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Module activation delay. (Videos inside)

First post
Author
Bubanni
Corus Aerospace
#121 - 2012-09-11 11:14:24 UTC
Muad 'dib wrote:
me and few other noticed this extra delay arrive after a patch last summer.

The months after we noticed people calling point and watching their "pointed" target ship warp off time and time again, one person did it so often he actually had the problem named after him, "pulling a kiki" (kiki le'boautier).

We raised the issue at the time and filled a few petitions to be told that we were dreaming and that its lag, despite the obvious fact that we have been playing for many years and suddenly all have the same problem. We guessed it was an extra line of code going to the target ships client to check its online before making the point work or something along those lines, since sebo'ed HICs were catching all but the very fasted frigs, well whatever was changed it made it barely possible to catch even slow frigs.


I was also convinced something had changed as I also noticed it after a patch like over a year ago... (I was flying instacanes at the time) being able to blow things up before they even appeared showed up as locked basicly.... after a patch frigs were suddenly able to warp away before I could shoot or point them.... with me having 1600 scan res.

even made cynabal that had 2000-3000 scan res that sometimes would see tech 1 fit rifters warp away with me doing my best to point them... (where I got lock with prefired point)

I personly think it was with the incursion expansion, but I am not sure... some people say the problem has been with eve since the beginning?.... but it became more obvious after an expansion/patch 1-2 years ago

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Muad 'dib
The Nine Nine
#122 - 2012-09-11 11:20:38 UTC  |  Edited by: Muad 'dib
Bubanni wrote:

I personly think it was with the incursion expansion, but I am not sure... some people say the problem has been with eve since the beginning?.... but it became more obvious after an expansion/patch 1-2 years ago


It was definitely last year as it was not long after i made my current corp.

About the pre clicking the point, we found that this was actually worse in combination with this extra 'lag', where our clients would suffer an additional second of this mysterious 'lag'. :(

Im calling it lag, but its funny how we all had no problems for years and years and while internet latency improves in leaps every year, this problem suddenly leaps out right after an eve patch/expansion, and effects everyone.

We also had ships that were ACTUALLY scrambled or pointed warp from us, only to be chased down minutes later and killed with no stabs fitted, but i dont know if thats a similar problem, its not happened for a few months.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bubanni
Corus Aerospace
#123 - 2012-09-11 11:58:58 UTC  |  Edited by: Bubanni
Muad 'dib wrote:
Bubanni wrote:

I personly think it was with the incursion expansion, but I am not sure... some people say the problem has been with eve since the beginning?.... but it became more obvious after an expansion/patch 1-2 years ago


It was definitely last year as it was not long after i made my current corp.

About the pre clicking the point, we found that this was actually worse in combination with this extra 'lag', where our clients would suffer an additional second of this mysterious 'lag'. :(

Im calling it lag, but its funny how we all had no problems for years and years and while internet latency improves in leaps every year, this problem suddenly leaps out right after an eve patch/expansion, and effects everyone.

We also had ships that were ACTUALLY scrambled or pointed warp from us, only to be chased down minutes later and killed with no stabs fitted, but i dont know if thats a similar problem, its not happened for a few months.


yeah looking back at things, I recall it becomming noticeable before August, 2011... (probably multiple months before)

EDIT: but at the time when I bug reported this, the dev/gm said he couldn't find anything changed related to locking/module mechanics being changed... (I think something was changed though as a bug...)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Muad 'dib
The Nine Nine
#124 - 2012-09-11 12:17:25 UTC
Bubanni wrote:


yeah looking back at things, I recall it becomming noticeable before August, 2011... (probably multiple months before)

EDIT: but at the time when I bug reported this, the dev/gm said he couldn't find anything changed related to locking/module mechanics being changed... (I think something was changed though as a bug...)


Well CCP has never made any undocumented chances have they..... Roll

If there was something in the patch notes, the players would have already read it and thus not needed to make a petition, we tend to read those things because not doing so can lose your stuff/ship/pod/isk.

something changed, im 100% sure of it.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bubanni
Corus Aerospace
#125 - 2012-09-11 12:39:45 UTC
Muad 'dib wrote:
Bubanni wrote:


yeah looking back at things, I recall it becomming noticeable before August, 2011... (probably multiple months before)

EDIT: but at the time when I bug reported this, the dev/gm said he couldn't find anything changed related to locking/module mechanics being changed... (I think something was changed though as a bug...)


Well CCP has never made any undocumented chances have they..... Roll

If there was something in the patch notes, the players would have already read it and thus not needed to make a petition, we tend to read those things because not doing so can lose your stuff/ship/pod/isk.

something changed, im 100% sure of it.


