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  • Date of Birth: 2010-07-07 00:50
  • First Forum Visit: 2012-05-26 21:36
  • Number of Posts: 36
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Pashino

Security Status 2.4
  • Venice Academy Member since

Last 20 Posts

  • [Kronos] Deep Space Transport Rebalance in EVE Technology and Research Center

    CCP Fozzie wrote:
    Hey everyone, thanks for the feedback so far.

    We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress.



    Good for this approach

    You addressed the issue of bubble immunity for the BR's (and I concur it would make them OPed) but no comment on adding that feature to DST's yet, is that still on the table?

  • [Kronos] Blockade Runner Rebalance in EVE Technology and Research Center

    Giving all 4 BR's 2 high slots does seem a bit of a migration towards more uniformity between races. Why not make it 2 with high slots, and the other two get superior cargo capacity by 15-20% or such. This would allow for players to choose max capacity for minimum trips or get a second high slot for cyno and probes; with there being a choice whichever way they go.

  • [Kronos] Deep Space Transport Rebalance in EVE Technology and Research Center

    SpaceSaft wrote:
    Can't you make them immune to bubbles and scram have them take a long time to warp with best skills? Because in that case tank would make sense and it would be a fun thing to chase that transport from gate to gate, beating him down every time.


    This was more along the lines that I was pitching in the earlier discussion thread - essentially make them slow juggernauts, unstoppable aside from raw firepower. Dev solution to the vulnerability of bumping seems to be the new MJD but as pointed out, alert gate camps will handle that fine. Current solution is a considerable improvement and should allow them to shrug off small fry/poorly thought out gate camps but not much else. The new setup will work well compared to before for escorted scenarios, but the question has to be asked of the devs whether they expect these DST's to be used solo much or just within the framework of a corp or fleet.

    If the answer is 'corp/fleet/escort', then only change really needed is resolving the POS deploying problem.

    If they expect us to use these flying solo, then we're still pretty far short of the mark.

  • [Kronos] Blockade Runner Rebalance in EVE Technology and Research Center

    Kale Freeman wrote:
    Make the cargo scanner able to detect the total size of the objects in the BR, but not the actual objects themselves. You won't be able to see exactly what is being carried, but a total size = 0 will tell you it's empty.


    Problem with that is that Size <> Value - could be a full load of junk, or a handful of BPO's or other valuable goodies.

  • [Kronos] Blockade Runner Rebalance in EVE Technology and Research Center

    Jaiimez Skor wrote:
    Just a suggestion based on the whole unscannable thing some people sayin they'd like to see it removed, could we not have a toggle option, similarily to in real life, a lorry driver will leave the doors on his trailer open if he's empty to remove the risk of someone hijacking him. Could we not have an option similarily to the option to open fleet hangars in the inventory tree, that allows you to effectively "open your cargohold for all to see" so people can choose if they wish to be scannable or not. This could also bring a new edge, where people may get ganked because they loaded up 5bn in whatever, and forgot to make themselves unscannable again and suddenly, pop.




    Excellent idea!

    So good it probably won't happen just because some Dev would have to make a change deep down in the code to allow such a switch and that might risk breaking something else thru a butterfly effect.

  • [Kronos] Blockade Runner Rebalance in EVE Technology and Research Center

    The Mammoth DST also aligns slower now than its' galliente counterpart, either someone's been transposing stats or they really don't want Minmatar ships to be the quickest at aligning.

  • [Kronos] Blockade Runner Rebalance in EVE Technology and Research Center

    Gypsio III wrote:
    Please remove the immunity to cargo scanning. This will make it much safer to autopilot around in highsec in an empty BR, while not affecting anyone who is flying manually with valuable cargo, because of the cloak.


    This.

  • [Kronos] Deep Space Transport Rebalance in EVE Technology and Research Center

    Interesting setup. I do agree a bit bigger cargo space and -% on MJD spool up time per level would be better, though. The end result has to be able to escape small gate camps with some reliability to be considered for day-to-day use.

  • Dev Blog: Coming in Kronos: Introducing what's in the Kronos release in EVE Information Center

    Original BR/DST thread with lot of discussion:

    https://forums.eveonline.com/default.aspx?g=posts&t=310427

    From what was said at fanfest, all BR's will now have a 2nd high slot, pretty much covering the only complaint with that design.

    DST's clearly need an overhaul, and plenty of ideas hashed out so far.

  • Desperate for update on transports in EVE Technology and Research Center

    Who's going to be in charge of the changes, anyway? CCP Rise?

  • Desperate for update on transports in EVE Technology and Research Center

    Already a lengthy thread on the subject:

    https://forums.eveonline.com/default.aspx?g=posts&t=310427


    Certainly, if Orcas, which are intended to manage mining operations, are being used to transport stuff so much, there is clearly a place for DST's to take over that slot in the progression of transport options.

