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Delay CONCORD response time by factor 3x

Author
TWHC Assistant
#1 - 2012-04-30 13:58:16 UTC
TrollSuggestion Of The Day:

Delay CONCORD response time by a factor of 3, leaving gankers more time to deal damage, but let CONCORD confiscate/destroy the wreck of the victim as well as that of the ganker's ship. No loot for anyone.

Discuss.
Nova Fox
Novafox Shipyards
#2 - 2012-04-30 13:59:48 UTC
I belive this person has failed to suicide gank.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

TWHC Assistant
#3 - 2012-04-30 14:00:51 UTC
Nova Fox wrote:
I belive this person has failed to suicide gank.

No, I am hoping for some ganker tears as well as a bit of constructive thought.
Shpenat
Ironman Inc.
#4 - 2012-04-30 14:05:33 UTC
Bad idea. It will make ganking only griefing tactics. Right now some well prepared suicide ganks are done for profit.
TWHC Assistant
#5 - 2012-04-30 14:06:47 UTC
Shpenat wrote:
Bad idea. It will make ganking only griefing tactics. Right now some well prepared suicide ganks are done for profit.

It always gives the victim grief. Making it profitable does not change it.
stoicfaux
#6 - 2012-04-30 14:07:32 UTC  |  Edited by: stoicfaux
Only if a ganker's criminal flag lasts until they make restitution to the victim and pay a fine for their actions. Until they do, they're shoot on sight in high-sec in concord systems and by the faction police/sentries that own the space in which the criminal action took place. The current policy of 15 minutes on the most wanted list is pretty insulting to the tough as nails professional gankers.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

TWHC Assistant
#7 - 2012-04-30 14:12:40 UTC
stoicfaux wrote:
Only if a ganker's criminal flag lasts until they make restitution to the victim and pay a fine for their actions. Until they do, they're shoot on sight in high-sec in concord systems and by the faction police/sentries that own the space in which the criminal action took place. The current policy of 15 minutes on the most wanted list is pretty insulting for the tough as nails professional gankers.


Drop the flag altogether, but give a sec status penalty together with the confiscation/destruction of the items that are being fought over.
THE L0CK
Denying You Access
#8 - 2012-04-30 14:16:28 UTC
concord should be removed. Ganking receives a 1 hour GCC that allows anyone to shoot on sight and -5 sec status makes you remain that way until status is upgraded.

Let us govern ourselves.

Do you smell what the Lock's cooking?

stoicfaux
#9 - 2012-04-30 14:20:03 UTC
TWHC Assistant wrote:
stoicfaux wrote:
Only if a ganker's criminal flag lasts until they make restitution to the victim and pay a fine for their actions. Until they do, they're shoot on sight in high-sec in concord systems and by the faction police/sentries that own the space in which the criminal action took place. The current policy of 15 minutes on the most wanted list is pretty insulting for the tough as nails professional gankers.


Drop the flag altogether, but give a sec status penalty together with the confiscation/destruction of the items that are being fought over.

Only if the player's sec status immediately drops to -10 for willfully committing such a heinous, violent, murderous criminal act in civilized space. Even then there still needs to be some restitution made to the victim. Anything else is simply Welfare PvP.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

TWHC Assistant
#10 - 2012-04-30 14:20:52 UTC
THE L0CK wrote:
concord should be removed. Ganking receives a 1 hour GCC that allows anyone to shoot on sight and -5 sec status makes you remain that way until status is upgraded.

Let us govern ourselves.

Sounds reasonable at first, but you will hate what it creates: self-declared space sheriffs in all of high-sec but who do not dare going into low-sec/0.0.
THE L0CK
Denying You Access
#11 - 2012-04-30 14:22:39 UTC
TWHC Assistant wrote:
THE L0CK wrote:
concord should be removed. Ganking receives a 1 hour GCC that allows anyone to shoot on sight and -5 sec status makes you remain that way until status is upgraded.

Let us govern ourselves.

Sounds reasonable at first, but you will hate what it creates: self-declared space sheriffs in all of high-sec but who do not dare going into low-sec/0.0.



I've always have been a firm believer that people can choose to go where they want. If they want to play sheriff of highsec, let them.

Do you smell what the Lock's cooking?

TWHC Assistant
#12 - 2012-04-30 14:23:54 UTC
stoicfaux wrote:
Only if the player's sec status immediately drops to -10 for willfully committing such a heinous, violent, murderous criminal act in civilized space. Even then there still needs to be some restitution made to the victim. Anything else is simply Welfare PvP.

No. If the victim wants restitution then he can get it himself.
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#13 - 2012-04-30 14:30:15 UTC
TWHC Assistant wrote:
TrollSuggestion Of The Day:

Delay CONCORD response time by a factor of 3, leaving gankers more time to deal damage, but let CONCORD confiscate/destroy the wreck of the victim as well as that of the ganker's ship. No loot for anyone.

Discuss.


I see yet another player who doesn't have the talent or the balls to go outside the safeties of "high security space" to engage players that can actually shoot back...

