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  • Date of Birth: 2012-03-09 15:26
  • First Forum Visit: 2012-11-29 16:17
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Malcolm Rennolds

Security Status 5.0
  • Inquisition FiS Division Member since

Last 20 Posts

  • Hydra Reloaded Vs. NS in EVE Communication Center

    Assume that Hydra doesn't want to see PL before the finals they needed to lose to NS. Now they have a bunch of matches vs middlin teams and meet PL in the finals, instead of next round.

  • We don't want it. We just don't want you to have it. in EVE Gameplay Center

    Funny. I remember talking with some people from Lycosa shortly after moving into Bastion and saying "Holy Balls someone is going to steal all your stuff."

    Took longer than I expected.

  • [Hyperion Feedback Thread] Random WHs and the New Small Ship WHs in EVE Gameplay Center

    For me the big issue isn't the lose of value when I get podded, it's the expectation that I'm supposed to go out and pvp vs a fleet of hictors and frigs knowing that I will get podded and have to run a pipe back in home. I can accept having to fly cheap clones all the time in w-space but it's the hassle of getting podded out on a roam.

    Although I agree with others that the most likely response will just be fleets of hictors with mobile depots.

  • Distance that you're being ejected out of a wormhole depends on mass in EVE Gameplay Center

    I'm not sure thus will make nano/frig games more possible. Honestly if (as it sounds likely) a cruiser is coming out 15+/-5km from the wormhole this makes armor gangs even stronger. Massive spread of points and reps will be able to hit everyone. I think a nano gang is too likely to come in relatively closer to the wh (because of lower mass vs an equal ship size) and end up tackled and humped by the armor gang.

    I'm assuming that the current sisi is something like 40km cap, 30km battleship, 20km bc, 15 km cruiser. If these numbers get moved down a bit more it just screws nano gangs even more.

  • Potential Idea for Discussion: Delaying signature appearance for K162s in EVE Gameplay Center

    This change only makes it easier to gank site runners, and maybe once a year you'll find a fleet sitting on a static and get to fight them. But 99% of the time it is just a nerf to site running. Wormholes need more people, making living in them suck more is not the way to do it. Especially in c6 space where you're going to be regularly sieging dreads in sites.

    Although I do love ganking caps running sites, might persuade me to move back to a wormhole with a static c6 connection.

  • The Modern Wormhole Dictionary in EVE Gameplay Center

    "I scouted the hole" = "I hit dscan once and saw wrecks, please jump a fleet in here/nothing can go wrong"

    "Small fleet" = "I never fixed my overview and it doesn't show attack battle cruisers so I missed the 20 nagas supporting the logi 2 dps fleet"

    "Large fleet" = "D-scan required scrolling and somehow I can't see to load Raynor"

    "umm guys" = "I just whelp'd a blinged tech 3 because I don't know how to bookmark things correctly"

  • Mobile Micro Jump Unit will it change wormhole space? in EVE Gameplay Center

    My alt flies a MJD Domi. It's hilarious. Seriously, insanely fun small gang ship. This could add some interest to super small gang fights (1-3v1-3), but I'm gonna have to agree that it'll mostly help carebears run sites with unscouted wormholes and escape.

    For those people who say they will click and follow: You're confused over how this will work.

    CAREBEARS READ THIS PART/Proper MMJD usage for escaping.

    0: Fly a fleet that can get buy without ANY speed tank.
    1: Deploy MMJD.
    2: Passive align yourself to your pos/safe spot, within click range of MMJD.
    3: Kill sleepers
    4: The second gankers show/decloak click MMJD.
    5: 12 seconds later you will land 100km away, aligned with your pos at 100% max velocity. Insta-Warp to pos/safe spot.


    This reduces the effective align time of every ship to 12 seconds or less. Your triple plate triple trimark battleship? 12 seconds. Your **** scorpion navy issue? 12 seconds. That blinged rattlesnake some drunk mission runner brought into your c3? 12 seconds. If you're using strat cruisers to run sites it's less useful, but still viable. If you're doing this consider making an align grid so that you're always aligning to a safe spot instead of orbiting cans or some other silly thing.

    Catching these people will be... difficult. Maybe cloaked on grid hictors 350km off their pos if they are obviously aligned to a specific pos? Difficult to time and such. Scrams are great but you'd have to land, lock and scram within 12 seconds of them screaming on comms.

    Moving on to the click-to-follow idea. Here's what will actually happen.

    1: Carebear clicks MMJD
    2: ERR MA GERD MUST FOLLOW.
    3: Click MMJD
    4: 12 seconds later carebear lands 100km off MMJD.
    5: Ooops you weren't perfectly aligned with the carebear, 13 seconds later you land 20km off the carebear.

