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Drake and Tengu - more popular than anything else by a huge margin

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#61 - 2012-05-02 18:30:41 UTC
Lili Lu wrote:

But are Zealots accounting for first place and 300k kills and a 3 to 1 ratio over second place on the eve-kill stats? This is a red herring. This thread started about gate jumps and how Drakes are topping that. Zealots are not. The day Zealots have these same stats I'll be here applauding CCP's impending nerf of them. If Canes take the exact same place after a Drake nerf I'll be applauding CCP if they announce a Cane nerf. BTW, this could be happening with tiericide anyway. I really wish CCP would get on with introducing their balancing changes. I would love to see that the hitherto tier 1s will have a role and some utility roughly equal to the present tier 2s. We've waited a long time.


So you're admitting your entire basis for wanting a nerf is people fly them too much? Seriously?
Darius Brinn
The Scope
Gallente Federation
#62 - 2012-05-02 19:06:09 UTC
CMD IronHeart wrote:
the starter ships are the most common ships in new eden, doesn't make them the best ships, just noob ships.


The starter ships are not the best PvP killers. The Drake is.

The starter ships carry civilian weapons that are not used to cause the most PvP kills. It's missiles.

It's not a matter of sheer ship numbers. It's a matter of ship numbers in real situations.

And all official figures prove that the Tengu is the king of the T3's, and that the Drake is the king.

Because it requires very few skills before being extremely effective in PvE and PvP, and honestly, it all comes down to its MONSTER tank, which I'd love to see reduced because I don't fly them while at the same time I love shooting at themP
Malcanis
Vanishing Point.
The Initiative.
#63 - 2012-05-02 19:23:51 UTC
Mfume Apocal wrote:
Lili Lu wrote:

But are Zealots accounting for first place and 300k kills and a 3 to 1 ratio over second place on the eve-kill stats? This is a red herring. This thread started about gate jumps and how Drakes are topping that. Zealots are not. The day Zealots have these same stats I'll be here applauding CCP's impending nerf of them. If Canes take the exact same place after a Drake nerf I'll be applauding CCP if they announce a Cane nerf. BTW, this could be happening with tiericide anyway. I really wish CCP would get on with introducing their balancing changes. I would love to see that the hitherto tier 1s will have a role and some utility roughly equal to the present tier 2s. We've waited a long time.


So you're admitting your entire basis for wanting a nerf is people fly them too much? Seriously?



Let me tell you about how 90k EHP is acceptable for a fleet BS these days



(No)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bunnie Hop
Bunny Knights
#64 - 2012-05-02 19:25:41 UTC
This is by far one of the worst drawn conclusions I have read in a long time.
Lili Lu
#65 - 2012-05-02 19:44:39 UTC  |  Edited by: Lili Lu
Mfume Apocal wrote:
So you're admitting your entire basis for wanting a nerf is people fly them too much? Seriously?


:sigh: ITT I've never said anything about Drakes, a BC, uniquely stepping outside of that ship class into the class of BSs, nope.

Lili Lu wrote:
Mfume Apocal wrote:
You also do not see massed HAC fleets other than (increasingly rare) Zealots.
-Does this mean the Zealot needs a nerf?
-Would nerfing the Zealot solve the problem of HACs being viable in large fleet fights?

One ship in the class being viable for one niche does not make it "broken" or "overpowered".


But are Zealots accounting for first place and 300k kills and a 3 to 1 ratio over second place on the eve-kill stats? This is a red herring. This thread started about gate jumps and how Drakes are topping that. Zealots are not. The day Zealots have these same stats I'll be here applauding CCP's impending nerf of them. If Canes take the exact same place after a Drake nerf I'll be applauding CCP if they announce a Cane nerf. BTW, this could be happening with tiericide anyway. I really wish CCP would get on with introducing their balancing changes. I would love to see that the hitherto tier 1s will have a role and some utility roughly equal to the present tier 2s. We've waited a long time.


Quoting your argument and my response. BTW your premise above is flawed imo, unless you have given up on Muninns.Sad AHACs can be mixed, and probably work better mixed, as noone could get intel such as "they're in Zealots with armor logis" and just refit for all em and thermal resists. Regardless, as I said your argument is a red herring. Zealots are not topping the kill stats in a lopsided fashion. And considering the skill reqs and expense of a HAC there is not the same balance issues between them and BSs, were your mythical example to come true.