How's that for a discussion?
TWHC Assistant
#14 - 2012-04-30 14:32:18 UTC
Piquet Raddei wrote:
TWHC Assistant wrote:
TrollSuggestion Of The Day:

Delay CONCORD response time by a factor of 3, leaving gankers more time to deal damage, but let CONCORD confiscate/destroy the wreck of the victim as well as that of the ganker's ship. No loot for anyone.

Discuss.


I see yet another player who doesn't have the talent or the balls to go outside the safeties of "high security space" to engage players that can actually shoot back...

How's that for a discussion?

I sense hate!! This idea needs to be implemented immediately.
stoicfaux
#15 - 2012-04-30 14:35:22 UTC
TWHC Assistant wrote:
stoicfaux wrote:
Only if the player's sec status immediately drops to -10 for willfully committing such a heinous, violent, murderous criminal act in civilized space. Even then there still needs to be some restitution made to the victim. Anything else is simply Welfare PvP.

No. If the victim wants restitution then he can get it himself.

Then the sec loss should be permanent unless the victim "forgives" the criminal. Letting the players resolve conflict and ensuring that actions have consequences are important aspects of the sandbox.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Gerald Taric
NEO DYNAMICS
#16 - 2012-04-30 14:41:43 UTC  |  Edited by: Gerald Taric
TWHC Assistant wrote:
Delay CONCORD response time by a factor of 3, leaving gankers more time to deal damage, but let CONCORD confiscate/destroy the wreck of the victim as well as that of the ganker's ship. No loot for anyone.


Gankers need to learn to gank proper.

Gankers should take their ship loss with proud, instead of whining about their punishment. They know they will loose it like we carebears know, that we are not 100% save even in high sec.

Destroying the victims ship not just denies the loot to the ganker, it also denies the return of the remaining property to the victim, which might maybe get luckily faster back than you.


Greetings from a proud carebear Bear
Killer Gandry
The Concilium Enterprises
#17 - 2012-04-30 14:50:34 UTC
THE L0CK wrote:
concord should be removed. Ganking receives a 1 hour GCC that allows anyone to shoot on sight and -5 sec status makes you remain that way until status is upgraded.

Let us govern ourselves.


So let's remove concord. 0.0 alliances then have their playground all together to gank people instead of fighting over turf in null sec.
Since there is no concord plus the fact that high sec income needs to be nerfed even more it's easy to sit on the ABC's and moongoo and have plenty of Isk to pay for ship losses.

The thing is that most people who cry "Let's govern ourselves" are people who don't want to govern but to dictate. Most of them are members of large powerblocks who are virtually untouchable for others unless an even bigger powerblock of coalition of blocks decides to engage. And even then it can prove to be a long and ardous struggle. Mainly because of the "my blod is bigger than your blob" tactic.

0.0 is almost stagnant and only actions from CCP, some hardcore betrayal or just the loss of will are the things that make shifts possible.

I know exactly what happens once Concord would get removed, and so do the cry babies who wish for nothing more than being able to dip their e-peen into a concord free space with untrained combat pilots.
TWHC Assistant
#18 - 2012-04-30 15:19:13 UTC
stoicfaux wrote:
Then the sec loss should be permanent unless the victim "forgives" the criminal. Letting the players resolve conflict and ensuring that actions have consequences are important aspects of the sandbox.

No. Whatever the victim did must have triggered the attack by the ganker. Each side has their own terms of truth and justice. CONCORD then already takes the side of the victim by destroying the ganker!

To ensure security must CONCORD destroy all wrecks so that no foundation remains for crime being a profitable business. Just like they are confiscating illegal goods do they need to apply the same principle here.
TWHC Assistant
#19 - 2012-04-30 15:27:32 UTC
Gerald Taric wrote:
TWHC Assistant wrote:
Delay CONCORD response time by a factor of 3, leaving gankers more time to deal damage, but let CONCORD confiscate/destroy the wreck of the victim as well as that of the ganker's ship. No loot for anyone.


Gankers need to learn to gank proper.

Gankers should take their ship loss with proud, instead of whining about their punishment. They know they will loose it like we carebears know, that we are not 100% save even in high sec.

Destroying the victims ship not just denies the loot to the ganker, it also denies the return of the remaining property to the victim, which might maybe get luckily faster back than you.


Greetings from a proud carebear Bear

What gankers need to learn is no one's business but the gankers'. Do not make CONCORD the teachers of gankers.
Alavaria Fera
GoonWaffe
#20 - 2012-04-30 15:40:00 UTC  |  Edited by: Alavaria Fera
Killer Gandry wrote:
And even then it can prove to be a long and ardous struggle. Mainly because of the "my blod is bigger than your blob" tactic.

Not really. When your blob gets to significantly bigger, the other side begins discounting all their assets, and usually will not want their sov, POS, tech anyway.

It's odd how little these things are worth under the shadow of a supercapital fleet.


There is also the "fail cascade"] (which we are doing right now, am I right?) where the enemy alliance, being outblobbed, simply has member corps all go somewhere else...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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