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What good are Minmatar Battle Cruisers?

Author
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#1 - 2012-04-25 21:40:40 UTC
Amarr Battle Cruisers get a neat 5% Armour Resistance bonuses per Cruiser level, whilst Caldari get 5% Shield Resistance. If you max Battle Cruisers (as you should if you intend to fly one!) that's essentially 25% free Resistances to all forms of damage.

Now looking at the Minmatar Battle Cruisers I just don't see how they can even begin to compare? The bonuses they get are horrible in comparison! I don't want to abandon Minmatar because I really like the faction, but a Drake or a Prophecy Battle Cruiser is looking mighty tempting right now, especially since they all share the universal Battle Cruiser skill.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Carlo Arnolles
Federal Navy Academy
Gallente Federation
#2 - 2012-04-25 21:48:56 UTC
You don't understand why someone would choose bonuses to damage over bonuses to resistances? Isn't it obvious?
Teras Lakkos
SuperMassive Torque
#3 - 2012-04-25 21:51:54 UTC
I believe we have found the first person known in the eve universe to pick a prophecy over cane/cyclone.
Large Collidable Object
morons.
#4 - 2012-04-25 21:56:17 UTC
Yeah - train for a prophecy by all means - they're totally OP.

People overestimate firepower, maneuverability, utility slots and weapon types - tanking capability is far more important - especially when troll-bailing...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#5 - 2012-04-25 22:08:32 UTC  |  Edited by: Tor Gungnir
Carlo Arnolles wrote:
You don't understand why someone would choose bonuses to damage over bonuses to resistances? Isn't it obvious?


All I know is that when I go crazy with the damage mods over tank, I get my butt handed to me in PvE. 25% bonus to all resistances right of the bat seems like too good to pass up.

But what do I know. I'm still within my first month of playing.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Lili Lu
#6 - 2012-04-25 22:20:54 UTC
Dear OP,

The Minmatar BCs are actually rather good for pve, level 3s. Assuming you train the appropriate skills the active tank bonus on the Cyclone can be nifty. As a noob I didn't and lost one Oops But later I realized what I was doing wrong and came to appreciate that Cyclone is not the worst tier I BC.

The Hurricane can be either armor fit or passive shield fit and do just about any level 3 mission. The damage potential makes the lack of a tanking bonus less of a problem.

In pvp most people will tell you they would rather a Hurricane than either of the Amarr BCs. The prophecy in particular has anemic damage whether you fit it with projectiles or lasers.

Do however cross train another race. It can help give you some valid perspective on your initial race's strengths and weaknesses.

LiLu

p.s. Do not envy the Prophecy. Also, good news, tiericide is coming "soon." Cruisers and tier 1 BCs may become worth flying again, and all the ships and perceived balance between them will change. Change is good.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#7 - 2012-04-25 22:23:39 UTC
Lili Lu wrote:

In pvp most people will tell you they would rather a Hurricane than either of the Amarr BCs. The prophecy in particular has anemic damage whether you fit it with projectiles or lasers.


I'm used to playing tanks in more traditional MMORPGs, so whittling down the enemy whilst just laughing at the damage they throw my way is right up my alley, really. But I guess that sort of playstyle really hinders your ISK flow as you can't complete the missions that quickly.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Lili Lu
#8 - 2012-04-25 22:29:54 UTC  |  Edited by: Lili Lu
Tor Gungnir wrote:
Lili Lu wrote:

In pvp most people will tell you they would rather a Hurricane than either of the Amarr BCs. The prophecy in particular has anemic damage whether you fit it with projectiles or lasers.


I'm used to playing tanks in more traditional MMORPGs, so whittling down the enemy whilst just laughing at the damage they throw my way is right up my alley, really. But I guess that sort of playstyle really hinders your ISK flow as you can't complete the missions that quickly.

Assuming you can find an honorable one-on-one fight Lol (good luck to you if you go out seeking this) you might want to reconsider the Cyclone. Most people discount it and will engage you. Because it has a tanking and half a damage bonus it may surprise them. It sucks having just 5 mids though on a shield tanker, particularly an active shield tanker, but there is the prospect for a buff coming.

The alternative you mentioned, the Prophecy, would probably be buffer fit with a 1600 plate. However the anemic damage will leave your opponent being the one laughing and outlasting your buffer. Of course it also may become a better ship with tiericide.
ELECTR0FREAK
#9 - 2012-04-26 03:09:23 UTC  |  Edited by: ELECTR0FREAK
I think the OP is confusing the uses of the BCs in PVE and PVP.

A BC like the Drake for example is able to fit a ridiculously huge buffer tank using shield extenders (though all signs point to a coming nerf). The shield resistance bonus and the fact that it still can do reasonable damage with missiles makes it a very popular choice. It's used in PVE and PVP alike simply because its immense durability tend to make it very difficult to kill in PVP and the damage output and range of its missiles are significant.

The Prophecy doesn't fare so well because without a damage bonus its performance is pretty lackluster, and the Harbinger outperforms it in most ways. It's so, well, worthless right now that the Devs have it pegged for a redesign with the coming ship balance pass.

