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  • Date of Birth: 2004-06-30 15:59
  • First Forum Visit: 2011-09-13 15:04
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Rawthorm

Security Status 5.0
  • The Establishment Member since

Last 20 Posts

  • 2016/11/18 - Short Unscheduled Downtime in EVE Communication Center

    Got to give all the new Alphas a taste of the good old days somehow P Could be worse tho. I seem to recall many moons ago, the RAMSAN holding TQ's database decided to kill itself and I think the game was down for something like 2 days.

  • EVE Online: Ascension - Issues (PC) in EVE Information Center

    Since the new patch there is a bug where if you donate PLEX time to another character that is currently un-subbed (Alpha state) you still can't log into it while any other account is running even though the account management page shows that the account is now in an Omega state.

    This resolves itself once you shut down the other accounts and log in with the account in question, after which it is recognized as Omega going forward. This is a serious issue for multi-account players as if you need to log in an account to help in a crisis, logging off the others which may be in combat isn't always an option.

  • The Return Of The Deplorable(s) in EVE Communication Center

    I remember when Trolls used to live under bridges...and then we gave them space travel. We have only ourselves to blame people.

  • EVE Online: Ascension Deployment Updates in EVE Communication Center

    Fingers crossed for a smooth deployment, and thanks for providing us with the regular updates. Communication has sometimes been lacking in past deployments and it''s great for us to get a sense of how the update is going and some of the stages that we as players don't realize an update like this has to go through.

  • Has CCP said if they're going to expand walking in stations? in EVE Communication Center

    Faxien Ambramotte wrote:
    I'm a filthy casual RP character, but it'd be pretty cool to see more done with WiS


    It would be cool, but it will never happen. Why? Because a vocal minority of the player base threw their toys out of the pram last time WiS was worked on, so CCP probably has ZERO incentive to work on it further.

    The only way I see this changing is if Alpha's bring in a huge surge of players who want to stay. All of these new players are going to ask the same question and if they collectively and very vocally outweigh the bitter oldies who torpedoed WiS the first time round then CCP might just revive the idea.

  • ECM drones are the highest form of cancer in EVE. in EVE Communication Center

    Caleb Seremshur wrote:


    And the whole reason I came here to make this thread is because I get jammed on the first cycle sometimes, that's probabilities for you. Remiel said he never gets jammed, I always get jammed. In the game of chance that is ECM I think that it's a very poor one not because of unexpected surprises, but because ECM completely and without any retaliation ends the combat.



    You clearly don't remember ECM in the old days then. If a ship had X sensor strength and your Jammers totalled X+1 then you Jammed them permanently. Trust me when I say that what we have now is far better from both sides.

  • ECM drones are the highest form of cancer in EVE. in EVE Communication Center

    ECM drones are fine. If someone has packed some in their hold then they've obviously done their due diligence (and made the trade off of damage for the chance to escape, the same as someone fitting a warp core stabiliser makes a trade off.) and they deserve at least the small chance they provide for an escape.

    Trade off's aside, the biggest use of ECM drones is among PvE'ers as a last ditch effort to save a ship that's usually no contest for whatever has caught them. The deck doesn't need stacking even further in the attackers favour and it's kind of sad to see some one from the harden up and adapt crowd complaining when the pendulum swings the other way.

    If ECM is that big a problem to you, fit accordingly and harden your ships sensor strength, kill the ECM drones, or bring a friend for additional tackle (or all of the above) The tools are there, use them. The carebears (The smart ones anyway) do.

  • If CCP screws up, waive the jump timers in EVE Communication Center

    Tsukino Stareine wrote:
    Sounds like you need to have a word with your ISP and check your equipment rather than directing this at CCP


    Usually I agree, however there has been a sharp uptick in socket issues in the last 48 hours for both myself and a large number of my corp mates. I've also had 7-8 clients running and clients in the same system will drop, the ones in the system next door remain connected. Definitely not ISP issues.

  • Dreadnought spawns in havens stackable? in EVE Communication Center

    Elde-of-Darkest Eden wrote:
    Not sure where this goes or why there isn't a single result on google or the forums about this but I run havens with dual Domi's and I've recntly had 2 dred spawns that Blap me in seconds if I don't get out fast enough.

    My question is this: If a dred spawns in a haven and I successfully warp out to safety the dred stays there for days not being affected by downtime and noone kills it, will another spwan in the next haven as well? Will/can all the havens in the system eventually be filled by them effectively negating my ability to run havens in said system?

    EDIT: I can't be the only one with this question and if I am. why?


    As I understand it each Haven has it's own chance to spawn a capital NPC, so while the odds are tiny it is possible that all Havens could be locked out for you. That being said, these spawns can drop some fairly significant loot so don't see this as a problem, see it as an opportunity and have a change of ship ready to come back and take this on with some friends at your side.

