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  • Date of Birth: 2010-03-17 17:43
  • First Forum Visit: 2012-02-10 13:11
  • Number of Posts: 367
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witchking42

Security Status 1.2
  • UNFRL Fleet Operations Member since

Last 20 Posts

  • Dev blog: PLEX Changes On The Way! in EVE Information Center

    Def Monk wrote:
    So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

    One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

    If there's a specific reason for 500, I'd love to know.

    EDIT: My math is assuming 1 PLEX = 30 days.


    +1 , excellent idea.

  • Tripwire - Sig Mapping Tool in EVE Gameplay Center

    Daimian Mercer wrote:
    Tripwire release today includes the following changes:

    • EVE Scout Thera wormhole signatures are now visible to everyone (read-only)
    • Tripwire layout is now saved per browser (you can have a desktop layout & a mobile device layout)
    • System change now updates the URL (reload after selecting a different system no longer takes you back to Jita)
    • System search in the top bar no longer reloads the page
    • Chain map tabs are now easier to click (tiny delay added to drag-n-drop reorder feature)
    • Tripwire options fixes, IGB support removal
    • Autocomplete no longer goes behind the dialog
    • Chain map tab switching fixes
    • Removed some deprecated code


    The Tripwire wiki is finally starting to progress thanks to Ashley Traynor - more on that soon!


    Excellent QoL improvments, and thanks for the swift help this evening on the ES masks issue.

  • Dev blog: The future of probe and directional scanning UI in EVE Information Center

    Awesome changes - sending virtual pizza's to all devs involved Lol

  • Explosions during warping? in EVE Communication Center

    CCP Darwin wrote:
    Update: I understand we have a fix for this that should be going out very soon.


    Excellent :-)

  • EVE ONLINE UNDER PRESIDENT DONALD TRUMP !!!! in EVE Communication Center

    You got Trump, we got Brexit.

    Kindly keep your own problems to yourself, we have our own to deal with over here in Blighty!

    IB4L too....

  • Explosions during warping? in EVE Communication Center

    Bug reported submitted.

    Ref: EBR-108812

  • Explosions during warping? in EVE Communication Center

    CCP Darwin wrote:
    If possible, please bug report this in-game, by pressing F12 and clicking Report Bug. If you can do so right after it happens, that's ideal, because with the bug report goes a package of client logs and settings that can help us reproduce and identify the problem.

    Of course, I'll also pass along your reports from here, but if you can use the bug report system as well, that can help a lot.


    F12 at the ready...

  • Explosions during warping? in EVE Communication Center

    Nana Skalski wrote:
    Tell Aura to check for organic matter in filter.

    I heard that sometimes someone from crew can have deal with repairshop in station where you make repairs and they put potatoes in system. Surprisingly people dont check for this kind of obvious matter in high tech mechanical engineering.


    I don't think it can be that, I have the Spherical Tuber Detection implant currently installed in slot 10, that should detect a spud in the pipe?

  • Explosions during warping? in EVE Communication Center

    Kenneth Endashi wrote:
    witchking42 wrote:
    Do I have a buggy client or have I missed something in the patch notes, but about 75% of the warps I make are now accompanied by random, loud explosions during the warp sequence, some times its just a single explosion, but i've instances when its been 2 or 3.

    Gave me one hell of a jolt awake the first time it happened as I have my sound on quite loud and the explosion took it right up to 11.

    WK


    This has been happening to me too, usually as I come out of warp. At first I thought it was a new feature to emphasize coming out of warp, but the inconsistency has me convinced it's only a bug.



    At least I'm not alone, let hope its fixed in the next patchday.

  • Explosions during warping? in EVE Communication Center

    But i just bought this ship from a reputable second hand dealer, he promised me it was as great...grrrr

  • Explosions during warping? in EVE Communication Center

    Do I have a buggy client or have I missed something in the patch notes, but about 75% of the warps I make are now accompanied by random, loud explosions during the warp sequence, some times its just a single explosion, but i've instances when its been 2 or 3.

    Gave me one hell of a jolt awake the first time it happened as I have my sound on quite loud and the explosion took it right up to 11.

    WK

  • Explosions Extremely Loud and Inconsistent Since Patch in EVE Technology and Research Center

    I'm hearing explosions about 70% of the time when i warp somewhere, nearly blew my speakers out first time...

  • UNOPS : C3 wormhole corp - looking for new members. in EVE Corporations, Alliances and Organizations Center

    Recruitment Open.

  • UNOPS : C3 wormhole corp - looking for new members. in EVE Corporations, Alliances and Organizations Center

    UNOPS are based in a C3 wormhole with a LS static.

    We are a relaxed mature group of players mainly in the EU time zone looking for seasoned wormholers or those just starting out in their WH career.

    We carry out all aspects of wormhole life, Small-gang PVP, Industry, PI, Exploration, and even mining / gassing if you want to!

    Manufacturing / Research facilities available. Good selection of PI choices. Very low taxes.

    We can provide help and advice with ship fitting and making a living in WH space.

    Pilots should want to fleet up when necessary, but also go solo when content is quiet.

    Prerequisites we are looking for are:

    * Ability to fly Cov-Ops ships.
    * Good scanning skills
    * Be able to fly, at minimum, a Battlecruiser or equivalent.
    * Sense of humour !!

    Join the "UNOPS Recruit" public channel if you want to chat or contact LincolnPaul in game.

  • Massive npc corp standing hit for pod killing in EVE Communication Center

    Just don't pod kill in HIGH or LOW.

    Do it all you want in NULL or WH.

  • Alternate ways of accessing EVE in EVE Communication Center

    Do they let you use a VPN?

  • UNOPS : C3 wormhole corp - looking for new members. in EVE Corporations, Alliances and Organizations Center

    BTTT

  • UNOPS : C3 wormhole corp - looking for new members. in EVE Corporations, Alliances and Organizations Center

    UNOPS are based in a C3 wormhole with a LS static.

    We are a relaxed mature group of players mainly in the EU time zone looking for seasoned wormholers or those just starting out in their WH career.

    We carry out all aspects of wormhole life, Small-gang PVP, Industry, PI, Exploration, and even mining / gassing if you want to!

    Manufacturing / Research facilities available. Good selection of PI choices. Very low taxes.

    We can provide help and advice with ship fitting and making a living in WH space.

    Pilots should want to fleet up when necessary, but also go solo when content is quiet.

    Prerequisites we are looking for are:

    * Ability to fly Cov-Ops ships.
    * Good scanning skills
    * Be able to fly, at minimum, a Battlecruiser or equivalent.
    * Sense of humor !!

    We have our own TS3 server and use Tripwire.

    Join the "UNOPS Recruit" public channel if you want to chat or contact witchking42 or LincolnPaul in game.

  • No Interactive Tutorial in EVE Communication Center

    Iria Ahrens wrote:
    Kislev Novi wrote:
    I specifically created a new account (at about 11.00 GMT today) and did not get the interactive tutorial, why not?


    it's possible you created the new account before everything was fully live.



    A dev posted yesterday that the start time for the new NPE was 12:15pm.

  • New forum channel for alpha clones in EVE Communication Center

    Most new Alpha's will be hanging out in Rookie Help