These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Corp Hopping Abuse in High Sec Wars must Die

First post
Author
DarthNefarius
Minmatar Heavy Industries
#101 - 2012-05-02 18:07:11 UTC  |  Edited by: DarthNefarius
Klotzak wrote:
I think this solution couldw work.

At the moment a corp gets deced, all members get flagged for war and remain flagged until the war ends. The flag carries over with the player despite corp change. Problem solved.


So in your solution a player that joins an NPC corp could still be wardecked & it goes only one way. They can be hit but can not hit back. Nice F U too
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mithrantir Ob'lontra
Ixion Defence Systems
#102 - 2012-05-02 18:24:02 UTC
Kestrix wrote:
I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.

I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers.

This is borderline with griefing.

The petition lines will get filled, if this ever was implemented.
Mithrantir Ob'lontra
Ixion Defence Systems
#103 - 2012-05-02 18:31:14 UTC
D Program wrote:
Havent you guys read any of the Inferno features?

With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.

Umm no.
What you are saying is applying only to corps not to their members.

As for the proposed solution of forcing someone to undock, when he is alone and there are a lot more war targets right outside waiting for their easy kill, it defies the very nature of sandbox that EVE is.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#104 - 2012-05-02 18:39:00 UTC  |  Edited by: Vimsy Vortis
Aggressors leaving and rejoining to evade camps isn't actually particularly common, but the people who do that sort of thing abuse it endlessly. I'm kind of on the fence as it whether or not it really needs a mechanics change because I think from a general gameplay perspective it's better for people to have the freedom to join and leave corps at will with as little bullshit as possible.

A bigger problem is being able to accept people into corp while they are logged on and in space. That **** is no good and they need to make it so you can't do it.
DarthNefarius
Minmatar Heavy Industries
#105 - 2012-05-02 18:50:24 UTC
Klotzak wrote:
I think this solution couldw work.

At the moment a corp gets deced, all members get flagged for war and remain flagged until the war ends. The flag carries over with the player despite corp change. Problem solved.


Require the corp members of a dec'ing corp to remain in that corp for one year; only way out is biomass.

See, I can do stupid suggestions, too.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Notta Monsta
NemoThrax Mining Inc.
#106 - 2012-05-02 18:59:44 UTC
I've been playing Eve for quite a few years now, one of my main accounts is from 2003 and I have yet to be forced to play my game as others want me too and that should never change.

My main corp is pure pve based and this corp is one of the few I have setting around that I could run too when a dec come along. After the wardec "fix" later this month when a dec comes along I will take down my POS and drop out to an NPC corp and continue to do my thing (minus the use of the POS now) till the dec goes away. The only way a wardec will hurt me after the "fix" is that I will lose the use of my POS, which actually would kinda suck as it does help generate a fair bit of ISK.

Here's a weird thought:
What if it was possible for an indi corp to dec a pvp corp and they were forced to put up a POS to do research, mine, manufacture and make lots of ISK instead of what they wanted to do (pvp). I'm sure the pvp corps would want a way out so they could play Eve the way they want too am I right? Big smile

I can pvp but haven't done it in forever (don't wanna), done WH/null/low sec large alliances etc. and to me it all sux as there is too much childish drama. I'm an older dude that just wants to play how I want to play and not be forced to do what others think I should be doing, if one day I am forced to play how others think I should be playing sadly I will have no choice but find another game to move on to, hopefully that will never happen as I love Eve and is my 1st and only MMO I've ever wanted play.
Takseen
Federal Defense Union
Gallente Federation
#107 - 2012-05-02 21:20:59 UTC
You guys are totally not getting it. People are dropping corps to avoid your war decs. To me all this say is you're war deccing the wrong people. Even if you want to wardec pure indy corps with no interest in pvp, you've got to give them an incentive to stay in the corp and deal with the war straight up. Whether its by switching to pvp ships, hiring mercs or just hiding from war targets.

