McChicken Combo HalfMayo wrote: Gregor Parud wrote: The Connoisseur wrote:
I don't see this as a bad thing at all. As it stands the quickest way to skill up efficiently is to not play the game and sit in a station with +4's/+5's to try to catchup in the sp rat race that so many new players see separating them from veterans. The game heavily rewards you for efficiency when it comes to your sp allocation. Attributes along with learning implants create a gameplay adversion, not a risk adversion. It is a system where the rich who do nothing win. EVE should be about fun risk, not a game of defend your mandatory learning implants so you can skill up fast enough to catch up and do what you want to do. I for one would love to not continue wasting jc timers and living by said timers in order to skill up at a decent rate.
There is no SP rat race, it's only an SP rat race if you want it to be or perceive it that way. What you're saying is nothing other than "we should all start at lvl 90, the levelling system is a rat race and frankly it's not important. The only important thing is the end game because I'm one of those people who want to min-max, but without the min and I just don't understand how one could do well without being maxed out".
Not we should all start at lvl 90. We should all progress to lvl 90 at the same pace. New players quicker perhaps.
New players are affected most adversely by the current system. They are already behind in SP and that will forever be the case unless they purchase a character. To make matters worse, they are in less of a position than older players in being able to afford to replace lost learning implants when podded.
Right now the system benefits veterans over newbies. It should be the opposite. No learning implants and an expansion on the learning boosters so they work for closer to a year (with diminishing returns over that time).
- we all should get isk at the same rate too! No matter what you do, which choices you make, we all should get the same isk/hour. Older players had enough time to make isk so it's really for the benefit of new players that we all have the same income.
- this whole racial ships thing is just terrible, if I train another race than you then that's just not cool, lets remove races and only have one left so we all train the same one. Older players had the time to train all four of them, new players haven't yet and it's just not fair.
- everyone should be able to moon mine the cool moons, I mean older players have had the time to make friends something new players still have to do, this is clearly not fair and it would just be easier for new players if they could moon mine.
- why can older players have the really cool ships (super caps are awesome yo), have all the friends and have had the time to conquer 0.0. Clearly this is not fair on new players, why can't they fly Titans. I'd say we remove all T2 ships, all capitals and remove corporations., alliances and whatnot. These are all unfair advantages older players have been able to build up over time which newbies obviously haven't yet.
ALL PROGRESS AND CHOICES IN A SANDBOX MMO ARE CLEARLY A PLOT TO KEEP THE NEWBIES FROM PLAYING THE GAME!
Oh wait, no. People can make choices just fine, they can choose to optimise min-max or they can choose not to; they'll still do fine.