    If you have no friends then sell the spawn to some corp/alliance mates who I'm sure would be happy to come clear it out for you. P

  • The Shadow of Serpentis event, miscommunication and autism apparently. in EVE Communication Center

    I may be making things up, but I swear CCP had an events team once upon a time. Now days I get the distinct feeling that no one "owns" events, (which is quite shocking considering there was a advertised webpage for it and everything) and as such it's just fell between the cracks once it was done with.

    I can only hope that CCP is having an internal discussion about revisiting the build costs for these ships and thus held back in releasing them, but I'm not optimistic on that front.

  • Why can we not be self policed in high security space? Who needs BOTS in EVE Communication Center

    Sack o'Richards wrote:
    So that's the deal. I think we, the playerbase, have the ability AND the right to police ourselves.

    There is no need for CONCORD in EVE. Players, not npcs, police everything else ingame. Why can't CCP allow us to also police high security space? I am not saying remove high sec, you could implement something that keeps anyone under -5.0 out of 0.5's and higher, or even have it scale. Factional Warfare could cover high sec also. And yes, we need starter systems.
    I understand the need for a certain ammount of 'security' for newbros, but please don't make us slaves to the machines any longer!

    Justice is a human construct, but CCP places stewardship of it in the hands of non-player characters. There is no justice there, just mechanics. Where is the human element? Human element best element? The very presence of CONCORD causes bot like behavior from players. How can anything npc decide what defines human justice.?

    Are we not worthy CCP?

    Do you not have any faith in our community?

    We need player ran police departments in EVE, the only thing standing in our way is the redundancy that CONCORD creates. EVE is about taking control, yet we are being hamstrung by the same people that tell us to take control.

    EVE is hard huh? Prove it. Let us, the players, decide what's wrong and what's right in our communities.

    Who's with me? Who wants to play in a real sandbox?


    Even if it was feasible for us as players to constantly keep up even a fraction of the response times and coverage that Concord provides (Which it isn't) and there was enough of a reward to make policing a career (There won't be because any system could be blatantly gamed) the bottom line is that EvE players can't be trusted, period.

  • The Shadow of Serpentis Event Results in EVE Communication Center

    baltec1 wrote:
    Trustworthy Tourguide wrote:
    Seriously, I am unsure why it's taking so long to publish a list of 10 names and their points. I understand theres a billion things going on in the CCP offices and people have lives and stuff, but not sure of any competitive event where they sit on the results for several days.


    Summer holiday season. It only lasts a short time up there.


    While the most likely reason, it makes for a poor excuse. It's not like they didn't see the holidays coming and had full control over the event scheduling P

  • CCP baiting us on a free can....Vehemently opposed to the Vehement in EVE Communication Center

    Arkoth 24 wrote:
    Ralph King-Griffin wrote:
    Can we get a tl;dr before this gets locked?

    CCP sucks in event making.


    Tell me about it, I still have some event loot from the 2013 Sansha event that never ended up being used. I suspect it was one of those events that CCP would rather we all forget about given the issues that plagued it.

  • CCP baiting us on a free can....Vehemently opposed to the Vehement in EVE Communication Center

    Lady Ayeipsia wrote:

    But your assumption is that these costs will stay static despite the fact that we currently only have prices and drop rates based on the event. It could be that CCP plans to bring things inline post event with their initial goal being high cost to balance the open nature of the event.


    I think my assumption is pretty valid. CCP is well practiced in douche bag maneuvers, but I cant see them waiting until after some are built to make the cost reasonable. If I was that guy that had just laid out 30+ billion to build one, only to find CCP drops the build cost a week later down to normal dread levels I'd be pretty pissed and with good reason.

  • CCP baiting us on a free can....Vehemently opposed to the Vehement in EVE Communication Center

    Solecist Project wrote:
    Rawthorm wrote:
    a serious risk of future faction content being for the insanely space wealthy as opposed to just those willing to work a bit harder. I feel quite sad that this may be the first time in over a decade that the hunger for RL bucks has trumped solid and well established in game conventions.


    I don't see anything indicating that this is about rl money.


    Maybe not directly, but a grind fest event paired with the first move away from established patterns in faction build cost give a good idea at the corner of the user base this event is aimed at.

    Solecist Project wrote:
    Those who just "work a bit harder" might not be the ones who deserve them.
    I know that sounds harsh, sorry, but where is room in this meta for everyone who "works a bit harder"?
    Wealth and assets accumulate very easily! The lazy ones of next week seem like the harder working of the last.

    In the end it would be boring anyway if everyone could afford them ...
    ... and it would devalueing them significantly.

    Rarity ensures everyone's either proud to have one ...
    ... or proud to have killed one.