As far as it goes, the numbers are an indication that people are finding something worth using in a ship over another option. There will always be a number one. The number one should not be represented in a 3 to 1 ratio on the kills though. So if you want to mischaracterise my argument (again) and reduce it to simply the top ship should be nerfed, have fun congratulating yourself for your flawless reasoning. If you can't understand my posts about the confluence of expense and shipclass hopping (and pve utility also out of proportion) that I'm saying lie behind the drake numbers then I don't know what I can say for you to understand.Straight
Lili Lu
#66 - 2012-05-02 19:49:34 UTC  |  Edited by: Lili Lu
Malcanis wrote:
Let me tell you about how 90k EHP is acceptable for a fleet BS these days



(No)

Sic transit HACs as well.

But oh look the Drake is still there at the top and three times more than the second ship used. Why is this Malcanis? Maybe those drake pilots and fleet commanders just haven't listened enough to you enough yet.

You know this thread is starting to make me laugh. CCP said they will be nerfing drakes and tengus. Deal with it if you think there is no reason to.
Jta Grl
2 Pingeons Incorporated
#67 - 2012-05-02 20:22:13 UTC  |  Edited by: Jta Grl
Im a somewhat new player (a bit more than one year of game) but enough to get to know a bit about its ships. I was annoyed by the fact that every time I asked for advice on PVE ship choice people always answered the Tengu was the only choice. I tought that was because Caldari is popular and really didnt listened to it. My choice for ships was Gallente because of the facemelting DPS and because I think drones are cool. Now that I can fly a Proteus Im really disappointed by the fact that the best DPS fit I can get is really close to the HAM Tengu DPS. The difference is the Tengu can hit from much farther away without tracking penalties and has a much better, much easier to fit tank. That for me is something that can be categorized as unballance.

The Tengu is so easy to fit and fly that I see really noob players braging about soloing Blockade missions with less than 5% shield damage. The little I know about PVP tells me that it does have a weakness that is being cap drained but wtf... how can you cap drain a ship that can shoot missiles from 100km away with MWD and tank on cap stable? (Rethorical question, please dont lecture me about PVP possibilities).

CCP should either buff the other T3s or nerf the Tengu. As buffing 3 T3s is much more trouble maybe nerfing is the best solution. As a Gallente pilot Im really disappointed to see that the Proteus, a ship that is much harder to fit and fly, has a DPS potential (if you do it right) close to a ship that all you need to do for it is to target and press F1 while orbiting stuff.
Jta Grl
2 Pingeons Incorporated
#68 - 2012-05-02 20:28:07 UTC
Seriously, PVE related the Noctis is harder to fly than a Tengu.
Josef Djugashvilis
#69 - 2012-05-02 20:30:41 UTC
Katran Luftschreck wrote:
I thought the popularity was due to the promotion where people got a certificate for a free Drake with every Jersey Shore Collector's DVD Box Set?


What is Jersey Shore?

This is not a signature.

Lili Lu
#70 - 2012-05-02 20:33:35 UTC  |  Edited by: Lili Lu
Jta Grl wrote:
another perspective

Thanks for your new-ish player perspective, and congrats for not following the crowd to fotm/fotys. Smile

Hang in there. We can be hopeful that present considerations will change. Change is good. Having more ships become worth flying is good. If it works out that way. Because never underestimate the ability of players to look for the next Drake or Tengu, and argue like hell on the forums that everything is fineLol

edit- I was your first like OopsBig smile
Malcanis
Vanishing Point.
The Initiative.
#71 - 2012-05-02 20:54:13 UTC
Lili Lu wrote:
Malcanis wrote:
Let me tell you about how 90k EHP is acceptable for a fleet BS these days



(No)

Sic transit HACs as well.

But oh look the Drake is still there at the top and three times more than the second ship used. Why is this Malcanis? Maybe those drake pilots and fleet commanders just haven't listened enough to you enough yet.

You know this thread is starting to make me laugh. CCP said they will be nerfing drakes and tengus. Deal with it if you think there is no reason to.



Or, for the last ******* time, because it's easy to train to a level that's useful for fleet combat as well as PvE, and forgiving to fly, not because it's OMFG superior.

Seriously, bring some analysis and numbers to the table other than just "A lot of scrubs fly drakes through gates therefore KILL IT WITH FIRE".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#72 - 2012-05-02 20:55:10 UTC
Let me recast the question:

"The Drake is the most popular ship; so what?"