Agreed, but it's been so long now... it's hard to point fingers at what exactly happened back then, even from CCP's side.... even with some of us pointing it out as soon as we noticed (like a year ago) without any real attention given to it....

I think the problem is that the problem seems so small, but it's not... most people won't notice it in their daily play.... but when your focused on flying tackle, and fly in fleets often trying to catch stuff that doesn't want to be caught.... this is not limited to trying to catch stuff on gates :3

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bubanni
Corus Aerospace
#126 - 2012-10-11 23:52:20 UTC
Bump, any dev news?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Vaal Erit
Science and Trade Institute
Caldari State
#127 - 2012-10-12 04:53:38 UTC
Been an issue for maybe 2 years. You just cannot tackle fast warping frigates/cruisers and even some slow warping frigates. It's complete and utter bs. You can fly a specialized tackle frigate with multiple sensor boosters and a cruiser, yes a cruiser can warp away easily. Needs fixing.
Samoth Egnoled
Caldari Provisions
#128 - 2012-10-12 06:22:01 UTC
This is definately a problem, as merc this **** happens to me all the time.
Chuxup
4 Inches Of PAIN
Hull Penetration
#129 - 2012-12-10 02:50:43 UTC
Hate when this happens. Sometimes it seems instant, most other times it seems there is a delay between the lock and the mod activating. Very frustrating. Please fix!
Ager Agemo
Rainbow Ponies Incorporated
#130 - 2012-12-10 04:13:01 UTC
Bump as well. Veritas still owes us a devblog and info about the server heart rate.
Bluetippedflyer
2 Canadians 1 Jar
#131 - 2012-12-10 04:18:35 UTC
this is the most frustrating thing in eve atm
Bubanni
Corus Aerospace
#132 - 2012-12-10 06:45:31 UTC
http://www.youtube.com/watch?v=OW3bl1Dg7EI

Just did a quick video with me pointing a poco to show the problen is still there, you can see the delay by how long it takes before the module icon shows up on the locked poco from when it is locked. (the same delay is there when trying to catch someone)

Veritas, any news? :3

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Fatbear
The Scope
Gallente Federation
#133 - 2012-12-10 08:11:01 UTC
Throwing in a supporting inquisitive post. As a nasty pirate attempting to catch people against their will I'd love this to be fixed.
Peter Tjordenskiold
#134 - 2012-12-10 08:51:35 UTC
I like this thread and bump.

A devblog of veritas would be awesome
Ager Agemo
Rainbow Ponies Incorporated
#135 - 2012-12-30 20:03:21 UTC
Re bump, cmon CCP don't forget us :) blog and higher frequency
Dea della Morte
Perkone
Caldari State
#136 - 2012-12-30 21:32:18 UTC
Raiz Nhell wrote:
I think it's called "lag" and it happens to the best of us...


Not lag at all, its a server issue. Please do some research before being useless
Gizznitt Malikite
Agony Unleashed
Agony Empire
#137 - 2012-12-31 21:37:08 UTC

IMO, this is mostly a non-issue...

Use a bubble...

And if in lowsec, do you really need to be able to lock a frigate before it warps? Especially with a laughable 1800 scan res...

Use an inty, not a cynabal...

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#138 - 2012-12-31 23:00:53 UTC  |  Edited by: Durzel
Gizznitt Malikite wrote:

IMO, this is mostly a non-issue...

Use a bubble...

And if in lowsec, do you really need to be able to lock a frigate before it warps? Especially with a laughable 1800 scan res...

Use an inty, not a cynabal...


Well, inties would get murdered by the gate guns, but instalock Lokis or remote SEBO'd stuff still works. 1800 scan res isn't good enough really. If you're not locking stuff within 1 tick (1 second) then you're looking at at least 2 seconds to lock and acknowledge the point.
Chuxup
4 Inches Of PAIN
Hull Penetration
#139 - 2013-02-12 23:30:53 UTC  |  Edited by: Chuxup
Gizznitt Malikite wrote:

IMO, this is mostly a non-issue...

Use a bubble...

And if in lowsec, do you really need to be able to lock a frigate before it warps? Especially with a laughable 1800 scan res...

Use an inty, not a cynabal...



Spoken like a non-pvper. Not surprised you're from Agony.

You are completely ignoring the point. Scan res has nothing to do with the delay. It is not the time it takes to lock, it is the time it takes for a module to activate AFTER the target has already been locked. It should happen instantly, there are times when it happens instantly, other times there is up to a 1-1.5 second delay. That is inconsistent and should be fixed.

Use a bubble? What if you're solo in a frig? Oh wait, Agony doesn't know the meaning of solo. Remember, there are some people out there who enjoy getting kills without relying on blob tactics.