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  • Date of Birth: 2013-06-04 00:00
  • First Forum Visit: 2013-11-05 17:23
  • Likes Received: 25

Sara Navorski

Security Status -10.0
  • Rifterlings Member since
  • Point Blank Alliance Member since

Last 20 Posts

  • Superflous tooltip obstructs information, remove? in EVE Technology and Research Center

    Hey,

    When a player aligns their notification feed top left, the tooltip telling them "this is the notification feed" blocks the first notification. Every single time.

    Is bad design. Please remove, or set it so that it displays once or something. I do not need to be reminded upon every notifiable event in game that "this is the notifications thingy".

    Example image: https://i.imgur.com/aKly32R.png

    Thanks!

    (Note: It has been like this since notifications were released.)

  • ISK For PvP/PvE Videos - 20mil A PoP in EVE Communication Center

    Romana Erebus wrote:
    Is this even a thing? Don't people commentate their own vids?


    But he can give you such insights as "the vagabond is a speedship" and the muninn is preferrable "because".

    Why wouldn't you want that level of in depth analysis?

    (quotes from his T1 and T2 cruiser video)

  • ISK For PvP/PvE Videos - 20mil A PoP in EVE Communication Center

    Are you still offering 15 mill per video, or has the "unlimited isk" you got a hold of allowed you a budget of 16 mill per video?

    Note: My offer of x4 times your offer stands.

  • ***Petition*** Petition to keep the refitting mechanic as is! in EVE Technology and Research Center

    +1 keep the skill ceiling high.

  • Response To You :) Have A Great Xmas :) in EVE Communication Center

    Evasive Shadow Assassin wrote:
    Sara Navorski wrote:
    15 mill per video?

    You are the biggest poor in eve.

    I will pay 30m per video. How's that?

    Fuckit, 60. Nah, 120.

    120m per video.



    I am offering ISK for PvP videos, it's that simple, regardless of what you may think or assume. That is the deal, pay ISK for PvP videos. Period. Thanks for your time and feedback.

    P.S It is people like yourself who attempt to ruin peoples work based on misconceptions that they are, in fact, as greedy and selfish as you. Don't judge based on a post when you can't see what's behind it.



    Yes. I know. I'm saying you're a poor person and I will pay 120m to anyone who sends ME the video instead.

    Note: I'm also being 8 times more generous than you with the offer.

  • Response To You :) Have A Great Xmas :) in EVE Communication Center

    15 mill per video?

    You are the biggest poor in eve.

    I will pay 30m per video. How's that?

    Fukit, 60. Nah, 120.

    120m per video.

  • Links on destroyers? in EVE Communication Center

    Portmanteau wrote:
    Bodb Derg wrote:
    **** right off!


    You haven't seen the linked faction fit punisher then ? Lol



    Nobody has.

  • Vanguard - Issues in EVE Information Center

    Found bug:

    Jumping a hs gate with contraband results in the decloak timer getting stuck on 1:00 even when you are freely warping around system. I'm guessing this has to do with an interaction where you get stuck in warp tunnel to interact with the dialogue box.

  • "Smartbomb" Warfare Links in EVE Technology and Research Center

    So I give my main links, and then dock my links so they are invincible.

    :\

    Why would I even give my main the links "on grid"? Why wouldn't I just do it in a safe, dock up the links and go pwn t1 frigs in a t3dessy?

  • Corp wallet journal entries, request records become permanemt. in EVE Technology and Research Center

    In trying to pull info for a payment made around six months ago for our teamspeak hosting, I found that any journal transactions older than a couple of months are deleted.

    In a game where grudges are held for twelve years, you'd think corp leadership could check the books for relatively recent transactions.

    CCPlease?

    It's not a huge deal in the grand scheme of things, right up until you really need to get some info and it's impossible. Then it's quite the deal indeed.

  • 105m SP PvP Pilot Wants EU Corp/Alliance in EVE Corporations, Alliances and Organizations Center

    Just popping in to say Bodb is a fantastic guy to have around on comms and in game. Always willing to go balls deep and approaches eve with a great attitude. Any corp would be lucky to have him!

    Much love for the Bodb. Much love.

    Grab him while you can!

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    if you want more choice in the type of damage you do use missiles however projects do have choice options and i won't mind more T2 variants to reflect this but they all should still do Kin/exp as well as the third


    There is already projectile ammo without explosive, so I'm not suggesting the "lore" or whatever changes to suit my suggestion. There are also several projectile ammos with not three but two damage types.

