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L3 Missions kicking my ass

Author
Rond Dorlezahn
Caldari Provisions
Caldari State
#1 - 2012-04-24 03:54:44 UTC
I'm pretty new to EVE, but other than trying to rat in .1, I've never done any PvE that straight-up destroyed me like my first L3 mission. I'm out of reasonable fighting strength in <1 minute, for a mission that is only worth ~700k total--a sum that I could easily tackle if it were a higher end L2 mission.

Here is my current ship:

http://eve.battleclinic.com/loadout/60321-Harbinger-Dorlzahn-s-Lolbinger.html

The tank items are the best I can figure for a mission wherein I fight Gallente and Minmatar. I tried a few other mixes of hardeners, membranes, etc. and this seems to be the one where I die the slowest...I'm only at around 1m SP, but I'm very clearly missing something. Anyone got the right answers for a clueless newbie?
Kalli Brixzat
#2 - 2012-04-24 04:20:46 UTC
The 1st reply is a good fit. Copy it. You need rigs. CCC is the way to go, so get 3 of those. Chances are, your skills are on the low side. You may want to consider farming L2's a little longer whilst you skill-up a bit.
Daniel Plain
Doomheim
#3 - 2012-04-24 06:53:25 UTC
Kalli Brixzat wrote:
The 1st reply is a good fit. Copy it. You need rigs. CCC is the way to go, so get 3 of those. Chances are, your skills are on the low side. You may want to consider farming L2's a little longer whilst you skill-up a bit.

this.

also, as a general rule of thumb, you always want at least two, better three heat sinks on any laser combat ship above frigate size. same goes for the other races and their respective damage mods.

I should buy an Ishtar.

Eladanus
24th Imperial Crusade
Amarr Empire
#4 - 2012-04-24 07:09:45 UTC
Yeah the fit posted there would be better. As said above, you need 2 or 3 active hardeners specific to what youre fighting, the membranes are ok but the hardeners are better for what youre doing.

Rigs will help you with cap stability, which will help you repair and shoot more, which is obviously a good thing.

Dont forget about taking 2 or 3 ammo types to suit your damage to your range.
Ferditjuh
Minmatar United Freedom Front
#5 - 2012-04-24 08:28:34 UTC
Also hit up Eve Survival and read the mission details if you havent. Try getting into the habit of finding out which ships are triggers that spawn the next wave. This is also going to be very important when you start doing L4 missions. If you accidentally trigger several waves at once you're going to recieve so much incoming DPS that there is no way to tank it all.
July Oumis
Royal Amarr Institute
Amarr Empire
#6 - 2012-04-24 08:35:49 UTC
Please do yourself a favour and stay some time in L3 missions.

DO NOT go straight into a BS and level 4, after a while. Some L3 drop nice Loot like the meta 4 HM launcher or imps. If you get bored do some other stuff like exploration or low level pvp.

It will take about 6-10 months, until you can fly a Harbinger as it was meant.
Ank Parkor
WildSpace Otters
#7 - 2012-04-24 08:48:53 UTC
Of course it will be better when your skills get higher and your fitted more adapted but it will remain to not fight the natural ennemies of Amarr.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Tenris Anis
Schattenengel Clan
#8 - 2012-04-24 13:04:56 UTC
Ferditjuh wrote:
Also hit up Eve Survival and read the mission details if you havent. Try getting into the habit of finding out which ships are triggers that spawn the next wave. This is also going to be very important when you start doing L4 missions. If you accidentally trigger several waves at once you're going to recieve so much incoming DPS that there is no way to tank it all.


A speed tank will work in most cases even if you screwed up the triggers. Just take make sure to stay of range of the tacklers and blow them fast enough. Still checking the triggers first to not screw up is even than a great idea. And I have no idea if there are any amarr ships that can speed tank and dish out enough damage for a l4.

Remove insurance.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2012-04-24 14:19:13 UTC
July Oumis wrote:
Please do yourself a favour and stay some time in L3 missions.

