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  • Date of Birth: 2015-08-01 18:35
  • First Forum Visit: 2015-10-30 19:55
  • Number of Posts: 19
  • Bounty: 0 ISK
  • Likes Received: 32

Prometheus Hinken

Security Status 3.4
  • Pandemic Horde Inc. Member since
  • Pandemic Horde Member since

Last 20 Posts

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Ralph Shepard wrote:
    CCP Larrikin wrote:
    Hi Space Friends,
    Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

    Why:
    We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.
    This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
    We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

    What:
    • Light Fighters (Space Superiority): No Change
    • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
    • Support Fighters: No Change
    • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
    • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
    • Heavy Fighters (Shadow): No Change
    • NPCs are 15% more likely to shoot at fighters than they are currently.


    We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.


    If you truly wanted to do something with isk generation, you would fix incursions.
    Which means this is just an excuse from you.



    http://cdn1.eveonline.com/community/MER/May_2017/9a_sinksfaucets.png

    Bounties pay out nearly 7x more than Incursions do. Not to mention there's often a waitlist and you're dependent on other people's skills to run the sites faster. With nullsec ratting, especially in your (and mine) alliance there's a sea of blues, various intel channels, and third party apps like NEAR2 to keep you incredibly safe while you undock in a carrier or supercarrier and rat on your own time for hours and hours on end, with the ability to start and stop whenever you'd like.


  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Lillith Obyzouth wrote:
    nice going bud .. nerf the dam ship I just paid for / trained into Evil


    Extract, retrain in to a Naglfar, and rat in that!

    Ontopic: yay!

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Pirate battleship proliferation has been a hotbed issue; most folks agree that the escalation rate and drop rate are too dang high. With these really good proposed changes, I can't wait to see the same folks start griping and complaining and getting out the pitchforks.

  • [March] Structure, Drone & Fighter improvements from Team Five 0 in EVE Technology and Research Center

    Excellent quality of life changes!

  • Scylus Black for CSM XII. Faction Warfare, PVP and Low-Sec. in Council of Stellar Management

    Scylus

    Thanks! Lastly, what are some ways you feel you can connect to lowsec players and convey their thoughts, feelings, and opinions to CCP?

  • Jonatan Reed for CSM XII in Council of Stellar Management

    Jonatan Reed wrote:


    FW was never intended to be a PvE-centric system. It was designed as a PVP system with PVE incentives. I am behind increasing pvp interactions by adjusting FW LP payouts for PVP activities, but not PVE.

    I appreciate your input obviously on all of my ideas.


    I would argue that if there are more PvE-focused activities, such as increasing LP payout for Tier 1 systems to something reasonable (Like to 75% payout, rather than the current 50% payout), it would give more incentive to flip systems, and thus generate PvP by default. The side effect of that is more warp-core stabbed frigates running plexes, but IMO that's the same frustration as roaming in nullsec and being reported 10 jumps out.

    Other than that, thanks for taking time to really reply to my questions.

  • Scylus Black for CSM XII. Faction Warfare, PVP and Low-Sec. in Council of Stellar Management

    Scylus,

    Since you are focused more on Faction Warfare gameplay and we have two pirate lowsec candidates right now, I want to focus asking some questions that involve just faction warfare. You already mentioned the Citadel problem which I believe CCP themselves stated they overlooked (I think I read that somewhere in CSM minutes?), so I won't go there.

    Instead I want to focus on the more PvE side of Faction Warfare, and a major ISK sink that is the LP store and LP payout. Do you feel right now that the LP store is in a good place? Are there any buffs or nerfs to the store itself that you feel are needed?

    Lastly, what is your position on a militia receiving 50% payout while in Tier 1?

  • Jonatan Reed for CSM XII in Council of Stellar Management

    I like that you didn't purely focus on the PvP aspect of lowsec life. What are some things you believe can be improved upon for the overall health of the lowsec ecosystem?


    How would you go about communicating issues from all lowsec residents (FW, Pirate, and strictly PvE) to CCP?

    What potential changes that were announced do you feel area gamebreaking to lowsec but not any other space, if anything at all (Not counting Citadels in FW space)?

    You mentioned increasing LP payout for faction militias for killing an opposing faction's player. Are there any other LP buffs that you would be behind? How do you feel about a faction at Tier 1 receiving 50% of their normal payout as it currently stands?

  • White 0rchid for CSM XII in Council of Stellar Management

    Two lowsec candidates, one pirate and one from faction warfare? Is this real life?

