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[Proposal] Sorting Out 0.0 Space

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Author
Retarie
Pegasus Innovations
#21 - 2011-09-15 12:53:29 UTC  |  Edited by: Retarie
Tallian Saotome wrote:
All your changes here, especially reducing income, will INCREASE the difficulty of new blood coming out to 0.0. To live out here, especially when you are trying to fight to take space is VERY expensive due to the constant replacement of pvp ships. Trying to force large alliances to break up with only work on paper, because they will just break into smaller alliances and each one hold 2-3 systems to keep costs down. Believe it or not, even if the CEO had to pay for 200 accounts out of his pocket to gain the advantage, it would happen in EvE.

All you do is make it harder work to live out here, and almost impossible for a new entity to come out.

Before proposing/endorsing any idea, ask yourself 1 question. Is there any way this can be abused? If the answer is yes, it WILL be abused in EvE. Its what we do here, sorry.



1. “New blood” coming out to 0.0 relies heavily on older players for logistics/fleet leadership as in fleet compositions, fc’s etc. to begin with. I doubt that will change.

2. “New blood” would not be fling expensive ships due to a lack of skills. Unless they sunk rl money into the game to buy a toon, then they could probably afford to sink more to buy items with plex.

3. Would you seriously want to own 200 accounts and spend all day every day logging them in and out…..? you wouldn’t get any play time, just loading screens

4. I do not believe earning less isk and paying more on sov would make it harder at all for people to enter 0.0. I do believe it would make it harder for large alliances to make such a huge profit and will reduce the amount of super caps being built. creating a lot more mid to high range moons will also lower the cost of t2 ships/items

5. I entered 0.0 long before anoms and other easy sources of isk where created.” I just started playing today and want to be in a faction fitted machariel tomorrow” attitude is not how I think of eve

6. Your idea on making it harder work to hold sov is a great idea, the more systems an alliance controls the more work it takes, through sov costing or other means, thus encouraging cooperation among more of the members.. More players and more alts.

7. The question should not be “can it be abused?” it should be “can it be abused more or less than the current system?”
Anna Orkiste
DELTA FORCE RANGERS
#22 - 2011-09-15 13:04:34 UTC
Shingorash wrote:
I wouldn't call splitting into smaller alliances an exploit as a few people have said it makes logistics harder.

If people are concerned about how expensive ships are to replace they should perhaps start using the space they have more effectively.

That is the point I was trying to make....


looks so that you not livedi n 0.0

it now waste land all araund only couple regions worth to live at all . with curent allready high costs per system. Look at map and say howm uch you see sytems -1.00 thos its woth to live in les thatn thant no point eny more. that for usuala rater afcors allaincesand corps doent bother about ratign they take moongoo. and split latger allaicne i nto smaller wil cnage noting. and how was sad that wil be pain in the ass for new entaty live in 0.0 then for old and expirinced. No new alliances in 0.0 that means for small alaince with l;ives from corp payments with are pay taxes to allainces iitsn o pouint take thos sytems wheren osactums at all. But good sytems with good moon go they cant take so fix this 2 tings.
solutions can be scatums back eve nincrese thos sanctum count per system to refelct sec status of sytem.
moore moon go in space over all no moon go in low sec only 0.0 to increase fights over space.
Anna Orkiste
DELTA FORCE RANGERS
#23 - 2011-09-15 13:11:32 UTC
Retarie wrote:
[quote=Tallian Saotome] All your changes here, especially reducing income, will INCREASE the difficulty of new blood coming out to 0.0. To live out here, especially when you are trying to fight to take space is VERY expensive due to the constant replacement of pvp ships. Trying to force large alliances to break up with only work on paper, because they will just break into smaller alliances and each one hold 2-3 systems to keep costs down. Believe it or not, even if the CEO had to pay for 200 accounts out of his pocket to gain the advantage, it would happen in EvE.

All you do is make it harder work to live out here, and almost impossible for a new entity to come out.