DO NOT go straight into a BS and level 4, after a while. Some L3 drop nice Loot like the meta 4 HM launcher or imps. If you get bored do some other stuff like exploration or low level pvp.

It will take about 6-10 months, until you can fly a Harbinger as it was meant.


Seriously. Nothing is worse in-game than being only 'half-in' a new ship class.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gianath
Gallentian Legitimate Businessmen
#10 - 2012-04-24 14:32:41 UTC
Krixtal Icefluxor wrote:
July Oumis wrote:
Please do yourself a favour and stay some time in L3 missions.

DO NOT go straight into a BS and level 4, after a while. Some L3 drop nice Loot like the meta 4 HM launcher or imps. If you get bored do some other stuff like exploration or low level pvp.

It will take about 6-10 months, until you can fly a Harbinger as it was meant.


Seriously. Nothing is worse in-game than being only 'half-in' a new ship class.



I disagree. Level 4's is where you get the money to advance in this game while you let your skills accumulate for bigger goals. You do not have to fly a battleship perfectly either, as they have a huge amount of tank and are very forgiving of mistakes as long as you keep your exits open and have an option (i.e., drones) to remove fast scramming frigates from your near orbit. All it takes is learning the triggers and tricks of each mission, which eve-survival helps a ton.

A low-skilled dominix with dual LAR, cheap faction hardeners, T1 Ogres, Hammerhead II's and a civilian blaster makes a ton more ISK and scrap slow-boating through level 4's than it would ever hope to make on level 3 missions, especially if you salvage as you go, which you may as well since your gun skills probably suck anyway.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2012-04-24 15:16:04 UTC  |  Edited by: Krixtal Icefluxor
Gianath wrote:


I disagree. Level 4's is where you get the money to advance in this game BLAH BLAH BLAH BLAH I'M BETTER AND STUPIDER THAN ANYONE (SNIP)


Seriously. Nothing is worse in-game than being only 'half-in' a new ship class

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

July Oumis
Royal Amarr Institute
Amarr Empire
#12 - 2012-04-24 15:30:22 UTC  |  Edited by: July Oumis
You won't have an advantage doing 4s, sitting in a badly skilled BS, instead of rapidly finished level 3s, in a well skilled Battlecruiser.


All those Large XYZ mods take ages to be useful... trust me
Flakey Foont
#13 - 2012-04-24 16:12:33 UTC
Here is the thing. Racing to a larger hull lessens isk per hour. So many newer capsuleers run to BS then wonder why it takes 3 hours to do one mission as they have 30dps since they did not bother to properly train support skills.


Same applies to L3s. Once you TAKE THE TIME to train up skills they will be easy.
Rynia Sokarad
Doomheim
#14 - 2012-04-24 17:18:13 UTC
Gianath wrote:

I disagree. Level 4's is where you get the money to advance in this game while you let your skills accumulate for bigger goals. You do not have to fly a battleship perfectly either, as they have a huge amount of tank and are very forgiving of mistakes as long as you keep your exits open and have an option (i.e., drones) to remove fast scramming frigates from your near orbit. All it takes is learning the triggers and tricks of each mission, which eve-survival helps a ton.

A low-skilled dominix with dual LAR, cheap faction hardeners, T1 Ogres, Hammerhead II's and a civilian blaster makes a ton more ISK and scrap slow-boating through level 4's than it would ever hope to make on level 3 missions, especially if you salvage as you go, which you may as well since your gun skills probably suck anyway.


Wrong ... wrong ... wrong ... did i say wrong?


first of all, most l3 give you more money than l4 if you dont have enough skillpoints.
second never ever jump into a hull without good skills, especially if you fly armor based ships like gallente and amarr (some minmatar too).

@OP posted fitting looks good, need some Rigs

look up the missions on eve survival

but you really should stick to lvl2 until you reach around 1.5 mill SP. You will get enough money and meta 3-5 Modules to get a better fitting for lvl3. Wait for the lvl4 Missions until you reach around 2-2.5 mill SP and are good enough in a BC. Even than you won't be able to do all lvl4. As soon as you can fit BS with full T2 (weapons Meta 4) you are really ready for all lvl4 (that could be around 4 Mill SP without T2 Weapons).

