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  • Date of Birth: 2010-02-15 00:34
  • First Forum Visit: 2011-09-13 02:59
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Warde Guildencrantz

Security Status -10.0
  • TunDraGon Member since
  • Shadow Cartel Member since

Last 20 Posts

  • Dev Blog: EULA Changes Coming With EVE Online: Ascension in EVE Information Center

    Nice update, this gambling tomfoolery was stupid in the first place. As long as you don't block scamming or suicide ganking in game to make the environment "more palatable" to new alpha clone players.

  • Dev blog: Hashtag Swag! The Fanfest 2016 Store! in EVE Information Center

    Matthias Azaharel wrote:
    Warde Guildencrantz wrote:
    >Still no eve soundtrack CD box set

    when will it happen CCP?


    They have the soundtrack and a bunch of other stuff on https://soundcloud.com/ccpgames

    Still missing some stuff (10th Anniversary concert (which is in the Collector's Edition, IIRC) and dungeon tracks, not sure about anything else), but you could just about build your own soundtrack CD box set from that.


    >128kbps

    yeah no, and i'm talking about a physical soundtrack.

  • Dev blog: Hashtag Swag! The Fanfest 2016 Store! in EVE Information Center

    >Still no eve soundtrack CD box set

    when will it happen CCP?

  • Can we get a physical EVE soundtrack already? in EVE Communication Center

    DJ Skrull wrote:
    If only there were a way to take the songs hosted on soundcloud and put them onto a cd....

    I guess some people just like dropping $40 for the same thing.


    Atomic Virulent wrote:
    Just download the HighQuality from soundcloud. It's better than a hard copy and u can't scratch it...

    Welcome to the 21st Century u LUDDITE!!




    Read the first post please. Ripping the tracks from soundcloud is not a collector's item, that's what people are looking for.

  • Battleclinic has Closed. in EVE Communication Center

    It sucks, they were quite a nice site before they ruined their UI. Had a great time making fits on there back before the UI modifications happened, despite the appearance being antiquated and sometimes the site functionality being broken, the comments on bad fits and killmails were hilarious. In addition, some of the most time-tested fits first showed up on BC. The nano drake comes to mind.

  • Can we get a physical EVE soundtrack already? in EVE Communication Center

    I think the reason might be the sheer volume of ambient tracks available. But they could just do a survey to see which people like best to narrow it down.

    Or really, just make a high-end 8 disk soundtrack or something. People will want it. Just like they would pay hundreds of dollars for a floating Nyx, which does absolutely nothing other than stay in one place and look nice. A CD soundtrack not only looks nice and stays in one place, but also contains music. So we're already more useful than the floating Nyx, and CCP'll sell the Nyx, so by extension, I don't see why they wouldn't sell a soundtrack.

    Or release them in multiple volumes. 4 Disks in each one.

  • True penance requires ritual self abasement in EVE Communication Center

    Someone made it back to home system with a stash of x-instinct.

  • Can we get a physical EVE soundtrack already? in EVE Communication Center

    Why isn't there a nice, high quality, multi-disk complete Eve soundtrack? I can't be the only one who wants one.

    Yes CCP, some people still collect CDs. But that's not it. I know I can listen to the EVE soundtrack on soundcloud. I know you're going to link it as a standard response. But I just want the soundtrack of Eve physically because it's a damn good soundtrack, and aside from a beautiful artbook, the soundtrack of a game is the second piece of merchandise I would purchase from a great game.

    I know there was a soundtrack CD release in 2004, that's only 14 tracks though, there's plenty of great new ones since then.

    I can see a couple of reasons people might give for it not being made:

    1. It's all on soundcloud. Why would you want a physical disk?

    - For the same reason I would buy a physical disk of a game over a digital version. It's an actual physical object, with art, inserts, etc.

    2. CDs are obsolete

    - Not really, in fact their sales have gone up in recent years. CDs remain similar to, and often greater than digital sales.

    3. Why though?

    - Why would you buy an art book of eve? It looks nice, despite the fact you can look at most of the art online. Why would I buy a soundtrack of eve? It sounds nice, despite the fact I can listen to the tracks online.

    4. Because they're always adding new music.

    - Yes, and musicians are always writing new music, this doesn't mean they can't release a compilation album occasionally.

    5. You could just burn a disk of the tracks

    - Yes, but that will be on a dollar store CD-R with marker on it saying "Eve soundtrack". Not exactly what I'm looking for.


    So while we're on this yearly deal of making cool pieces of merchandise (EVE Source in 2014, Art of New Eden in 2015) can we get a full original soundtrack?

    Pretty damn simple, I'd be open to paying $40 for a 3-4 disk eve soundtrack with all the ambient music, the complete mission upbeat tracks (this time with actual names for the songs, not just Gallente theme 1) and all the title themes (Inferno theme, incursion theme, etc.) for each release. To be honest, I don't know why it doesn't already exist. Is there some CD hater at CCP preventing it from happening?

  • Dev blog: Skill trading in New Eden in EVE Information Center

    Here's another question, if I can buy skillpoints via the market, are you going to make a new subscription option that doesn't allow skill training but costs less?

