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  • Date of Birth: 2012-10-28 08:51
  • First Forum Visit: 2012-10-30 07:26
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Maximus Andendare

Security Status 4.0
  • Stimulus Member since
  • Rote Kapelle Member since

Last 20 Posts

  • So laggy. in EVE Technology and Research Center

    Same here! I'm getting TERRIBLE input lag on simple things like right clicking my ship while docked, double clicking in space to move, activating modules, etc. It's borderline unplayable.

  • WTS Purple mods in EVE Marketplace


  • Does Eve run properly under Mac Os Sierra? in EVE Technology and Research Center

    ExpoLation wrote:
    Yeah my game keeps getting critical errors about 2-5 times per session. I'm not sure what to do or if CCP will fix this.

    I'm not sure if we're experiencing the same issue, but I was getting critical errors (game would freeze up/show the windows crash box) frequently as well. At least 2-5 a day as you describe. I lowered my texture resolution to low and it seemed to fix the issue. I'm not sure (though it would seem) if I was running out of video memory, but setting the game to potato settings fixed it.

  • Does Eve run properly under Mac Os Sierra? in EVE Technology and Research Center

    Brownie Baggins wrote:
    Don't do it bro I'm running sierra ATM and I can't got 10mins without the game freezing and WINE not responding so the game is pretty much unplayable

    This is exactly what is happening to me! The game constantly freezes up, at least twice or so per day of maybe 3 hour play session. It doesn't seem to happen in station, but in space the game is unplayable. It always seems to freeze at the most inopportune time. Middle of roam? Freeze. Middle of huge fight? Freeze. Seriously. It totally blows.

  • RLML and HML balance pass in EVE Technology and Research Center

    Taking this at face value, why the continual erosion of the sandbox? Further limiting modules and ship bonuses to certain things really hurts the freedom the sandbox offers. Definitely a step in the wrong direction.

  • Dev blog: Introducing Upwell Refineries in EVE Information Center

    Q: Will the new moon ore require new types of mining lasers and drones to mine?
    A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open.

    Have you guys considered using Deep Core Strip Miners as the moon mining lasers? It'd help the Deep Core mining laser market as well as make training Deep Core Mining skill more rewarding to train. Using normal strip miners and mining lasers are better left to asteroids.

  • Can we get rid of CSM after the recent PLEX insider trading fiasco? in EVE Communication Center

    Yeah there really should be an investigation into this. The timing is too convenient. If they look into it and it's nothing, fine. But honestly there should at least be a check.

  • [Carnyx] The Jackdaw in EVE Technology and Research Center

    Max Kolonko wrote:
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

    4% res per level?
    A resist bonus feels like the best fit for a Caldari hull, still gives some shield benefit and doesn't wreck the hull too much. It could even be a 2% per level if a 20% resist bonus would be too powerful for a hull this size. A +boost amount (or any bonus affecting active tanking) doesn't really fit Caldari's "fantasy," and it'd send a mixed message to new players looking to learn various factions' philosophies.

  • Art of New Eden payment options. in EVE Communication Center

    Did get confirmed order screen. Still want graphs from Quant.

  • Art of New Eden payment options. in EVE Communication Center

    When all this is done, can we get graphs from CCP Quant showing hamsters used per hour, times cart cleared, time spent waiting on reloads, etc.??

  • Art of New Eden payment options. in EVE Communication Center

    Steijn wrote:
    ive not got to cart yet but top right says i already have 2 in it lol.
    I've ranged from having 1-3, viewing cart seems to clear it out. Never got to--wait, once I did get to the billing page, but then I had 0 in my cart. I'm sure shipping information page will send me another copy of Eve Source when it gets loaded....when....

  • Art of New Eden payment options. in EVE Communication Center

    Suitonia wrote:
    After 40 minutes I finally got it into my cart, now it won't let me login to checkout.
    Don't worry. When you get one in your cart, and go to checkout, it'll have disappeared anyway.

  • Art of New Eden payment options. in EVE Communication Center

    Whatever you guys did in the last reboot appears to have no effect. Cannot login, checkout, etc.

  • Art of New Eden payment options. in EVE Communication Center

    yeah this is ridiculous. 40 mins to get a website down screen again. At this rate, it'll have been 60 minutes of time wasted when all the books are sold out by the time the checkout screen loads.