Cheers
Lyron-Baktos
The Scope
Gallente Federation
#15 - 2012-04-24 17:42:48 UTC
If you are in 0.0, ratting gets you much better isk than level 3 missions in hi-sec

Regarding your fit, def try to get tech 2 mods

damage controll II x 1
Heat Sink II x 2
Focused Med Pulse Weapons II or Heavy Pulse Weapons II
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2012-04-25 06:31:00 UTC  |  Edited by: Jonah Gravenstein
Rigs are definitely your friend, Cap Control Circuits will give you more capacitor, the nano pump increases armour repair amount

My relatively low SP Amarr alt uses this fit for lvl 3's against sansha NPC's

[Harbinger PVE]

7x Heavy Modulated Pulse Energy Beam I

10MN Afterburner I
Stasis Webifier I
2x Cap Recharger II

3x Heat Sink II
Medium Armor Repairer I
Armor EM Hardener II
Armor Thermic Hardener II

2x Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

5x Acolyte I
2x Infiltrator I + 1x Acolyte I

You should be able to get a constant speed tank for about 8 minutes with the armour repairer inactive and about 3 minutes of armour repair with the lasers and AB inactive

Substitute T2 items with meta 3 or 4 items if you don't have the required skills.

EDIT, the 8 minute speed tank is dependant on your crystal choice, some will decrease it, others will increase it due to the cap use stats

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

miiriiah
Republic Military School
Minmatar Republic
#17 - 2012-04-25 06:57:15 UTC
Jonah Gravenstein wrote:
Rigs are definitely your friend, Cap Control Circuits will give you more capacitor, the nano pump increases armour repair amount

My relatively low SP Amarr alt uses this fit for lvl 3's against sansha NPC's

[Harbinger PVE]

7x Heavy Modulated Pulse Energy Beam I

10MN Afterburner I
Stasis Webifier I
2x Cap Recharger II

3x Heat Sink II
Medium Armor Repairer I
Armor EM Hardener II
Armor Thermic Hardener II

2x Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

5x Acolyte I
2x Infiltrator I + 1x Acolyte I

You should be able to get a constant speed tank for about 8 minutes with the armour repairer inactive and about 3 minutes of armour repair with the lasers and AB inactive

Substitute T2 items with meta 3 or 4 items if you don't have the required skills.


5 light drones will always be better than 2 meds and 1 light, also, whatever you do, do not use acolytes(And amarr drones in general) due to gallente drones damage modifier they're better than sansha/blood despite only hitting 2nd lowest resist
Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2012-04-25 07:04:44 UTC  |  Edited by: Jonah Gravenstein
TY for the tip on the Amarr drones, Hobgoblins it is in future, generally I run with the 5 lights and only break out the mediums + 1 light for the occasional cruiser I have webbed down.

At least you didn't call my fit crap Lol

After going through my fit, I discovered it helps if you update skills Shocked before taking the cap figures as gospel, with the AB, Web and Lasers inactive it's actually cap stable while running the Armour repairer with my alts current skills. :DOH:

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#19 - 2012-04-25 15:59:03 UTC
Krixtal Icefluxor wrote:
Gianath wrote:


I disagree. Level 4's is where you get the money to advance in this game BLAH BLAH BLAH BLAH I'M BETTER AND STUPIDER THAN ANYONE (SNIP)


Seriously. Nothing is worse in-game than being only 'half-in' a new ship class



This is a game, not a foreign language course. You should really be encouraged to do whatever the hell you want - sure, you'll make mistakes along the way but you'll figure out where you went wrong by yourself...no bad thing, in my opinion.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#20 - 2012-04-25 16:37:38 UTC
L3s are the time where you really want to start fitting a T2 tank, imo. If you can´t yet, you might want to make that a priority.

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