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lili Lu
#73 - 2012-05-02 21:31:02 UTC
Malcanis wrote:
Or, for the last ******* time, because it's easy to train to a level that's useful for fleet combat as well as PvE, and forgiving to fly, not because it's OMFG superior.

Seriously, bring some analysis and numbers to the table other than just "A lot of scrubs fly drakes through gates therefore KILL IT WITH FIRE".

precisely. Harbingers not so much.

Yes, you show me how those fad following drake pilots could get the same or a better package of easy to skill, tank, range, and dps at range, at a cheap price with any other ship. The closest would be the Cane. That is probably why it is in the top ten. But then it falls short, and sadly is not pushing 300k kills to 100k for Maels. It is not number one by a ridiculous margin in overall use as indicated by gatejumps, and 425mm ac are not number one (or 2,3,or 4 for that matter) for module activations.

I'm glad you're getting mad. It means you are attached to the drakes that you rep every day in your scimi. I suppose you are also attached to your pirate mission running Tengu. Malc, I'm sure you will feel the same about other ships you will end up repping, and that you have the skills to find a replacement for your tengu.Smile
Mfume Apocal
Brutor Tribe
Minmatar Republic
#74 - 2012-05-02 22:40:31 UTC
Lili Lu wrote:

:sigh: ITT I've never said anything about Drakes, a BC, uniquely stepping outside of that ship class into the class of BSs, nope.


And, as I've repeatedly said and on more than one occassion demonstarted on TQ, this is not the case, at all. A Drake is an incredibly poor BS substitute anywhere outside of EFT. It has less tank than the fleet viable BS (Maelstrom, Rokh, Abaddon), less DPS and/or projection, while sporting the same sig, making it vulnerable to tracking titans.

Anyone who substitutes BS for Drakes (without massive numbers advantage) is silly. Insisting that Drakes are competitive against BS without providing any sort of reasonable theorycraft beyond EFT numbers and without BRs of fights you've personally FCed (or at least been apart of) makes you sound like your opposition to the Drake is based purely on dislike of the hull, for w/e the reason.

Lili Lu wrote:
Quoting your argument and my response. BTW your premise above is flawed imo, unless you have given up on Muninns.Sad


We don't fly Muninns in large fights. When we do, we get stomped, because HACs are a completely non-viable shipclass for large-scale fights, outside of AHAC Zealots. For casual roaming and fight-crashing, Muninns work fine, but once people put seriousfaces on and start maxing out fleets, it's not a good ship to be in.

Quote:
AHACs can be mixed, and probably work better mixed, as noone could get intel such as "they're in Zealots with armor logis" and just refit for all em and thermal resists.


AHAC Muninn checkin' in. 12km of AC falloff, 371 turret DPS.

What?

Quote:
Regardless, as I said your argument is a red herring. Zealots are not topping the kill stats in a lopsided fashion. And considering the skill reqs and expense of a HAC there is not the same balance issues between them and BSs, were your mythical example to come true.

As far as it goes, the numbers are an indication that people are finding something worth using in a ship over another option. There will always be a number one. The number one should not be represented in a 3 to 1 ratio on the kills though. So if you want to mischaracterise my argument (again) and reduce it to simply the top ship should be nerfed, have fun congratulating yourself for your flawless reasoning. If you can't understand my posts about the confluence of expense and shipclass hopping (and pve utility also out of proportion) that I'm saying lie behind the drake numbers then I don't know what I can say for you to understand.Straight


If this is the case, why does the Tengu continue popping up in your argument? It's relatively skill intensive, expensive, not top killer (or even top 10) and only appeared on EVE-Kill's Top 20 eighteen months ago or so ago when PL came out with a fleet comp.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#75 - 2012-05-02 22:44:21 UTC
Lili Lu wrote:
Having more ships become worth flying is good. If it works out that way.


Nerfing the Drake won't miraculously make other BCs viable... in the end it's taking away one hull you swear up and down is currently usable ("stepping outside it's class"). You also seem to want a Tengu nerf, turning sov fights into "MORE BATTLESHIPS" and taking away one common comp that is able to fight effectively under tracking titans.