Before proposing/endorsing any idea, ask yourself 1 question. Is there any way this can be abused? If the answer is yes, it WILL be abused in EvE. Its what we do here, sorry.



4. I do not believe earning less isk and paying more on sov would make it harder at all for people to enter 0.0. I do believe it would make it harder for large alliances to make such a huge profit and will reduce the amount of super caps being built. creating a lot more mid to high range moons will also lower the cost of t2 ships/items

quote]

curent cost off t2 items grows not on moongo basis but on PI basis, that to expensive and will need more increse reaction prices to hold reactions atal soon you wil by vaga for 250 milj as minimum.
Shingorash
Stellar Defense Services
#24 - 2011-09-15 13:27:09 UTC  |  Edited by: Shingorash
I do live in 0.0, pretty much always have, that's why I want to get it sorted out. It could be so much better than it is at the moment.

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Shingorash#stats
Danika Princip
GoonWaffe
Goonswarm Federation
#25 - 2011-09-15 13:28:27 UTC
Retarie wrote:
Tallian Saotome wrote:
All your changes here, especially reducing income, will INCREASE the difficulty of new blood coming out to 0.0. To live out here, especially when you are trying to fight to take space is VERY expensive due to the constant replacement of pvp ships. Trying to force large alliances to break up with only work on paper, because they will just break into smaller alliances and each one hold 2-3 systems to keep costs down. Believe it or not, even if the CEO had to pay for 200 accounts out of his pocket to gain the advantage, it would happen in EvE.

All you do is make it harder work to live out here, and almost impossible for a new entity to come out.

Before proposing/endorsing any idea, ask yourself 1 question. Is there any way this can be abused? If the answer is yes, it WILL be abused in EvE. Its what we do here, sorry.



1. “New blood” coming out to 0.0 relies heavily on older players for logistics/fleet leadership as in fleet compositions, fc’s etc. to begin with. I doubt that will change.

2. “New blood” would not be fling expensive ships due to a lack of skills. Unless they sunk rl money into the game to buy a toon, then they could probably afford to sink more to buy items with plex.

3. Would you seriously want to own 200 accounts and spend all day every day logging them in and out…..? you wouldn’t get any play time, just loading screens

4. I do not believe earning less isk and paying more on sov would make it harder at all for people to enter 0.0. I do believe it would make it harder for large alliances to make such a huge profit and will reduce the amount of super caps being built. creating a lot more mid to high range moons will also lower the cost of t2 ships/items

5. I entered 0.0 long before anoms and other easy sources of isk where created.” I just started playing today and want to be in a faction fitted machariel tomorrow” attitude is not how I think of eve

6. Your idea on making it harder work to hold sov is a great idea, the more systems an alliance controls the more work it takes, through sov costing or other means, thus encouraging cooperation among more of the members.. More players and more alts.

7. The question should not be “can it be abused?” it should be “can it be abused more or less than the current system?”


1. What does that have to do with anything? If the top guys in a new alliance are old guard, but the membership are newbies, making it harder to live in 0.0 is going to affect them MORE than established alliances, where people will already have alternate income sources figured out, and will know what they're doing.

2. You can't hold sov with rifters. A fleet battleship costs me around 200 million, even a fleet battlecruiser costs around 60. Halving the amount of isk you can earn out in nullsec (Which, might I add, would place 0.0 WELL below empire level 4 missions in terms of isk earnt) would mean you'd price anyone without an already full wallet out of pvp entirely, and probably drive large parts opf the nullsec crowd back to empire (or to wormholes I guess?), thus making it even more of a wasteland

3. 3 alts per account across multiple accounts, funded by PLEX bought with moongoo, you wouldn't actually need to log most of them in most days. Command structures would evolve pretty quickly to handle it all.

