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Fix fitting ships, less glitch, better save fittings, I want to fit 100 ships with one click

Author
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#1 - 2012-04-26 05:52:12 UTC  |  Edited by: Sephiroth Clone VII
I am a major supplier of a alliance of warships, and I have plenty experience with fitting on mass scale that could be improved with current glitches and short comings.

This particularly came up to me when I was fitting 200 thrashers for the upcoming 'burn jita to free the mittani' world event (organized by ccp and the mittani). Fitting each ship involved multiple steps

1. unpackaging
2. making active ship
3. hitting the fit ship button

Not so much of a problem if you are making one a day for yourself, but doing it on a large scale is murder, 200 times 3 = 600 clicks, yea I might need a new mouse of course that is optimal, and I would estimate it was even more.

because every 10 or so ships more or less a module glitched and broke off from the stack, and formed its own stack for special snowflake tard Olympics mods that take up space, but cannot be fitted. The glitch prevents me from fitting one of that module to the current ships AND ALL FUTURE ONES. Requiring me to undock, or add two or more clicks, because the glitch also gives a warning message of warning me about it not being fitted that needs to be clicked to go away. Of course if you undock you have to check where on the massive stack of items your place is.

Another glitch or nuisance message I make contracts of 10 ships in each one. for each ship in the contract it warns me that the ship contains stuff, which of course I know because I just fit, this message should be easier to remove (hell remove all dumb warnings options for pros), and certainly not do it for every single ship contracted.

I was thinking of contracting the fitted ships to another char, but lol, I would get 200+ messages of this warning.


It would be great if I could have a stack of one hundred ships (packaged) click on the stack,, and select a fitting for all of them.



Other fixes to save fittings which others brought up

1. allow ammo on gun or script on mod to be equipped and saved in ship fitting.
2. allow stuff in cargo hold to be part of the fitting.
3. allow chars to fit modules that they cannot use, why not, just have it red if it they cannot use it.

By doing this and other fixes to make it easier to fit ships, people could spend more time playing the 'game' part of the game, and not the hundreds of clicks in a hour meta game. In addition to helping the vets and super organized alliances, this helps casual players who want to spend more time on fun stuff.

Yea I know this has been brought up likely before, I am doing it again. CCP and CSM have been a bit more bold in recent months to improving game, so no time better then the present.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#2 - 2012-04-26 14:44:00 UTC
This thread gave me this idea: Add saved fittings to the context menu. Right click ship > choose fitting.

Also, a yes/no prompt on fitting rigs instead of telling me that it just refuses to put rigs on.

I don't deal with fitting out more than 5-10 ships at a time so I can't really comment on the OP's request for bulk fitting support.

Founding member of the Belligerent Undesirables movement.

Cearain
Plus 10 NV
#3 - 2012-04-30 22:34:07 UTC
Ccp Please allow the rigs and cargo to be fit as wellas the loaded ammo charges and scripts.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Blastfizzle
The Chosen 0nes
#4 - 2012-05-02 09:09:08 UTC
+1
Teycha
Not going Away
#5 - 2012-05-05 08:59:23 UTC
+1

CCP you should also allow us to have more than 100 fittings in our fitting manager.

This info could be saved client side as it was before with no additional strain on the server.

Can not understand why you moved it server side when it just takes up more room on the sever and thousands of calls when someone is hunting a fitting to use or post to a friend.

K.I.S.S.