  • Tiericide - Blockade Runner and Deep Space Transport in EVE Technology and Research Center

    I see that, from announcement at Evefest, this topic will get a Dev blog in the near future.

    One extra wrinkle that could be added to making DST a desired ship and remove the remaining fly-in-the-ointment to them working as slow, tanky transports - have those that have initiated jumping to warp (and are not pointed) become unbumpable, much as some structures like stargates are now. They still will take forever to get to warp and can be blasted with enough firepower before they actually warp, but gate camps won't be able to rely on cheap tricks like bumping to hold them down while applying damage. Just as skilled BR pilots require specific setups and skilled attackers to catch, DST's will require a camp set to deliver a lot of damage in a short time to take down a DST. As long as the DST's are designed to withstand the current typical gate camp, and have a sufficiently large cargo capacity, they will again become a desired ship to buy and put into use.

  • What's that Starbuck? in EVE Communication Center

    Well, if they're gonna use a BSG pilot as voiceover to issue missions in Valkryie, I think Kat would sound more authoritarian than Starbuck.

    Or use Michelle Forbes and add to the 'decline mission' option the ability to shoot your commanding officer.

  • The Prospect frigate (Venture variant) in EVE Technology and Research Center

    Trying to see if this ties into the new character selection screen that came with todays patch and shows a couple of Ventures running 3 mining lasers...

  • EVE Online: Rubicon 1.4 Feedback Thread in EVE Information Center

    Last Wolf wrote:
    Just wait till Omni's are changed to consume scripts every 30 second cycle....

    Also, I'm at work and want to see the new login-screen. Can anyone provide a screen shot?




    Character Selection screen:

    http://goo.gl/2eo1eR

    I still prefer the old animated screens, though

  • EVE Online: Rubicon 1.4 Feedback Thread in EVE Information Center

    My launcher screen shows 2 Ventures using 3 mining laser beams - are we to make anything of this, or is it just 'creative license' on the part of the art team?

  • Tiericide - Blockade Runner and Deep Space Transport in EVE Technology and Research Center

    For DST's, they should decouple the cargo hold from the low and rig slots, and make it a bit bigger than current - maybe close to what an orca can carry (orcas should be manging mining fleets, not haulers, but get used as such due to their cargo capacity). Leave the rigs and slots free to configure for defense - either tanking or warp stabs etc. And bubble immunity is a must.

  • Tiericide - Blockade Runner and Deep Space Transport in EVE Technology and Research Center

    Looking at it from the other way - What Role does CCP intend for the DST's and, thus, what capabilities does it require to reasonably fill that role?

    From the description it seems clear they expect ppl to move cargo thru lowsec/nullsec in the ships. For the playerbase to use them, it must be possible to have a good success rate operating the ships. They also need to have some advantage over BR's or they won't be used. BR's are small, fast, and cloaky but don't carry a lot of cargo.

    Logically, DST's should carry a lot more cargo and somehow be able to get around most of low/null space successfully most of the time. We can't make them fast and cloaky, or then BR's would not be used. So they must have other means of surviving the usual dangers. Resistance to warplocks be they points or bubbles seems reasonable. Unlike the BR, DST's take a long time to align and have a considerable window of vulnerability. They should also have enough tank to shrug off casual dmg applied during aligning. Just how big the cargo bay should be, and how much tank to allow them are the details that needs tweaking (after warp stabs and bubble invuln).

  • Jester Trek Latest Blog in EVE Communication Center

    Khergit Deserters wrote:
    Pashino wrote:
    Malcanis wrote:
    18 pages in and I'm still waiting for someone to tell me where they think CCP's responsibility to police our out of game actions ends.





    Oh, I don't think they can 'police' anything out of game. No bearing on current issue presented in the thread, either.

    The problem is, once you become aware of something, you're on notice. And then if something bad happens, you can end up being held legally liable. If you are aware of a risk and don't take reasonable precautions, that falls under the definition of negligence.


    'Policing' implies proactively search based on criteria - not CCP's job out of game. But when a problem lands in their lap, they can (and often do) take steps. What they react to, and what steps they take is not wholly constrained by a set of laws and rules, which is as it must be to deal with unique situations. Their actions in these cases, or lack thereof, informs the playing community of where CCP stands.

  • Jester Trek Latest Blog in EVE Communication Center

    Malcanis wrote:
    18 pages in and I'm still waiting for someone to tell me where they think CCP's responsibility to police our out of game actions ends.





    Oh, I don't think they can 'police' anything out of game. No bearing on current issue presented in the thread, either.