Maybe you could have bonuses for being in a corp, that have to be built up slowly over the corp's existence, and over membership in the corp. This creates the incentive to atleast *try* and stick it out in the corp, and as a side benefit might get people out of NPC corps. On the other hand people might just play on alts or play other games or do stuff while docked.

Maybe also add more incentives for indy corps to set up and defend high sec POSes, and they might be tempted to give this war business a shot.

You'd also need to add a win condition for the defender's side. And for that to work, the attacker has to be forced to put something more on the line than a handful of ISK and a dedicated combat pilot. If he's not atleast a little bit worried about the prospect of the defending indy corp having deep pockets, hiring a bigger merc corp and pinning him into an unfavourable war, the system isn't working right.
DarthNefarius
Minmatar Heavy Industries
#108 - 2012-05-02 22:32:19 UTC
Notta Monsta wrote:

After the wardec "fix" later this month when a dec comes along I will take down my POS and drop out to an NPC corp and continue to do my thing (minus the use of the POS now) till the dec goes away. The only way a wardec will hurt me after the "fix" is that I will lose the use of my POS, which actually would kinda suck as it does help generate a fair bit of ISK.

.


\o/ all HI SEC POS's will be safe Idea

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
xxxTRUSTxxx
Galactic Rangers
#109 - 2012-05-02 22:42:06 UTC
Parsee789 wrote:
Kobal81 wrote:
HTFU Big smile


I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.


i say CCP should make it so that you can force alts to post from their main, force them to commit a spine to what they say.
Arkon Olacar
black.listed
#110 - 2012-05-02 22:44:28 UTC
Parsee789 wrote:

1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.

Dafuq? No... just no... gtfo.
Parsee789 wrote:

2. Or fix the Corp Hopping scheme going on.

They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.

This is the only vaguely reasonable part of your post, and this needs implementing asap.
Nephilius
Deep Core Mining Inc.
Caldari State
#111 - 2012-05-03 00:59:22 UTC
Knot'Kul Sun wrote:
locked in corp if corp is at war


This is the most that CCP can do. I, for one, support this.
"If."
Notta Monsta
NemoThrax Mining Inc.
#112 - 2012-05-03 01:56:35 UTC
Nephilius wrote:
Knot'Kul Sun wrote:
locked in corp if corp is at war


This is the most that CCP can do. I, for one, support this.


All that would accomplish is older players like myself using up stashed away PLEX while station skilling or newer people leaving the game completely (if they didn't want to fight) cuz they couldn't play.

I support the idea of wardecs but locking toons in a corp under war is a bit harsh.

I don't understand why players who complain about how bad the wardec system is don't get together and pew each other, you are the ones wanting to fight so why not fight each other and let others play Eve as they would like? Unless all you guys want is no skill kills then I guess more power to ya if that is what floats your boat.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#113 - 2012-05-03 02:00:46 UTC
Parsee789 wrote:
Kobal81 wrote:
HTFU Big smile


I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.


only if concord kills you for attacking war targets.

highsec wars are lame, go to lowsec or HTFU
Adria Origin
Yar Har Fiddle Di Dee
#114 - 2012-05-03 02:01:47 UTC  |  Edited by: Adria Origin
CCP Phantom wrote:
Please note that we will completely overhaul the current wardec mechanics with the Inferno expansion on May 22.

A good insight into our plans were first published during Fanfest 2012, the presentation and discussion is available here.


My concern with the dev blog post (didn't see the video, no audio for the moment) is that being in a corp with a perpetual war dec effectively locks you into (or out of) being in that corp.

"We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing."

Consider large null alliances that are in perpetual war dec. This effectively locks out members that occasionally jump to highsec corps to do highsec things. Occasionally I join my friends highsec corp and help him with his wardecs. With this mechanic that is no longer possible. In this case you'd actually be preventing someone from partaking in a war as the dec system has no effect on a nullsec alliance. If I cannot help my friend I have no reason to go to highsec and therefore would not be a target to the deccing alliance anyway.