  • [Discussion] Entosis Link Tactics and Ship Balance in EVE Technology and Research Center

    Arkon Olacar wrote:
    Hero owns 98 systems in Catch, and 38 stations. We now need 136 mauluses to spend 4 hours a night sitting on an ihub/station. Except of course if these trollceptors have any kind of weapons, it can kill the maulus, so we partner them with a RLML caracal to prevent that from happening. There, we've kept one of the most densely populated regions in the game save from trollceptors, and it only costs us 1088 man hours per night!

    I think you're missing the point. (Not just you, but you stated your (major Sov holder's) point eloquently enough.) If it's a bother to defend your sovereignty, then 1) maybe you should question the amount you possess and 2) if you're not willing to put forth the effort to defend it, then perhaps it should be lost. I'm not speaking specifically to the trollceptor "ruckus" per se; it's more addressing the complaints that defending sovereignty will be too difficult. Sovereignty shouldn't so easy to defend that you can do it with a corp full of dis-interested recruits. If you want to keep sov, then it should be something that you and your corp want to defend. As it is, CCP is giving Sov holders the ability to lock out people from reinforcing their structures until a time set by the owner. If the owner can't find it in them to defend their home in a nice four hour block of their choosing, then it sounds more like the sov holder should reassess their priorities.

  • Dev blog: Politics by Other Means: Sovereignty Phase Two in EVE Information Center

    The prime time idea really needs to be reevaluated. Structures/Sov needs to be attackable at any time of the day, with the structures/Sov coming out of RF during the corp's prime time. Then, the owning corp would be at an advantage (since more of their members will be present, presumably), while the aggressor would be at a seeming disadvantage (as their prime times may be different). But keeping Sov safe for many hours of the day is boring and asinine.

  • Dev Blog: Coming in Kronos: Introducing what's in the Kronos release in EVE Information Center

    Batolemaeus wrote:

    Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL for all enablers in Eve?
    Yeah, I have to agree with this sentiment. Fozzie's posts very much feel like they just are there for courtesy, and that the changes for Kronos are already likely locked in. I doubt any changes will be made at this point, and the feedback will likely just get a "we'll continue to monitor how these changes play out on TQ" at most. More likely, though, is there'll be no response and the changes will just ship regardless.

    I don't know why you'd make "feedback" posts when changes are already set to ship.

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    Tippia wrote:
    make them silly overpowered and completely imbalanced.
    Overpowered? Imbalanced? Compared to what? LOL. Not all terms apply to all classes. You want to talk about "overpowered?" How about look at the Orca. That's got enough meaningful room, FULL CUSTOMIZATION THROUGH MODULES, huge tank, quick align, etc. That's overpowered. A freighter than can do nothing but watch itself get bumped or suicide ganked? Overpowered? Imbalanced? Ha. No.

  • [Kronos] Freighters and Jump Freighters Rebalance [Updated] in EVE Technology and Research Center

    Very disappointed with these changes. They amount to nothing more than a giant freighter nerf. It's not even like freighters were overpowered before. They're incredibly easy to gank as it is, they don't award anything for being at the keyboard vs afk piloting, and they already were expensive.

    If you wanted to add "customization," then you should have just added a single low slot. That way the pilot could have chosen a nanofiber for quicker aligns, reinforced bulkhead for safer afk travel, a damage control for at-the-keys higher active tank, expanded cargohold for cargo room, etc. That's all the customization you needed. Further "customization" could come from pilot implants.

    But the changes that you have suggested--and are likely already locked in--are just an asinine nerf to a ship line that didn't need it. Adding tremendous cost to get what we already have, in an already expensive ship, doesn't make any sense. There's FAR better ways you could have gone about freighter customization without the huge nerf you're pushing here. Hell, you could have just introduced a "T3 freighter" that would have customization options.

    This nerf though, no. Terrible. Bad.

    -1 CCP

  • Dev Blog: Coming in Kronos: Introducing what's in the Kronos release in EVE Information Center

    Nlex wrote:
    Could you elaborate on Guristas ship changes? Just how much "reduced" are their drone bay and bandwidth going to be? Will it be able to fit and field 2 Gecko drones? 5 Sentries/Heavies on Rattlesnake are out of question?
    Limiting number of drones a drone-specialised ship can field, compared to other drone-specialised ships, just doesn't sit well with me. You are going to lose some in combat anyway, but with these changes every loss is a much greater reduction in projected damage, especially since you won't be able to carry as many spares.
    There's forum threads up on all pirate ship changes. You can find the answers you seek there.

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