    White 0rchid, what are some ways you think you can connect the non-faction warfare lowsec players (PvPers and PvErs) with CCP? What do you feel the major obstacles are towards (again, not faction warfare) lowsec and what is, memes aside, the best way to "make lowsec great again"? Meaning, what has been overlooked by CCP that you feel needs another look or at least brought to CCP's attention?

  • Please Ignore. CSM12. WH improvements. in Council of Stellar Management

    You do realize you're not going to be a junior developer, right?

  • Jin'taan for CSM XII in Council of Stellar Management

    Your commitment to EVE and the CSM last year has been exemplary. I shall be voting for you again. Plus you have a giant America flag hanging on your wall, so that's a major +10.

  • Kalbuir Skirate for CSM XII in Council of Stellar Management

    I support this product and/or service due to reasons already listed above.

  • Steve Ronuken for CSM XII in Council of Stellar Management

    CCP should hire Steve already, but until that happens, he gets a solid +1 from me.

  • Nullification and Interdiction in EVE Technology and Research Center

    I'm all for having anchorable bubbles decay over time, based on their size and tech.

  • [WTT] Taipan for Hematos in EVE Marketplace

    bump. any interested parties?

  • [WTT] Taipan for Hematos in EVE Marketplace

    I have a Taipan but I would rather have a Hematos. If someone has one, I'd like to trade.

  • Dev Blog: Introducing Clone States & the Future of Access to EVE in EVE Information Center

    I think this is a great idea and fully support it. However, my only concern is Faction Warfare LP farming.

    Alpha Clones are limited to the racial combat skills up to Cruiser sized ships and weapons, and it seems like T1/Faction modules. This leaves most farmable content out, such as PI and Mining alts. However, it sounds like Alpha clones can still sign up for Faction Warfare and participate to receive full Loyalty Points. This has much potential to be abused and farmed for free; this would also hurt the LP-to-ISK ecosystem greatly. So what do you do?

    Option 1: Restrict Alpha Clones from participating in Faction Warfare. I don't like nor recommend this option. Faction Warfare is a great way for rookie pilots to learn the ropes of combat while still flying relatively cheap ships and to earn money via the LP Rewards.

    Option 2: Allow Alpha Clones to fully participate in Faction Warfare; however, change their Loyalty Point gains to a certain percentage of what normal gains are. I recommend this option because it encourages new players to actually venture out to lowsec, join Faction Warfare corporations and alliances, and participate in fleet/solo PvP, and also see the fruits of their labor with LP gains, albeit diminished than their Omega clone counterparts.

    Option 3: Allow full participation and loyalty point gain by Alpha Clones. As mentioned above, I believe this would lead to a massive increase of LP which would severely affect the LP ecosystem.

    *EDIT - I also believe the other players are correct about only launching one Alpha Clone at a time.

  • Shadow of the Serpent now on Singularity in EVE Technology and Research Center

    CCP Paradox wrote:
    Prometheus Hinken wrote:
    Hey! Just curious... is this similar to the Blood Raider and Gurista events earlier this year where anomalies featuring the pirates popped up all over New Eden?

    My corp currently lives in Kinakka, which is in Black Rise and has Gurista pirates. It would be very annoying to miss out on the higher tier rewards because I would have to take many, many jumps to go to Minmatar regions to kill some Angel pirates. Likewise, I think the corps living in Heimatar, Metropolis, Molden Heath, etc. would find it annoying to go to Placid to kill some Serpentis pirates.


    Yes, there are anomalies/sites open throughout New Eden to find! You'll see them globally in the Overview. Some sites such as Serpentis Sortie, Angel Cartel Mining Outpost, or Sepentis Mobilization Point. They are all active now on Singularity to find.



    Woohoo! They are a great source of content in lowsec Pirate

  • Shadow of the Serpent now on Singularity in EVE Technology and Research Center

    Hey! Just curious... is this similar to the Blood Raider and Gurista events earlier this year where anomalies featuring the pirates popped up all over New Eden?

    My corp currently lives in Kinakka, which is in Black Rise and has Gurista pirates. It would be very annoying to miss out on the higher tier rewards because I would have to take many, many jumps to go to Minmatar regions to kill some Angel pirates. Likewise, I think the corps living in Heimatar, Metropolis, Molden Heath, etc. would find it annoying to go to Placid to kill some Serpentis pirates.