CCP Manifest wrote:
We are getting lots of new players and lots of returning players (especially since B-R5RB) and continue our upward trend in subscribers we've had for 11 years.
Let's be honest, a war can be extremely boring as it limits what you can do safely, and often times involves doing absolutely nothing. And that includes following the advice in this thread. The war environment is a lot of waiting and nothing, and then action in tiny explosive packets. The high sec industrial environment is completely different, with steady progression, the slow work of mining lasers, or the meticulous planning of manufacture. War is explosive, peace glacial.
As I said earlier, EVE was great cause it had such great balance between these kinds of game machanics, regardles of mindset there was something fun and rewarding to do.
Maybe we should have a war dec mechanic that can prohibit the war deccers from using their weapons for a week, and see how they like being denied their favorite game mechanics.
Could it be that the excellent advisors never really spend time or had interest in the cooporative side of high sec PVE side of the game? It will often be stated that EVE is a brutal and unfriendly place, where everyone is out to get everyone else. The high sec PVE, industrial corp is a very different place though. It is a place of cooporation and oftentimes altruism. I suspect that cooporation is equally present in the communities of griefers corps and pirates as well. In some ways it is the balance between these forces played out in EVE that presents such an attraction to me. Once again, balance is the key though.
The advice given on how to adapt to war is good. Yes, you can have good fun fighting a war. The problem is not so much the war in itself, but how much of a players game time will be devoted to this, compared to what the player wants to achieve in the game. EVE has one of, if not the best, crafting gameplay in the business. To manufacture in EVE involves handling complexities, and often requires building and using secondary tools like spreadsheets etc. For a tinkerer this is an amazing part of the game. It's even better when this can be done with other players. High Sec Wars limits the access to this part of the game for the very people that enjoy it the most.
The problem with war against these players is not the war itself, it's the extend of the wars. Every player is different, but there will be a point where there is too much adapting to war, and too little doing the tinkering.
The unlimited number of concurrent wars is a problem for several reasons. They do cost the agressor iskies to maintain. That just means that the wealthy is able to dictate the gaming environment for more players than the unwealthy. If the number of wars is limited, this influence is limited as well. Hopefully a limit to how many corps, or alternatively players can be war decced in high sec at the same time, would result in less undeserving agressions, and relatively more meaningful wars.
It is said that your actions in EVE should have consequences, but too often wars come not as a consequence of anything other than simply existing, and rarely do the war deccers recieve any consequences for the agression themselves.