiting your potential of experiencing a large portion of the game. For many players fun is derived from aspects of the metagame and for that you need to be involved in the community.

Sure everyone you meet ingame is a potential asshat, but not everyone necessarily is. You can trust people and still hold reservations as to how far that trust goes. The only people that really need to watch their backs are the CEO's of corporations, the regular grunts like you and I just need some common sense.


I am not sure what you would consider an "accomplishment." Actually I often wonder what I would like to "accomplish" myself in this game. I am not sure exactly what it is but it certainly does not involve being a grunt and its unlikely I will be able to dedicate the time necessary to run a large alliance.


Adalun Dey wrote:

But if you DO decide to play by yourself, there really are better single player games involving spaceships.


I will politely say: I strongly doubt this.

What spaceship mmo has a persistant universe with a realistic ecomony on a single shard? No other computer game, spaceship or not, even comes close to eve IMO.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Son IamaDerp
Federal Navy Academy
Gallente Federation
#57 - 2012-05-02 01:19:51 UTC  |  Edited by: Son IamaDerp
I think people confuse antisocial and social avoidance way too much.

Antisocial behavior is described as that lacks concern for others and may cause damage in society. Generally doesn't care about the well-being of others. Which is what EVE generally is in a nutshell. Yet generally individuals never act out in such ways when it comes to 'real life.' Always interesting.

Social avoidance is when an individual simply doesn't want to interact with other peers.
Adalun Dey
Royal Amarr Institute
Amarr Empire
#58 - 2012-05-02 23:52:06 UTC  |  Edited by: Adalun Dey
Cearain wrote:

Adulun Dey wrote:
But if you DO decide to play by yourself, there really are better single player games involving spaceships.


I will politely say: I strongly doubt this.

What spaceship mmo has a persistant universe with a realistic ecomony on a single shard? No other computer game, spaceship or not, even comes close to eve IMO.


Single player games aren't MMO's. You play them by yourself, hence the emphasis on 'single' player. And in that regard Egosoft's franchise seems like a good example with a massive universe of its own and with similar career paths to pursue.

[i]" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "[/i]

Nephilius
Deep Core Mining Inc.
Caldari State
#59 - 2012-05-03 00:12:02 UTC
TWHC Assistant wrote:
Antisocial Malkavian wrote:
...

Your face looks as if someone had held it over a BBQ grill. I like it.


I like the pose...it's like him going out the door, but then suddenly stopping and saying to himself, "Did I leave the faucet on in the tub?" He listens intently to ascertain the answer...
"If."
BombDust
Doomheim
#60 - 2012-05-03 09:15:43 UTC
As a casual player like myself time is an important factor. I just don´t feel I have the time to schedule events with a corp, do operations the whole night and chat. I enjoy my playstyle, log in, fly something cool and blow stuff upp.
I think many solo players aslo enjoy the flexability and scaling of game time with optional group contant as they see fit in their RL commitments and schedule. EVE has somthing for everyone.