Malcanis
Vanishing Point.
The Initiative.
#76 - 2012-05-03 07:01:12 UTC  |  Edited by: Malcanis
Lili Lu wrote:
Malcanis wrote:
Or, for the last ******* time, because it's easy to train to a level that's useful for fleet combat as well as PvE, and forgiving to fly, not because it's OMFG superior.

Seriously, bring some analysis and numbers to the table other than just "A lot of scrubs fly drakes through gates therefore KILL IT WITH FIRE".

precisely. Harbingers not so much.

Yes, you show me how those fad following drake pilots could get the same or a better package of easy to skill, tank, range, and dps at range, at a cheap price with any other ship. The closest would be the Cane. That is probably why it is in the top ten. But then it falls short, and sadly is not pushing 300k kills to 100k for Maels. It is not number one by a ridiculous margin in overall use as indicated by gatejumps, and 425mm ac are not number one (or 2,3,or 4 for that matter) for module activations.

I'm glad you're getting mad. It means you are attached to the drakes that you rep every day in your scimi. I suppose you are also attached to your pirate mission running Tengu. Malc, I'm sure you will feel the same about other ships you will end up repping, and that you have the skills to find a replacement for your tengu.Smile



How will nerfing the Drake bring more Harbingers into fleet fights? I'm fascinated to learn.

See, if I wanted to bring Harbs into fleet fights, I'd increase their fitting capability to make Heavy beam fits viable, and maybe add a touch of agility. I can't for the life of me see how nerfing the Drake will make the Harb viable for fleet fights, because viable Drakes isn't what's keeping Harbs out of fleets. It's the fact that there are a large number of other better-than-harb fleet doctrines.

So getting Harbs into fleets your way is going to involve nerfing a hell of a lot more ships than Drakes. In fact just about every core fleet ship would have to be nerfhammered pretty hard to make Harbs a popular fleet ship.

EDIT: Just so we're clear here: is it that you have a problem with there being a relatively cheap, easy-to-train-for ship that allows newer players to have access to fleet combat or is it that you have a problem with there being only one relatively cheap, easy-to-train-for ship that allows newer players to have access to fleet combat.

If you're looking to raise the bar for joining into fleet combat, then fine, carry on with your anti-scrub crusade. I just wanted to make sure, because it sounds a bit like you're trying to argue both sides at once.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mike Whiite
Deep Core Mining Inc.
Caldari State
#77 - 2012-05-03 07:19:13 UTC
Lili Lu wrote:
Mike Whiite wrote:
Might the fact it's the only T1 missle Battlecruiser contribute to it's popularity.

.................if you take the count of medium art/auto cannon kills you probably aint so far of of the numer of Drake kills.



Ok, your argument has some merit. I suppose the first thing I would ask in response is which came first the chicken or the egg? ...........................And also to take more measured steps at it instead of sledgehammers or massive buffs.



I didn't realy ment it as an arguement, or as a way to defend the current situation, I just want to analyse where it might come from.

So that when people think about adjusting things, they'll look at the entire picture instead of 1 or 2 ships.
Avalon5
The Scope
Gallente Federation
#78 - 2012-05-03 09:54:32 UTC  |  Edited by: Avalon5
IMHO, that CCP have to nerf Drake & Tengu even for one reason - becouse they are more popular then other similar class ships. They so much more popular, that even players from not Caldari fraction prefare to train useless to them skills to pilot Drake & Tengu.

CCP, save the balance please!
Noisrevbus
#79 - 2012-05-03 14:14:23 UTC  |  Edited by: Noisrevbus
Lili Lu wrote:
You seem fixated on use of Drakes by Goons. While the CFC is a large block of pvp pilots it is not just they that use them. Drakes predominate in smaller gang warfare as well, because everyone wants that cheap powerful tank.


That "fixation" is also there for a good reason: the extended discussion of "Drakes in numbers, means numbers".

You used the 200+ figure as part of an argument: I turned that around and asked you to look at what alliances can steadily field 200-man gangs. When i say steadily i mean frequently, and when i say frequently i mean in a manner that create emergence in the day-to-day interaction of the game.

You bring up the CFC: Let's use that example. Do FA, FCon or RZR frequently field 200 pilots? The fact of the matter is that those numbers are only really reached with coalition numbers or in very select cases looking at alliances. Most of the time when those alliances pull such size they do it with peripheral members of a coalition anyway.