    This has nothing to do with missiles or attempting to impede on them, this is about giving the only other selectable damage type weapon in the game the flexability it deserves in order to be competitive across the field.

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    Linkxsc162534 wrote:
    Took over 13 bloc[...]e should happen.


    Eh. Like I said, it was an x-post from reddit. I guess the format is different. I wrote it to discuss the idea, not to actually propose it. You make a fair point. I'll put the TL;DR at the start.

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    elitatwo wrote:
    Sara Navorski wrote:
    Maybe I didn't make it clear, but I used the punisher hull as a perfect example of an unbonused hull. The point of using an unbonused hull is to give a middle ground look at the weapons system an ammo. Unless you're being obtuse on purpose and implying I should beam fit cynabals and thrashers. I've done the latter, and fun as it was it was abysmal.


    You did and I wasn't.

    Thing is there might be ammo in the database but the reason players don't get it is just that it is not meant for player to have.

    Could be that it is in the database for NPCs to use.


    Can't tell if troll or idiot. I'm going to flip coins all day and change my mind every few seconds.

    Heads.

    *Ping...*

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    Reina Xyaer wrote:


    Yes, I stopped after the first 15 lines gave no coherent idea.

    But again... why are you calling it "unreleased ammo"?.


    The problem with projectiles is complex, and it requires time to lay out the issues and possible solutions. I don't know where you got the idea that you should have a full understanding of a thousand words by reading the first hundred and fifty, but it isn't possible.

    If you had been a tad less lazy and continued reading, you would find links to the unreleased ammo taken from the game's database. There are many, many items in the games code that are not available or searchable in game, and this is just a few of them. I will debate the argument I laid out in my original post with you, but I'd rather not have to bicker with people who haven't read it.

    Give it a look. You might like it :)

    Harvey James wrote:
    ah well the barrage thing is a whole seperate issue about how the whole projectile ammo bonuses are skewed towards arty's.


    Barrage isn't for arty?

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    Fixed table formatting.

    Harvey James wrote:
    as if Republic fleet EMP isn't good enough??


    No, it isn't. Do you know what barrage is for? It's a long range ammo type, with explosive damage as primary. There is no long range ANY other type autocannon ammo. A long range EM ammo for autocannons and / or artillery would be a massive, massive change to the weapons system and the ships that use them. EMP isn't even close to comparable.

    elitatwo wrote:
    Honey, you should try out small beam lasers. Those do EM and some thermal damage at long or not so long range on your Punisher.


    Maybe I didn't make it clear, but I used the punisher hull as a perfect example of an unbonused hull. The point of using an unbonused hull is to give a middle ground look at the weapons system an ammo. Unless you're being obtuse on purpose and implying I should beam fit cynabals and thrashers. I've done the latter, and fun as it was it was abysmal.

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    Reina Xyaer wrote:
    You want selectable damage types for Projectiles? Don't they already have them. "Unreleased" ammo? What is this?


    So you didn't actually read through it then? Why even comment?

    • Unreleased ammo = ammo that has not been released.
    • There is no long or short range T2 EM ammo.
    • The unreleased ammo is EM but is also currently overpowered and doesn't fit the game.
    • I modified the unreleased ammo to fit the game and very, very clearly laid out what changes I made and why.

  • Projectiles or: How I learned to stop brawling and love EM. in EVE Technology and Research Center

    x-post from my reddit thread: http://www.reddit.com/r/Eve/comments/2xscf9/projectiles_or_how_i_learned_to_stop_brawling_and/

    TL;DR courtesy of Unisol314:
    Remove EXP/KIN lock on T2 projectile ammo by adding third (and maybe 4th) T2 ammo types with EM/KIN damage.

    Projectiles have been getting some love recently, but many feel it is not *quite* enough. I believe the weapons system and all of the available ammo is in a good place, but I also think the available ammo repertoire needs supplementation.

    A few people in the past both on reddit and the eve-o forums have suggested implementing the unreleased ammo types for the full host of weaponary, but that really makes very little sense in many cases. The explosive laser crystals and different types of hybrid ammo are excessive.

    In its current state, the unreleased projectile ammo is also broken, but it isn't difficult to fix.

    The price paid in eve for fully selectable damage type ammo is reload time. Projectiles pay full price but don't get the show they're looking for.