    Oh I agree that working harder for something isn't necessarily the ideal barrier to entry. I mean just look at Titan proliferation. However extreme cost and rarity is what the Alliance Tourny is for. Faction ships have a well established cost formula and this isn't an area that CCP should tip on its head on a whim (unless they intend to x20 the cost of all faction ships so it at least matches)

  • CCP baiting us on a free can....Vehemently opposed to the Vehement in EVE Communication Center

    Personally I'm not as bothered about the ISK value of the increased build cost (Even if it is completely out of wack with reality) as I am about the dangerous precedent the inflated build itself cost sets. Up until this point the additional cost for building a faction ship came from it's BPC. This is true from say a Navy Hookbill all the way up to a Vindicator. Even the Revenant (Sansha Super) has a very respectable build cost with almost all it's expense coming from the scarcity of the BPC's.

    The build cost of the Serpentis capitals fly's in the face of over a decades worth of build cost conventions being fairly universal across the board and highlights a serious risk of future faction content being for the insanely space wealthy as opposed to just those willing to work a bit harder. I feel quite sad that this may be the first time in over a decade that the hunger for RL bucks has trumped solid and well established in game conventions.

  • Greeting from Chinese players - Abaddon (Khanid version) model in EVE Communication Center

    I don't understand Cry I'm throwing money at my computer screen but one of these hasn't appeared on my desk Cry CCP, do something about this before I'm forced to petition for assistance because I'm clearly doing something wrong here.

    Seriously CCP, you want more planetary dollars, make a new EvE store and have these guys stock it.

  • Decloak modification in EVE Communication Center

    Hilti Enaka wrote:
    Rawthorm wrote:
    Hilti Enaka wrote:
    Is it possible to modify you client to show cloaked ships? It looks like I just witnessed someone decloak a ship 300km off a gate in a random location. The suspect didn't circle for hours and get lucky with the decloak, they went straight for the ship and decloaked it. like they knew where it was.



    I think a very very very long time ago it used to be possible to use the games debugging tools to show the events for objects appearing on grid, including cloaked ships. As a result I'm pretty sure this got stomped on and is now strictly all server side and has been for almost a decade.


    That's why I thought I'd ask. We're having a conversation in corp at the moment and they seem to think python injectors are a way to modify the client to make this happen. If it is possible something needs to be done about it.


    Pretty sure it's not. The client should never receive this data, so there is nothing to mess with to give you that information. Remember this is EvE, not some crappy FPS :p CCP has had over a decade of a fiercely dedicated player base trying to find every exploit and advantage they can get their hands on and while CCP is not infallible, I think they learned a long time ago to keep any data not strictly needed out of the client.

  • Decloak modification in EVE Communication Center

    Hilti Enaka wrote:
    Is it possible to modify you client to show cloaked ships? It looks like I just witnessed someone decloak a ship 300km off a gate in a random location. The suspect didn't circle for hours and get lucky with the decloak, they went straight for the ship and decloaked it. like they knew where it was.



    I think a very very very long time ago it used to be possible to use the games debugging tools to show the events for objects appearing on grid, including cloaked ships. As a result I'm pretty sure this got stomped on and is now strictly all server side and has been for almost a decade.

  • [Feature Request] Expanded Cargohold Scripts in EVE Technology and Research Center

    Iain Cariaba wrote:
    Rawthorm wrote:
    Expanded Cargohold modules have been around almost as long as the game and have not really changed. The ships that use them however have gone through many changes and specialized bays have now become common place.

    Perhaps it's now time to make these modules script enabled so that we can use these to increase specialist bays. In most cases there shouldn't be any balance issues, however if there are these can be countered by having some scripts give penalties to other areas.

    Bays that could benefit from scripted Expanded Cargohold modules:


    • Drone Bay
    • Fleet Hanger
    • Fuel Bay
    • Ship Maintenance Bay
    • Ore Bay
    • Specialist Gallente Iteron Bays (Minerals, PI, ect)


    From an industrial standpoint we've always been able to expand cargo before the specialization so why not now? Expanded Ore bays will allow barges and expedition frigates to stay in belts longer at the expense of the low slot that otherwise would have housed mining upgrades or survival mods.

    In regards to capitals, allowing them to sacrifice tanking or energy mods to give them longer endurance in the field with more fuel or fighters is a fair trade off, as is the potential to increase fleet and ship storage for move operations.

    All cargo bays are the sizes they are for game balance reasons. When CCP redid industrials years ago, and then later freighters, they did so with the current cargo expanders in mind when figuring max hold capacity.

    Drone bays: Limits drone options.
    Fleet Hangars: Limits options for spare modules/ammo for fleets. Besides, most ships with fleet hangars can already carry more than most other ships can possibly carry.
    Fuel Bays: Limits number of triage/siege cycles, how many times a capital can jump without a refuel, and how many ships can be bridged.
    Ship Maintenance Bays: Limits how many pre-fit ships can be hauled in one go.
    Ore Bays: Limits how long a miner can suck at any given time.
    Specialist Bays: Those ships were all designed with those specific hold sizes in mind, for their various reasons.


    This doesn't mean that these value have to be set in stone. So long as there are trade off's then changing these should be fine. After all most other stats on ships are balanced against each other, yet can be modified thousands of ways without being game breaking. The bay stats are no different.