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Best Battleship for Lvl 4 Missions?

Author
Maugrem
Mining Research and Production Initiates
#1 - 2012-04-29 22:04:14 UTC
I've only recently come back to EVE after a three or so year hiatus and I'm trying to work my way back into all the new changes. I'm calling it quits on mining right now and want to get back into mission running.

What I'm hoping for is some insight into what is considered the best battleship hull for running Lvl 4 missions? Now I'm afraid I'm a little finicky and It just feels wrong for me to leave something alive that wants to kill me so I always clean up every zone, 100%. I always loot and salvage, have a dedicated salvaging ship so I don't need to waste any slots on salvagers or tractor beams.

I've already flown level 4 missions, I've got a fairly tough hyperion, but I'm disappointed with how slow my progress through the missions is. So I was wondering what the recommendation would be for a battleship hull that can

1: Kill everything you come across in the mission fairly efficiently (using drones for frigates is fine, I do so already).
2: Be tough enough to survive accidentally pulling aggro from more than intended (or at least set up with extra tank for harder missions if I screw up and **** everything off)
3: Be able to lock onto a target at any range it warps in at and hit it out at this range (this is killing me right now, my hyperion can shoot out to 150km easy with the right ammo but lock on is only a pathetic 70-80km)
4: Hopefully fit an afterburner (not an absolute, but running between gates a little faster as I kill would be nice).
5: Not be so expensive as to make me extra attractive gank bait. If the hull cost a fortune that's fine but let's try to avoid modules that cost more than 500M-600M isk, I don't want to buy a shiny new ship and then have a shiny new killmail in the mail later because I suck at PVP still.

That being said I have half decent drone skills right now (about 2.3M skillpoints worth) and some gunnery skills (4.2M skillpoints worth) but I'm not hard set on anything. Training time isn't that bad and I'm fairly patient,
I like gallente and caldari designs but I could be coaxed into flying an amarrian disaster (I'm sorry but they're just ugly battleships to me) if you can prove it's the best. I'm also interested in missiles, the range appeals to me and I wouldn't be overly concerned about the flight time (I count my shots with my hybrids already, doing the same for missiles wouldn't be a problem).

I've thought about the rattlesnake as a possible next venture, or maybe a maurauder but I wanted to get some opinions before I start setting up a skill plan for where I want to go next. If you have a setup that goes completely against everything I just said but feel it's the best go for it and tell me. I'm here to learn what the general consensus is. My one true preference is a battleship class hull. I like being big and tough, even if it doesn't mean much to a Tech 3 cruiser's capabilities.
mxzf
Shovel Bros
#2 - 2012-04-29 22:11:47 UTC
Sounds like you're either looking for a Marauder to salvage as you go or a Mach/NM (NM for Amarr rats, Mach for the rest) to facemelt the entire mission and then go back in a Noctis to clean up.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#3 - 2012-04-29 22:23:31 UTC
It's kinda hard to **** up with a battleship, unless you're stupid. Just pick one, fit it accordingly, and go tear stuff up. Then fine tune your fit.

That's a Templar, an Amarr fighter used by carriers.

Kasutra
No Vacancies
No Vacancies.
#4 - 2012-04-29 23:30:39 UTC
You're looking at pirate ships for upgrades in killing speed. Mach and Nightmare have been mentioned. The rail Vindicator should be mentioned due to former two not being very impressive for a while if you have no projectile or laser skills.

The marauders tank better.

No idea on locking range. Almost anything can lock far enough if you fit for it, though.

Can't think of a ship that can't fit an AB if you want it badly enough.

Also can't think of a BS that requires bling to function.
Alexa Coates wrote:
It's kinda hard to **** up with a battleship, unless you're stupid. Just pick one, fit it accordingly, and go tear stuff up. Then fine tune your fit.

He's asking about upgrades from a Hyperion, not just about how to not F up in missions...
Alexa Coates
Center for Advanced Studies
Gallente Federation
#5 - 2012-04-30 00:24:19 UTC
Kasutra wrote:

Alexa Coates wrote:
It's kinda hard to **** up with a battleship, unless you're stupid. Just pick one, fit it accordingly, and go tear stuff up. Then fine tune your fit.

He's asking about upgrades from a Hyperion, not just about how to not F up in missions...

well, then i severely misread his post Shocked :suicide:

That's a Templar, an Amarr fighter used by carriers.