4. You are dumb. Earning less isk than highsec and paying ludicrous sums for the privilege NOT making it harder to move in? Even if you somehow do manage to get the big aliances to stop holding sov in worthless systems, why exactly do you think they'd allow a band of randoms from highsec to move in? They might not hold sov in a system, but you can bet they'd kill you if you tried to take it. There are plenty of systems in, say. Branch and Vale of the silent that have no sov, why not take your band of merry highsec guys and try to take just one of them for more than a week? :)

5. Good for you.

6. What?

7. Again, what?


In short, you really have no idea what you're talking about. WHY is it a bad thing to have friends in this game anyway?
Shingorash
Stellar Defense Services
#26 - 2011-09-15 13:34:14 UTC
Why is it so hard to try and expand on an idea and not just shoot it down without thinking about it?

Tallian Saotome has a right to his opinion, there is no need to shoot it down in such a aggressive way.

Relax, debate, don't voice your opinion's as fact when they are in fact opinion's.
Zorba Leutius
Vetus Custodes
Golden Shield
#27 - 2011-09-15 18:50:02 UTC  |  Edited by: Zorba Leutius
5 cents from a 5th day server player/ beta tester


A) Jump bridges destroyed the possibility to build great societies in 0.0 it made relatively easy for small group to hold resources like never.

B) Get the guns back into the pos shield. Create a system to focus fire or give automatic actions by using a filter , preferred targets by size, range etc for every gun

Get power grid and cpu upgrades onto pos.

C) Get audio alert on red or neutral entering in a system
Zorba Leutius
Vetus Custodes
Golden Shield
#28 - 2011-09-15 18:56:46 UTC  |  Edited by: Zorba Leutius
Shingorash wrote:
Why is it so hard to try and expand on an idea and not just shoot it down without thinking about it?

Tallian Saotome has a right to his opinion, there is no need to shoot it down in such a aggressive way.

Relax, debate, don't voice your opinion's as fact when they are in fact opinion's.



My friend eve is filled with gold diggers people who actually live of these games. So they are agressive, you are putting their lifestyle in danger.

CCP must know this so end all of this shame before it ruins their business


For some reason you are reading things like our Russian overlord etc...


Its people from those countries, they live of eve.
Manique
Ominous Corp
#29 - 2011-09-15 19:47:36 UTC  |  Edited by: Manique
Anna Orkiste wrote:
Shingorash wrote:
I wouldn't call splitting into smaller alliances an exploit as a few people have said it makes logistics harder.

If people are concerned about how expensive ships are to replace they should perhaps start using the space they have more effectively.

That is the point I was trying to make....


looks so that you not livedi n 0.0

it now waste land all araund only couple regions worth to live at all . with curent allready high costs per system. Look at map and say howm uch you see sytems -1.00 thos its woth to live in les thatn thant no point eny more. that for usuala rater afcors allaincesand corps doent bother about ratign they take moongoo. and split latger allaicne i nto smaller wil cnage noting. and how was sad that wil be pain in the ass for new entaty live in 0.0 then for old and expirinced. No new alliances in 0.0 that means for small alaince with l;ives from corp payments with are pay taxes to allainces iitsn o pouint take thos sytems wheren osactums at all. But good sytems with good moon go they cant take so fix this 2 tings.
solutions can be scatums back eve nincrese thos sanctum count per system to refelct sec status of sytem.
moore moon go in space over all no moon go in low sec only 0.0 to increase fights over space.


the hell if i can follow what you are saying
Goose Sokarad
Pator Tech School
Minmatar Republic
#30 - 2011-09-15 21:01:22 UTC
In 0.0 the more space you have the harder it should be to defend it,but that isnt the case because of jump bridges.

CCP could change it so that only industrial ships bringing supplies in could use them.

If big entities in eve want to move large gangs about quickly,there going to have to use titans to do it.

Lykouleon
Noble Sentiments
Second Empire.
#31 - 2011-09-15 21:10:38 UTC
Its a good idea, but as people have pointed out, it will do nothing in the long run as people will always re-orientate themselves into smaller groups all controlled by a larger entity to hold the space at the same costs as old.

With that in mind, it does nothing to actually bring in new small entities. If anything, it excludes them as sub-sections of large entities spread themselves out further than they could as their previous larger unit.