    *Autocannons*

    For my examples, I'll be using faction Phased plasma as my baseline common ammo, faction Titanium Sabot as my baseline for range (no range modifier) Barrage for long range and of course Hail for short range. I will be using (S) small ammo for ease of calculation. Figures quoted are from 200mm T2s on a punisher.

    The unreleased auotcannon ammo is Storm S.

    *Storm S is OP as balls*

    Is has the full base range available to autocannons at 7.9km, doing 86.95% of the damage Phased plasma does with Plasma's -50% optimal modifier (total damage of 13.8).

    Storm does 7[EM] and 5[Therm] for a total of 12. Storm S has no tracking or range modifier in any form.

    To summarise it in its current state; Storm S is has all of the benefits of faction short range ammo with none of the drawbacks.

    It is faction EMP on steroids, with the added benefit of using thermal as it's secondary damage source vs EMP's kinetic.

    It is well known that dealing thermal damage is the quickest route through almost all T1 hulls' base resists.

    I propose changing Storm S in to a primarily EM based version of Barrage, nerfing its overall damage, and changing its secondary damage to kinetic.

    It would look like this next to barrage:



    Storm S (New)  |     Barrage S | Storm S (Old)
    ---------------|---------------|-------------
    EM 6           |     EXP 6     |    EM 7
    KIN 5          |     KIN 5     |   THERM 5
    -25% Tracking  | -25% Tracking | N/A
    +40% Falloff.  |  +40% Falloff | N/A


    Shield ships and EM hole armour ships currently worry very little - almost not at all - when facing projectile ships with any decent gap between them. You might accuse me of aiming to fill a very specific gap with this ammo, and you would be right. T2 ammo is specialised by its nature, and this is an obvious gap that needs to be filled.

    I think supplementing this ammo direction with a short range version could also be beneficial. Since the silly restrictions on Hail were removed it's become a really viable choice for up close anti-armour dps that requires you to commit heavily to the range and damage type you're dealing.

    They used to say Hail = Fail. Well maybe Hail and Fail can be friends.
    I propose a new ammo type, Fail S.



    Hail S        |   Fail S
    --------------|-----------
    EXP 12.1      |  EM 12.1
    KIN 3.3       | KIN 3.3
    -50% Optimal  | -50% Optimal
    -25% Falloff  | -25% Falloff
    -30% Tracking | -30% Tracking


    (Of course, call it something not ridiculous.)


    *Artillery*

    Much in the same for Arty really. The same thinking on both fronts. Honestly though, arty doesn't suffer these issues to the same extent as autocannons due to the fact that the T2 ammo for arty is hilariously **** across the board and needs a lot of work. The long range variant takes a -75% tracking speed hit which makes it almost completely unusable aside from cloaky loki cyno popping MLG montages, and the situations in which the close range variant becomes useful do not lend themselves well to 10 second reload times. (Getting tackled by something small, usually.) I suggest Tremor takes a 50% tracking hit and the reload time on quake is modified to 7 seconds, but that's a whole different thing so we'll leave it for now and focus on what we have.

    Currently the unreleased ammo type for arty is Shock S.
    *Shock S is also OP as balls.*

    It also does 86.95% of faction Phased plasma's damage and pays a paltry -15% optimal range in return for it's high damage a hugely varied damage types. Shock S is 5[EM] 5[THERM] 2[EXP].
    Crazy strong.

    Just like with Storm S the heavy secondary damage type of thermal needs to go to remain balanced against T1 hull resists.



    Shock S (New)  |   Tremor S  | Shock S (Old)
    ---------------|-------------|-------------
    EM 5           |     EXP 5   |   EM 5
    KIN 3          |    KIN 3    |   THERM 5
    +80% Optimal   | +80% Optimal|  EXP 2
    -75% Tracking  |-75% Tracking| -15% Optimal


    While we're at it, allow me to suggest the close range T2 arty ammo variant, Surge (S).



    Quake S       |    Surge S
    --------------|-------------
    EXP 9         |    EM 9
    KIN 5         |    KIN 5
    -75% Optimal  |  -75% Optimal
    +25% Tracking | +25% Tracking



    Overall, I'm far more concerned about the long range EM variants than my fanciful short range versions. I think it is important autocannons and artillery become more competitive versus shield ships at range.

  • Idea: Targeting Occlusion in EVE Technology and Research Center

    Captain Davison wrote:
    Or: how to make...idiotic sounds...such a system shaking EVE up in a good way.

  • [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin in EVE Gameplay Center

    Grand job. See ya there.