    When I say perfect, I mean fricking perfect. You've got a 12 km scram? +/- 6.65 degrees off align is your margin of error. 20km scram? Nice try, all your faction/heat/boosts have extended it to +/- 11.73 degrees off align. Edit: Now if you're a crazy person and you fly an offgrid boosted proteus with an officer scram and heat you'd have a easy time of it. Please start flying this ship.

    Go play around with this, even agile ships really gonna struggle to land, align, click MMJD, and land a scram before the target has warped somewhere given the low margin for error and the fact that they land at max velocity meaning as long as they aren't pointed directly away from the sun they're probably aligned to something.

  • GF SYJ and Polarized. in EVE Gameplay Center

    I view wormholes as group voracious tribal bands living under a isk faucet, drinking together one night and heartily brawling together the next. W-space can be Valahala, a eternity of good food, good booze and good fights, or it can be Nastrond where you fly ships of toenails and writhe around in snake venom.

    Yet, I like pod kills. I'm also too lazy to try for them, especially vs people I respect or who might have reinforcements coming. In a 20v20 it's easy enough to afford a hic/dictor. In a 2v3 it's not worth the dps or utility loss. When I get a clean sweep or catch someone failing to roll a hole correctly I'll shoot there ship but I'm not gonna hold it on field while I bring a bubble or hictor**.

    I'm not saying people shouldn't pod or that they should seek gf's instead of wins. Just realize that if you consistently seek wins over something resembling a gf your gonna find people pos'ing up and logging off instead of fighting. You view wormholes as the wild, untamed frontiers where everyone and everything must be killed so you can live alone in peace with your friends? Burn/pod/blob to your hearts content, that's certainly a valid view and one that I had when I lived in a c6. You want fights? You want people to match fleet comp/size? You want more than 10% of wormholes to have active corps that will fight? Make losing fun. Make people feel like they had a chance, had a good time even when they lose. Ask yourself "What would random lowsec pirate living in Tama/Rancer/Amamake do here?" and then do the opposite.

    *Yeah it's a loaded term, sue me. My definition is:

    Approximately equal fleets, both fleets had an equally effective trick (every fleet has a trick, or is a bad fleet)
    No one excessively brought reinforcements (3 person fleet brings in a cloaky loki scout, fine. 3 person fleet has 8 people log in, it might be gg but it's not a gf)
    No one excessively upshipped (Example: had someone hold me on a wormhole a few weeks ago while they reshipped from bombers to t1 BC's to t3 BC's, and when that didn't work to t3 BC's with battleship support at which point I jumped, cloaked and ran away)
    No on sh*t posted in local (unless funny or clever and clearly without malice).

    **Unless you're from a blobby corp and I remember to turn my damn drones off.

  • Spontaneous Decloaking in EVE Gameplay Center

    In my experience sites despawn if you're cloaked in them. I've had it decloak me out to 250km, but never past that. I've also had it not decloak me when I was closer than 100km. Personal theory is distance from object, not distance from beacon. If true, in the largest site this could mean you'd have to be 350/400 off depending on the number and position of large collidable objects.

    All that said, if you've got 2 SB's and the noctics is alone on field it should be dead. You're waiting too long to gank. The second it's alone it's go time.

    The other weird decloaking I've had is fricking gas sites. 50km off both clouds (not visual, 50km off clouds on overview), overview tab with ALL on-grid objects and nothing showing within 20km and yet... cloak drops. This I've seen 3 times, each time in a gas site. Now I'm extra careful about collecting warp-ins for gas sites.

  • My experences with Class 6 wormholes and a Plot to shake them up in EVE Gameplay Center

    Marsan wrote:
    The basic issue with C6 is there are only so many C6s. Thus anyone with a C6 static and a large cap fleet can repeatably roll their static and seed your hole with caps. Then completely steam roll your POSes, and recover their fleet. The reason C6 space is so dead is that the "PVP hungry " C6 corps killed off everyone who POSed up instead of dying glorious against over whelming numbers, who kicked their ass in "unfair ways", or pissed them off. It's fun to curb stomp people, and kick over their sand castles, but don't expect them to keep coming back to the beach.

    For me personally I'll never go above a C4 as I have the choice of joining a huge alliance or being curb stomped. If I wanted that I'd be in the CFC....

    PS- C5 are better in that there are enough C5 that it's hard to seed, and recover a huge cap fleet. C5's with c1-3 static are even safer in that respect.


    I'm sure I don't know who you are talking about. The ability to continually and easily seed caps into a wormhole is an issue but a far bigger issue is the near complete lack of other good pvp. F**kers just pos up or drop carriers on the incoming connection. It could be 8 hours before our primetime and we've got a 5man fleet and it's still pos or carrier.