Also, in before the stealth whine from CVA about CCP being mean to them about space costs.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Goose Sokarad
Pator Tech School
Minmatar Republic
#32 - 2011-09-15 21:28:26 UTC
Currently its very easy to blob anyone to hell that enters a big entities space with jump bridges.
Keeping the jump bridges the way they are isnt helpful to smaller gangs wanting to roam in 0.0 space.
Making jump bridges less useful when blobbing,actually would make 0.0 more appealing for people to want to come i think.


Bladestrom Rinah
Viziam
Amarr Empire
#33 - 2011-09-15 21:38:14 UTC  |  Edited by: Bladestrom Rinah
Hi, I just posted in the ideas forum and then came across this thread which also talks about cost per size of corporation, and I wondered if the concepts of culture and corruption had been considered as a mechanism for balancing corp size. In effect the Civilisation games had some great concepts that could surely translate to the the Eve universe. It amounts to the same thing, but culture and corruption becomes 2 additional forms of meta cultural currency that would effect the Corp dynamics and provide a model where a small corp can survive with the big boys and have some advantages. The issue of stopping big corps from splitting and forming little corps under an umbrella could be managed, lets say with an inverse 'monopoly commission' that monitors corp behaviour.

https://forums.eveonline.com/default.aspx?g=posts&t=10819&find=unread
Goose Sokarad
Pator Tech School
Minmatar Republic
#34 - 2011-09-15 21:53:51 UTC
The problem with giving advantages to smaller groups is the bigger groups will find ways to take advantage of it.
Its very hard to get a good balance where the bigger groups wont take advantage of it.
Bladestrom Rinah
Viziam
Amarr Empire
#35 - 2011-09-15 22:41:06 UTC  |  Edited by: Bladestrom Rinah
Goose Sokarad wrote:
The problem with giving advantages to smaller groups is the bigger groups will find ways to take advantage of it.
Its very hard to get a good balance where the bigger groups wont take advantage of it.


Ye thats very true, but if you focus on sorting that problem of big clans pretending to be lots of little clans in isolation then it does open all sorts of avenues.

You could balance it along the lines of assets maybe, the larger the corp the more assets it can manage through economies of scale and synergy calculations., but the greater the affect of corruption/war/culture. Small Clans aim for lower profit lines and lower assets, 2 small clans the size of 1 big clan makes less profit and holds less resources but has more powerful defenses through lower corruption impact of war for example, it is less affected from corruption/war/culture. I know there are flaws in this, but the addition of culture/corruption/other types of currency gives addition dimensions that can provide a more dynamic system that can provide conflicting rewards and punishments.
Retarie
Pegasus Innovations
#36 - 2011-09-16 04:36:16 UTC
Perhaps sov costing could be scaled according to true sec status? Thus making it very cheap for an alliance to hold a couple of “useless” 0.0 systems compared to an alliance holding 100+ systems with a great deal of -0.6 to -1.0. Also with a large increase of mid to high end moons spread throughout 0.0 to -0.5 the sov costing would be mitigated.

The removal of processing time for ore refinery’s in poses and an introduction of the ability of launching and setting up of personal use poses that isn’t corp based. Perhaps by using a sub variant of the corp management process. I think doing things like that would increase the isk revenue value of 0.0 to -0.5 systems considerably without drastically changing the game mechanics.

I believe the game needs to be dialled back in favour of the many “grunts”, medium sized corps and alliances.

A separate region of 0.0 space, new or reconfigured, that only allows alliances with an x or less number of members to hold, threaten or destroy sovereignty. Perhaps a limited sovereignty of level 3 and a limit of how many systems can be held by one alliance. Doesn’t allow access for any combat ship hull above battle ship, mining and logistic capital ships to be excluded or included? Any Structure shooting (incl poses) can only happen after sbu'ing and can only be performed by the alliance that deployed the sbu. Permanent Cloaking ability and game statistics to be removed to encourage industry/mining and ofcos, access into such a region should be difficult filled with choke points etc.