I'm also wonder what happens with corps like red vs blue. If you left you could never rejoin.

I support doing things to prevent corp hopping but there are times when it's legit to change corps on the fly, even if the involved corps are at war. I do support a cool down timer of 24 hours to leave a war decced corp. Sorta like corp stasis? But only if it doesn't require joining an NPC corp. My corp history is cluttered enough without throwing in an NPC corp in-between.
Xorv
Questionable Acquisitions
#115 - 2012-05-03 02:26:05 UTC
Fundamentally High Sec needs to become much more dangerous (beyond just suicide gankers) or it has to have it's PvE completely gutted. I prefer the former. A robust Wardec system; Removal of CONCORD from Incursion systems or a removal of Incursions; Level 4 missions and possible level 3 being tied into a Faction War system; 4/10 exploration sites exclusively to lowsec; and much heavier penalties on being in an NPC corp

As to the OP if there's any fix to corp hoping it should apply equally to both the wardcer and the wardeced, or not at all.
Scrapyard Bob
EVE University
Ivy League
#116 - 2012-05-03 03:28:40 UTC
Adria Origin wrote:

I support doing things to prevent corp hopping but there are times when it's legit to change corps on the fly, even if the involved corps are at war. I do support a cool down timer of 24 hours to leave a war decced corp. Sorta like corp stasis? But only if it doesn't require joining an NPC corp. My corp history is cluttered enough without throwing in an NPC corp in-between.


Putting a simple timer on corp hopping is the easiest solution. Make it so that you can't change corps more often then once every 24h. Possibly a 48h or 72h timer if you dropped out of a corp with an *outbound* wardec.

Make it so that the change doesn't take effect until either the next session change or downtime (whichever comes first). That (mostly) fixes the exploit where you can become a valid wartarget while out in space, but still also allows directors to kick players who refuse to dock (it just won't take effect until downtime).
Katalci
Kismesis
#117 - 2012-05-03 03:33:19 UTC  |  Edited by: Katalci
Parsee789 wrote:
1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.

ahahhaha someone's uncreative
Notta Monsta
NemoThrax Mining Inc.
#118 - 2012-05-03 03:44:00 UTC
Xorv wrote:
Fundamentally High Sec needs to become much more dangerous (beyond just suicide gankers) or it has to have it's PvE completely gutted. I prefer the former. A robust Wardec system; Removal of CONCORD from Incursion systems or a removal of Incursions; Level 4 missions and possible level 3 being tied into a Faction War system; 4/10 exploration sites exclusively to lowsec; and much heavier penalties on being in an NPC corp

As to the OP if there's any fix to corp hoping it should apply equally to both the wardcer and the wardeced, or not at all.


If highsec become any "less safe" player base would drop, if it become anything like you mentioned above people like myself would go away all together, that would mean far less no skill kills for players like you and most importantly less RL money for CCP so nothing like that will never happen. Not to mention the prices of most everything that we manufacture in highsec would skyrocket as nobody would be producing anything cuz we would be too busy playing another persons game and not our own.

It seems to me that most who complain about how easy it is to get out of a wardec just want easy kills so why would you want to make it harder for us carebears to get a foot hold in highsec? If you were my prey I would want to make it as easy as I possibly could to get you to play in my backyard so I could shoot you from my deck in my undies.
Nicolo da'Vicenza
Viziam
Amarr Empire
#119 - 2012-05-03 04:06:44 UTC
Ban NPC Corps
Remove dec shields and other wardec evading exploits
Senarian Tyme
Serenity Rising LLC
Controlled Chaos
#120 - 2012-05-03 04:30:54 UTC
Just put a randomizer into effect whenever someone joins/leaves a corp involved in a wardec.

Use a base time of 24 hours with a 6 hour standard deviation if someone tries to get in/out of the action.

That would allow people to leave or join if needed, but remove the tactical exploits.