    Also: to the people intentionaldown shipping or down manning to make good fights. I ddon't believe you for a second. You're carefully picking people or ships so that it looks fair but you have a near 100% chance winning.inning

  • Rail Tengu in EVE Gameplay Center

    With decent skills your tengu will hit out to 82km with faction missiles, do more dps and tank more. With a tiny touch of faction it will tank over 1k. If you go augmented cap res instead of cap regen you can even up the DPS even more. Heck in a c1 or c2 if you fit an afterburner you probably won't even have to pulse it.

  • [WTS] c3 red giant, static highsec in EVE Marketplace

    400m or best offer

    c3 static high sec, most of the poco's are owned by another corporation. Fairly large system, planets in a line about 60au long. 1 unpowered tower and 1 small control tower that I own.

    t3 pi:

    Condensates
    Synthetic Synapses
    Ukomi Super Conductors

    t2 pi:

    Construction Blocks
    Coolant
    Nanites
    Oxides
    Rocket Fuel
    Super Conductors
    Supertensile Plastics
    Synthetic Oil
    Test Cultures
    Viral Agent
    Water-Cooled CPU

  • CCP reintroducing the Gold Magate and adding in new Guardian-Vexors through Somer Blink in EVE Communication Center

    3 accounts canceled.

  • SOMER Blink - Microlotteries that Finish in Minutes! 1 QUADRILLION ISK Won! in EVE Gameplay Center

    I'm turning off renewal on my accounts, if I have the isk to play eve I'll keep playing. But this lottery of limited edition ships, in conjunction with other recent changes removes what makes eve unique to me.

    My primary issue is the re-releasing of limited edition ships. This utterly destroys all the blather by announcers during Alliance Tournaments and reduces the coolness of seeing limited edition ship killmails. Before this idiotic lottery seeing a limited edition ship destroyed meant that you had watched something that was NEVER coming back turn into pixel-dust. Now it just means people have to wait till CCP decides to t20 the ship. Saying this is a one-time event doesn't cut it here, this is a bright line. Either limited edition ships are limited edition or they're not. If they're not than eve is one large step closer to being space WoW.

    The secondary issue is that this is CCP selecting a fansite. It's one thing to give people free subscriptions for running cool fan sites or highlighting interesting things the community is doing. It's another to hand them ships worth hundreds of billions of isk, ships that should never exist again (Gold Magnate) and knife eve in the gut while doing so.

  • Scanner overlay in EVE Communication Center

    Please make a setting so that the scanner overlay never pops up. It has twice cost me kills when I couldn't mouseover where someone was algining to for 10 seconds after jumping in system because it HAS to do it's little animation before going away.

    I do not care about Serpentis Rally Point when I'm chasing a slow ass mastodon through low sec.

  • Miner Bumping: Discussion & Questions Thread in EVE Gameplay Center

    I see several situations where bumping is featured in EvE.

    1: PvP to break someone's align, move them out of dock/jump range or prevent them from Pos'ing up. No one, to my understanding, is questioning this use. This is a relatively high-skill, potentially high-impact activity that makes pvp more than just a matter of hitting orbit or manually spiraling around someone.

    2: Bumping freighters/orcas to make it easier to suicide gank them. First off, it's not like they can't just be warp scrammed anyway. Second how do you fix it so that colliding with a ship in high sec is punishable without adding tons to GM workloads and/or turning jita undock into a charlie foxtrot. Additionally, the changes to stealing loot will make this substantially harder come Dec 4th.

    3: Bumping miners. If you're at your computer being bumped is a manner of manually piloting to weaken them bump and you can likely keep yourself in range of your mining lasers without to much trouble. If you're afk, you're engaging in a playstyle that CCP shouldn't make easier, or support, so who cares what happens to you? Bumping active miners, aka new order bumpers, is part of the kind of crazy emergent game play that makes eve awesome. Don't get me wrong, I hate then new order. It's funny, but I have an ice mining alt and don't see why I should pay 10m isk to someone just so that they don't fly their ship into mine. Here's the thing. It's eve. You make your own fun, oftentimes at the expense of others. With the bounty changes on Dec 4th there will be a great way to punish the new order.

    3: Bumping miners. If you're at your computer being bumped is a manner of manually piloting to weaken them bump and you can likely keep yourself in range of your mining lasers without to much trouble. If you're afk, you're engaging in a playstyle that CCP shouldn't make easier, or support, so who cares what happens to you? Bumping active miners, aka new order bumpers, is part of the kind of crazy emergent game play that makes eve awesome. Don't get me wrong, I hate then new order. It's funny, but I have an ice mining alt and don't see why I should pay 10m isk to someone just so that they don't fly their ship into mine. Here's the thing. It's eve. You make your own fun, oftentimes at the expense of others. With the bounty changes on Dec 4th there will be a great way to punish the new order.