Or just add sov and local to a bunch of worm holes?
Retarie
Pegasus Innovations
#37 - 2011-09-16 05:01:27 UTC
Shingorash wrote:
Why is it so hard to try and expand on an idea and not just shoot it down without thinking about it?

Tallian Saotome has a right to his opinion, there is no need to shoot it down in such a aggressive way.

Relax, debate, don't voice your opinion's as fact when they are in fact opinion's.


Smile Apologies, my reply was not ment in the tone you have given it and ofcos my posts are opinions, this thread has turned into quite an enjoyable discussion with quite a few good ideas. I hope it continues to expand.
Shingorash
Stellar Defense Services
#38 - 2011-09-16 08:12:38 UTC
Retarie wrote:
Perhaps sov costing could be scaled according to true sec status? Thus making it very cheap for an alliance to hold a couple of “useless” 0.0 systems compared to an alliance holding 100+ systems with a great deal of -0.6 to -1.0. Also with a large increase of mid to high end moons spread throughout 0.0 to -0.5 the sov costing would be mitigated.

The removal of processing time for ore refinery’s in poses and an introduction of the ability of launching and setting up of personal use poses that isn’t corp based. Perhaps by using a sub variant of the corp management process. I think doing things like that would increase the isk revenue value of 0.0 to -0.5 systems considerably without drastically changing the game mechanics.

I believe the game needs to be dialled back in favour of the many “grunts”, medium sized corps and alliances.

A separate region of 0.0 space, new or reconfigured, that only allows alliances with an x or less number of members to hold, threaten or destroy sovereignty. Perhaps a limited sovereignty of level 3 and a limit of how many systems can be held by one alliance. Doesn’t allow access for any combat ship hull above battle ship, mining and logistic capital ships to be excluded or included? Any Structure shooting (incl poses) can only happen after sbu'ing and can only be performed by the alliance that deployed the sbu. Permanent Cloaking ability and game statistics to be removed to encourage industry/mining and ofcos, access into such a region should be difficult filled with choke points etc.

Or just add sov and local to a bunch of worm holes?


Prices by system quality is something that sounds interesting, that defo gets the thumbs up from me! :)
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#39 - 2011-09-16 08:22:01 UTC
Goose Sokarad wrote:
Currently its very easy to blob anyone to hell that enters a big entities space with jump bridges.
Keeping the jump bridges the way they are isnt helpful to smaller gangs wanting to roam in 0.0 space.
Making jump bridges less useful when blobbing,actually would make 0.0 more appealing for people to want to come i think.




eh you.
that wil not change enyting ppl wil be moving to staging points eny way large alainces have titans and much offt them, can evwen crerate cpecial holding alts ad nput them in special sytems like JBs for nonstop jumps for fleets. ppl wil be blobed eny way there you or ccp even cant do a ahit even if they will bring this cryuisy idea about cost more space will be more lainces and again the same blob :) that 0.0 that not low sec 0.0 for big tings low sec for small tings like small gangs.
Shingorash
Stellar Defense Services
#40 - 2011-09-16 11:07:10 UTC
Eperor wrote:
Goose Sokarad wrote:
Currently its very easy to blob anyone to hell that enters a big entities space with jump bridges.
Keeping the jump bridges the way they are isnt helpful to smaller gangs wanting to roam in 0.0 space.
Making jump bridges less useful when blobbing,actually would make 0.0 more appealing for people to want to come i think.




eh you.
that wil not change enyting ppl wil be moving to staging points eny way large alainces have titans and much offt them, can evwen crerate cpecial holding alts ad nput them in special sytems like JBs for nonstop jumps for fleets. ppl wil be blobed eny way there you or ccp even cant do a ahit even if they will bring this cryuisy idea about cost more space will be more lainces and again the same blob :) that 0.0 that not low sec 0.0 for big tings low sec for small tings like small gangs.


I think I understood about 2 sentences from that.

Blobbing and Titan drops are nothing to do with what I am proposing. Neither are gang sizes. It is simply about space.
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