    Why expand in one direction but not the other? I should be able to play the game without having to train my character for a lower price.

  • Dev blog: Skill trading in New Eden in EVE Information Center

    Memphis Baas wrote:
    Quote:
    Money grabbing is a cancer of the whole gaming branch.


    Trying to make money is what drives the whole industry forward; you call it a cancer but it's not.

    If you feel like spending 5+ years developing a product only to give it away for free, go ahead. We'll then come to your forums and shoot your in-game monuments complaining that you've done a ****** job, and that you should "fix it" for free, because the game is free.

    Feel free to rage on, but the reality of the world out there is that things are done for money, and more money often (not always) results in more things done. You're wasting effort, but whatever, go ahead.


    Inb4 "we're making enough money to make it free to play now, no more subscription fees!", and every release after that is 90% new skins

  • Dev blog: Grid Sizes & You in EVE Information Center

    so can we remove the warp deceleration speed cap now?

    also, stealth nerf to off-grid gate camping. :P

  • Help us to loose our carriers. in EVE Gameplay Center

    Good fights people. That was gruelling :P

  • GIVING 100 MIL TO EVERY PORTRAIT THAT I LIKE in EVE Gameplay Center

    Hi I'm a David Hasselhoff impersonator

  • [December] Balance Smorgasbord in EVE Technology and Research Center

    Ah yes, a buff to the navy osprey, one of my fave inexpensive combat cruisers.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Alavaria Fera wrote:
    Warde Guildencrantz wrote:
    RavenPaine wrote:
    Will new players with 'pay to win' mechanics actually increase the subscription rates?


    How is this pay to win when it can be done all in game with in-game monetary units? Plex and Aurum can be purchased, as usual, does this make it pay-to-win? Does having better skills mean you instantly win a fight? I don't think so, buying a couple of level 5 skills doesn't make you know how to orbit in range properly or manual-keep-at-range.

    Half of the time any skill-intensive ships are only used in large fleets anyhow. This seems like it would just allow new players to get the right ships to join the vets faster. If you are worried about whether you have rapid firing 4 rather than 5 compared to the guy you are fighting in a 1v1 you are doing 1v1s wrong anyhow, and that's the only place differing skills between two players truly matter.

    The thing is usually grind to win.

    As mentioned, if they grind and buy SP packets and use it, at least they can't lose it (can't even be alphapodded anymore). If anything, I hope that the poor constantly clueless new people who fall into every pit the veterans always are so concerned about....

    perhaps if they spend their grinding isk on some SP, it'll be better than currently where the only thing to spend on is loseable ships. But I'm sure the so concerned vets are fine with that....


    The vast majority of veteran players already have all skills that give a major statistical advantage maxed anyhow, it's not like most players having those maxed would make the game unfair for anyone. The only "winners" would be new players in terms of statistics, and veterans in terms of ISK. New players wouldn't necessarily have to pay real money for anything anyways, they could just make ISK through the ways that exist already.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    RavenPaine wrote:
    Will new players with 'pay to win' mechanics actually increase the subscription rates?


    How is this pay to win when it can be done all in game with in-game monetary units? Plex and Aurum can be purchased, as usual, does this make it pay-to-win? Does having better skills mean you instantly win a fight? I don't think so, buying a couple of level 5 skills doesn't make you know how to orbit in range properly or manual-keep-at-range.

    Half of the time any skill-intensive ships are only used in large fleets anyhow. This seems like it would just allow new players to get the right ships to join the vets faster. If you are worried about whether you have rapid firing 4 rather than 5 compared to the guy you are fighting in a 1v1 you are doing 1v1s wrong anyhow, and that's the only place differing skills between two players truly matter.

    The only way having more skills grants you any "win" by having them is a statistical advantage in small-scale combat and the ability to fly a more varied set of ships. So basically, in 90% of scenarios, which are fleet combat scenarios, this wouldn't result in an instant win, and hence can't really be called "pay to win".

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Alavaria Fera wrote:
    Warde Guildencrantz wrote:
    Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell 500k skillpoints every time I train that much?

    Will be interesting to see how much AUR one of these costs and what the market isk price will be on sale, huh?

    P.S. Start buying plex now so you can have all the AUR you need!


    I would like the idea that people who have played the game for years can live off of their extra skillpoints while still paying a bit for aurum to extract them. It's like a veteran discount. I can see plex soaring even higher though if it's that easy.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell 500k skillpoints every time I train that much, only paying cash to get the aurum for an extractor?

    Hoping you don't make the transneural extractors the same price as a plex in aurum then. That would make extracting points not very useful to the extractor.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Moac Tor wrote:
    I remember Greyscale giving one of the reasons for not wanting to reimburse advanced industry when it was made to be useless was because he thought giving out unallocated SP diminishes the skill system. What has changed CCP?


    They aren't as dumb as back when they didn't change anything old ever and only added new stuff.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    I like it, so I can get rid of useless skills that I trained back in the day and sell the skillpoints for iskies? Sounds good.

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