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Why are CCP dumbing down this game?

Author
Tallian Saotome
Nuclear Arms Exchange Inc.
#41 - 2011-09-15 08:23:17 UTC
Alice Katsuko wrote:
I'm not aware that Sanctums have been made any easier. The drone hordes which I occasionally run in a cheap laser Dominix [even without bonuses, lasers do more dps against drones than hybrids] are exactly the way they were last year.

They aren't easier, they are just MUCH more rare. Their spawn probability is now based on the truesec of the system, and they don't spawn below -0.45 anymore, and even above that they aren't as common til you hit around -0.7 or -0.8. If your space has good truesec, you didn't get nerfed, if you life somewhere with crap truesec, you got nerfed into the ground.

Also, laser domi for pve? This is a new fit to me, and seems strange to load more cap load to a ship that is basicly a brick in space with a bunch of babies. Mind sharing the fit?

Inappropriate signature removed, CCP Phantom.

Tippia
Sunshine and Lollipops
#42 - 2011-09-15 10:55:23 UTC
Qin Shi Huang wrote:
Just to clarify, my point is that the removal of agent quality from R&D agents dumbs down the game. It is NOT just a mindless grind for standing. The price difference between datacores, faction/corp standing, the accessability of agents etc has an impact on your earning potential.

Do not listen to the "old timers" - they set this up years ago and - in general - have no ******* clue how it works today.
…you mean aside from them knowing full well how it worked then, how it had nothing to do with difficulty or complexity, and (since they're still doing it) understand how it works now.

The things that made it (supposedly, but not actually) difficult back then then are still at work right now (and still don't make it difficult). And none of it had anything to do with quality, which was, indeed, just a matter of grinding.

In fact, come to think of it, you haven't even explained how you think quality made things difficult for you. So: how did it do that?
Tallian Saotome
Nuclear Arms Exchange Inc.
#43 - 2011-09-15 11:43:34 UTC  |  Edited by: Tallian Saotome
Tippia wrote:
Qin Shi Huang wrote:
Just to clarify, my point is that the removal of agent quality from R&D agents dumbs down the game. It is NOT just a mindless grind for standing. The price difference between datacores, faction/corp standing, the accessability of agents etc has an impact on your earning potential.

Do not listen to the "old timers" - they set this up years ago and - in general - have no ******* clue how it works today.
…you mean aside from them knowing full well how it worked then, how it had nothing to do with difficulty or complexity, and (since they're still doing it) understand how it works now.

The things that made it (supposedly, but not actually) difficult back then then are still at work right now (and still don't make it difficult). And none of it had anything to do with quality, which was, indeed, just a matter of grinding.

In fact, come to think of it, you haven't even explained how you think quality made things difficult for you. So: how did it do that?

He said something a few posts back about it not making it more 'difficult' but that he enjoyed running the numbers as a business analysis exercise.

He doesn't want complexity for the sake of difficulty in reality, he wants complexity for the sake of more spreadsheets

Edited to not misuse words, and for a typo

Inappropriate signature removed, CCP Phantom.

Tippia
Sunshine and Lollipops
#44 - 2011-09-15 12:19:20 UTC
Tallian Saotome wrote:
He said something a few posts back about it not making it more 'difficult' but that he enjoyed running the numbers as a business analysis exercise.
He said that “I don't think EVE-O should be complicated - I think it should be difficult.”

The problem is that he then used R&D agents as an example — something that was not difficult back then, since there was so little choice due to quality, and which is more difficult now, since you actually have to choose whom to work for and how much you get out of it.
Fabulous Virgil
Pator Tech School
Minmatar Republic
#45 - 2011-09-15 12:53:07 UTC
how's it dumbing down the game, agent quality was a stupid feature that only overcrowded certain systems, if you really think it was somewhat increasing player skill to scan through the agents tab and then overload nodes then you're just awful

incursions are getting a deserved nerf, they're hard and challenging, but such a massive stream of isk for everybody is just gonna inflate everything, what does that mean, it means missions and ratters get ****** up hard because they're getting a constant, written in stone amount of isk in a free market enviroment
Qin Shi Huang
Doomheim
#46 - 2011-09-16 17:50:56 UTC
First of all, my apologies for slamming the vets with a general statement. However, there are many examples where old timers are using out-dated features as justification & argumentation, so i'm not entirely wrong - just ****-poor at putting it in the right context.

Back to R&D: I did plan out how I was going to set up three characters with R&D agents when I started out and I must admit that spreadsheets were involved, but it was not the purpose of the exercice. The plan was pretty sexy on paper to be honest.

Old fact: a level 3 quality 16 agent researching Quantum Physics is more profitable than a level 4 quality 2 agent researching Electronic Engineering.

New fact: a level 3 agent researching Quantum Physics are still more more profitable than a level 4 agent researching Electronic Engineering, but that is just one example in one region. I'm not sure what the overall impact is as I have just lost interest in R&D.

With all skills at level 4/5 and the necessary standing it becomes just another market/logistics challenge i.e. how far am I willing to travel to make x profit from y datacores.

I liked the challenge of setting it up. Starting new accounts to sling-shot new toons to high faction standing via COSMOS missions and then fleet them up for the necessary min corp standing. In hindsight it sounds really boring, but it was in-between alliance wars and I must have been VERY bored :)

I now have 11 R&D agents at lvl 4 and they have served me VERY well in the past. I was planning on taking them all to lvl 5 and make a few more for re-selling but now I just lost interest.

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