That means the amassment of Drakes is only a coalition-issue, barring maybe one or two alliances, and how many coalitions are there out there pulling such numbers? Two, three, four at most? It may be Goons (with the CFC), PL (with NCdot, RDN or Test in various constellations), AAA (with Stainwagon etc.) and Solar (with remnants of their russian block).

Conversely groups like PL or NCdot also have issues fielding 200+ with some frequency themselves. All the groups in the example may be able to pull those numbers over some important Tech moon every other month, pulling bored members from other games with a jabber alarm, but not on a daily basis. Not with emergence.

That volume, those numbers, is what feed the popularity of Drakes - but also snuff out the interaction of the game.




That is incidentally also the overlapping problem with EVE at it's most zoomed out perspective. There isn't enough regional actors left to spark life throughout the gameworld.

There are plenty of other Drake-wielding groups out there, but alone they do not hit breakpoint or critical mass to cause the issues you describe that makes a Drake popular or overpowered.

All those groups could also bring life to the respective regions, but they can not interact properly with the infra which is why more and more groups begin clumping together. When alone, those groups (flying Drakes) could also be beaten by a myriad of counters ranging from other BC to HAC to BS to Cap. All the things intended to counter Drakes. Alone they may field fleets of 100 that can be beaten by gangs of 50, or they may field gangs of 50 that can be beaten by gangs of 25 etc.

They just don't don't fly the Drakes by themselves enough to experience it. They would get slaughtered.

That has happened in the past and continue to happen today, though it's resonance in the world is small. The game is teeming with groups who can amass 25-50 and beat up to 100 proverbial "Drakes" (in lowsec, in full npc-null regions like Syndicate or Curse, npc-null pockets such as Fountain or Tenal, in Factional warfare and in Wormholes; today they are relegated to isolated, less emergent aspects of the game. Instanced, disconnected. Those groups are also capable of pulling those numbers on a daily basis, creating alot of more life in the sandbox.

Current design trend however go against them, and you see less and less of them as well. We are encouraging more people to enter the TiDi meat grinder under the preconception that EVE is all about big, awesome fleet fights.




Everyone would become an actor when scaling is balanced where 1 can beat 5, 5 can beat 10, 10 can beat 20, 20 can beat 50, 50 can beat 100 and so forth. In pure PvP they can. The game need overarcing sandbox mechanics that do not encourage simply aiming for critical mass. It doesn't matter if you talk about POS, SBU/TCU or POCO, they are all hitpoint-based, they all encourage amassing their own critical mass and they all result in stagnance.

It's another downside of stagnant feudal life, the peasantry (pets, renters etc.) don't take their own initiatives and don't have their own direction.

The game is stifling and stagnant in how few groups there are left out there who can amass 200+ Drakes, and create daily, interactive and emergent action. The Drake is only a problem in that paradigm. That paradigm is encouraged by current and ongoing game design. Including, though not limited to, the proposed changes to the Drake with firerate and projection over resistance and kinetic. EVE today has more players, more Drakes going pop, but less action. Quite a paradox. The same ideal the proposed Drake changes build on. Nerfs you support!

In turn they would lead to even fewer groups going around shooting each other, as there would be less incentive fighting the other group who have more Drakes (better application, less tank = more ships go pop, which makes more ships better) and they would rather opt to join a big coalition, where they use "Drake and Tengu 200+". So, Lili, in an amusing turn of events one could say that you argue for the "Drake and Tengu" when you propose to nerf it. You just haven't realized it yet.

It's all related, yet it's important to be able to dissect and understand each example in it's own context.
Timm Tachyon
Caldari Provisions
Caldari State
#80 - 2012-05-03 15:44:24 UTC
Are you sure you are even reading the kill stats right?

For excample the drake is the only real missile dps hull. If you want to bring a missile cruiser/bc there is only the drake. The ferox/cyclone have less launchers/no bonus, the caracal is more an anti frig platform than a brawler.

It might make more sense to group the other ships by main armament.

I mean if you want to do large artillery alpha there are 3 hulls to do this, the mael for max tank, the tempest for a mix of tank/speed/utility and the tornado for max alpha/speed. Depending on the situation the large arty kills spread on those 3 hulls. Whereas if you want medium missiles there is only the drake, or when you have much isk the tengu. All other ships able to carry medium missiles are speciality hulls that are not really damage dealers.

In short the other weapons only seem that far behind because they are split over multiple hulls whereas the drake is the only real missile hull.