Zhilia Mann
Tide Way Out Productions
#6 - 2012-04-30 00:38:05 UTC
Kasutra wrote:
No idea on locking range. Almost anything can lock far enough if you fit for it, though.


Vindicator has trouble, actually.

OP, just get a Machariel. Rattlesnakes don't have great killing speed, and Nightmares (while great at what they do) only shine against EM/therm NPCs. This is a cheap cookie cutter entry-level Mach:

[Machariel, entry]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II

Domination X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam II

Large Anti-EM Screen Reinforcer I
Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Kasutra
No Vacancies
No Vacancies.
#7 - 2012-04-30 01:22:31 UTC
Zhilia Mann wrote:
Vindicator has trouble, actually.

Yeah, it does, but it's fixable. Ended up rigging it for lock range and training Long Range Targeting to 5 before it stopped bothering me. Lol

Probably should have fitted a SeBo in place of the web for a few of the missions, too.
Nalha Saldana
Aliastra
Gallente Federation
#8 - 2012-04-30 01:25:14 UTC  |  Edited by: Nalha Saldana
You dont need more then maybe 50km range if you fit a afterburner and dont have armor rigs.

The mach is always a good choice and if you want the ability to screw up then a cap booster fit is the way to go but personally i prefer the large shield booster that is stable when not running the AB because overheating solves hard situations.
Something like this

[Machariel, Nalhas L4]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type Large Shield Booster
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Alexa Coates
Center for Advanced Studies
Gallente Federation
#9 - 2012-04-30 01:45:38 UTC
Zhilia Mann wrote:
Kasutra wrote:
No idea on locking range. Almost anything can lock far enough if you fit for it, though.


Vindicator has trouble, actually.

OP, just get a Machariel. Rattlesnakes don't have great killing speed, and Nightmares (while great at what they do) only shine against EM/therm NPCs. This is a cheap cookie cutter entry-level Mach:

[Machariel, entry]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II

Domination X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam II

Large Anti-EM Screen Reinforcer I
Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I

I must be the only person who hates cap-booster setups. I hate micro-management like that. I mean, in missions like WC, where you're subjected to heavy dps, you have to micromanage your guns, tank, and pulse the booster so you don't run out of cap ammo. It's just too much to take care of.

That's a Templar, an Amarr fighter used by carriers.

Flakey Foont
#10 - 2012-04-30 01:51:18 UTC
No cap boosters and no CCC. Been flying this a long time with no cap issues at all.


[Machariel, T2 Queen Anne's Revenge]
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
Republic Fleet 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Projectile Collision Accelerator I
Large Anti-EM Screen Reinforcer I
Large Core Defense Capacitor Safeguard I


You kill so quickly cap is not an issue. Hardeners and ammo as needed.
Zhilia Mann
Tide Way Out Productions
#11 - 2012-04-30 02:03:14 UTC
Flakey Foont wrote:
No cap boosters and no CCC. Been flying this a long time with no cap issues at all.


[Machariel, T2 Queen Anne's Revenge]
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
Republic Fleet 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Projectile Collision Accelerator I
Large Anti-EM Screen Reinforcer I
Large Core Defense Capacitor Safeguard I


You kill so quickly cap is not an issue. Hardeners and ammo as needed.



Honestly, that's a whole lot closer to what I use. But I figured a security blanket might be nice to start out.
Maugrem
Mining Research and Production Initiates
#12 - 2012-04-30 03:37:44 UTC
Looks like everyone seems to agree on the mach and I do already have a lot in the way of support skills for gunnery so I'll be looking into that one.
Thank you all for your set ups and advice, hopefully I'll be flying one of these soon. Skills first though, or it'll be an expensive pile of slag. Shield tanking and projectile weapons here I come.
Flakey Foont
#13 - 2012-04-30 04:05:32 UTC
Zhilia Mann wrote:
Flakey Foont wrote:
No cap boosters and no CCC. Been flying this a long time with no cap issues at all.


[Machariel, T2 Queen Anne's Revenge]
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
Republic Fleet 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Projectile Collision Accelerator I
Large Anti-EM Screen Reinforcer I
Large Core Defense Capacitor Safeguard I


You kill so quickly cap is not an issue. Hardeners and ammo as needed.



Honestly, that's a whole lot closer to what I use. But I figured a security blanket might be nice to start out.



True. The hulls cost over a billion. Got mine for ONLY 600m. Cap booster until you feel confident I guess.