A BC like the Hurricane (commonly just called a 'Cane) is fast, agile, hard to hit with larger guns, and does great of damage, making it ideal in PVP; not so much in PVE (speed tanks are risky to use in PVE unless you're paying very close attention).

So it all comes down to what is needed; a Drake makes a ship that's easy to PVE in because it can strike out far and is pretty forgiving to mistakes if you happen to aggro more NPCs in a mission than you meant to. A fleet of them, particularly when supported by Logistics ships can be very hard to kill, and a steady stream of missiles will wear down pretty much anything.

But if you want to make guerilla strikes in enemy territory with a fleet that can quickly dispatch targets, or if you're a lone pirate flying around in low sec looking for something juicy to pounce on while avoiding the same, it's hard to beat a ship like the Hurricane for the job.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#10 - 2012-04-26 07:13:19 UTC
Good troll serious long post catches well done.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#11 - 2012-04-26 09:55:02 UTC
Crellion wrote:
Good troll serious long post catches well done.


Dat English.

Also, I'm not trolling. I'm asking a genuine question.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2012-04-26 11:24:56 UTC
Crellion wrote:
Good troll serious long post catches well done.


Push him back under his jump-bride
Kattshiro
Deep Core Mining Inc.
Caldari State
#13 - 2012-04-26 11:30:12 UTC  |  Edited by: Kattshiro
You've never passive shield tanked a cane, and stuck arty on there have you? You'll sleep through 3's.

In fact were gonna need to see your fits now to make sure you're not abusing ships.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#14 - 2012-04-26 11:37:31 UTC  |  Edited by: Tor Gungnir
Kattshiro wrote:


In fact were gonna need to see your fits now to make sure you're not abusing ships.


How about no?

I came here as a newbie asking a genuine question and most of what I got was flaming and trolling.

Well done, people.

Well done.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Fleet Warpsujarento
Doomheim
#15 - 2012-04-26 11:48:28 UTC
Agreed.

Buff Hurricane.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#16 - 2012-04-26 16:48:15 UTC
Fleet Warpsujarento wrote:
Agreed.

Buff Hurricane.


*sigh*

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Kalli Brixzat
#17 - 2012-04-26 16:51:43 UTC
Fleet Warpsujarento wrote:
Agreed.

Buff Hurricane.


Y U Troal?
Veshta Yoshida
PIE Inc.
Khimi Harar
#18 - 2012-04-26 17:00:25 UTC
Large Collidable Object wrote:
Yeah - train for a prophecy by all means - they're totally OP....

Just wait until CCP sees the error of their ways and implements Abaddonification of all the Amarr resist hulls .. swapping the cap bonuses for damage Twisted

As for original post: The thing about bricks is that they make excellent bricks but not much else whereas almost all other hulls have something else to do even when 'bricked'.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#19 - 2012-04-26 17:05:21 UTC
Tor Gungnir wrote:
Kattshiro wrote:


In fact were gonna need to see your fits now to make sure you're not abusing ships.


How about no?

I came here as a newbie asking a genuine question and most of what I got was flaming and trolling.

Well done, people.

Well done.


TBH you got off pretty lightly there :) However, some other players have made some valid points, so ignore the trolls and read those instead?

About the sharing your fit thing, I dunno about other MMO's, but in this game, the only secret fit is one you haven't got blown up in yet. Plus, most people have seen all sorts of failfits (there's maybe 2-3 ways to fit a ship to maximize its efficiency, minor minor tweaks aside). Anyway, just an FYI :)

About your questions regarding damage vs tank bonuses, in a lot of PVE cases, most players have decent enough skills that tanking isn't too much of a problem. Thus they use ships with damage bonuses as they will be able to tank the incoming damage, and damage bonus means the rats get killed faster meaning you're more efficient.

However, for PVP cases, it varies. Most people invariably use tanky ships as bait, or to draw enermy fire. PVP fights in this game are normally won through one of/or a combination of damage, speed, numbers/friends. Also, there are 2 types of tanking in PVP, active and buffer. Buffer means exactly that, having lots of hitpoints and resistance, and hoping you outlast the other person. Active tanking means that you're safe up to a certain amount of incoming damage and anything above that will melt you in short order. It is also fairly cap dependant.

Of course, there are also ships with tanky bonuses and decent DPS, which are quite popular. However the only things tanky ships with NO or anemic dps are good for are bait and PVE.

Just thought I'd try to clear up some things for you there.
Tanya Powers
Doomheim
#20 - 2012-04-26 17:20:19 UTC  |  Edited by: Tanya Powers
Teras Lakkos wrote:
I believe we have found the first person known in the eve universe to pick a prophecy over cane/cyclone.



This.


Theory crafting is cool in may other games but Eve Online. Forget paper numbers importance, focus on how things work and you'll figure out quickly why many trolls claiming "omagad uber OP blasters" are dumb as hell. Well in 90%+ of the game, the only thing they're right about is when it comes to gate and station camping, even then EFT/Pyfa numbers aren't exact.

Those little "extra" elements you can't put in number to make awesome spreadsheets, are as numerous as the "unpredictable" exists in Eve.
Once you get this, you know what tool is the best for whatever job. If almost everyone tells you Minmatar are totally OP it's not just to spit words with their mouth, maybe they have some reasons that made them get to that conclusion.
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