These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
 

NPC Reports seeding nerf

Author
Caleb Ayrania
TarNec
Invisible Exchequer
#1 - 2012-04-25 14:46:44 UTC
Hi MD..

Just wanted to ask what an impact and effect in general it would have to nerf the npc goods reports?

Everyone and their mother is pushing BPCs like it was a sport..

Would it not help a lot on the overall economy and wealth distribution if these seeds would be floating prices and less supply?

Generally creating a player driven logistics on this item and its effect on BPC over supply..

Would it make sense to link it to PI production, if the effecting isk sink to facilitate was big enough?

Right now ofc it might be a rather huge isk sink, but I dont think we got those numbers..

Ocih
Space Mermaids
#2 - 2012-04-26 04:32:56 UTC
I think all seeds should be taken out, not including BPO and Skill book seeds.

Most of the seeds can soon be manufactured on planets with Dust and serve no purpose in EVE the capsuleer game. What do we really need soil for? Dust might have a future use for it but as with all things if CCP leave it seeded, the market will be ruined as they implent.
Caleb Ayrania
TarNec
Invisible Exchequer
#3 - 2012-04-26 11:42:19 UTC
Agree..

The change cant be abrupt, because that would rock the boat to much..

Also isk sinks would need to replace the current mechanics.. to balance the economy.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#4 - 2012-04-26 12:10:24 UTC
Ocih wrote:
I think all seeds should be taken out, not including BPO and Skill book seeds.

I would go a step further.

I think that either LP stores or R&D agents would be more suitable sources for T1 BPOs.

Many skill books are so essential for new players that having them available at school stations is important, but I don't see any reason why more advanced skill books (like those required for T2 ships) shouldn't be transferred to LP stores. T2 weapon skill books are already available in this way.
Bath Sheeba
Another Success Story
#5 - 2012-04-30 19:22:42 UTC
Bad Bobby wrote:
Ocih wrote:
I think all seeds should be taken out, not including BPO and Skill book seeds.

I would go a step further.

I think that either LP stores or R&D agents would be more suitable sources for T1 BPOs.

Many skill books are so essential for new players that having them available at school stations is important, but I don't see any reason why more advanced skill books (like those required for T2 ships) shouldn't be transferred to LP stores. T2 weapon skill books are already available in this way.




Are you suggesting that I need to mission to manufacture? If so, why?
(I am assuming by moving them to LP stores we would need to earn LP to buy the items....)


Evil Brock Nelson
#6 - 2012-04-30 20:54:29 UTC
Bath Sheeba wrote:
Bad Bobby wrote:
Ocih wrote:
I think all seeds should be taken out, not including BPO and Skill book seeds.

I would go a step further.

I think that either LP stores or R&D agents would be more suitable sources for T1 BPOs.

Many skill books are so essential for new players that having them available at school stations is important, but I don't see any reason why more advanced skill books (like those required for T2 ships) shouldn't be transferred to LP stores. T2 weapon skill books are already available in this way.




Are you suggesting that I need to mission to manufacture? If so, why?
(I am assuming by moving them to LP stores we would need to earn LP to buy the items....)




Nobody tell him what's happening to DC...
Sola Mercury
Republic Military School
Minmatar Republic
#7 - 2012-04-30 21:01:24 UTC
Bath Sheeba wrote:
Bad Bobby wrote:
Ocih wrote:
I think all seeds should be taken out, not including BPO and Skill book seeds.

I would go a step further.

I think that either LP stores or R&D agents would be more suitable sources for T1 BPOs.

Many skill books are so essential for new players that having them available at school stations is important, but I don't see any reason why more advanced skill books (like those required for T2 ships) shouldn't be transferred to LP stores. T2 weapon skill books are already available in this way.




Are you suggesting that I need to mission to manufacture? If so, why?
(I am assuming by moving them to LP stores we would need to earn LP to buy the items....)




Nah - I'm sure he implies, that all this items are available on the market, but the seller is a player.
Caleb Ayrania
TarNec
Invisible Exchequer
#8 - 2012-04-30 21:55:29 UTC
I am just pointing out this "small" but relevant part of what is wrong with bpo and bpc balance..

I think many will know that the one aspect ccp suck at is npc seedings and services.. If they dont want to fix these, then they might as well remove them entirely from the game.. The mechanics are stupid and clunky, and if they dont consider fixing these after soon 10 years its embarrassing imho.

Everything players make and break fluctuates nicely, and integrates into a sound economy. The npc stuff is a weird gamebreaker, since it stays at the same levels regardless of players activity. At least make all these shift with some global index to have things a bit more interesting.

I wont bore people with the endless rant on limitation to orders and contracts..Or maybe I will; It is another example of how removing that old nerf would maybe make it possible for players to take over the distribution of these npc seeds. Sadly a player cant even service the entire collection of skill books, and create alternative reselling business. This means small number of players cant ever hope to reseed any meaningful collection of items from the market. Reselling the items to the simples Goon Bee fit would take 8 orders , and that would be only on sale, if they wanted to reflect import, that would be another 8.. etc etc.. I guess I had to go there again.

Pinstar Colton
Sweet Asteroid Acres
#9 - 2012-05-01 12:42:43 UTC
You could always make it into a PI product.

Maybe a P2 level product, Livestock + Water (Food and Drink for the workers)
Special production facility "Office Complex" Can only be built on Temperate planets. Consumes a lot of CPU rather than power, produces reports.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Bugsy VanHalen
Society of lost Souls
#10 - 2012-05-01 14:58:27 UTC
Bath Sheeba wrote:
Bad Bobby wrote:
Ocih wrote:
I think all seeds should be taken out, not including BPO and Skill book seeds.

I would go a step further.

I think that either LP stores or R&D agents would be more suitable sources for T1 BPOs.

Many skill books are so essential for new players that having them available at school stations is important, but I don't see any reason why more advanced skill books (like those required for T2 ships) shouldn't be transferred to LP stores. T2 weapon skill books are already available in this way.




Are you suggesting that I need to mission to manufacture? If so, why?
(I am assuming by moving them to LP stores we would need to earn LP to buy the items....)



or the mission runners buy them and resell them on the market. you then buy from them
Such changes would allow for market fluctuations on seeded items like the fluctuations you see in BPO's and skill books that are only seeded in specific stations and then resold everywhere else by players.
Caleb Ayrania
TarNec
Invisible Exchequer
#11 - 2012-05-01 15:28:29 UTC
LP linked seeds are better then current npc market seeds.. Since it goes straight into the play to player drinven art of economy.

Also it makes standing towards npc corps a lot more meaningful..

I would say all npc seeded items should be move into the agent systems. That way there would be no flatness of markets. You would see the relevant price differences according to player activity and population density, and manhours invested.

With a boost to market order skill , contracts and corp / alliance aspect of the same. Increase to x2 for corp and x2 again for alliance, when on behalf of. Then adding standing limitation to the contract system would severely boost use of these features, and bulk trade and bulk freight would result..

LP to isk mechanics would also change to much nicer fluctuations..

If we considered adding that removal of faction standing needs to set up POS in empire we would also see a boost to importance of access to LP store Starbase charters, and thus see nice markups shift to other items from the LP store..

In short the LP store could be the solution that finaly fixes a lot of price dynamic issues in EVE.

The we only need npc service facility renting, and granting player corps and alliances the ability to rent to public, and limit by standing. Suddenly all the old woes would go away..