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Inferno patch error: BadPixmap (invalid Pixmap parameter) [fix]

Author
Kismeteer
Bat Country
Pandemic Horde
#1 - 2012-04-24 13:43:07 UTC  |  Edited by: Kismeteer
Running Ubuntu 11.04, wine 1.4, the winecfg changes to allow me to run eve, etc. Worked yesterday.

However, after the patch:
Quote:

fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:gameux:GameExplorerImpl_VerifyAccess (0x137808, L"C:\\games\\CCP\\Eve\\eve.exe", 0x33fd98)
ERROR: ld.so: object '/usr/lib/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored.
08:40:53 AM: Debug: src/helpers.cpp(140): 'CreateActCtx' failed with error 0x00000103 (no more data available.).
fixme:iphlpapi:NotifyAddrChange (Handle 0x33cfd0, overlapped 0x392b0d0): stub
fixme:winsock:WSALookupServiceBeginW (0x33d030 0x00000ff0 0x33d020) Stub!
[0424/084054:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 54 (X_FreePixmap)
Resource id in failed request: 0xa8000d4
Serial number of failed request: 869
Current serial number in output stream: 881
Kismeteer
Bat Country
Pandemic Horde
#2 - 2012-04-24 14:13:30 UTC
Figured out the problem. It appears that I already had an orphaned ExeFile running from the patch. (Because you have to do winecfg in between to switch between builtin,native) Once I killed this, did winecfg to native,builtin, did a repair in eve, re-ran eve to patch, then switched the winecfg stuff to builtin,native again, everything started working again.

I see the other reports on random crashes as well, but I think these are unrelated to the issues I listed above. I think that the error above is related to two conflicting instances trying to run at the same time.
LiraNuna
Q.Q.
#3 - 2012-04-26 06:21:27 UTC
I had the same problem, just wanted to say thank you.

For those who need clarification:

ExeFile.exe is running in the background, simply killall ExeFile.exe, set the libraries to (native, builtin) and apply the patch. When the patch is complete, don't run the game and instead return the libraries to (builtin, native) and the game will work again!